TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name VNSoundtrack10.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=28 (turn number 28)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=55 (turn number 55)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=21 (flag=21)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=22 (flag=22)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=23 (flag=23)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=25 (flag=25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=25 (flag=25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HANOI *
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=6 (flag=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Haiphong *
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Son La *
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Viet Tri *
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HANOI *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=6 (flag=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Haiphong *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Son La *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Viet Tri *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=10 (flag=10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sihanoukville
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=15 (flag=15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=PHNOM PENH **
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Keng Deng
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sihanoukville
found attacker=Anybody (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=15 (flag=15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=PHNOM PENH **
found attacker=Anybody (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Keng Deng
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x78000 (mask=0x78000)
found count=4 (count=4)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=57 (technology id=57)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=57 (technology id=57)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=2 (improvement id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 52, 74
found location 1: 52, 74
found location 2: 52, 74
found location 3: 52, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=2 (improvement id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airborne (unit id=72)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 52, 82
found location 1: 52, 82
found location 2: 52, 82
found location 3: 52, 82
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=173rd Airborne (unit id=73)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=173rd Airb Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 78
found location 1: 48, 78
found location 2: 48, 78
found location 3: 48, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Marine (unit id=13)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=3rd Mar Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 37, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 124
found location 1: 48, 124
found location 2: 48, 124
found location 3: 48, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Infantry (unit id=64)
found count=8 (integer 8)
found owner=South Vietnam (king id=5)
found homecity=1st Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (1st) (unit id=41)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=1st Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 48, 74
found location 1: 48, 74
found location 2: 48, 74
found location 3: 48, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Marine (unit id=12)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=1st Mar Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 100
found location 1: 48, 100
found location 2: 48, 100
found location 3: 48, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Cavalry (unit id=63)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=1st Cav Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CIDG Striker (unit id=93)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 24, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=7 (terrainid=7)
found maprect
found location 0: 48, 88
found location 1: 48, 88
found location 2: 48, 88
found location 3: 48, 88
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 132
found location 1: 48, 132
found location 2: 48, 132
found location 3: 48, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25th Infantry (unit id=70)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=25th Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (25th) (unit id=44)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=25th Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 0 (map=0)
found location 1: 54, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 74
found location 1: 48, 74
found location 2: 48, 74
found location 3: 48, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Marine (unit id=12)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=1st Mar Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 50, 76, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CIDG Striker (unit id=93)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 24, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 48, 82
found location 1: 48, 82
found location 2: 48, 82
found location 3: 48, 82
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=26th Marines (unit id=76)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=26th Mar Bde
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 48, 136
found location 1: 48, 136
found location 2: 48, 136
found location 3: 48, 136
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=199th Infantry (unit id=52)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=199th Inf Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 52, 74
found location 1: 52, 74
found location 2: 52, 74
found location 3: 52, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airmobile (unit id=124)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=36 (turn number 36)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 52, 78
found location 1: 52, 78
found location 2: 52, 78
found location 3: 52, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=36 (turn number 36)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=82nd Airborne (unit id=71)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=82nd Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 108
found location 1: 48, 108
found location 2: 48, 108
found location 3: 48, 108
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=5th Infantry (unit id=66)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (5th) (unit id=43)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=34 (improvement id=-34)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=None
found locations
found location 0: 32, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=59 (integer 59)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=VC Local (id=19)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Tunnel Rats (unit id=98)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 30, 120, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found location 2: 18, 132, 0 (map=0)
found location 3: 38, 0, 0 (map=0)
found location 4: 38, 0, 0 (map=0)
found location 5: 38, 0, 0 (map=0)
found location 6: 38, 0, 0 (map=0)
found location 7: 38, 0, 0 (map=0)
found location 8: 38, 0, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Base Area (id=86)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=1)
found city production improvement=32 (improvement id=-32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4C Phantom (unit id=47)
found owner=South Vietnam (king id=5)
found homecity=12th Fght Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=32 (improvement id=-32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-105 Thunderchief (unit id=46)
found owner=South Vietnam (king id=5)
found homecity=355th TAC Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 59, 33, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-1 Skyraider (unit id=96)
found owner=South Vietnam (king id=5)
found homecity=315th Cdo Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-57 Canberra (unit id=49)
found owner=South Vietnam (king id=5)
found homecity=13th Bmb Wing
found randomize
found locations
found location 0: 6, 52, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 59, 33, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-105 Thunderchief (unit id=46)
found owner=South Vietnam (king id=5)
found homecity=355th TAC Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-105 Thunderchief (unit id=46)
found owner=South Vietnam (king id=5)
found homecity=355th TAC Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4C Phantom (unit id=47)
found owner=South Vietnam (king id=5)
found homecity=12th Fght Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 6, 52, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=USS New Jersey (unit id=105)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Naval Shell (unit id=100)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Naval Shell (unit id=100)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=39 (turn number 39)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Naval Shell (unit id=100)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=43 (turn number 43)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=26 (integer 26)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=23 (integer 23)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=52 (integer 52)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=44 (integer 44)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=59 (turn number 59)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=12 (integer 12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=71 (turn number 71)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=45 (integer 45)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=83 (turn number 83)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=58 (integer 58)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=30 (technology id=30)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=24 (flag=24)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=30 (technology id=30)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=30 (technology id=30)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=30 (technology id=30)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=7

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=32 (technology id=32)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-111 Aardvark (unit id=51)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=474th TAC Wing
found locations
found location 0: 6, 52, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=87 (technology id=87)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=87 (technology id=87)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=87 (technology id=87)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=48 (technology id=48)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CVN Battlegroup (unit id=104)
found owner=South Vietnam (king id=5)
found homecity=TF2 USN
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=48 (technology id=48)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-6 Intruder (unit id=114)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=48 (technology id=48)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-4 Skyhawk (unit id=112)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=48 (technology id=48)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4B Phantom (unit id=113)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 104
found location 1: 48, 104
found location 2: 48, 104
found location 3: 48, 104
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=4th Infantry (unit id=65)
found count=7 (integer 7)
found owner=South Vietnam (king id=5)
found homecity=4th Inf Div
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (4th) (unit id=42)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=4th Inf Div
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 54, 116, 0 (map=0)
found location 1: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-210 (integer -210)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-210 (integer -210)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-210 (integer -210)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 48, 140
found location 1: 48, 140
found location 2: 48, 140
found location 3: 48, 140
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 ACAV (unit id=57)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=11th Arm Cav
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-551 Sheridan (unit id=58)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=11th Arm Cav
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 128
found location 1: 48, 128
found location 2: 48, 128
found location 3: 48, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 18, 132, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=9th Infantry (unit id=68)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=9th Inf Div
found locations
found location 0: 18, 132, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 18, 132, 0 (map=0)
found location 1: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 24, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-180 (integer -180)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-180 (integer -180)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-180 (integer -180)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 112
found location 1: 48, 112
found location 2: 48, 112
found location 3: 48, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=23rd Infantry (unit id=69)
found count=11 (integer 11)
found owner=South Vietnam (king id=5)
found homecity=23rd Inf Div
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 108, 0 (map=0)
found location 1: 56, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-260 (integer -260)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-260 (integer -260)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=22 (flag=22)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CVN Battlegroup (unit id=104)
found owner=South Vietnam (king id=5)
found homecity=TF3 USN
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-6 Intruder (unit id=114)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-7 Corsair (unit id=115)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4B Phantom (unit id=113)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=18th Engineers (id=1)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 50, 58, 1 (map=1)
found location 1: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-40 (integer -40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=18th MP (id=53)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th MP (unit id=53)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 20, 124, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=CIDG Striker (id=93)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CIDG Striker (unit id=93)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 37, 61, 0 (map=0)
found location 1: 42, 88, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Special Forces (id=95)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found randomize
found locations
found location 0: 32, 128, 1 (map=1)
found location 1: 56, 112, 1 (map=1)
found location 2: 56, 92, 1 (map=1)
found location 3: 44, 66, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=1st Marine (id=12)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Marine (unit id=12)
found owner=South Vietnam (king id=5)
found homecity=1st Mar Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=3rd Marine (id=13)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Marine (unit id=13)
found owner=South Vietnam (king id=5)
found homecity=3rd Mar Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=1st Cavalry (id=63)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Cavalry (unit id=63)
found owner=South Vietnam (king id=5)
found homecity=1st Cav Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=1st Infantry (id=64)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Infantry (unit id=64)
found owner=South Vietnam (king id=5)
found homecity=1st Inf Div
found locations
found location 0: 32, 136, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=4th Infantry (id=65)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=4th Infantry (unit id=65)
found owner=South Vietnam (king id=5)
found homecity=4th Inf Div
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=5th Infantry (id=66)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=5th Infantry (unit id=66)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=6th Infantry (id=67)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=6th Infantry (unit id=67)
found owner=South Vietnam (king id=5)
found homecity=6th Inf Div
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=9th Infantry (id=68)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=9th Infantry (unit id=68)
found owner=South Vietnam (king id=5)
found homecity=9th Inf Div
found locations
found location 0: 32, 136, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=23rd Infantry (id=69)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=23rd Infantry (unit id=69)
found owner=South Vietnam (king id=5)
found homecity=23rd Inf Div
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=25th Infantry (id=70)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25th Infantry (unit id=70)
found owner=South Vietnam (king id=5)
found homecity=25th Inf Div
found locations
found location 0: 32, 136, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=82nd Airborne (id=71)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=82nd Airborne (unit id=71)
found owner=South Vietnam (king id=5)
found homecity=82nd Airb Div
found locations
found location 0: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=101st Airborne (id=72)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=25 (flag=33554432)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airborne (unit id=72)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=101st Airborne (id=72)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=25 (flag=33554432)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airmobile (unit id=124)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=101st Airmobile (id=124)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airmobile (unit id=124)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=173rd Airborne (id=73)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=173rd Airborne (unit id=73)
found owner=South Vietnam (king id=5)
found homecity=173rd Airb Bde
found locations
found location 0: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=27th Natl Guard (id=75)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=27th Natl Guard (unit id=75)
found owner=South Vietnam (king id=5)
found homecity=27th NG Bde
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=199th Infantry (id=52)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=199th Infantry (unit id=52)
found owner=South Vietnam (king id=5)
found homecity=199th Inf Bde
found locations
found location 0: 32, 136, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=26th Marines (id=76)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=26th Marines (unit id=76)
found owner=South Vietnam (king id=5)
found homecity=26th Mar Bde
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC (1st) (id=41)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (1st) (unit id=41)
found owner=South Vietnam (king id=5)
found homecity=1st Inf Div
found locations
found location 0: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC (4th) (id=42)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (4th) (unit id=42)
found owner=South Vietnam (king id=5)
found homecity=4th Inf Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC (5th) (id=43)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (5th) (unit id=43)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC (25th) (id=44)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (25th) (unit id=44)
found owner=South Vietnam (king id=5)
found homecity=25th Inf Div
found locations
found location 0: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M-48 Patton (id=35)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 50, 56, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 ACAV (id=57)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 ACAV (unit id=57)
found owner=South Vietnam (king id=5)
found homecity=11th Arm Cav
found locations
found location 0: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M-551 Sheridan (id=58)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-551 Sheridan (unit id=58)
found owner=South Vietnam (king id=5)
found homecity=11th Arm Cav
found locations
found location 0: 32, 140, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC OI (id=59)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC OI (unit id=59)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M-48 Patton OI (id=60)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton OI (unit id=60)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found randomize
found locations
found location 0: 32, 140, 1 (map=1)
found location 1: 50, 56, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M109 155mm OI (id=61)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M109 155mm OI (unit id=61)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 50, 56, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=UH-1 US (id=89)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found randomize
found locations
found location 0: 32, 128, 1 (map=1)
found location 1: 56, 112, 1 (map=1)
found location 2: 56, 92, 1 (map=1)
found location 3: 44, 66, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=AH-1 Cobra (id=97)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found randomize
found locations
found location 0: 32, 128, 1 (map=1)
found location 1: 56, 112, 1 (map=1)
found location 2: 56, 92, 1 (map=1)
found location 3: 44, 66, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm Art. US (id=24)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found randomize
found locations
found location 0: 32, 136, 1 (map=1)
found location 1: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=155mm Art. US (id=25)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found randomize
found locations
found location 0: 32, 138, 1 (map=1)
found location 1: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M110 175mm US (id=26)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found randomize
found locations
found location 0: 32, 140, 1 (map=1)
found location 1: 50, 56, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-40 (integer -40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Firebase (id=101)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 92, 0 (map=0)
found location 2: 56, 112, 0 (map=0)
found location 3: 32, 128, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=CH-47 Chinook (id=109)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 92, 0 (map=0)
found location 2: 56, 112, 0 (map=0)
found location 3: 32, 128, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=MK II PBR (id=62)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 18, 132, 0 (map=0)
found location 1: 24, 128, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-1 Skyraider (id=96)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-1 Skyraider (unit id=96)
found owner=South Vietnam (king id=5)
found homecity=315th Cdo Wing
found locations
found location 0: 54, 142, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-100 Sabre (id=45)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-100 Sabre (unit id=45)
found owner=South Vietnam (king id=5)
found homecity=3rd Fght Wing
found locations
found location 0: 54, 144, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-105 Thunderchief (id=46)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-105 Thunderchief (unit id=46)
found owner=South Vietnam (king id=5)
found homecity=355th TAC Wing
found locations
found location 0: 54, 144, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-4C Phantom (id=47)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4C Phantom (unit id=47)
found owner=South Vietnam (king id=5)
found homecity=12th Fght Wing
found locations
found location 0: 54, 144, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-4E Phantom (id=48)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found locations
found location 0: 54, 146, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=B-57 Canberra (id=49)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=B-52 Stratofortress (id=50)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 54, 148, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-50 (integer -50)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-111 Aardvark (id=51)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-111 Aardvark (unit id=51)
found owner=South Vietnam (king id=5)
found homecity=474th TAC Wing
found locations
found location 0: 54, 146, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-40 (integer -40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-4 Skyhawk (id=112)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-4 Skyhawk (unit id=112)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 53, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-4B Phantom (id=113)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4B Phantom (unit id=113)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 51, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-6 Intruder (id=114)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-6 Intruder (unit id=114)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 49, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-7 Corsair (id=115)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-7 Corsair (unit id=115)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 49, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-8 Crusader (id=116)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-8 Crusader (unit id=116)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 51, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=52 (improvement id=-52)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=11 (flag=11)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=52 (improvement id=-52)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=7 (terrainid=7)
found maprect
found location 0: 28, 122
found location 1: 28, 122
found location 2: 28, 122
found location 3: 28, 122
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=52 (improvement id=-52)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th MP (unit id=53)
found count=7 (integer 7)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 28, 124, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=52 (improvement id=-52)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=12 ; (flag=12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=12	; (flag=4096)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=13 ; (flag=13)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=13	; (flag=8192)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=14 ; (flag=14)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=14	; (flag=16384)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=28 ; (flag=28)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=28	; (flag=268435456)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=30 ; (flag=30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=30	; (flag=1073741824)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=31 ; (flag=31)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x10000800 (mask=0x10000800)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=16 (flag=65536)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=86 (integer 86)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=86 (technology id=86)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=17 (integer 17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=86 (technology id=86)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 8, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 7, 9, 0 (map=0)
found location 1: 9, 9, 0 (map=0)
found location 2: 9, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-100 (integer -100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 52, 124
found location 1: 52, 124
found location 2: 52, 124
found location 3: 52, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 52, 78
found location 1: 52, 78
found location 2: 52, 78
found location 3: 52, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=82nd Airborne (unit id=71)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=82nd Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 56, 124
found location 1: 56, 124
found location 2: 56, 124
found location 3: 56, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC OI (unit id=59)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton OI (unit id=60)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M109 155mm OI (unit id=61)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 56, 128
found location 1: 56, 128
found location 2: 56, 128
found location 3: 56, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=6th Infantry (unit id=67)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=6th Inf Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 108
found location 1: 48, 108
found location 2: 48, 108
found location 3: 48, 108
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=5th Infantry (unit id=66)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (5th) (unit id=43)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 56, 132
found location 1: 56, 132
found location 2: 56, 132
found location 3: 56, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=27th Natl Guard (unit id=75)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=27th NG Bde
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=LPH (unit id=103)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=None
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=78 (integer 78)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=83 (integer 83)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 92
found location 1: 28, 92
found location 2: 28, 92
found location 3: 28, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 96
found location 1: 28, 96
found location 2: 28, 96
found location 3: 28, 96
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 100
found location 1: 28, 100
found location 2: 28, 100
found location 3: 28, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 113, 0 (map=0)
found location 1: 17, 123, 0 (map=0)
found location 2: 27, 117, 0 (map=0)
found location 3: 36, 118, 0 (map=0)
found location 4: 46, 86, 0 (map=0)
found location 5: 39, 91, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 113, 0 (map=0)
found location 1: 17, 123, 0 (map=0)
found location 2: 27, 117, 0 (map=0)
found location 3: 36, 118, 0 (map=0)
found location 4: 46, 86, 0 (map=0)
found location 5: 39, 91, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 14, 104, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 13, 103, 0 (map=0)
found location 1: 15, 103, 0 (map=0)
found location 2: 15, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=2 (flag=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-250 (integer -250)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2	; (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South Vietnam (king id=5)
found whom=Cambodia (king id=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2	; (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Cambodia (king id=7)
found whom=South Vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2	; (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MODIFYREPUTATION found
looking for race=,modifier=
found who=South Vietnam (king id=5)
found whom=Cambodia (king id=7)
found reputation modifier=100 (modifier=100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=Cambodia (king id=7)
found technology=29 (integer 29)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-300 (integer -300)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 83, 0 (map=0)
found location 1: 29, 83, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 83, 0 (map=0)
found location 1: 29, 83, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 83, 0 (map=0)
found location 1: 29, 83, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 83, 0 (map=0)
found location 1: 29, 83, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 33, 91, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 29, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 75, 0 (map=0)
found location 1: 9, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 21, 83
found location 1: 21, 83
found location 2: 21, 83
found location 3: 21, 83
found moveto
found moveto: 23, 87
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 29, 83
found location 1: 29, 83
found location 2: 29, 83
found location 3: 29, 83
found moveto
found moveto: 28, 90
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 17, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 16, 82, 0 (map=0)
found location 1: 16, 84, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=3 (flag=3)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-350 (integer -350)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=10 (integer 10)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Garrison (unit id=111)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 29, 79, 0 (map=0)
found location 2: 25, 69, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SA-2 Guideline (unit id=108)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 10, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SAM Missile (unit id=99)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 10, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 10, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 38, 0 (map=0)
found location 1: 3, 39, 0 (map=0)
found location 2: 1, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 75, 0 (map=0)
found location 1: 9, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 75, 0 (map=0)
found location 1: 9, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 75, 0 (map=0)
found location 1: 9, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 10, 46, 0 (map=0)
found location 2: 9, 61, 0 (map=0)
found location 3: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 10, 46, 0 (map=0)
found location 2: 9, 61, 0 (map=0)
found location 3: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 10, 46, 0 (map=0)
found location 2: 9, 61, 0 (map=0)
found location 3: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 10, 46, 0 (map=0)
found location 2: 9, 61, 0 (map=0)
found location 3: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0xC (mask=0xc)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 74
found location 1: 54, 74
found location 2: 54, 74
found location 3: 54, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=100 (integer 100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=23 (technology id=23)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=23 (technology id=23)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=25 (integer 25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=44 (technology id=44)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=44 (technology id=44)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=25 (integer 25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=50 (integer 50)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-100 (integer -100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=107 (turn number 107)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=14 (integer 14)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=14 (technology id=14)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-50 (integer -50)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=45 (turn number 45)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=74 (technology id=74)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=40 (integer 40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=24 (flag=24)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=17 (integer 17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 52, 78
found location 1: 52, 78
found location 2: 52, 78
found location 3: 52, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=82nd Airborne (unit id=71)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=82nd Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 52, 124
found location 1: 52, 124
found location 2: 52, 124
found location 3: 52, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 56, 132
found location 1: 56, 132
found location 2: 56, 132
found location 3: 56, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=27th Natl Guard (unit id=75)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=27th NG Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=47 (turn number 47)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 56, 128
found location 1: 56, 128
found location 2: 56, 128
found location 3: 56, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=47 (turn number 47)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=6th Infantry (unit id=67)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=6th Inf Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=47 (turn number 47)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 108
found location 1: 48, 108
found location 2: 48, 108
found location 3: 48, 108
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=5th Infantry (unit id=66)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (5th) (unit id=43)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=64 (turn number 64)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=73 (integer 73)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=AnyCity
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=23 (flag=23)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=93 (turn number 93)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x1800000 (mask=0x1800000)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=93 (turn number 93)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x1800000 (mask=0x1800000)
found count=1 (count=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=35 ; Case-Church Amendment (Tech 35) (integer 35)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=93 (turn number 93)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x1800000 (mask=0x1800000)
found count=1 (count=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=68 ; Paris Peace Accord (Tech 68) (integer 68)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=45 (turn number 45)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=No OPS (unit id=81)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 8, 10, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=41 (integer 41)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 7, 9, 0 (map=0)
found location 1: 9, 9, 0 (map=0)
found location 2: 9, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=52 (turn number 52)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=73 (integer 73)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=52 (turn number 52)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2 (flag=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=96 (integer 96)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=4 (flag=4)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 14, 104, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 13, 103, 0 (map=0)
found location 1: 15, 103, 0 (map=0)
found location 2: 15, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=Cambodia (king id=7)
found technology=29 (integer 29)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=17 (integer 17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2	; (flag=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=4	; (flag=16)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Cambodia (king id=7)
found whom=North Vietnam (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=4	; (flag=16)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=Cambodia (king id=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=4	; (flag=16)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MODIFYREPUTATION found
looking for race=,modifier=
found who=North Vietnam (king id=1)
found whom=Cambodia (king id=7)
found reputation modifier=100 (modifier=100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=14 (integer 14)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 89, 0 (map=0)
found location 1: 35, 95, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 100, 0 (map=0)
found location 1: 35, 105, 0 (map=0)
found location 2: 30, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 17, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 16, 82, 0 (map=0)
found location 1: 16, 84, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=5 (flag=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=12 (integer 12)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Garrison (unit id=111)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=5 (flag=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=5 (flag=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC ARVN (unit id=33)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Nha Trang +
found locations
found location 0: 56, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-41 Bulldog (unit id=34)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Vung Tau +
found locations
found location 0: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 ARVN (unit id=110)
found owner=South Vietnam (king id=5)
found homecity=SAIGON **
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=Cam Ranh Bay +
found locations
found location 0: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-37 Dragonfly (unit id=91)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Air OPS (unit id=82)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 14, 104, 0 (map=0)
found endlocations

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=56 (integer 56)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-600 (integer -600)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 13, 103, 0 (map=0)
found location 1: 13, 105, 0 (map=0)
found location 2: 15, 103, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=61 (technology id=61)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 59, 33, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=61 (technology id=61)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Air OPS (unit id=82)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 8, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=61 (technology id=61)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 7, 9, 0 (map=0)
found location 1: 9, 9, 0 (map=0)
found location 2: 9, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=61 (technology id=61)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=78 (integer 78)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=93 (turn number 93)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=95 (turn number 95)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=68 (integer 68)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=78 (integer 78)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-5 Tiger (unit id=90)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 30, 120, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-37 Dragonfly (unit id=91)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 30, 120, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 ARVN (unit id=110)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=SAIGON **
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-41 Bulldog (unit id=34)
found owner=South Vietnam (king id=5)
found homecity=Vung Tau +
found locations
found location 0: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC ARVN (unit id=33)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Nha Trang +
found locations
found location 0: 56, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. SV (unit id=40)
found owner=South Vietnam (king id=5)
found homecity=Phan Rang-Thap+
found locations
found location 0: 54, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=35 (integer 35)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 32, 90
found location 1: 32, 90
found location 2: 32, 90
found location 3: 32, 90
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 32, 130
found location 1: 32, 130
found location 2: 32, 130
found location 3: 32, 130
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 122
found location 1: 28, 122
found location 2: 28, 122
found location 3: 28, 122
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 50, 64
found location 1: 50, 64
found location 2: 50, 64
found location 3: 50, 64
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 124
found location 1: 58, 124
found location 2: 58, 124
found location 3: 58, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 128
found location 1: 58, 128
found location 2: 58, 128
found location 3: 58, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 132
found location 1: 58, 132
found location 2: 58, 132
found location 3: 58, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 128
found location 1: 46, 128
found location 2: 46, 128
found location 3: 46, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 44, 40
found location 1: 44, 40
found location 2: 44, 40
found location 3: 44, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 38, 28
found location 1: 38, 28
found location 2: 38, 28
found location 3: 38, 28
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 78
found location 1: 46, 78
found location 2: 46, 78
found location 3: 46, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=6

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 78
found location 1: 54, 78
found location 2: 54, 78
found location 3: 54, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=9

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 82
found location 1: 46, 82
found location 2: 46, 82
found location 3: 46, 82
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=10

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 38, 36
found location 1: 38, 36
found location 2: 38, 36
found location 3: 38, 36
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=10

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 44, 36
found location 1: 44, 36
found location 2: 44, 36
found location 3: 44, 36
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=16

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 136
found location 1: 46, 136
found location 2: 46, 136
found location 3: 46, 136
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=16

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 104
found location 1: 46, 104
found location 2: 46, 104
found location 3: 46, 104
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=19

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 132
found location 1: 46, 132
found location 2: 46, 132
found location 3: 46, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=20

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 120
found location 1: 46, 120
found location 2: 46, 120
found location 3: 46, 120
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=20

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 74
found location 1: 46, 74
found location 2: 46, 74
found location 3: 46, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=21

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 140
found location 1: 46, 140
found location 2: 46, 140
found location 3: 46, 140
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=22

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 70
found location 1: 46, 70
found location 2: 46, 70
found location 3: 46, 70
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=22

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 88
found location 1: 46, 88
found location 2: 46, 88
found location 3: 46, 88
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=22

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 124
found location 1: 46, 124
found location 2: 46, 124
found location 3: 46, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=24

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 96
found location 1: 46, 96
found location 2: 46, 96
found location 3: 46, 96
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=24

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 50, 36
found location 1: 50, 36
found location 2: 50, 36
found location 3: 50, 36
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=26

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 82
found location 1: 54, 82
found location 2: 54, 82
found location 3: 54, 82
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=26

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 108
found location 1: 46, 108
found location 2: 46, 108
found location 3: 46, 108
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0xC (mask=0xc)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=31

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 74
found location 1: 54, 74
found location 2: 54, 74
found location 3: 54, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=32

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 112
found location 1: 46, 112
found location 2: 46, 112
found location 3: 46, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=36

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 70
found location 1: 54, 70
found location 2: 54, 70
found location 3: 54, 70
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=36

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 100
found location 1: 46, 100
found location 2: 46, 100
found location 3: 46, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 44, 28
found location 1: 44, 28
found location 2: 44, 28
found location 3: 44, 28
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 50, 28
found location 1: 50, 28
found location 2: 50, 28
found location 3: 50, 28
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 120
found location 1: 28, 120
found location 2: 28, 120
found location 3: 28, 120
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 38, 40
found location 1: 38, 40
found location 2: 38, 40
found location 3: 38, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 50, 40
found location 1: 50, 40
found location 2: 50, 40
found location 3: 50, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 50, 44
found location 1: 50, 44
found location 2: 50, 44
found location 3: 50, 44
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=2 (map=2)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=62 (turn number 62)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 128
found location 1: 58, 128
found location 2: 58, 128
found location 3: 58, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=63 (turn number 63)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 132
found location 1: 58, 132
found location 2: 58, 132
found location 3: 58, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=57 (integer 57)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 30, 106
found location 1: 30, 106
found location 2: 30, 106
found location 3: 30, 106
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. AZ (unit id=37)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ANZAC Inf. (unit id=74)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 30, 100
found location 1: 30, 100
found location 2: 30, 100
found location 3: 30, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK Marines (unit id=79)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=2nd ROK Mar
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 30, 92
found location 1: 30, 92
found location 2: 30, 92
found location 3: 30, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. KR (unit id=80)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK CAP Div (unit id=78)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ANZAC Inf. (unit id=74)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK CAP Div (unit id=78)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 30, 96
found location 1: 30, 96
found location 2: 30, 96
found location 3: 30, 96
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. KR (unit id=80)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK 9th Div (unit id=77)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=9th ROK Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 30, 112
found location 1: 30, 112
found location 2: 30, 112
found location 3: 30, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Thai Inf. (unit id=88)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ANZAC Inf. (unit id=74)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Centurion (unit id=36)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 30, 112
found location 1: 30, 112
found location 2: 30, 112
found location 3: 30, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. TH (unit id=39)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Thai Inf. (unit id=88)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ANZAC Inf. (id=74)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ANZAC Inf. (unit id=74)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Centurion (id=36)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Centurion (unit id=36)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 80, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm Art. AZ (id=37)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. AZ (unit id=37)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ROK CAP Div (id=78)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK CAP Div (unit id=78)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ROK 9th Div (id=77)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK 9th Div (unit id=77)
found owner=South Vietnam (king id=5)
found homecity=9th ROK Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ROK Marines (id=79)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK Marines (unit id=79)
found owner=South Vietnam (king id=5)
found homecity=2nd ROK Mar
found locations
found location 0: 32, 82, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm Art. KR (id=80)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. KR (unit id=80)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thai Inf. (id=88)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Thai Inf. (unit id=88)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm Art. TH (id=39)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. TH (unit id=39)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 112
found location 1: 28, 112
found location 2: 28, 112
found location 3: 28, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 106
found location 1: 28, 106
found location 2: 28, 106
found location 3: 28, 106
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=77 (turn number 77)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=3 (flag=8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=80 (turn number 80)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=3 (flag=8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 106
found location 1: 28, 106
found location 2: 28, 106
found location 3: 28, 106
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=81 (turn number 81)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=84 (turn number 84)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 100
found location 1: 28, 100
found location 2: 28, 100
found location 3: 28, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=94 (turn number 94)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=97 (turn number 97)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 96
found location 1: 28, 96
found location 2: 28, 96
found location 3: 28, 96
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=97 (turn number 97)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 92
found location 1: 28, 92
found location 2: 28, 92
found location 3: 28, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=75 (turn number 75)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2 (flag=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=78 (turn number 78)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2 (flag=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 112
found location 1: 28, 112
found location 2: 28, 112
found location 3: 28, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=80 (turn number 80)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 58, 0 (map=0)
found location 1: 37, 61, 0 (map=0)
found location 2: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=80 (turn number 80)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 58, 0 (map=0)
found location 1: 37, 61, 0 (map=0)
found location 2: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Airborne (unit id=3)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=37 (turn number 37)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Airborne (unit id=3)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=58 (turn number 58)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=64 (turn number 64)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=70 (turn number 70)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=28 (turn number 28)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=40 (turn number 40)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=55 (integer 55)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none ;Da Nang - I +
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none ;Pleiku - II *
found locations
found location 0: 42, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none ;Bien Hoa - III*
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none ;Can Tho - IV +
found locations
found location 0: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=55 (integer 55)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found owner=South Vietnam (king id=5)
found homecity=none ;Da Nang - I +
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found owner=South Vietnam (king id=5)
found homecity=none ;Pleiku - II *
found locations
found location 0: 42, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found owner=South Vietnam (king id=5)
found homecity=none ;Bien Hoa - III*
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found owner=South Vietnam (king id=5)
found homecity=none ;Can Tho - IV +
found locations
found location 0: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=9

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-1 Skyraider * (unit id=18)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-90 (integer -90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=9
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC ARVN (unit id=33)
found owner=South Vietnam (king id=5)
found homecity=Nha Trang +
found randomize
found locations
found location 0: 56, 108, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-90 (integer -90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-41 Bulldog (unit id=34)
found owner=South Vietnam (king id=5)
found homecity=Vung Tau +
found randomize
found locations
found location 0: 32, 128, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-120 (integer -120)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=Cam Ranh Bay +
found randomize
found locations
found location 0: 56, 112, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-90 (integer -90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-5 Tiger (unit id=90)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 30, 120, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-100 (integer -100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-37 Dragonfly (unit id=91)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 30, 120, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-110 (integer -110)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 ARVN (unit id=110)
found owner=South Vietnam (king id=5)
found homecity=SAIGON **
found randomize
found locations
found location 0: 28, 124, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-80 (integer -80)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. SV (unit id=40)
found owner=South Vietnam (king id=5)
found homecity=Phan Rang-Thap+
found randomize
found locations
found location 0: 54, 116, 0 (map=0)
found location 1: 32, 128, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-120 (integer -120)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN 1st Div (id=28)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN 1st Div (unit id=28)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 37, 51, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Airborne (id=3)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Airborne (unit id=3)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Marines (id=6)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 18, 124, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Rangers (id=27)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 28, 132, 1 (map=1)
found location 1: 18, 124, 1 (map=1)
found location 2: 37, 51, 1 (map=1)
found location 3: 66, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-1 Skyraider * (id=18)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-1 Skyraider * (unit id=18)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 54, 144, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-90 (integer -90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-37 Dragonfly (id=91)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-37 Dragonfly (unit id=91)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 54, 146, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-110 (integer -110)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-5 Tiger (id=90)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-5 Tiger (unit id=90)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 54, 146, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-100 (integer -100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Saigon **
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=21 (flag=21)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 26, 124
found location 1: 26, 124
found location 2: 26, 124
found location 3: 26, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Hue **
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=22 (flag=22)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 37, 59
found location 1: 37, 59
found location 2: 37, 59
found location 3: 37, 59
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Qui Nhon +
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 92
found location 1: 58, 92
found location 2: 58, 92
found location 3: 58, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Can Tho - IV +
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 20, 132
found location 1: 20, 132
found location 2: 20, 132
found location 3: 20, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Saigon **
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=21 (flag=21)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 26, 124
found location 1: 26, 124
found location 2: 26, 124
found location 3: 26, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Hue **
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=22 (flag=22)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 37, 59
found location 1: 37, 59
found location 2: 37, 59
found location 3: 37, 59
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Qui Nhon +
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 58, 92
found location 1: 58, 92
found location 2: 58, 92
found location 3: 58, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Can Tho - IV +
found attacker=South Vietnam (king id=1)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 20, 132
found location 1: 20, 132
found location 2: 20, 132
found location 3: 20, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=19 (technology id=19)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=46 (integer 46)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=19 (technology id=19)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=VC Sapper (id=9)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=19 (technology id=19)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SVN Police (unit id=125)
found owner=South Vietnam (king id=5)
found homecity=SAIGON **
found randomize
found locations
found location 0: 28, 124, 0 (map=0)
found location 1: 38, 0, 0 (map=0)
found location 2: 38, 0, 0 (map=0)
found location 3: 38, 0, 0 (map=0)
found location 4: 38, 0, 0 (map=0)
found location 5: 38, 0, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Base Area (id=86)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=26 (flag=26)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Base Area (id=86)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=26 (flag=67108864)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=27 (flag=27)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Base Area (id=86)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=27 (flag=134217728)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=21 (flag=21)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=10 (technology id=10)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Popular Forces (unit id=94)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 42, 88, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found location 3: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=10 (technology id=10)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Popular Forces (unit id=94)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 42, 88, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found location 3: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hamlet (unit id=102)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 34, 60, 0 (map=0)
found location 1: 41, 67, 0 (map=0)
found location 2: 44, 70, 0 (map=0)
found location 3: 49, 73, 0 (map=0)
found location 4: 51, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hamlet (unit id=102)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 42, 92, 0 (map=0)
found location 1: 51, 89, 0 (map=0)
found location 2: 54, 96, 0 (map=0)
found location 3: 42, 106, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hamlet (unit id=102)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 53, 111, 0 (map=0)
found location 1: 50, 116, 0 (map=0)
found location 2: 41, 111, 0 (map=0)
found location 3: 41, 121, 0 (map=0)
found location 4: 31, 117, 0 (map=0)
found location 5: 31, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hamlet (unit id=102)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 26, 126, 0 (map=0)
found location 1: 21, 127, 0 (map=0)
found location 2: 14, 126, 0 (map=0)
found location 3: 21, 133, 0 (map=0)
found location 4: 17, 137, 0 (map=0)
found location 5: 13, 139, 0 (map=0)
found location 6: 15, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=20 (integer 20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=46 (integer 46)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=29 (technology id=29)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=FANK Inf. (unit id=92)
found count=9 (integer 9)
found owner=Cambodia (king id=7)
found homecity=none
found locations
found location 0: 9, 115, 0 (map=0)
found location 1: 8, 102, 0 (map=0)
found location 2: 1, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=29 (technology id=29)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=FANK Inf. (unit id=92)
found count=18 (integer 18)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 30, 94, 0 (map=0)
found location 1: 21, 105, 0 (map=0)
found location 2: 20, 94, 0 (map=0)
found location 3: 14, 110, 0 (map=0)
found location 4: 9, 89, 0 (map=0)
found location 5: 8, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=29 (technology id=29)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. FK (unit id=38)
found count=3 (integer 3)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 9, 115, 0 (map=0)
found location 1: 8, 102, 0 (map=0)
found location 2: 1, 125, 0 (map=0)
found location 3: 21, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=29 (technology id=29)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=3 (integer 3)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 9, 115, 0 (map=0)
found location 1: 8, 102, 0 (map=0)
found location 2: 1, 125, 0 (map=0)
found location 3: 21, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=FANK Inf. (unit id=92)
found count=18 (integer 18)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 8, 102, 0 (map=0)
found location 1: 21, 105, 0 (map=0)
found location 2: 14, 110, 0 (map=0)
found location 3: 9, 115, 0 (map=0)
found location 4: 1, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. FK (unit id=38)
found count=2 (integer 2)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 8, 102, 0 (map=0)
found location 1: 21, 105, 0 (map=0)
found location 2: 14, 110, 0 (map=0)
found location 3: 9, 115, 0 (map=0)
found location 4: 1, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 8, 102, 0 (map=0)
found location 1: 21, 105, 0 (map=0)
found location 2: 14, 110, 0 (map=0)
found location 3: 9, 115, 0 (map=0)
found location 4: 1, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=3 (technology id=3)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=3 (technology id=3)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=95 (technology id=95)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=74 (turn number 74)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=95 (technology id=95)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=6 (flag=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=10 (flag=10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=11 (flag=11)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=12 (flag=12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=13 (flag=13)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=27 (technology id=27)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=23 (flag=23)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=24 (flag=24)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=24 (flag=24)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sihanoukville
found attacker=South Vietnam (king id=1)
found defender=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=3 (technology id=3)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=12

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=90 (integer 90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=12

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=91 (integer 91)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=91 (technology id=91)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=4 (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=5 (flag=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=78 (technology id=78)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=6 (flag=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone I (unit id=117)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 14, 8, 0 (map=0)
found location 1: 23, 13, 0 (map=0)
found location 2: 2, 10, 0 (map=0)
found location 3: 17, 25, 0 (map=0)
found location 4: 17, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone I (id=117)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone I (id=117)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone I (unit id=117)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 14, 8, 0 (map=0)
found location 1: 23, 13, 0 (map=0)
found location 2: 2, 10, 0 (map=0)
found location 3: 17, 25, 0 (map=0)
found location 4: 17, 37, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone II (unit id=118)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 18, 4, 0 (map=0)
found location 2: 27, 13, 0 (map=0)
found location 3: 22, 18, 0 (map=0)
found location 4: 1, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone II (id=118)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone II (id=118)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone II (unit id=118)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 18, 4, 0 (map=0)
found location 1: 19, 11, 0 (map=0)
found location 2: 22, 18, 0 (map=0)
found location 3: 27, 13, 0 (map=0)
found location 4: 1, 29, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone III (unit id=119)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 32, 12, 0 (map=0)
found location 2: 27, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 13, 13, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone III (id=119)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone III (id=119)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone III (unit id=119)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 32, 12, 0 (map=0)
found location 2: 27, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 13, 13, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck I (unit id=120)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck I (id=120)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=10 (flag=10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck I (id=120)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck I (unit id=120)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 10, 46, 0 (map=0)
found location 4: 8, 38, 0 (map=0)
found location 5: 3, 39, 0 (map=0)
found location 6: 1, 41, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=10 (flag=10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck II (unit id=121)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 25, 69, 0 (map=0)
found location 1: 29, 79, 0 (map=0)
found location 2: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck II (id=121)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=11 (flag=11)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck II (id=121)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck II (unit id=121)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 25, 69, 0 (map=0)
found location 1: 29, 79, 0 (map=0)
found location 2: 21, 59, 0 (map=0)
found location 3: 10, 46, 0 (map=0)
found location 4: 8, 38, 0 (map=0)
found location 5: 3, 39, 0 (map=0)
found location 6: 1, 41, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=11 (flag=11)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck III (unit id=122)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 79, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 21, 59, 0 (map=0)
found location 3: 10, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck III (id=122)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=12 (flag=12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck III (id=122)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck III (unit id=122)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 29, 79, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 21, 59, 0 (map=0)
found location 3: 10, 46, 0 (map=0)
found location 4: 8, 38, 0 (map=0)
found location 5: 3, 39, 0 (map=0)
found location 6: 1, 41, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=12 (flag=12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found location 4: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found location 4: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found location 4: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found location 4: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=7 (integer 7)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=7 (integer 7)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Garrison (unit id=111)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=11 (integer 11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=7 (integer 7)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 11, 33, 0 (map=0)
found location 3: 19, 41, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 11, 33, 0 (map=0)
found location 3: 19, 41, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 11, 33, 0 (map=0)
found location 3: 19, 41, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 11, 33, 0 (map=0)
found location 3: 19, 41, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 19, 41, 0 (map=0)
found location 2: 25, 69, 0 (map=0)
found location 3: 11, 33, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Firebase (id=101)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 57, 0 (map=0)
found location 1: 28, 56, 0 (map=0)
found location 2: 28, 60, 0 (map=0)
found location 3: 26, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=14 (integer 14)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 13, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 23, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 16, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=559th Group (unit id=0)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found location 4: 27, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found location 4: 28, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found location 4: 27, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found location 4: 28, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 13, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 23, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 16, 32, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found location 7: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=5
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-19 Farmer (unit id=55)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SA-2 Guideline (unit id=108)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SAM Missile (unit id=99)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SA-2 Guideline (unit id=108)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 13, 13, 0 (map=0)
found location 2: 18, 4, 0 (map=0)
found location 3: 27, 13, 0 (map=0)
found location 4: 19, 21, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SAM Missile (unit id=99)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 13, 13, 0 (map=0)
found location 2: 18, 4, 0 (map=0)
found location 3: 27, 13, 0 (map=0)
found location 4: 19, 21, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SA-2 Guideline (unit id=108)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 17, 37, 0 (map=0)
found location 3: 14, 8, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SAM Missile (unit id=99)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 17, 37, 0 (map=0)
found location 3: 14, 8, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-17 Fresco (unit id=54)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=91 (technology id=91)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x50 (mask=0x50)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=T-34/85 (unit id=15)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x50 (mask=0x50)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x50 (mask=0x50)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found location 2: 28, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x50 (mask=0x50)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-21 Fishbed (unit id=56)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 27, 13, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found location 3: 35, 89, 0 (map=0)
found location 4: 32, 58, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found location 3: 35, 89, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found location 3: 35, 89, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found location 3: 35, 89, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=10 (integer 10)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 34, 64, 0 (map=0)
found location 2: 36, 74, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 32, 58, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=T-55 (unit id=17)
found count=10 (integer 10)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 34, 64, 0 (map=0)
found location 2: 36, 74, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 32, 58, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 34, 64, 0 (map=0)
found location 2: 36, 74, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 32, 58, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 34, 64, 0 (map=0)
found location 2: 36, 74, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 32, 58, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-21 Fishbed (unit id=56)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=14 (integer 14)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 40, 80, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=13 (integer 13)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 30, 108, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 23, 111, 0 (map=0)
found location 5: 22, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 31, 65, 0 (map=0)
found location 2: 36, 74, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 26, 108, 0 (map=0)
found location 6: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found count=8 (integer 8)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 40, 80, 0 (map=0)
found location 6: 30, 108, 0 (map=0)
found location 7: 23, 111, 0 (map=0)
found location 8: 22, 118, 0 (map=0)
found location 9: 26, 50, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 40, 80, 0 (map=0)
found location 6: 30, 108, 0 (map=0)
found location 7: 23, 111, 0 (map=0)
found location 8: 22, 118, 0 (map=0)
found location 9: 26, 50, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=15 (integer 15)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 40, 80, 0 (map=0)
found location 6: 30, 108, 0 (map=0)
found location 7: 23, 111, 0 (map=0)
found location 8: 22, 118, 0 (map=0)
found location 9: 26, 50, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=T-55 (unit id=17)
found count=15 (integer 15)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 40, 80, 0 (map=0)
found location 6: 30, 108, 0 (map=0)
found location 7: 23, 111, 0 (map=0)
found location 8: 22, 118, 0 (map=0)
found location 9: 26, 50, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 40, 80, 0 (map=0)
found location 6: 30, 108, 0 (map=0)
found location 7: 23, 111, 0 (map=0)
found location 8: 22, 118, 0 (map=0)
found location 9: 26, 50, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-21 Fishbed (unit id=56)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 37, 61, 0 (map=0)
found location 1: 32, 58, 0 (map=0)
found location 2: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 40, 80, 0 (map=0)
found location 6: 30, 108, 0 (map=0)
found location 7: 23, 111, 0 (map=0)
found location 8: 22, 118, 0 (map=0)
found location 9: 26, 50, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Quang Tri *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HUE **
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 37, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Da Nang - I +
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dac To
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 40, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Buon Ma Thuot *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 42, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Qui Nhon +
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nha Trang +
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 56, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tay Ninh *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 22, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dong Xoai
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 30, 114, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=An Loc
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 26, 114, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=7 (flag=128)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 69, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 26, 108, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=7 (flag=128)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 34, 80, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 30, 108, 0 (map=0)
found location 4: 23, 111, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=8 (flag=256)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 63, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found location 5: 19, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=8 (flag=256)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 30, 108, 0 (map=0)
found location 4: 23, 111, 0 (map=0)
found location 5: 19, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=9 (flag=512)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 36, 74, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 34, 100, 0 (map=0)
found location 3: 26, 108, 0 (map=0)
found location 4: 17, 113, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=9 (flag=512)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 63, 0 (map=0)
found location 1: 34, 80, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 26, 108, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=10 (flag=1024)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 63, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 23, 111, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=11 (flag=2048)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 69, 0 (map=0)
found location 1: 34, 80, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 30, 108, 0 (map=0)
found location 4: 17, 113, 0 (map=0)
found location 5: 26, 108, 0 (map=0)
found location 6: 19, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=12 (flag=4096)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 105, 0 (map=0)
found location 3: 23, 111, 0 (map=0)
found location 4: 17, 113, 0 (map=0)
found location 5: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 7, 3
found location 1: 9, 3
found location 2: 9, 7
found location 3: 7, 7
found moveto
found moveto: 13, 13
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 11, 1
found location 1: 15, 1
found location 2: 15, 5
found location 3: 11, 5
found moveto
found moveto: 19, 11
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 17, 9
found location 1: 21, 9
found location 2: 21, 13
found location 3: 17, 13
found moveto
found moveto: 16, 32
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 26, 0
found location 1: 30, 0
found location 2: 30, 4
found location 3: 26, 4
found moveto
found moveto: 27, 13
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 4
found location 1: 40, 4
found location 2: 40, 8
found location 3: 34, 8
found moveto
found moveto: 27, 13
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 0, 8
found location 1: 4, 8
found location 2: 4, 14
found location 3: 0, 14
found moveto
found moveto: 12, 16
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 1, 27
found location 1: 3, 27
found location 2: 3, 31
found location 3: 1, 31
found moveto
found moveto: 11, 33
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 14, 30
found location 1: 18, 30
found location 2: 18, 34
found location 3: 14, 34
found moveto
found moveto: 15, 51
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 9, 19
found location 1: 11, 19
found location 2: 11, 29
found location 3: 9, 29
found moveto
found moveto: 17, 37
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 16, 20
found location 1: 20, 20
found location 2: 20, 26
found location 3: 16, 26
found moveto
found moveto: 17, 37
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 15, 35
found location 1: 19, 35
found location 2: 19, 39
found location 3: 15, 39
found moveto
found moveto: 26, 50
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 25, 49
found location 1: 29, 49
found location 2: 29, 55
found location 3: 25, 55
found moveto
found moveto: 30, 58
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 27, 57
found location 1: 29, 57
found location 2: 29, 61
found location 3: 27, 61
found moveto
found moveto: 32, 58
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 10, 12
found location 1: 14, 12
found location 2: 14, 18
found location 3: 10, 18
found moveto
found moveto: 11, 33
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 9, 31
found location 1: 13, 31
found location 2: 13, 35
found location 3: 9, 35
found moveto
found moveto: 10, 60
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 13, 49
found location 1: 17, 49
found location 2: 17, 53
found location 3: 13, 53
found moveto
found moveto: 21, 59
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 8, 44
found location 1: 12, 44
found location 2: 12, 48
found location 3: 8, 48
found moveto
found moveto: 10, 60
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 20, 58
found location 1: 24, 58
found location 2: 24, 62
found location 3: 20, 62
found moveto
found moveto: 28, 58
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 28, 76
found location 1: 30, 76
found location 2: 30, 80
found location 3: 28, 80
found moveto
found moveto: 40, 80
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 23, 67
found location 1: 27, 67
found location 2: 27, 71
found location 3: 23, 71
found moveto
found moveto: 34, 64
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 10, 56
found location 1: 12, 56
found location 2: 12, 62
found location 3: 10, 62
found moveto
found moveto: 18, 68
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 17, 67
found location 1: 21, 67
found location 2: 21, 71
found location 3: 17, 71
found moveto
found moveto: 22, 80
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 20, 76
found location 1: 24, 76
found location 2: 24, 80
found location 3: 20, 80
found moveto
found moveto: 29, 89
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 19, 83
found location 1: 23, 83
found location 2: 23, 87
found location 3: 19, 87
found moveto
found moveto: 27, 95
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 27, 87
found location 1: 31, 87
found location 2: 31, 91
found location 3: 27, 91
found moveto
found moveto: 38, 90
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 25, 89
found location 1: 25, 91
found location 2: 29, 95
found location 3: 25, 95
found moveto
found moveto: 27, 107
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 27, 61
found location 1: 31, 61
found location 2: 31, 63
found location 3: 27, 63
found moveto
found moveto: 32, 58
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 30, 64
found location 1: 32, 64
found location 2: 32, 66
found location 3: 30, 66
found moveto
found moveto: 36, 62
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 37, 65
found location 1: 39, 65
found location 2: 39, 67
found location 3: 37, 67
found moveto
found moveto: 44, 68
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 30, 68
found location 1: 34, 68
found location 2: 34, 72
found location 3: 30, 72
found moveto
found moveto: 35, 69
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 35, 67
found location 1: 37, 67
found location 2: 37, 71
found location 3: 35, 71
found moveto
found moveto: 43, 69
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 72
found location 1: 38, 72
found location 2: 38, 76
found location 3: 34, 76
found moveto
found moveto: 41, 73
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 40, 70
found location 1: 42, 70
found location 2: 42, 74
found location 3: 40, 74
found moveto
found moveto: 43, 69
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 32, 78
found location 1: 36, 78
found location 2: 36, 82
found location 3: 32, 82
found moveto
found moveto: 40, 80
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 33, 87
found location 1: 37, 87
found location 2: 37, 91
found location 3: 33, 91
found moveto
found moveto: 42, 86
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 37, 89
found location 1: 39, 89
found location 2: 39, 91
found location 3: 37, 91
found moveto
found moveto: 42, 90
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 92
found location 1: 38, 92
found location 2: 38, 96
found location 3: 34, 96
found moveto
found moveto: 43, 95
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 33, 99
found location 1: 37, 99
found location 2: 37, 103
found location 3: 33, 103
found moveto
found moveto: 40, 102
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 38, 98
found location 1: 40, 98
found location 2: 40, 100
found location 3: 38, 100
found moveto
found moveto: 42, 100
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 104
found location 1: 38, 104
found location 2: 38, 108
found location 3: 34, 108
found moveto
found moveto: 38, 110
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 29, 107
found location 1: 31, 107
found location 2: 31, 111
found location 3: 29, 111
found moveto
found moveto: 30, 114
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 32, 108
found location 1: 34, 108
found location 2: 34, 112
found location 3: 32, 112
found moveto
found moveto: 32, 114
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 25, 107
found location 1: 27, 107
found location 2: 27, 111
found location 3: 25, 111
found moveto
found moveto: 28, 114
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 22, 110
found location 1: 24, 110
found location 2: 24, 112
found location 3: 22, 112
found moveto
found moveto: 26, 116
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 16, 112
found location 1: 20, 112
found location 2: 20, 116
found location 3: 16, 116
found moveto
found moveto: 22, 118
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 16, 118
found location 1: 18, 118
found location 2: 18, 120
found location 3: 16, 120
found moveto
found moveto: 21, 119
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 18, 120
found location 1: 22, 120
found location 2: 22, 122
found location 3: 18, 122
found moveto
found moveto: 23, 119
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 10, 118
found location 1: 14, 118
found location 2: 14, 122
found location 3: 10, 122
found moveto
found moveto: 11, 125
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 6, 122
found location 1: 8, 122
found location 2: 8, 126
found location 3: 6, 126
found moveto
found moveto: 9, 127
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 3, 125
found location 1: 5, 125
found location 2: 5, 127
found location 3: 3, 127
found moveto
found moveto: 6, 130
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 21, 117
found location 1: 25, 117
found location 2: 25, 121
found location 3: 21, 121
found moveto
found moveto: 28, 124
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 51, 105, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 43, 115, 0 (map=0)
found location 7: 46, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 51, 105, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 43, 115, 0 (map=0)
found location 7: 46, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 51, 105, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 43, 115, 0 (map=0)
found location 7: 46, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 45, 93, 0 (map=0)
found location 3: 48, 102, 0 (map=0)
found location 4: 51, 109, 0 (map=0)
found location 5: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 45, 93, 0 (map=0)
found location 3: 48, 102, 0 (map=0)
found location 4: 51, 109, 0 (map=0)
found location 5: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 45, 93, 0 (map=0)
found location 3: 48, 102, 0 (map=0)
found location 4: 51, 109, 0 (map=0)
found location 5: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 51, 109, 0 (map=0)
found location 5: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 69, 0 (map=0)
found location 1: 38, 66, 0 (map=0)
found location 2: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 38, 100, 0 (map=0)
found location 1: 43, 115, 0 (map=0)
found location 2: 36, 84, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found location 4: 36, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 15, 123, 0 (map=0)
found location 1: 15, 135, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 27, 133, 0 (map=0)
found location 4: 8, 138, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 38, 90, 0 (map=0)
found location 1: 9, 127, 0 (map=0)
found location 2: 11, 147, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 35, 117, 0 (map=0)
found location 5: 47, 85, 0 (map=0)
found location 6: 20, 124, 0 (map=0)
found location 7: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=17 (flag=131072)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 44, 74, 0 (map=0)
found location 2: 38, 90, 0 (map=0)
found location 3: 43, 115, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 19, 115, 0 (map=0)
found location 6: 32, 110, 0 (map=0)
found location 7: 36, 126, 0 (map=0)
found location 8: 11, 147, 0 (map=0)
found location 9: 15, 135, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=21 (flag=2097152)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 46, 76, 0 (map=0)
found location 1: 51, 87, 0 (map=0)
found location 2: 49, 93, 0 (map=0)
found location 3: 50, 100, 0 (map=0)
found location 4: 39, 125, 0 (map=0)
found location 5: 37, 115, 0 (map=0)
found location 6: 27, 117, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found location 8: 17, 125, 0 (map=0)
found location 9: 21, 139, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 69, 0 (map=0)
found location 1: 38, 66, 0 (map=0)
found location 2: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 38, 100, 0 (map=0)
found location 1: 43, 115, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found location 4: 36, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 15, 135, 0 (map=0)
found location 3: 24, 136, 0 (map=0)
found location 4: 27, 133, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 117, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found location 4: 38, 90, 0 (map=0)
found location 5: 9, 127, 0 (map=0)
found location 6: 11, 147, 0 (map=0)
found location 7: 26, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=22 (flag=4194304)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 41, 63, 0 (map=0)
found location 1: 54, 84, 0 (map=0)
found location 2: 55, 89, 0 (map=0)
found location 3: 56, 102, 0 (map=0)
found location 4: 49, 119, 0 (map=0)
found location 5: 36, 126, 0 (map=0)
found location 6: 27, 133, 0 (map=0)
found location 7: 24, 136, 0 (map=0)
found location 8: 8, 138, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 17, 137, 0 (map=0)
found location 1: 23, 123, 0 (map=0)
found location 2: 29, 119, 0 (map=0)
found location 3: 34, 124, 0 (map=0)
found location 4: 33, 117, 0 (map=0)
found location 5: 44, 112, 0 (map=0)
found location 6: 51, 113, 0 (map=0)
found location 7: 45, 97, 0 (map=0)
found location 8: 46, 78, 0 (map=0)
found location 9: 41, 69, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 43, 115, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 36, 126, 0 (map=0)
found location 4: 51, 87, 0 (map=0)
found location 5: 26, 120, 0 (map=0)
found location 6: 11, 147, 0 (map=0)
found location 7: 9, 127, 0 (map=0)
found location 8: 27, 133, 0 (map=0)
found location 9: 15, 135, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0xA00000 (mask=0xa00000)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 136, 0 (map=0)
found location 1: 14, 144, 0 (map=0)
found location 2: 38, 120, 0 (map=0)
found location 3: 28, 118, 0 (map=0)
found location 4: 38, 66, 0 (map=0)
found location 5: 52, 106, 0 (map=0)
found location 6: 47, 105, 0 (map=0)
found location 7: 49, 95, 0 (map=0)
found location 8: 40, 96, 0 (map=0)
found location 9: 45, 77, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 90, 0 (map=0)
found location 3: 38, 100, 0 (map=0)
found location 4: 32, 110, 0 (map=0)
found location 5: 21, 113, 0 (map=0)
found location 6: 13, 127, 0 (map=0)
found location 7: 13, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 43, 115, 0 (map=0)
found location 1: 51, 109, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 51, 87, 0 (map=0)
found location 4: 44, 74, 0 (map=0)
found location 5: 53, 103, 0 (map=0)
found location 6: 29, 129, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 43, 115, 0 (map=0)
found location 1: 51, 109, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 51, 87, 0 (map=0)
found location 4: 44, 74, 0 (map=0)
found location 5: 53, 103, 0 (map=0)
found location 6: 29, 129, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 43, 115, 0 (map=0)
found location 1: 51, 109, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 51, 87, 0 (map=0)
found location 4: 44, 74, 0 (map=0)
found location 5: 53, 103, 0 (map=0)
found location 6: 29, 129, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 43, 115, 0 (map=0)
found location 1: 51, 109, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 51, 87, 0 (map=0)
found location 4: 44, 74, 0 (map=0)
found location 5: 53, 103, 0 (map=0)
found location 6: 29, 129, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Airborne (id=3)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 69, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 36, 84, 0 (map=0)
found location 4: 35, 117, 0 (map=0)
found location 5: 26, 120, 0 (map=0)
found location 6: 11, 147, 0 (map=0)
found location 7: 38, 0, 0 (map=0)
found location 8: 38, 0, 0 (map=0)
found location 9: 38, 0, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Marines (id=6)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 20, 124, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found location 5: 38, 66, 0 (map=0)
found location 6: 44, 74, 0 (map=0)
found location 7: 38, 0, 0 (map=0)
found location 8: 38, 0, 0 (map=0)
found location 9: 38, 0, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Rangers (id=27)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=16 (flag=65536)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 15, 135, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 38, 90, 0 (map=0)
found location 3: 8, 138, 0 (map=0)
found location 4: 32, 110, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 34, 64, 0 (map=0)
found location 7: 38, 0, 0 (map=0)
found location 8: 38, 0, 0 (map=0)
found location 9: 38, 0, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hamlet (id=102)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 40, 70, 0 (map=0)
found location 1: 47, 77, 0 (map=0)
found location 2: 51, 93, 0 (map=0)
found location 3: 43, 109, 0 (map=0)
found location 4: 50, 112, 0 (map=0)
found location 5: 30, 126, 0 (map=0)
found location 6: 31, 111, 0 (map=0)
found location 7: 18, 126, 0 (map=0)
found location 8: 15, 135, 0 (map=0)
found location 9: 13, 129, 0 (map=0)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ambush (unit id=87)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 41, 63, 0 (map=0)
found location 1: 43, 69, 0 (map=0)
found location 2: 46, 80, 0 (map=0)
found location 3: 48, 118, 0 (map=0)
found location 4: 33, 113, 0 (map=0)
found location 5: 14, 130, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ambush (unit id=87)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 62, 0 (map=0)
found location 1: 41, 95, 0 (map=0)
found location 2: 41, 113, 0 (map=0)
found location 3: 37, 123, 0 (map=0)
found location 4: 29, 117, 0 (map=0)
found location 5: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=21 (flag=2097152)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ambush (unit id=87)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 17, 137, 0 (map=0)
found location 1: 18, 124, 0 (map=0)
found location 2: 29, 127, 0 (map=0)
found location 3: 27, 111, 0 (map=0)
found location 4: 51, 99, 0 (map=0)
found location 5: 37, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=23 (flag=8388608)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ambush (unit id=87)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 59, 0 (map=0)
found location 1: 47, 77, 0 (map=0)
found location 2: 52, 88, 0 (map=0)
found location 3: 26, 118, 0 (map=0)
found location 4: 13, 145, 0 (map=0)
found location 5: 27, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=AnyCity
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Quang Tri *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dac To
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 40, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Buon Ma Thuot *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 42, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Gia Nghia
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 38, 110, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tay Ninh *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 22, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Da Lat
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 47, 111, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Qui Nhon +
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chau Doc
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 11, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Ca Mau *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 11, 141, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 50, 106, 0 (map=0)
found location 1: 36, 84, 0 (map=0)
found location 2: 43, 115, 0 (map=0)
found location 3: 47, 93, 0 (map=0)
found location 4: 48, 100, 0 (map=0)
found location 5: 38, 96, 0 (map=0)
found location 6: 45, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 117, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 19, 115, 0 (map=0)
found location 3: 32, 110, 0 (map=0)
found location 4: 30, 130, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 15, 123, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 7, 127, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x80002 (mask=0x80002)
found count=1 (count=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=20 (flag=20)

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=74 (integer 74)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=20 (flag=1048576)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=16 (flag=65536)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=7

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=51 (integer 51)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=12 (integer 12)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 80, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 80, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 80, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 80, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=6 (integer 6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=13 (integer 13)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 58, 0 (map=0)
found location 1: 35, 61, 0 (map=0)
found location 2: 46, 68, 0 (map=0)
found location 3: 47, 73, 0 (map=0)
found location 4: 48, 76, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 58, 0 (map=0)
found location 1: 35, 61, 0 (map=0)
found location 2: 46, 68, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 61, 0 (map=0)
found location 1: 47, 73, 0 (map=0)
found location 2: 48, 76, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 92, 0 (map=0)
found location 1: 43, 103, 0 (map=0)
found location 2: 50, 78, 0 (map=0)
found location 3: 40, 84, 0 (map=0)
found location 4: 40, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 92, 0 (map=0)
found location 1: 43, 103, 0 (map=0)
found location 2: 39, 85, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 92, 0 (map=0)
found location 1: 50, 78, 0 (map=0)
found location 2: 40, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 106, 0 (map=0)
found location 1: 54, 114, 0 (map=0)
found location 2: 47, 113, 0 (map=0)
found location 3: 55, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 106, 0 (map=0)
found location 1: 54, 114, 0 (map=0)
found location 2: 47, 113, 0 (map=0)
found location 3: 55, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 106, 0 (map=0)
found location 1: 54, 114, 0 (map=0)
found location 2: 47, 113, 0 (map=0)
found location 3: 55, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=17 (integer 17)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 121, 0 (map=0)
found location 1: 29, 125, 0 (map=0)
found location 2: 28, 114, 0 (map=0)
found location 3: 26, 126, 0 (map=0)
found location 4: 28, 122, 0 (map=0)
found location 5: 22, 120, 0 (map=0)
found location 6: 25, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 121, 0 (map=0)
found location 1: 29, 125, 0 (map=0)
found location 2: 28, 114, 0 (map=0)
found location 3: 25, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 28, 122, 0 (map=0)
found location 1: 28, 114, 0 (map=0)
found location 2: 22, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=13 (integer 13)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 24, 130, 0 (map=0)
found location 1: 20, 128, 0 (map=0)
found location 2: 20, 132, 0 (map=0)
found location 3: 17, 135, 0 (map=0)
found location 4: 11, 131, 0 (map=0)
found location 5: 12, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 24, 130, 0 (map=0)
found location 1: 20, 132, 0 (map=0)
found location 2: 17, 135, 0 (map=0)
found location 3: 12, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 128, 0 (map=0)
found location 1: 20, 132, 0 (map=0)
found location 2: 17, 135, 0 (map=0)
found location 3: 11, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=8 (integer 8)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main force (unit id=4)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 46, 116, 0 (map=0)
found location 1: 40, 106, 0 (map=0)
found location 2: 54, 110, 0 (map=0)
found location 3: 50, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 46, 116, 0 (map=0)
found location 1: 40, 106, 0 (map=0)
found location 2: 54, 110, 0 (map=0)
found location 3: 50, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 46, 116, 0 (map=0)
found location 1: 40, 106, 0 (map=0)
found location 2: 54, 110, 0 (map=0)
found location 3: 50, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main force (unit id=4)
found count=8 (integer 8)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 112, 0 (map=0)
found location 1: 28, 116, 0 (map=0)
found location 2: 34, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 112, 0 (map=0)
found location 1: 28, 116, 0 (map=0)
found location 2: 34, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 112, 0 (map=0)
found location 1: 28, 116, 0 (map=0)
found location 2: 34, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main force (unit id=4)
found count=10 (integer 10)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 139, 0 (map=0)
found location 1: 17, 137, 0 (map=0)
found location 2: 19, 127, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 139, 0 (map=0)
found location 1: 17, 137, 0 (map=0)
found location 2: 19, 127, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 139, 0 (map=0)
found location 1: 17, 137, 0 (map=0)
found location 2: 19, 127, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=61 (integer 61)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=North Vietnam (king id=1)
found technology=38 (integer 38)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=92 (integer 92)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 31, 57
found location 1: 33, 57
found location 2: 33, 59
found location 3: 31, 59
found moveto
found moveto: 37, 61
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 36, 60
found location 1: 38, 60
found location 2: 38, 62
found location 3: 36, 62
found moveto
found moveto: 44, 66
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 42, 66
found location 1: 46, 66
found location 2: 46, 68
found location 3: 42, 68
found moveto
found moveto: 47, 71
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 49, 75
found location 1: 51, 75
found location 2: 51, 77
found location 3: 49, 77
found moveto
found moveto: 56, 92
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 54, 90
found location 1: 56, 90
found location 2: 56, 94
found location 3: 54, 94
found moveto
found moveto: 56, 98
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 55, 97
found location 1: 57, 97
found location 2: 57, 101
found location 3: 55, 101
found moveto
found moveto: 56, 108
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 54, 106
found location 1: 56, 106
found location 2: 56, 112
found location 3: 54, 112
found moveto
found moveto: 54, 116
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 50, 114
found location 1: 54, 114
found location 2: 54, 118
found location 3: 50, 118
found moveto
found moveto: 44, 122
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 42, 120
found location 1: 46, 120
found location 2: 46, 124
found location 3: 42, 124
found moveto
found moveto: 30, 122
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 38, 86
found location 1: 40, 86
found location 2: 40, 92
found location 3: 38, 92
found moveto
found moveto: 42, 88
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 25, 113
found location 1: 27, 113
found location 2: 27, 117
found location 3: 25, 117
found moveto
found moveto: 28, 120
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 29, 113
found location 1: 31, 113
found location 2: 31, 115
found location 3: 29, 115
found moveto
found moveto: 30, 120
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=24 (integer 24)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=99 (integer 99)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=13 (flag=13)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 13, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 23, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 16, 32, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found location 7: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Type 59 (unit id=14)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 13, 13, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 13, 13, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-19 Farmer (unit id=55)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-17 Fresco (unit id=54)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 13, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 23, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 16, 32, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found location 7: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Type 59 (unit id=14)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 13, 13, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 13, 13, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Type 59 (unit id=14)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-19 Farmer (unit id=55)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HANOI *
found attacker=South Vietnam (king id=1)
found defender=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x14 (mask=0x14)
found count=1 (count=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=93 (integer 93)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=93 (technology id=93)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=14 (flag=14)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 89, 0 (map=0)
found location 1: 27, 87, 0 (map=0)
found location 2: 30, 98, 0 (map=0)
found location 3: 26, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2 (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 99, 0 (map=0)
found location 1: 26, 96, 0 (map=0)
found location 2: 26, 104, 0 (map=0)
found location 3: 20, 110, 0 (map=0)
found location 4: 15, 91, 0 (map=0)
found location 5: 23, 87, 0 (map=0)
found location 6: 9, 97, 0 (map=0)
found location 7: 13, 101, 0 (map=0)
found location 8: 9, 107, 0 (map=0)
found location 9: 28, 90, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lumphat *
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 30, 94, 0 (map=0)
found endlocations
@ENDIF found
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 30, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Krâchéh *
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Krâchéh *
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Thom
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 14, 110, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 14, 110, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 14, 110, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 14, 110, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 12, 108
found location 1: 16, 108
found location 2: 16, 112
found location 3: 12, 112
found moveto
found moveto: 8, 114
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x28 (mask=0x28)
found count=1 (count=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=94 (integer 94)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=94 (technology id=94)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=15 (flag=15)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pathet Lao (unit id=8)
found count=12 (integer 12)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=3 (flag=8)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pathet Lao (unit id=8)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found location 1: 21, 65, 0 (map=0)
found location 2: 22, 72, 0 (map=0)
found location 3: 27, 75, 0 (map=0)
found location 4: 32, 76, 0 (map=0)
found location 5: 23, 77, 0 (map=0)
found location 6: 27, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x3C0 (mask=0x3c0)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=29 (flag=29)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=AnyCity
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x402 (mask=0x402)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=29 (flag=536870912)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x402 (mask=0x402)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=29 (flag=536870912)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x600000 (mask=0x600000)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=124 (turn number 124)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN MODIFYREPUTATION found
looking for race=,modifier=
found who=South Vietnam (king id=5)
found whom=North Vietnam (king id=1)
found reputation modifier=100 (modifier=100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South Vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South Vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 562903 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=40 (integer 40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=24 (flag=24)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=23 (flag=23)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 45, 121, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=AnyCity
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=23 (flag=23)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x1800000 (mask=0x1800000)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x1800000 (mask=0x1800000)
found count=1 (count=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=35 ; Case-Church Amendment (Tech 35) (integer 35)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 12240 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=40 (integer 40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=24 (flag=24)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=23 (flag=23)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 45, 121, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=AnyCity
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=23 (flag=23)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x1800000 (mask=0x1800000)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x1800000 (mask=0x1800000)
found count=1 (count=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=35 ; Case-Church Amendment (Tech 35) (integer 35)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x1800000 (mask=0x1800000)
found count=1 (count=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=68 ; Paris Peace Accord (Tech 68) (integer 68)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 11203 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=40 (integer 40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=24 (flag=24)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=23 (flag=23)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=AnyCity
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=23 (flag=23)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x1800000 (mask=0x1800000)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x1800000 (mask=0x1800000)
found count=1 (count=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=35 ; Case-Church Amendment (Tech 35) (integer 35)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x1800000 (mask=0x1800000)
found count=1 (count=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=68 ; Paris Peace Accord (Tech 68) (integer 68)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 10872 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 1500 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 1500 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 1500 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name VNSoundtrack10.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=28 (turn number 28)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=55 (turn number 55)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=21 (flag=21)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=22 (flag=22)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=23 (flag=23)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=25 (flag=25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=25 (flag=25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HANOI *
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=6 (flag=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Haiphong *
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Son La *
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Viet Tri *
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HANOI *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=6 (flag=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Haiphong *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Son La *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Viet Tri *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=10 (flag=10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sihanoukville
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=15 (flag=15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=PHNOM PENH **
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Keng Deng
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sihanoukville
found attacker=Anybody (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=15 (flag=15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=PHNOM PENH **
found attacker=Anybody (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Keng Deng
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x78000 (mask=0x78000)
found count=4 (count=4)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=57 (technology id=57)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=57 (technology id=57)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=2 (improvement id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 52, 74
found location 1: 52, 74
found location 2: 52, 74
found location 3: 52, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=2 (improvement id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airborne (unit id=72)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 52, 82
found location 1: 52, 82
found location 2: 52, 82
found location 3: 52, 82
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=173rd Airborne (unit id=73)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=173rd Airb Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 78
found location 1: 48, 78
found location 2: 48, 78
found location 3: 48, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Marine (unit id=13)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=3rd Mar Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 37, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 124
found location 1: 48, 124
found location 2: 48, 124
found location 3: 48, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Infantry (unit id=64)
found count=8 (integer 8)
found owner=South Vietnam (king id=5)
found homecity=1st Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (1st) (unit id=41)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=1st Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 48, 74
found location 1: 48, 74
found location 2: 48, 74
found location 3: 48, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Marine (unit id=12)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=1st Mar Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 100
found location 1: 48, 100
found location 2: 48, 100
found location 3: 48, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Cavalry (unit id=63)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=1st Cav Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CIDG Striker (unit id=93)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 24, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=7 (terrainid=7)
found maprect
found location 0: 48, 88
found location 1: 48, 88
found location 2: 48, 88
found location 3: 48, 88
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 132
found location 1: 48, 132
found location 2: 48, 132
found location 3: 48, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25th Infantry (unit id=70)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=25th Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (25th) (unit id=44)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=25th Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 0 (map=0)
found location 1: 54, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 74
found location 1: 48, 74
found location 2: 48, 74
found location 3: 48, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Marine (unit id=12)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=1st Mar Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 50, 76, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CIDG Striker (unit id=93)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 24, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 48, 82
found location 1: 48, 82
found location 2: 48, 82
found location 3: 48, 82
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=26th Marines (unit id=76)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=26th Mar Bde
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 48, 136
found location 1: 48, 136
found location 2: 48, 136
found location 3: 48, 136
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=199th Infantry (unit id=52)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=199th Inf Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 52, 74
found location 1: 52, 74
found location 2: 52, 74
found location 3: 52, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airmobile (unit id=124)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=36 (turn number 36)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 52, 78
found location 1: 52, 78
found location 2: 52, 78
found location 3: 52, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=36 (turn number 36)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=82nd Airborne (unit id=71)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=82nd Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 108
found location 1: 48, 108
found location 2: 48, 108
found location 3: 48, 108
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=5th Infantry (unit id=66)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (5th) (unit id=43)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=34 (improvement id=-34)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=None
found locations
found location 0: 32, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=59 (integer 59)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=VC Local (id=19)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Tunnel Rats (unit id=98)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 30, 120, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found location 2: 18, 132, 0 (map=0)
found location 3: 38, 0, 0 (map=0)
found location 4: 38, 0, 0 (map=0)
found location 5: 38, 0, 0 (map=0)
found location 6: 38, 0, 0 (map=0)
found location 7: 38, 0, 0 (map=0)
found location 8: 38, 0, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Base Area (id=86)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=1)
found city production improvement=32 (improvement id=-32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4C Phantom (unit id=47)
found owner=South Vietnam (king id=5)
found homecity=12th Fght Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=32 (improvement id=-32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-105 Thunderchief (unit id=46)
found owner=South Vietnam (king id=5)
found homecity=355th TAC Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 59, 33, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-1 Skyraider (unit id=96)
found owner=South Vietnam (king id=5)
found homecity=315th Cdo Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-57 Canberra (unit id=49)
found owner=South Vietnam (king id=5)
found homecity=13th Bmb Wing
found randomize
found locations
found location 0: 6, 52, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 59, 33, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-105 Thunderchief (unit id=46)
found owner=South Vietnam (king id=5)
found homecity=355th TAC Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-105 Thunderchief (unit id=46)
found owner=South Vietnam (king id=5)
found homecity=355th TAC Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4C Phantom (unit id=47)
found owner=South Vietnam (king id=5)
found homecity=12th Fght Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 6, 52, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=USS New Jersey (unit id=105)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Naval Shell (unit id=100)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Naval Shell (unit id=100)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=39 (turn number 39)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Naval Shell (unit id=100)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=43 (turn number 43)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=26 (integer 26)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=23 (integer 23)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=52 (integer 52)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=44 (integer 44)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=59 (turn number 59)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=12 (integer 12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=71 (turn number 71)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=45 (integer 45)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=83 (turn number 83)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=58 (integer 58)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=30 (technology id=30)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=30 (technology id=30)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=30 (technology id=30)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=30 (technology id=30)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=7

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=32 (technology id=32)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-111 Aardvark (unit id=51)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=474th TAC Wing
found locations
found location 0: 6, 52, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=87 (technology id=87)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=87 (technology id=87)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=87 (technology id=87)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=48 (technology id=48)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CVN Battlegroup (unit id=104)
found owner=South Vietnam (king id=5)
found homecity=TF2 USN
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=48 (technology id=48)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-6 Intruder (unit id=114)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=48 (technology id=48)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-4 Skyhawk (unit id=112)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=48 (technology id=48)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4B Phantom (unit id=113)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 104
found location 1: 48, 104
found location 2: 48, 104
found location 3: 48, 104
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=4th Infantry (unit id=65)
found count=7 (integer 7)
found owner=South Vietnam (king id=5)
found homecity=4th Inf Div
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (4th) (unit id=42)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=4th Inf Div
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 54, 116, 0 (map=0)
found location 1: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-210 (integer -210)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-210 (integer -210)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-210 (integer -210)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 48, 140
found location 1: 48, 140
found location 2: 48, 140
found location 3: 48, 140
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 ACAV (unit id=57)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=11th Arm Cav
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-551 Sheridan (unit id=58)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=11th Arm Cav
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 128
found location 1: 48, 128
found location 2: 48, 128
found location 3: 48, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 18, 132, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=9th Infantry (unit id=68)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=9th Inf Div
found locations
found location 0: 18, 132, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 18, 132, 0 (map=0)
found location 1: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 24, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-180 (integer -180)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-180 (integer -180)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-180 (integer -180)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 112
found location 1: 48, 112
found location 2: 48, 112
found location 3: 48, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=23rd Infantry (unit id=69)
found count=11 (integer 11)
found owner=South Vietnam (king id=5)
found homecity=23rd Inf Div
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 108, 0 (map=0)
found location 1: 56, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-260 (integer -260)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-260 (integer -260)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=22 (flag=22)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CVN Battlegroup (unit id=104)
found owner=South Vietnam (king id=5)
found homecity=TF3 USN
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-6 Intruder (unit id=114)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-7 Corsair (unit id=115)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4B Phantom (unit id=113)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=18th Engineers (id=1)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 50, 58, 1 (map=1)
found location 1: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-40 (integer -40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=18th MP (id=53)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th MP (unit id=53)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 20, 124, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=CIDG Striker (id=93)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CIDG Striker (unit id=93)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 37, 61, 0 (map=0)
found location 1: 42, 88, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Special Forces (id=95)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found randomize
found locations
found location 0: 32, 128, 1 (map=1)
found location 1: 56, 112, 1 (map=1)
found location 2: 56, 92, 1 (map=1)
found location 3: 44, 66, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=1st Marine (id=12)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Marine (unit id=12)
found owner=South Vietnam (king id=5)
found homecity=1st Mar Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=3rd Marine (id=13)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Marine (unit id=13)
found owner=South Vietnam (king id=5)
found homecity=3rd Mar Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=1st Cavalry (id=63)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Cavalry (unit id=63)
found owner=South Vietnam (king id=5)
found homecity=1st Cav Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=1st Infantry (id=64)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Infantry (unit id=64)
found owner=South Vietnam (king id=5)
found homecity=1st Inf Div
found locations
found location 0: 32, 136, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=4th Infantry (id=65)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=4th Infantry (unit id=65)
found owner=South Vietnam (king id=5)
found homecity=4th Inf Div
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=5th Infantry (id=66)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=5th Infantry (unit id=66)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=6th Infantry (id=67)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=6th Infantry (unit id=67)
found owner=South Vietnam (king id=5)
found homecity=6th Inf Div
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=9th Infantry (id=68)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=9th Infantry (unit id=68)
found owner=South Vietnam (king id=5)
found homecity=9th Inf Div
found locations
found location 0: 32, 136, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=23rd Infantry (id=69)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=23rd Infantry (unit id=69)
found owner=South Vietnam (king id=5)
found homecity=23rd Inf Div
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=25th Infantry (id=70)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25th Infantry (unit id=70)
found owner=South Vietnam (king id=5)
found homecity=25th Inf Div
found locations
found location 0: 32, 136, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=82nd Airborne (id=71)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=82nd Airborne (unit id=71)
found owner=South Vietnam (king id=5)
found homecity=82nd Airb Div
found locations
found location 0: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=101st Airborne (id=72)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=25 (flag=33554432)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airborne (unit id=72)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=101st Airborne (id=72)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=25 (flag=33554432)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airmobile (unit id=124)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=101st Airmobile (id=124)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airmobile (unit id=124)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=173rd Airborne (id=73)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=173rd Airborne (unit id=73)
found owner=South Vietnam (king id=5)
found homecity=173rd Airb Bde
found locations
found location 0: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=27th Natl Guard (id=75)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=27th Natl Guard (unit id=75)
found owner=South Vietnam (king id=5)
found homecity=27th NG Bde
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=199th Infantry (id=52)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=199th Infantry (unit id=52)
found owner=South Vietnam (king id=5)
found homecity=199th Inf Bde
found locations
found location 0: 32, 136, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=26th Marines (id=76)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=26th Marines (unit id=76)
found owner=South Vietnam (king id=5)
found homecity=26th Mar Bde
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC (1st) (id=41)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (1st) (unit id=41)
found owner=South Vietnam (king id=5)
found homecity=1st Inf Div
found locations
found location 0: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC (4th) (id=42)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (4th) (unit id=42)
found owner=South Vietnam (king id=5)
found homecity=4th Inf Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC (5th) (id=43)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (5th) (unit id=43)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC (25th) (id=44)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (25th) (unit id=44)
found owner=South Vietnam (king id=5)
found homecity=25th Inf Div
found locations
found location 0: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M-48 Patton (id=35)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 50, 56, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 ACAV (id=57)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 ACAV (unit id=57)
found owner=South Vietnam (king id=5)
found homecity=11th Arm Cav
found locations
found location 0: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M-551 Sheridan (id=58)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-551 Sheridan (unit id=58)
found owner=South Vietnam (king id=5)
found homecity=11th Arm Cav
found locations
found location 0: 32, 140, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC OI (id=59)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC OI (unit id=59)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M-48 Patton OI (id=60)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton OI (unit id=60)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found randomize
found locations
found location 0: 32, 140, 1 (map=1)
found location 1: 50, 56, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M109 155mm OI (id=61)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M109 155mm OI (unit id=61)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 50, 56, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=UH-1 US (id=89)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found randomize
found locations
found location 0: 32, 128, 1 (map=1)
found location 1: 56, 112, 1 (map=1)
found location 2: 56, 92, 1 (map=1)
found location 3: 44, 66, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=AH-1 Cobra (id=97)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found randomize
found locations
found location 0: 32, 128, 1 (map=1)
found location 1: 56, 112, 1 (map=1)
found location 2: 56, 92, 1 (map=1)
found location 3: 44, 66, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm Art. US (id=24)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found randomize
found locations
found location 0: 32, 136, 1 (map=1)
found location 1: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=155mm Art. US (id=25)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found randomize
found locations
found location 0: 32, 138, 1 (map=1)
found location 1: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M110 175mm US (id=26)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found randomize
found locations
found location 0: 32, 140, 1 (map=1)
found location 1: 50, 56, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-40 (integer -40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Firebase (id=101)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 92, 0 (map=0)
found location 2: 56, 112, 0 (map=0)
found location 3: 32, 128, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=CH-47 Chinook (id=109)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 92, 0 (map=0)
found location 2: 56, 112, 0 (map=0)
found location 3: 32, 128, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=MK II PBR (id=62)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 18, 132, 0 (map=0)
found location 1: 24, 128, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-1 Skyraider (id=96)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-1 Skyraider (unit id=96)
found owner=South Vietnam (king id=5)
found homecity=315th Cdo Wing
found locations
found location 0: 54, 142, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-100 Sabre (id=45)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-100 Sabre (unit id=45)
found owner=South Vietnam (king id=5)
found homecity=3rd Fght Wing
found locations
found location 0: 54, 144, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-105 Thunderchief (id=46)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-105 Thunderchief (unit id=46)
found owner=South Vietnam (king id=5)
found homecity=355th TAC Wing
found locations
found location 0: 54, 144, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-4C Phantom (id=47)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4C Phantom (unit id=47)
found owner=South Vietnam (king id=5)
found homecity=12th Fght Wing
found locations
found location 0: 54, 144, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-4E Phantom (id=48)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found locations
found location 0: 54, 146, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=B-57 Canberra (id=49)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=B-52 Stratofortress (id=50)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 54, 148, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-50 (integer -50)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-111 Aardvark (id=51)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-111 Aardvark (unit id=51)
found owner=South Vietnam (king id=5)
found homecity=474th TAC Wing
found locations
found location 0: 54, 146, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-40 (integer -40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-4 Skyhawk (id=112)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-4 Skyhawk (unit id=112)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 53, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-4B Phantom (id=113)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4B Phantom (unit id=113)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 51, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-6 Intruder (id=114)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-6 Intruder (unit id=114)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 49, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-7 Corsair (id=115)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-7 Corsair (unit id=115)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 49, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-8 Crusader (id=116)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-8 Crusader (unit id=116)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 51, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=52 (improvement id=-52)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=11 (flag=11)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=52 (improvement id=-52)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=7 (terrainid=7)
found maprect
found location 0: 28, 122
found location 1: 28, 122
found location 2: 28, 122
found location 3: 28, 122
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=52 (improvement id=-52)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th MP (unit id=53)
found count=7 (integer 7)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 28, 124, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=52 (improvement id=-52)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=12 ; (flag=12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=12	; (flag=4096)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=13 ; (flag=13)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=13	; (flag=8192)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=14 ; (flag=14)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=14	; (flag=16384)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=28 ; (flag=28)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=28	; (flag=268435456)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=30 ; (flag=30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=30	; (flag=1073741824)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=31 ; (flag=31)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x10000800 (mask=0x10000800)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=16 (flag=65536)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=86 (integer 86)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=86 (technology id=86)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=17 (integer 17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=86 (technology id=86)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 8, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 7, 9, 0 (map=0)
found location 1: 9, 9, 0 (map=0)
found location 2: 9, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-100 (integer -100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 52, 124
found location 1: 52, 124
found location 2: 52, 124
found location 3: 52, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 52, 78
found location 1: 52, 78
found location 2: 52, 78
found location 3: 52, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=82nd Airborne (unit id=71)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=82nd Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 56, 124
found location 1: 56, 124
found location 2: 56, 124
found location 3: 56, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC OI (unit id=59)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton OI (unit id=60)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M109 155mm OI (unit id=61)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 56, 128
found location 1: 56, 128
found location 2: 56, 128
found location 3: 56, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=6th Infantry (unit id=67)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=6th Inf Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 108
found location 1: 48, 108
found location 2: 48, 108
found location 3: 48, 108
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=5th Infantry (unit id=66)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (5th) (unit id=43)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 56, 132
found location 1: 56, 132
found location 2: 56, 132
found location 3: 56, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=27th Natl Guard (unit id=75)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=27th NG Bde
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=LPH (unit id=103)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=None
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=78 (integer 78)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=83 (integer 83)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 92
found location 1: 28, 92
found location 2: 28, 92
found location 3: 28, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 96
found location 1: 28, 96
found location 2: 28, 96
found location 3: 28, 96
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 100
found location 1: 28, 100
found location 2: 28, 100
found location 3: 28, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 113, 0 (map=0)
found location 1: 17, 123, 0 (map=0)
found location 2: 27, 117, 0 (map=0)
found location 3: 36, 118, 0 (map=0)
found location 4: 46, 86, 0 (map=0)
found location 5: 39, 91, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 113, 0 (map=0)
found location 1: 17, 123, 0 (map=0)
found location 2: 27, 117, 0 (map=0)
found location 3: 36, 118, 0 (map=0)
found location 4: 46, 86, 0 (map=0)
found location 5: 39, 91, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 14, 104, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 13, 103, 0 (map=0)
found location 1: 15, 103, 0 (map=0)
found location 2: 15, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=2 (flag=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-250 (integer -250)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2	; (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South Vietnam (king id=5)
found whom=Cambodia (king id=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2	; (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Cambodia (king id=7)
found whom=South Vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2	; (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MODIFYREPUTATION found
looking for race=,modifier=
found who=South Vietnam (king id=5)
found whom=Cambodia (king id=7)
found reputation modifier=100 (modifier=100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=Cambodia (king id=7)
found technology=29 (integer 29)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-300 (integer -300)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 83, 0 (map=0)
found location 1: 29, 83, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 83, 0 (map=0)
found location 1: 29, 83, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 83, 0 (map=0)
found location 1: 29, 83, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 83, 0 (map=0)
found location 1: 29, 83, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 33, 91, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 29, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 75, 0 (map=0)
found location 1: 9, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 21, 83
found location 1: 21, 83
found location 2: 21, 83
found location 3: 21, 83
found moveto
found moveto: 23, 87
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 29, 83
found location 1: 29, 83
found location 2: 29, 83
found location 3: 29, 83
found moveto
found moveto: 28, 90
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 17, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 16, 82, 0 (map=0)
found location 1: 16, 84, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=3 (flag=3)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-350 (integer -350)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=10 (integer 10)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Garrison (unit id=111)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 29, 79, 0 (map=0)
found location 2: 25, 69, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SA-2 Guideline (unit id=108)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 10, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SAM Missile (unit id=99)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 10, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 10, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 38, 0 (map=0)
found location 1: 3, 39, 0 (map=0)
found location 2: 1, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 75, 0 (map=0)
found location 1: 9, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 75, 0 (map=0)
found location 1: 9, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 75, 0 (map=0)
found location 1: 9, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 10, 46, 0 (map=0)
found location 2: 9, 61, 0 (map=0)
found location 3: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 10, 46, 0 (map=0)
found location 2: 9, 61, 0 (map=0)
found location 3: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 10, 46, 0 (map=0)
found location 2: 9, 61, 0 (map=0)
found location 3: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 10, 46, 0 (map=0)
found location 2: 9, 61, 0 (map=0)
found location 3: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0xC (mask=0xc)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 74
found location 1: 54, 74
found location 2: 54, 74
found location 3: 54, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=100 (integer 100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=23 (technology id=23)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=23 (technology id=23)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=25 (integer 25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=44 (technology id=44)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=44 (technology id=44)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=25 (integer 25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=50 (integer 50)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-100 (integer -100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=107 (turn number 107)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=14 (integer 14)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=14 (technology id=14)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-50 (integer -50)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=45 (turn number 45)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=74 (technology id=74)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=40 (integer 40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=24 (flag=24)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=17 (integer 17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 52, 78
found location 1: 52, 78
found location 2: 52, 78
found location 3: 52, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=82nd Airborne (unit id=71)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=82nd Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 52, 124
found location 1: 52, 124
found location 2: 52, 124
found location 3: 52, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 56, 132
found location 1: 56, 132
found location 2: 56, 132
found location 3: 56, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=27th Natl Guard (unit id=75)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=27th NG Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=47 (turn number 47)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 56, 128
found location 1: 56, 128
found location 2: 56, 128
found location 3: 56, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=47 (turn number 47)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=6th Infantry (unit id=67)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=6th Inf Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=47 (turn number 47)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 108
found location 1: 48, 108
found location 2: 48, 108
found location 3: 48, 108
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=5th Infantry (unit id=66)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (5th) (unit id=43)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=64 (turn number 64)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=73 (integer 73)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=AnyCity
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=23 (flag=23)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=93 (turn number 93)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x1800000 (mask=0x1800000)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=93 (turn number 93)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x1800000 (mask=0x1800000)
found count=1 (count=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=35 ; Case-Church Amendment (Tech 35) (integer 35)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=93 (turn number 93)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x1800000 (mask=0x1800000)
found count=1 (count=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=68 ; Paris Peace Accord (Tech 68) (integer 68)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=45 (turn number 45)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=No OPS (unit id=81)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 8, 10, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=41 (integer 41)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=45 (turn number 45)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 7, 9, 0 (map=0)
found location 1: 9, 9, 0 (map=0)
found location 2: 9, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=52 (turn number 52)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=73 (integer 73)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=52 (turn number 52)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2 (flag=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=96 (integer 96)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=4 (flag=4)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 14, 104, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 13, 103, 0 (map=0)
found location 1: 15, 103, 0 (map=0)
found location 2: 15, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=Cambodia (king id=7)
found technology=29 (integer 29)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=17 (integer 17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2	; (flag=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=4	; (flag=16)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Cambodia (king id=7)
found whom=North Vietnam (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=4	; (flag=16)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=Cambodia (king id=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=4	; (flag=16)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MODIFYREPUTATION found
looking for race=,modifier=
found who=North Vietnam (king id=1)
found whom=Cambodia (king id=7)
found reputation modifier=100 (modifier=100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=14 (integer 14)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 89, 0 (map=0)
found location 1: 35, 95, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 100, 0 (map=0)
found location 1: 35, 105, 0 (map=0)
found location 2: 30, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 17, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 16, 82, 0 (map=0)
found location 1: 16, 84, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=5 (flag=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=12 (integer 12)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Garrison (unit id=111)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=5 (flag=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=5 (flag=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC ARVN (unit id=33)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Nha Trang +
found locations
found location 0: 56, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-41 Bulldog (unit id=34)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Vung Tau +
found locations
found location 0: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 ARVN (unit id=110)
found owner=South Vietnam (king id=5)
found homecity=SAIGON **
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=Cam Ranh Bay +
found locations
found location 0: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-37 Dragonfly (unit id=91)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Air OPS (unit id=82)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 14, 104, 0 (map=0)
found endlocations

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=56 (integer 56)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-600 (integer -600)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 13, 103, 0 (map=0)
found location 1: 13, 105, 0 (map=0)
found location 2: 15, 103, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=87 (turn number 87)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 59, 33, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=87 (turn number 87)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Air OPS (unit id=82)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 8, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=87 (turn number 87)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 7, 9, 0 (map=0)
found location 1: 7, 11, 0 (map=0)
found location 2: 9, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=61 (technology id=61)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=78 (integer 78)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=93 (turn number 93)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=95 (turn number 95)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=68 (integer 68)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=78 (integer 78)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-5 Tiger (unit id=90)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 30, 120, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-37 Dragonfly (unit id=91)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 30, 120, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 ARVN (unit id=110)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=SAIGON **
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-41 Bulldog (unit id=34)
found owner=South Vietnam (king id=5)
found homecity=Vung Tau +
found locations
found location 0: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC ARVN (unit id=33)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Nha Trang +
found locations
found location 0: 56, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. SV (unit id=40)
found owner=South Vietnam (king id=5)
found homecity=Phan Rang-Thap+
found locations
found location 0: 54, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=35 (integer 35)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 32, 90
found location 1: 32, 90
found location 2: 32, 90
found location 3: 32, 90
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 32, 130
found location 1: 32, 130
found location 2: 32, 130
found location 3: 32, 130
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 122
found location 1: 28, 122
found location 2: 28, 122
found location 3: 28, 122
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 50, 64
found location 1: 50, 64
found location 2: 50, 64
found location 3: 50, 64
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 124
found location 1: 58, 124
found location 2: 58, 124
found location 3: 58, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 128
found location 1: 58, 128
found location 2: 58, 128
found location 3: 58, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 132
found location 1: 58, 132
found location 2: 58, 132
found location 3: 58, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 128
found location 1: 46, 128
found location 2: 46, 128
found location 3: 46, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 44, 40
found location 1: 44, 40
found location 2: 44, 40
found location 3: 44, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 38, 28
found location 1: 38, 28
found location 2: 38, 28
found location 3: 38, 28
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 78
found location 1: 46, 78
found location 2: 46, 78
found location 3: 46, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=6

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 78
found location 1: 54, 78
found location 2: 54, 78
found location 3: 54, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=9

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 82
found location 1: 46, 82
found location 2: 46, 82
found location 3: 46, 82
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=10

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 38, 36
found location 1: 38, 36
found location 2: 38, 36
found location 3: 38, 36
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=10

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 44, 36
found location 1: 44, 36
found location 2: 44, 36
found location 3: 44, 36
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=16

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 136
found location 1: 46, 136
found location 2: 46, 136
found location 3: 46, 136
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=16

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 104
found location 1: 46, 104
found location 2: 46, 104
found location 3: 46, 104
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=19

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 132
found location 1: 46, 132
found location 2: 46, 132
found location 3: 46, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=20

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 120
found location 1: 46, 120
found location 2: 46, 120
found location 3: 46, 120
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=20

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 74
found location 1: 46, 74
found location 2: 46, 74
found location 3: 46, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=21

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 140
found location 1: 46, 140
found location 2: 46, 140
found location 3: 46, 140
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=22

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 70
found location 1: 46, 70
found location 2: 46, 70
found location 3: 46, 70
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=22

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 88
found location 1: 46, 88
found location 2: 46, 88
found location 3: 46, 88
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=22

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 124
found location 1: 46, 124
found location 2: 46, 124
found location 3: 46, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=24

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 96
found location 1: 46, 96
found location 2: 46, 96
found location 3: 46, 96
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=24

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 50, 36
found location 1: 50, 36
found location 2: 50, 36
found location 3: 50, 36
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=26

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 82
found location 1: 54, 82
found location 2: 54, 82
found location 3: 54, 82
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=26

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 108
found location 1: 46, 108
found location 2: 46, 108
found location 3: 46, 108
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0xC (mask=0xc)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=31

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 74
found location 1: 54, 74
found location 2: 54, 74
found location 3: 54, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=32

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 112
found location 1: 46, 112
found location 2: 46, 112
found location 3: 46, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=36

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 70
found location 1: 54, 70
found location 2: 54, 70
found location 3: 54, 70
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=36

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 100
found location 1: 46, 100
found location 2: 46, 100
found location 3: 46, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 44, 28
found location 1: 44, 28
found location 2: 44, 28
found location 3: 44, 28
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 50, 28
found location 1: 50, 28
found location 2: 50, 28
found location 3: 50, 28
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 120
found location 1: 28, 120
found location 2: 28, 120
found location 3: 28, 120
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 38, 40
found location 1: 38, 40
found location 2: 38, 40
found location 3: 38, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 50, 40
found location 1: 50, 40
found location 2: 50, 40
found location 3: 50, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 50, 44
found location 1: 50, 44
found location 2: 50, 44
found location 3: 50, 44
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=2 (map=2)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=62 (turn number 62)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 128
found location 1: 58, 128
found location 2: 58, 128
found location 3: 58, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=63 (turn number 63)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 132
found location 1: 58, 132
found location 2: 58, 132
found location 3: 58, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=57 (integer 57)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 30, 106
found location 1: 30, 106
found location 2: 30, 106
found location 3: 30, 106
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. AZ (unit id=37)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ANZAC Inf. (unit id=74)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 30, 100
found location 1: 30, 100
found location 2: 30, 100
found location 3: 30, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK Marines (unit id=79)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=2nd ROK Mar
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 30, 92
found location 1: 30, 92
found location 2: 30, 92
found location 3: 30, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. KR (unit id=80)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK CAP Div (unit id=78)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ANZAC Inf. (unit id=74)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK CAP Div (unit id=78)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 30, 96
found location 1: 30, 96
found location 2: 30, 96
found location 3: 30, 96
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. KR (unit id=80)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK 9th Div (unit id=77)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=9th ROK Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 30, 112
found location 1: 30, 112
found location 2: 30, 112
found location 3: 30, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Thai Inf. (unit id=88)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ANZAC Inf. (unit id=74)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Centurion (unit id=36)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 30, 112
found location 1: 30, 112
found location 2: 30, 112
found location 3: 30, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. TH (unit id=39)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Thai Inf. (unit id=88)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ANZAC Inf. (id=74)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ANZAC Inf. (unit id=74)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Centurion (id=36)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Centurion (unit id=36)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 80, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm Art. AZ (id=37)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. AZ (unit id=37)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ROK CAP Div (id=78)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK CAP Div (unit id=78)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ROK 9th Div (id=77)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK 9th Div (unit id=77)
found owner=South Vietnam (king id=5)
found homecity=9th ROK Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ROK Marines (id=79)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK Marines (unit id=79)
found owner=South Vietnam (king id=5)
found homecity=2nd ROK Mar
found locations
found location 0: 32, 82, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm Art. KR (id=80)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. KR (unit id=80)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thai Inf. (id=88)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Thai Inf. (unit id=88)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm Art. TH (id=39)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. TH (unit id=39)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 112
found location 1: 28, 112
found location 2: 28, 112
found location 3: 28, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 106
found location 1: 28, 106
found location 2: 28, 106
found location 3: 28, 106
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=78 (turn number 78)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=3 (flag=8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=80 (turn number 80)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=3 (flag=8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 106
found location 1: 28, 106
found location 2: 28, 106
found location 3: 28, 106
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=82 (turn number 82)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=84 (turn number 84)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 100
found location 1: 28, 100
found location 2: 28, 100
found location 3: 28, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=95 (turn number 95)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=97 (turn number 97)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 96
found location 1: 28, 96
found location 2: 28, 96
found location 3: 28, 96
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=97 (turn number 97)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 92
found location 1: 28, 92
found location 2: 28, 92
found location 3: 28, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=76 (turn number 76)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2 (flag=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=78 (turn number 78)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2 (flag=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 112
found location 1: 28, 112
found location 2: 28, 112
found location 3: 28, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=80 (turn number 80)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 58, 0 (map=0)
found location 1: 37, 61, 0 (map=0)
found location 2: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=80 (turn number 80)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 58, 0 (map=0)
found location 1: 37, 61, 0 (map=0)
found location 2: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Airborne (unit id=3)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=37 (turn number 37)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Airborne (unit id=3)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=58 (turn number 58)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=64 (turn number 64)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=70 (turn number 70)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=28 (turn number 28)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=40 (turn number 40)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=55 (integer 55)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none ;Da Nang - I +
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none ;Pleiku - II *
found locations
found location 0: 42, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none ;Bien Hoa - III*
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none ;Can Tho - IV +
found locations
found location 0: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=55 (integer 55)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found owner=South Vietnam (king id=5)
found homecity=none ;Da Nang - I +
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found owner=South Vietnam (king id=5)
found homecity=none ;Pleiku - II *
found locations
found location 0: 42, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found owner=South Vietnam (king id=5)
found homecity=none ;Bien Hoa - III*
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found owner=South Vietnam (king id=5)
found homecity=none ;Can Tho - IV +
found locations
found location 0: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=9

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-1 Skyraider * (unit id=18)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-90 (integer -90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=9
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC ARVN (unit id=33)
found owner=South Vietnam (king id=5)
found homecity=Nha Trang +
found randomize
found locations
found location 0: 56, 108, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-90 (integer -90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-41 Bulldog (unit id=34)
found owner=South Vietnam (king id=5)
found homecity=Vung Tau +
found randomize
found locations
found location 0: 32, 128, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-120 (integer -120)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=Cam Ranh Bay +
found randomize
found locations
found location 0: 56, 112, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-90 (integer -90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-5 Tiger (unit id=90)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 30, 120, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-100 (integer -100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-37 Dragonfly (unit id=91)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 30, 120, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-110 (integer -110)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 ARVN (unit id=110)
found owner=South Vietnam (king id=5)
found homecity=SAIGON **
found randomize
found locations
found location 0: 28, 124, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-80 (integer -80)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. SV (unit id=40)
found owner=South Vietnam (king id=5)
found homecity=Phan Rang-Thap+
found randomize
found locations
found location 0: 54, 116, 0 (map=0)
found location 1: 32, 128, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-120 (integer -120)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN 1st Div (id=28)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN 1st Div (unit id=28)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 37, 51, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Airborne (id=3)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Airborne (unit id=3)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Marines (id=6)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 18, 124, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Rangers (id=27)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 28, 132, 1 (map=1)
found location 1: 18, 124, 1 (map=1)
found location 2: 37, 51, 1 (map=1)
found location 3: 66, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-1 Skyraider * (id=18)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-1 Skyraider * (unit id=18)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 54, 144, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-90 (integer -90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-5 Tiger (id=90)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-5 Tiger (unit id=90)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 54, 146, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-100 (integer -100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Saigon **
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=21 (flag=21)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 26, 124
found location 1: 26, 124
found location 2: 26, 124
found location 3: 26, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Hue **
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=22 (flag=22)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 37, 59
found location 1: 37, 59
found location 2: 37, 59
found location 3: 37, 59
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Qui Nhon +
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 92
found location 1: 58, 92
found location 2: 58, 92
found location 3: 58, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Can Tho - IV +
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 20, 132
found location 1: 20, 132
found location 2: 20, 132
found location 3: 20, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Saigon **
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=21 (flag=21)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 26, 124
found location 1: 26, 124
found location 2: 26, 124
found location 3: 26, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Hue **
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=22 (flag=22)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 37, 59
found location 1: 37, 59
found location 2: 37, 59
found location 3: 37, 59
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Qui Nhon +
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 58, 92
found location 1: 58, 92
found location 2: 58, 92
found location 3: 58, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Can Tho - IV +
found attacker=South Vietnam (king id=1)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 20, 132
found location 1: 20, 132
found location 2: 20, 132
found location 3: 20, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=19 (technology id=19)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=46 (integer 46)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=19 (technology id=19)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=VC Sapper (id=9)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=19 (technology id=19)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SVN Police (unit id=125)
found owner=South Vietnam (king id=5)
found homecity=SAIGON **
found randomize
found locations
found location 0: 28, 124, 0 (map=0)
found location 1: 38, 0, 0 (map=0)
found location 2: 38, 0, 0 (map=0)
found location 3: 38, 0, 0 (map=0)
found location 4: 38, 0, 0 (map=0)
found location 5: 38, 0, 0 (map=0)
found location 6: 38, 0, 0 (map=0)
found location 7: 38, 0, 0 (map=0)
found location 8: 38, 0, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Base Area (id=86)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=26 (flag=26)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Base Area (id=86)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=26 (flag=67108864)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=27 (flag=27)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Base Area (id=86)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=27 (flag=134217728)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=21 (flag=21)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=10 (technology id=10)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Popular Forces (unit id=94)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 42, 88, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found location 3: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=10 (technology id=10)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Popular Forces (unit id=94)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 42, 88, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found location 3: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hamlet (unit id=102)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 34, 60, 0 (map=0)
found location 1: 41, 67, 0 (map=0)
found location 2: 44, 70, 0 (map=0)
found location 3: 49, 73, 0 (map=0)
found location 4: 51, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hamlet (unit id=102)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 42, 92, 0 (map=0)
found location 1: 51, 89, 0 (map=0)
found location 2: 54, 96, 0 (map=0)
found location 3: 42, 106, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hamlet (unit id=102)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 53, 111, 0 (map=0)
found location 1: 50, 116, 0 (map=0)
found location 2: 41, 111, 0 (map=0)
found location 3: 41, 121, 0 (map=0)
found location 4: 31, 117, 0 (map=0)
found location 5: 31, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hamlet (unit id=102)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 26, 126, 0 (map=0)
found location 1: 21, 127, 0 (map=0)
found location 2: 14, 126, 0 (map=0)
found location 3: 21, 133, 0 (map=0)
found location 4: 17, 137, 0 (map=0)
found location 5: 13, 139, 0 (map=0)
found location 6: 15, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=20 (integer 20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=46 (integer 46)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=29 (technology id=29)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=FANK Inf. (unit id=92)
found count=9 (integer 9)
found owner=Cambodia (king id=7)
found homecity=none
found locations
found location 0: 9, 115, 0 (map=0)
found location 1: 8, 102, 0 (map=0)
found location 2: 1, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=29 (technology id=29)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=FANK Inf. (unit id=92)
found count=18 (integer 18)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 30, 94, 0 (map=0)
found location 1: 21, 105, 0 (map=0)
found location 2: 20, 94, 0 (map=0)
found location 3: 14, 110, 0 (map=0)
found location 4: 9, 89, 0 (map=0)
found location 5: 8, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=29 (technology id=29)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. FK (unit id=38)
found count=3 (integer 3)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 9, 115, 0 (map=0)
found location 1: 8, 102, 0 (map=0)
found location 2: 1, 125, 0 (map=0)
found location 3: 21, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=29 (technology id=29)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=3 (integer 3)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 9, 115, 0 (map=0)
found location 1: 8, 102, 0 (map=0)
found location 2: 1, 125, 0 (map=0)
found location 3: 21, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=FANK Inf. (unit id=92)
found count=18 (integer 18)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 8, 102, 0 (map=0)
found location 1: 21, 105, 0 (map=0)
found location 2: 14, 110, 0 (map=0)
found location 3: 9, 115, 0 (map=0)
found location 4: 1, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. FK (unit id=38)
found count=2 (integer 2)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 8, 102, 0 (map=0)
found location 1: 21, 105, 0 (map=0)
found location 2: 14, 110, 0 (map=0)
found location 3: 9, 115, 0 (map=0)
found location 4: 1, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 8, 102, 0 (map=0)
found location 1: 21, 105, 0 (map=0)
found location 2: 14, 110, 0 (map=0)
found location 3: 9, 115, 0 (map=0)
found location 4: 1, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=3 (technology id=3)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=3 (technology id=3)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=95 (technology id=95)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=74 (turn number 74)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=95 (technology id=95)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=6 (flag=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=10 (flag=10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=11 (flag=11)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=12 (flag=12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=13 (flag=13)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=27 (technology id=27)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=23 (flag=23)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=24 (flag=24)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=24 (flag=24)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sihanoukville
found attacker=South Vietnam (king id=1)
found defender=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=3 (technology id=3)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=12

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=90 (integer 90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=12

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=91 (integer 91)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=91 (technology id=91)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=4 (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=5 (flag=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=78 (technology id=78)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=6 (flag=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone I (unit id=117)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 14, 8, 0 (map=0)
found location 1: 23, 13, 0 (map=0)
found location 2: 2, 10, 0 (map=0)
found location 3: 17, 25, 0 (map=0)
found location 4: 17, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone I (id=117)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone I (id=117)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone I (unit id=117)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 14, 8, 0 (map=0)
found location 1: 23, 13, 0 (map=0)
found location 2: 2, 10, 0 (map=0)
found location 3: 17, 25, 0 (map=0)
found location 4: 17, 37, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone II (unit id=118)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 18, 4, 0 (map=0)
found location 2: 27, 13, 0 (map=0)
found location 3: 22, 18, 0 (map=0)
found location 4: 1, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone II (id=118)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone II (id=118)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone II (unit id=118)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 18, 4, 0 (map=0)
found location 1: 19, 11, 0 (map=0)
found location 2: 22, 18, 0 (map=0)
found location 3: 27, 13, 0 (map=0)
found location 4: 1, 29, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone III (unit id=119)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 32, 12, 0 (map=0)
found location 2: 27, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 13, 13, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone III (id=119)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone III (id=119)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone III (unit id=119)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 32, 12, 0 (map=0)
found location 2: 27, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 13, 13, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck I (unit id=120)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck I (id=120)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=10 (flag=10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck I (id=120)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck I (unit id=120)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 10, 46, 0 (map=0)
found location 4: 8, 38, 0 (map=0)
found location 5: 3, 39, 0 (map=0)
found location 6: 1, 41, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=10 (flag=10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck II (unit id=121)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 25, 69, 0 (map=0)
found location 1: 29, 79, 0 (map=0)
found location 2: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck II (id=121)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=11 (flag=11)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck II (id=121)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck II (unit id=121)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 25, 69, 0 (map=0)
found location 1: 29, 79, 0 (map=0)
found location 2: 21, 59, 0 (map=0)
found location 3: 10, 46, 0 (map=0)
found location 4: 8, 38, 0 (map=0)
found location 5: 3, 39, 0 (map=0)
found location 6: 1, 41, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=11 (flag=11)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck III (unit id=122)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 79, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 21, 59, 0 (map=0)
found location 3: 10, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck III (id=122)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=12 (flag=12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck III (id=122)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck III (unit id=122)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 29, 79, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 21, 59, 0 (map=0)
found location 3: 10, 46, 0 (map=0)
found location 4: 8, 38, 0 (map=0)
found location 5: 3, 39, 0 (map=0)
found location 6: 1, 41, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=12 (flag=12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found location 4: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found location 4: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found location 4: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found location 4: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=7 (integer 7)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=7 (integer 7)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Garrison (unit id=111)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=11 (integer 11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=7 (integer 7)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 11, 33, 0 (map=0)
found location 3: 19, 41, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 11, 33, 0 (map=0)
found location 3: 19, 41, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 11, 33, 0 (map=0)
found location 3: 19, 41, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 11, 33, 0 (map=0)
found location 3: 19, 41, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 19, 41, 0 (map=0)
found location 2: 25, 69, 0 (map=0)
found location 3: 11, 33, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Firebase (id=101)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 57, 0 (map=0)
found location 1: 28, 56, 0 (map=0)
found location 2: 28, 60, 0 (map=0)
found location 3: 26, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=14 (integer 14)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 13, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 23, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 16, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=559th Group (unit id=0)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found location 4: 27, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found location 4: 28, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found location 4: 27, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found location 4: 28, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 13, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 23, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 16, 32, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found location 7: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=5
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-19 Farmer (unit id=55)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SA-2 Guideline (unit id=108)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SAM Missile (unit id=99)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SA-2 Guideline (unit id=108)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 13, 13, 0 (map=0)
found location 2: 18, 4, 0 (map=0)
found location 3: 27, 13, 0 (map=0)
found location 4: 19, 21, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SAM Missile (unit id=99)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 13, 13, 0 (map=0)
found location 2: 18, 4, 0 (map=0)
found location 3: 27, 13, 0 (map=0)
found location 4: 19, 21, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SA-2 Guideline (unit id=108)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 17, 37, 0 (map=0)
found location 3: 14, 8, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SAM Missile (unit id=99)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 17, 37, 0 (map=0)
found location 3: 14, 8, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-17 Fresco (unit id=54)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=91 (technology id=91)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x50 (mask=0x50)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=T-34/85 (unit id=15)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x50 (mask=0x50)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x50 (mask=0x50)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found location 2: 28, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x50 (mask=0x50)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-21 Fishbed (unit id=56)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 13, 0 (map=0)
found location 1: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found location 3: 35, 89, 0 (map=0)
found location 4: 32, 58, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found location 3: 35, 89, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found location 3: 35, 89, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found location 3: 35, 89, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 31, 65, 0 (map=0)
found location 2: 29, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 38, 90, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 24, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 23, 111, 0 (map=0)
found location 2: 29, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=T-55 (unit id=17)
found count=10 (integer 10)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 34, 64, 0 (map=0)
found location 2: 36, 74, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 32, 58, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 34, 64, 0 (map=0)
found location 2: 36, 74, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 32, 58, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 34, 64, 0 (map=0)
found location 2: 36, 74, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 32, 58, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-21 Fishbed (unit id=56)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=14 (integer 14)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 40, 80, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=13 (integer 13)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 30, 108, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 23, 111, 0 (map=0)
found location 5: 22, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 31, 65, 0 (map=0)
found location 2: 36, 74, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 26, 108, 0 (map=0)
found location 6: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found count=8 (integer 8)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 40, 80, 0 (map=0)
found location 6: 30, 108, 0 (map=0)
found location 7: 23, 111, 0 (map=0)
found location 8: 22, 118, 0 (map=0)
found location 9: 26, 50, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 40, 80, 0 (map=0)
found location 6: 30, 108, 0 (map=0)
found location 7: 23, 111, 0 (map=0)
found location 8: 22, 118, 0 (map=0)
found location 9: 26, 50, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 31, 65, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found location 3: 29, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 38, 90, 0 (map=0)
found location 1: 34, 80, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 40, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 23, 111, 0 (map=0)
found location 2: 29, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=T-55 (unit id=17)
found count=15 (integer 15)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 40, 80, 0 (map=0)
found location 6: 30, 108, 0 (map=0)
found location 7: 23, 111, 0 (map=0)
found location 8: 22, 118, 0 (map=0)
found location 9: 26, 50, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found count=8 (integer 8)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 40, 80, 0 (map=0)
found location 6: 30, 108, 0 (map=0)
found location 7: 23, 111, 0 (map=0)
found location 8: 22, 118, 0 (map=0)
found location 9: 26, 50, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-21 Fishbed (unit id=56)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 37, 61, 0 (map=0)
found location 1: 32, 58, 0 (map=0)
found location 2: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 40, 80, 0 (map=0)
found location 6: 30, 108, 0 (map=0)
found location 7: 23, 111, 0 (map=0)
found location 8: 22, 118, 0 (map=0)
found location 9: 26, 50, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Quang Tri *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HUE **
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 37, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Da Nang - I +
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dac To
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 40, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Buon Ma Thuot *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 42, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Qui Nhon +
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nha Trang +
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 56, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tay Ninh *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 22, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dong Xoai
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 30, 114, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=An Loc
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 26, 114, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=7 (flag=128)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 69, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 26, 108, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=7 (flag=128)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 34, 80, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 30, 108, 0 (map=0)
found location 4: 23, 111, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=8 (flag=256)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 63, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found location 5: 19, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=8 (flag=256)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 63, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 30, 108, 0 (map=0)
found location 4: 23, 111, 0 (map=0)
found location 5: 19, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=9 (flag=512)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 36, 74, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 34, 100, 0 (map=0)
found location 3: 26, 108, 0 (map=0)
found location 4: 17, 113, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=9 (flag=512)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 34, 80, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 30, 108, 0 (map=0)
found location 5: 23, 111, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=10 (flag=1024)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 63, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 23, 111, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=11 (flag=2048)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 69, 0 (map=0)
found location 1: 34, 80, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 30, 108, 0 (map=0)
found location 4: 17, 113, 0 (map=0)
found location 5: 26, 108, 0 (map=0)
found location 6: 19, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=12 (flag=4096)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 105, 0 (map=0)
found location 3: 23, 111, 0 (map=0)
found location 4: 17, 113, 0 (map=0)
found location 5: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 7, 3
found location 1: 9, 3
found location 2: 9, 7
found location 3: 7, 7
found moveto
found moveto: 13, 13
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 11, 1
found location 1: 15, 1
found location 2: 15, 5
found location 3: 11, 5
found moveto
found moveto: 19, 11
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 17, 9
found location 1: 21, 9
found location 2: 21, 13
found location 3: 17, 13
found moveto
found moveto: 16, 32
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 26, 0
found location 1: 30, 0
found location 2: 30, 4
found location 3: 26, 4
found moveto
found moveto: 27, 13
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 4
found location 1: 40, 4
found location 2: 40, 8
found location 3: 34, 8
found moveto
found moveto: 27, 13
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 0, 8
found location 1: 4, 8
found location 2: 4, 14
found location 3: 0, 14
found moveto
found moveto: 12, 16
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 1, 27
found location 1: 3, 27
found location 2: 3, 31
found location 3: 1, 31
found moveto
found moveto: 11, 33
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 14, 30
found location 1: 18, 30
found location 2: 18, 34
found location 3: 14, 34
found moveto
found moveto: 15, 51
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 9, 19
found location 1: 11, 19
found location 2: 11, 29
found location 3: 9, 29
found moveto
found moveto: 17, 37
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 16, 20
found location 1: 20, 20
found location 2: 20, 26
found location 3: 16, 26
found moveto
found moveto: 17, 37
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 15, 35
found location 1: 19, 35
found location 2: 19, 39
found location 3: 15, 39
found moveto
found moveto: 26, 50
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 25, 49
found location 1: 29, 49
found location 2: 29, 55
found location 3: 25, 55
found moveto
found moveto: 30, 58
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 27, 57
found location 1: 29, 57
found location 2: 29, 61
found location 3: 27, 61
found moveto
found moveto: 32, 58
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 10, 12
found location 1: 14, 12
found location 2: 14, 18
found location 3: 10, 18
found moveto
found moveto: 11, 33
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 9, 31
found location 1: 13, 31
found location 2: 13, 35
found location 3: 9, 35
found moveto
found moveto: 10, 60
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 13, 49
found location 1: 17, 49
found location 2: 17, 53
found location 3: 13, 53
found moveto
found moveto: 21, 59
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 8, 44
found location 1: 12, 44
found location 2: 12, 48
found location 3: 8, 48
found moveto
found moveto: 10, 60
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 20, 58
found location 1: 24, 58
found location 2: 24, 62
found location 3: 20, 62
found moveto
found moveto: 28, 58
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 28, 76
found location 1: 30, 76
found location 2: 30, 80
found location 3: 28, 80
found moveto
found moveto: 40, 80
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 23, 67
found location 1: 27, 67
found location 2: 27, 71
found location 3: 23, 71
found moveto
found moveto: 34, 64
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 10, 56
found location 1: 12, 56
found location 2: 12, 62
found location 3: 10, 62
found moveto
found moveto: 18, 68
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 17, 67
found location 1: 21, 67
found location 2: 21, 71
found location 3: 17, 71
found moveto
found moveto: 22, 80
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 20, 76
found location 1: 24, 76
found location 2: 24, 80
found location 3: 20, 80
found moveto
found moveto: 29, 89
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 19, 83
found location 1: 23, 83
found location 2: 23, 87
found location 3: 19, 87
found moveto
found moveto: 27, 95
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 27, 87
found location 1: 31, 87
found location 2: 31, 91
found location 3: 27, 91
found moveto
found moveto: 38, 90
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 25, 89
found location 1: 25, 91
found location 2: 29, 95
found location 3: 25, 95
found moveto
found moveto: 27, 107
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 27, 61
found location 1: 31, 61
found location 2: 31, 63
found location 3: 27, 63
found moveto
found moveto: 32, 58
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 30, 64
found location 1: 32, 64
found location 2: 32, 66
found location 3: 30, 66
found moveto
found moveto: 36, 62
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 37, 65
found location 1: 39, 65
found location 2: 39, 67
found location 3: 37, 67
found moveto
found moveto: 44, 68
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 30, 68
found location 1: 34, 68
found location 2: 34, 72
found location 3: 30, 72
found moveto
found moveto: 35, 69
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 35, 67
found location 1: 37, 67
found location 2: 37, 71
found location 3: 35, 71
found moveto
found moveto: 43, 69
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 72
found location 1: 38, 72
found location 2: 38, 76
found location 3: 34, 76
found moveto
found moveto: 41, 73
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 40, 70
found location 1: 42, 70
found location 2: 42, 74
found location 3: 40, 74
found moveto
found moveto: 43, 69
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 32, 78
found location 1: 36, 78
found location 2: 36, 82
found location 3: 32, 82
found moveto
found moveto: 40, 80
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 33, 87
found location 1: 37, 87
found location 2: 37, 91
found location 3: 33, 91
found moveto
found moveto: 42, 88
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 37, 89
found location 1: 39, 89
found location 2: 39, 91
found location 3: 37, 91
found moveto
found moveto: 42, 90
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 92
found location 1: 38, 92
found location 2: 38, 96
found location 3: 34, 96
found moveto
found moveto: 43, 95
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 33, 99
found location 1: 37, 99
found location 2: 37, 103
found location 3: 33, 103
found moveto
found moveto: 40, 102
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 38, 98
found location 1: 40, 98
found location 2: 40, 100
found location 3: 38, 100
found moveto
found moveto: 42, 102
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 104
found location 1: 38, 104
found location 2: 38, 108
found location 3: 34, 108
found moveto
found moveto: 38, 110
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 29, 107
found location 1: 31, 107
found location 2: 31, 111
found location 3: 29, 111
found moveto
found moveto: 30, 114
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 32, 108
found location 1: 34, 108
found location 2: 34, 112
found location 3: 32, 112
found moveto
found moveto: 32, 114
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 25, 107
found location 1: 27, 107
found location 2: 27, 111
found location 3: 25, 111
found moveto
found moveto: 28, 114
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 22, 110
found location 1: 24, 110
found location 2: 24, 112
found location 3: 22, 112
found moveto
found moveto: 26, 114
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 16, 112
found location 1: 20, 112
found location 2: 20, 116
found location 3: 16, 116
found moveto
found moveto: 22, 118
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 16, 118
found location 1: 18, 118
found location 2: 18, 120
found location 3: 16, 120
found moveto
found moveto: 21, 119
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 18, 120
found location 1: 22, 120
found location 2: 22, 122
found location 3: 18, 122
found moveto
found moveto: 23, 119
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 10, 118
found location 1: 14, 118
found location 2: 14, 122
found location 3: 10, 122
found moveto
found moveto: 16, 128
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 6, 122
found location 1: 8, 122
found location 2: 8, 126
found location 3: 6, 126
found moveto
found moveto: 11, 125
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 3, 125
found location 1: 5, 125
found location 2: 5, 127
found location 3: 3, 127
found moveto
found moveto: 6, 130
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 21, 117
found location 1: 25, 117
found location 2: 25, 121
found location 3: 21, 121
found moveto
found moveto: 28, 124
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 51, 105, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 43, 115, 0 (map=0)
found location 7: 46, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 51, 105, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 43, 115, 0 (map=0)
found location 7: 46, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 51, 105, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 43, 115, 0 (map=0)
found location 7: 46, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 45, 93, 0 (map=0)
found location 3: 48, 102, 0 (map=0)
found location 4: 51, 109, 0 (map=0)
found location 5: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 45, 93, 0 (map=0)
found location 3: 48, 102, 0 (map=0)
found location 4: 51, 109, 0 (map=0)
found location 5: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 45, 93, 0 (map=0)
found location 3: 48, 102, 0 (map=0)
found location 4: 51, 109, 0 (map=0)
found location 5: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 51, 109, 0 (map=0)
found location 5: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 69, 0 (map=0)
found location 1: 38, 66, 0 (map=0)
found location 2: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 38, 100, 0 (map=0)
found location 1: 43, 115, 0 (map=0)
found location 2: 36, 84, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found location 4: 36, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 15, 123, 0 (map=0)
found location 1: 15, 135, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 27, 133, 0 (map=0)
found location 4: 8, 138, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 38, 90, 0 (map=0)
found location 1: 9, 127, 0 (map=0)
found location 2: 11, 147, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 35, 117, 0 (map=0)
found location 5: 47, 85, 0 (map=0)
found location 6: 20, 124, 0 (map=0)
found location 7: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=17 (flag=131072)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 44, 74, 0 (map=0)
found location 2: 38, 90, 0 (map=0)
found location 3: 43, 115, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 19, 115, 0 (map=0)
found location 6: 32, 110, 0 (map=0)
found location 7: 36, 126, 0 (map=0)
found location 8: 11, 147, 0 (map=0)
found location 9: 15, 135, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=21 (flag=2097152)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 46, 76, 0 (map=0)
found location 1: 51, 87, 0 (map=0)
found location 2: 49, 93, 0 (map=0)
found location 3: 50, 100, 0 (map=0)
found location 4: 39, 125, 0 (map=0)
found location 5: 37, 115, 0 (map=0)
found location 6: 27, 117, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found location 8: 17, 125, 0 (map=0)
found location 9: 21, 139, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 69, 0 (map=0)
found location 1: 38, 66, 0 (map=0)
found location 2: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 38, 100, 0 (map=0)
found location 1: 43, 115, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found location 4: 36, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 15, 135, 0 (map=0)
found location 3: 24, 136, 0 (map=0)
found location 4: 27, 133, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 117, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found location 4: 38, 90, 0 (map=0)
found location 5: 9, 127, 0 (map=0)
found location 6: 11, 147, 0 (map=0)
found location 7: 26, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=22 (flag=4194304)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 41, 63, 0 (map=0)
found location 1: 54, 84, 0 (map=0)
found location 2: 55, 89, 0 (map=0)
found location 3: 56, 102, 0 (map=0)
found location 4: 49, 119, 0 (map=0)
found location 5: 36, 126, 0 (map=0)
found location 6: 27, 133, 0 (map=0)
found location 7: 24, 136, 0 (map=0)
found location 8: 8, 138, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 17, 137, 0 (map=0)
found location 1: 23, 123, 0 (map=0)
found location 2: 29, 119, 0 (map=0)
found location 3: 34, 124, 0 (map=0)
found location 4: 33, 117, 0 (map=0)
found location 5: 44, 112, 0 (map=0)
found location 6: 51, 113, 0 (map=0)
found location 7: 45, 97, 0 (map=0)
found location 8: 46, 78, 0 (map=0)
found location 9: 41, 69, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 43, 115, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 36, 126, 0 (map=0)
found location 4: 51, 87, 0 (map=0)
found location 5: 26, 120, 0 (map=0)
found location 6: 11, 147, 0 (map=0)
found location 7: 9, 127, 0 (map=0)
found location 8: 27, 133, 0 (map=0)
found location 9: 15, 135, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0xA00000 (mask=0xa00000)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 136, 0 (map=0)
found location 1: 14, 144, 0 (map=0)
found location 2: 38, 120, 0 (map=0)
found location 3: 28, 118, 0 (map=0)
found location 4: 38, 66, 0 (map=0)
found location 5: 52, 106, 0 (map=0)
found location 6: 47, 105, 0 (map=0)
found location 7: 49, 95, 0 (map=0)
found location 8: 40, 96, 0 (map=0)
found location 9: 45, 77, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 90, 0 (map=0)
found location 3: 38, 100, 0 (map=0)
found location 4: 32, 110, 0 (map=0)
found location 5: 21, 113, 0 (map=0)
found location 6: 13, 127, 0 (map=0)
found location 7: 13, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 43, 115, 0 (map=0)
found location 1: 51, 109, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 51, 87, 0 (map=0)
found location 4: 44, 74, 0 (map=0)
found location 5: 53, 103, 0 (map=0)
found location 6: 29, 129, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 43, 115, 0 (map=0)
found location 1: 51, 109, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 51, 87, 0 (map=0)
found location 4: 44, 74, 0 (map=0)
found location 5: 53, 103, 0 (map=0)
found location 6: 29, 129, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 43, 115, 0 (map=0)
found location 1: 51, 109, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 51, 87, 0 (map=0)
found location 4: 44, 74, 0 (map=0)
found location 5: 53, 103, 0 (map=0)
found location 6: 29, 129, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 43, 115, 0 (map=0)
found location 1: 51, 109, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 51, 87, 0 (map=0)
found location 4: 44, 74, 0 (map=0)
found location 5: 53, 103, 0 (map=0)
found location 6: 29, 129, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Airborne (id=3)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 69, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 36, 84, 0 (map=0)
found location 4: 35, 117, 0 (map=0)
found location 5: 26, 120, 0 (map=0)
found location 6: 11, 147, 0 (map=0)
found location 7: 38, 0, 0 (map=0)
found location 8: 38, 0, 0 (map=0)
found location 9: 38, 0, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Marines (id=6)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 20, 124, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found location 5: 38, 66, 0 (map=0)
found location 6: 44, 74, 0 (map=0)
found location 7: 38, 0, 0 (map=0)
found location 8: 38, 0, 0 (map=0)
found location 9: 38, 0, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Rangers (id=27)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=16 (flag=65536)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 15, 135, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 38, 90, 0 (map=0)
found location 3: 8, 138, 0 (map=0)
found location 4: 32, 110, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 34, 64, 0 (map=0)
found location 7: 38, 0, 0 (map=0)
found location 8: 38, 0, 0 (map=0)
found location 9: 38, 0, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hamlet (id=102)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 40, 70, 0 (map=0)
found location 1: 47, 77, 0 (map=0)
found location 2: 51, 93, 0 (map=0)
found location 3: 43, 109, 0 (map=0)
found location 4: 50, 112, 0 (map=0)
found location 5: 30, 126, 0 (map=0)
found location 6: 31, 111, 0 (map=0)
found location 7: 18, 126, 0 (map=0)
found location 8: 15, 135, 0 (map=0)
found location 9: 13, 129, 0 (map=0)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ambush (unit id=87)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 41, 63, 0 (map=0)
found location 1: 43, 69, 0 (map=0)
found location 2: 46, 80, 0 (map=0)
found location 3: 48, 118, 0 (map=0)
found location 4: 33, 113, 0 (map=0)
found location 5: 14, 130, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ambush (unit id=87)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 62, 0 (map=0)
found location 1: 41, 95, 0 (map=0)
found location 2: 41, 113, 0 (map=0)
found location 3: 37, 123, 0 (map=0)
found location 4: 29, 117, 0 (map=0)
found location 5: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=21 (flag=2097152)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ambush (unit id=87)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 17, 137, 0 (map=0)
found location 1: 18, 124, 0 (map=0)
found location 2: 29, 127, 0 (map=0)
found location 3: 27, 111, 0 (map=0)
found location 4: 51, 99, 0 (map=0)
found location 5: 37, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=23 (flag=8388608)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ambush (unit id=87)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 59, 0 (map=0)
found location 1: 47, 77, 0 (map=0)
found location 2: 52, 88, 0 (map=0)
found location 3: 26, 118, 0 (map=0)
found location 4: 13, 145, 0 (map=0)
found location 5: 27, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=AnyCity
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Quang Tri *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dac To
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 40, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Buon Ma Thuot *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 42, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Gia Nghia
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 38, 110, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tay Ninh *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 22, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Da Lat
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 47, 111, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Qui Nhon +
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chau Doc
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 11, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Ca Mau *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 11, 141, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 50, 106, 0 (map=0)
found location 1: 36, 84, 0 (map=0)
found location 2: 43, 115, 0 (map=0)
found location 3: 47, 93, 0 (map=0)
found location 4: 48, 100, 0 (map=0)
found location 5: 38, 96, 0 (map=0)
found location 6: 45, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 117, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 19, 115, 0 (map=0)
found location 3: 32, 110, 0 (map=0)
found location 4: 30, 130, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 15, 123, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 7, 127, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x80002 (mask=0x80002)
found count=1 (count=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=20 (flag=20)

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=74 (integer 74)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=20 (flag=1048576)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=16 (flag=65536)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=7

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=51 (integer 51)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=12 (integer 12)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 80, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 80, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 80, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 80, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=6 (integer 6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=13 (integer 13)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 58, 0 (map=0)
found location 1: 35, 61, 0 (map=0)
found location 2: 46, 68, 0 (map=0)
found location 3: 47, 73, 0 (map=0)
found location 4: 48, 76, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 58, 0 (map=0)
found location 1: 35, 61, 0 (map=0)
found location 2: 46, 68, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 61, 0 (map=0)
found location 1: 47, 73, 0 (map=0)
found location 2: 48, 76, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 92, 0 (map=0)
found location 1: 43, 103, 0 (map=0)
found location 2: 50, 78, 0 (map=0)
found location 3: 40, 84, 0 (map=0)
found location 4: 40, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 92, 0 (map=0)
found location 1: 43, 103, 0 (map=0)
found location 2: 39, 85, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 92, 0 (map=0)
found location 1: 50, 78, 0 (map=0)
found location 2: 40, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 106, 0 (map=0)
found location 1: 54, 114, 0 (map=0)
found location 2: 47, 113, 0 (map=0)
found location 3: 55, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 106, 0 (map=0)
found location 1: 54, 114, 0 (map=0)
found location 2: 47, 113, 0 (map=0)
found location 3: 55, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 106, 0 (map=0)
found location 1: 54, 114, 0 (map=0)
found location 2: 47, 113, 0 (map=0)
found location 3: 55, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=17 (integer 17)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 121, 0 (map=0)
found location 1: 29, 125, 0 (map=0)
found location 2: 28, 114, 0 (map=0)
found location 3: 26, 126, 0 (map=0)
found location 4: 28, 122, 0 (map=0)
found location 5: 22, 120, 0 (map=0)
found location 6: 25, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 121, 0 (map=0)
found location 1: 29, 125, 0 (map=0)
found location 2: 28, 114, 0 (map=0)
found location 3: 25, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 28, 122, 0 (map=0)
found location 1: 28, 114, 0 (map=0)
found location 2: 22, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=13 (integer 13)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 24, 130, 0 (map=0)
found location 1: 20, 128, 0 (map=0)
found location 2: 20, 132, 0 (map=0)
found location 3: 17, 135, 0 (map=0)
found location 4: 11, 131, 0 (map=0)
found location 5: 12, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 24, 130, 0 (map=0)
found location 1: 20, 132, 0 (map=0)
found location 2: 17, 135, 0 (map=0)
found location 3: 12, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 128, 0 (map=0)
found location 1: 20, 132, 0 (map=0)
found location 2: 17, 135, 0 (map=0)
found location 3: 11, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=8 (integer 8)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main force (unit id=4)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 46, 116, 0 (map=0)
found location 1: 40, 106, 0 (map=0)
found location 2: 54, 110, 0 (map=0)
found location 3: 50, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 46, 116, 0 (map=0)
found location 1: 40, 106, 0 (map=0)
found location 2: 54, 110, 0 (map=0)
found location 3: 50, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 46, 116, 0 (map=0)
found location 1: 40, 106, 0 (map=0)
found location 2: 54, 110, 0 (map=0)
found location 3: 50, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main force (unit id=4)
found count=8 (integer 8)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 112, 0 (map=0)
found location 1: 28, 116, 0 (map=0)
found location 2: 34, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 112, 0 (map=0)
found location 1: 28, 116, 0 (map=0)
found location 2: 34, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 112, 0 (map=0)
found location 1: 28, 116, 0 (map=0)
found location 2: 34, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main force (unit id=4)
found count=10 (integer 10)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 139, 0 (map=0)
found location 1: 17, 137, 0 (map=0)
found location 2: 19, 127, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 139, 0 (map=0)
found location 1: 17, 137, 0 (map=0)
found location 2: 19, 127, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 139, 0 (map=0)
found location 1: 17, 137, 0 (map=0)
found location 2: 19, 127, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=61 (integer 61)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=North Vietnam (king id=1)
found technology=38 (integer 38)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=92 (integer 92)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 31, 57
found location 1: 33, 57
found location 2: 33, 59
found location 3: 31, 59
found moveto
found moveto: 37, 61
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 36, 60
found location 1: 38, 60
found location 2: 38, 62
found location 3: 36, 62
found moveto
found moveto: 44, 66
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 42, 66
found location 1: 46, 66
found location 2: 46, 68
found location 3: 42, 68
found moveto
found moveto: 47, 71
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 49, 75
found location 1: 51, 75
found location 2: 51, 77
found location 3: 49, 77
found moveto
found moveto: 56, 92
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 54, 90
found location 1: 56, 90
found location 2: 56, 94
found location 3: 54, 94
found moveto
found moveto: 56, 98
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 55, 97
found location 1: 57, 97
found location 2: 57, 101
found location 3: 55, 101
found moveto
found moveto: 56, 108
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 54, 106
found location 1: 56, 106
found location 2: 56, 112
found location 3: 54, 112
found moveto
found moveto: 54, 116
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 50, 114
found location 1: 54, 114
found location 2: 54, 118
found location 3: 50, 118
found moveto
found moveto: 44, 122
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 42, 120
found location 1: 46, 120
found location 2: 46, 124
found location 3: 42, 124
found moveto
found moveto: 30, 122
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 38, 86
found location 1: 40, 86
found location 2: 40, 92
found location 3: 38, 92
found moveto
found moveto: 42, 88
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 25, 113
found location 1: 27, 113
found location 2: 27, 117
found location 3: 25, 117
found moveto
found moveto: 28, 120
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 29, 113
found location 1: 31, 113
found location 2: 31, 115
found location 3: 29, 115
found moveto
found moveto: 30, 120
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=24 (integer 24)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=99 (integer 99)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=13 (flag=13)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 13, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 23, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 16, 32, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found location 7: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Type 59 (unit id=14)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 13, 13, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 13, 13, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-19 Farmer (unit id=55)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-17 Fresco (unit id=54)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 13, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 23, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 16, 32, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found location 7: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Type 59 (unit id=14)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 13, 13, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 13, 13, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Type 59 (unit id=14)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-19 Farmer (unit id=55)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HANOI *
found attacker=South Vietnam (king id=1)
found defender=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x14 (mask=0x14)
found count=1 (count=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=93 (integer 93)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=93 (technology id=93)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=14 (flag=14)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 89, 0 (map=0)
found location 1: 27, 87, 0 (map=0)
found location 2: 30, 98, 0 (map=0)
found location 3: 26, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2 (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 99, 0 (map=0)
found location 1: 26, 96, 0 (map=0)
found location 2: 26, 104, 0 (map=0)
found location 3: 20, 110, 0 (map=0)
found location 4: 15, 91, 0 (map=0)
found location 5: 23, 87, 0 (map=0)
found location 6: 9, 97, 0 (map=0)
found location 7: 13, 101, 0 (map=0)
found location 8: 9, 107, 0 (map=0)
found location 9: 28, 90, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lumphat *
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 30, 94, 0 (map=0)
found endlocations
@ENDIF found
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 30, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Krâchéh *
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Krâchéh *
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Thom
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 14, 110, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 14, 110, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 14, 110, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 14, 110, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 12, 108
found location 1: 16, 108
found location 2: 16, 112
found location 3: 12, 112
found moveto
found moveto: 8, 114
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=PHNOM PENH **
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 9, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x28 (mask=0x28)
found count=1 (count=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=94 (integer 94)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=94 (technology id=94)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=15 (flag=15)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pathet Lao (unit id=8)
found count=12 (integer 12)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=3 (flag=8)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pathet Lao (unit id=8)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found location 1: 21, 65, 0 (map=0)
found location 2: 22, 72, 0 (map=0)
found location 3: 27, 75, 0 (map=0)
found location 4: 32, 76, 0 (map=0)
found location 5: 23, 77, 0 (map=0)
found location 6: 27, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x3C0 (mask=0x3c0)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=29 (flag=29)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=AnyCity
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x402 (mask=0x402)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=29 (flag=536870912)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x402 (mask=0x402)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=29 (flag=536870912)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x600000 (mask=0x600000)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=123 (turn number 123)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN MODIFYREPUTATION found
looking for race=,modifier=
found who=South Vietnam (king id=5)
found whom=North Vietnam (king id=1)
found reputation modifier=100 (modifier=100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South Vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South Vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 565578 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name VNSoundtrack10.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=28 (turn number 28)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=55 (turn number 55)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=21 (flag=21)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=22 (flag=22)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=23 (flag=23)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=25 (flag=25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=25 (flag=25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HANOI *
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=6 (flag=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Haiphong *
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Son La *
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Viet Tri *
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HANOI *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=6 (flag=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Haiphong *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Son La *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Viet Tri *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=10 (flag=10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sihanoukville
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=15 (flag=15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=PHNOM PENH **
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Keng Deng
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sihanoukville
found attacker=Anybody (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=15 (flag=15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=PHNOM PENH **
found attacker=Anybody (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Keng Deng
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x78000 (mask=0x78000)
found count=4 (count=4)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=57 (technology id=57)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=57 (technology id=57)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=2 (improvement id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 52, 74
found location 1: 52, 74
found location 2: 52, 74
found location 3: 52, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=2 (improvement id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airborne (unit id=72)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 52, 82
found location 1: 52, 82
found location 2: 52, 82
found location 3: 52, 82
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=173rd Airborne (unit id=73)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=173rd Airb Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 78
found location 1: 48, 78
found location 2: 48, 78
found location 3: 48, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Marine (unit id=13)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=3rd Mar Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 37, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 124
found location 1: 48, 124
found location 2: 48, 124
found location 3: 48, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Infantry (unit id=64)
found count=8 (integer 8)
found owner=South Vietnam (king id=5)
found homecity=1st Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (1st) (unit id=41)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=1st Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 48, 74
found location 1: 48, 74
found location 2: 48, 74
found location 3: 48, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Marine (unit id=12)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=1st Mar Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 100
found location 1: 48, 100
found location 2: 48, 100
found location 3: 48, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Cavalry (unit id=63)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=1st Cav Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CIDG Striker (unit id=93)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 24, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=7 (terrainid=7)
found maprect
found location 0: 48, 88
found location 1: 48, 88
found location 2: 48, 88
found location 3: 48, 88
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 132
found location 1: 48, 132
found location 2: 48, 132
found location 3: 48, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25th Infantry (unit id=70)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=25th Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (25th) (unit id=44)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=25th Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 0 (map=0)
found location 1: 54, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 74
found location 1: 48, 74
found location 2: 48, 74
found location 3: 48, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Marine (unit id=12)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=1st Mar Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 50, 76, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CIDG Striker (unit id=93)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 24, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 48, 82
found location 1: 48, 82
found location 2: 48, 82
found location 3: 48, 82
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=26th Marines (unit id=76)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=26th Mar Bde
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 48, 136
found location 1: 48, 136
found location 2: 48, 136
found location 3: 48, 136
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=199th Infantry (unit id=52)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=199th Inf Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 52, 74
found location 1: 52, 74
found location 2: 52, 74
found location 3: 52, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airmobile (unit id=124)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=36 (turn number 36)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 52, 78
found location 1: 52, 78
found location 2: 52, 78
found location 3: 52, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=36 (turn number 36)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=82nd Airborne (unit id=71)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=82nd Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 108
found location 1: 48, 108
found location 2: 48, 108
found location 3: 48, 108
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=5th Infantry (unit id=66)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (5th) (unit id=43)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=34 (improvement id=-34)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=None
found locations
found location 0: 32, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=59 (integer 59)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=VC Local (id=19)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Tunnel Rats (unit id=98)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 30, 120, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found location 2: 18, 132, 0 (map=0)
found location 3: 38, 0, 0 (map=0)
found location 4: 38, 0, 0 (map=0)
found location 5: 38, 0, 0 (map=0)
found location 6: 38, 0, 0 (map=0)
found location 7: 38, 0, 0 (map=0)
found location 8: 38, 0, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Base Area (id=86)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=1)
found city production improvement=32 (improvement id=-32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4C Phantom (unit id=47)
found owner=South Vietnam (king id=5)
found homecity=12th Fght Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=32 (improvement id=-32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-105 Thunderchief (unit id=46)
found owner=South Vietnam (king id=5)
found homecity=355th TAC Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 59, 33, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-1 Skyraider (unit id=96)
found owner=South Vietnam (king id=5)
found homecity=315th Cdo Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-57 Canberra (unit id=49)
found owner=South Vietnam (king id=5)
found homecity=13th Bmb Wing
found randomize
found locations
found location 0: 6, 52, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 59, 33, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-105 Thunderchief (unit id=46)
found owner=South Vietnam (king id=5)
found homecity=355th TAC Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-105 Thunderchief (unit id=46)
found owner=South Vietnam (king id=5)
found homecity=355th TAC Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4C Phantom (unit id=47)
found owner=South Vietnam (king id=5)
found homecity=12th Fght Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 6, 52, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=USS New Jersey (unit id=105)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Naval Shell (unit id=100)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Naval Shell (unit id=100)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=39 (turn number 39)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Naval Shell (unit id=100)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=43 (turn number 43)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=26 (integer 26)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=23 (integer 23)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=52 (integer 52)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=44 (integer 44)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=59 (turn number 59)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=12 (integer 12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=71 (turn number 71)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=45 (integer 45)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=83 (turn number 83)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=58 (integer 58)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=30 (technology id=30)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=30 (technology id=30)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=30 (technology id=30)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=30 (technology id=30)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=7

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=32 (technology id=32)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-111 Aardvark (unit id=51)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=474th TAC Wing
found locations
found location 0: 6, 52, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=87 (technology id=87)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=87 (technology id=87)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=87 (technology id=87)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=48 (technology id=48)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CVN Battlegroup (unit id=104)
found owner=South Vietnam (king id=5)
found homecity=TF2 USN
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=48 (technology id=48)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-6 Intruder (unit id=114)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=48 (technology id=48)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-4 Skyhawk (unit id=112)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=48 (technology id=48)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4B Phantom (unit id=113)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 104
found location 1: 48, 104
found location 2: 48, 104
found location 3: 48, 104
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=4th Infantry (unit id=65)
found count=7 (integer 7)
found owner=South Vietnam (king id=5)
found homecity=4th Inf Div
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (4th) (unit id=42)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=4th Inf Div
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 54, 116, 0 (map=0)
found location 1: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-210 (integer -210)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-210 (integer -210)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-210 (integer -210)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 48, 140
found location 1: 48, 140
found location 2: 48, 140
found location 3: 48, 140
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 ACAV (unit id=57)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=11th Arm Cav
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-551 Sheridan (unit id=58)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=11th Arm Cav
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 128
found location 1: 48, 128
found location 2: 48, 128
found location 3: 48, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 18, 132, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=9th Infantry (unit id=68)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=9th Inf Div
found locations
found location 0: 18, 132, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 18, 132, 0 (map=0)
found location 1: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 24, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-180 (integer -180)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-180 (integer -180)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-180 (integer -180)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 112
found location 1: 48, 112
found location 2: 48, 112
found location 3: 48, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=23rd Infantry (unit id=69)
found count=11 (integer 11)
found owner=South Vietnam (king id=5)
found homecity=23rd Inf Div
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 108, 0 (map=0)
found location 1: 56, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-260 (integer -260)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-260 (integer -260)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=22 (flag=22)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CVN Battlegroup (unit id=104)
found owner=South Vietnam (king id=5)
found homecity=TF3 USN
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-6 Intruder (unit id=114)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-7 Corsair (unit id=115)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4B Phantom (unit id=113)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=18th Engineers (id=1)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 50, 58, 1 (map=1)
found location 1: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-40 (integer -40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=18th MP (id=53)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th MP (unit id=53)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 20, 124, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=CIDG Striker (id=93)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CIDG Striker (unit id=93)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 37, 61, 0 (map=0)
found location 1: 42, 88, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Special Forces (id=95)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found randomize
found locations
found location 0: 32, 128, 1 (map=1)
found location 1: 56, 112, 1 (map=1)
found location 2: 56, 92, 1 (map=1)
found location 3: 44, 66, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=1st Marine (id=12)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Marine (unit id=12)
found owner=South Vietnam (king id=5)
found homecity=1st Mar Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=3rd Marine (id=13)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Marine (unit id=13)
found owner=South Vietnam (king id=5)
found homecity=3rd Mar Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=1st Cavalry (id=63)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Cavalry (unit id=63)
found owner=South Vietnam (king id=5)
found homecity=1st Cav Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=1st Infantry (id=64)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Infantry (unit id=64)
found owner=South Vietnam (king id=5)
found homecity=1st Inf Div
found locations
found location 0: 32, 136, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=4th Infantry (id=65)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=4th Infantry (unit id=65)
found owner=South Vietnam (king id=5)
found homecity=4th Inf Div
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=5th Infantry (id=66)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=5th Infantry (unit id=66)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=6th Infantry (id=67)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=6th Infantry (unit id=67)
found owner=South Vietnam (king id=5)
found homecity=6th Inf Div
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=9th Infantry (id=68)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=9th Infantry (unit id=68)
found owner=South Vietnam (king id=5)
found homecity=9th Inf Div
found locations
found location 0: 32, 136, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=23rd Infantry (id=69)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=23rd Infantry (unit id=69)
found owner=South Vietnam (king id=5)
found homecity=23rd Inf Div
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=25th Infantry (id=70)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25th Infantry (unit id=70)
found owner=South Vietnam (king id=5)
found homecity=25th Inf Div
found locations
found location 0: 32, 136, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=82nd Airborne (id=71)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=82nd Airborne (unit id=71)
found owner=South Vietnam (king id=5)
found homecity=82nd Airb Div
found locations
found location 0: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=101st Airborne (id=72)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=25 (flag=33554432)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airborne (unit id=72)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=101st Airborne (id=72)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=25 (flag=33554432)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airmobile (unit id=124)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=101st Airmobile (id=124)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airmobile (unit id=124)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=173rd Airborne (id=73)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=173rd Airborne (unit id=73)
found owner=South Vietnam (king id=5)
found homecity=173rd Airb Bde
found locations
found location 0: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=27th Natl Guard (id=75)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=27th Natl Guard (unit id=75)
found owner=South Vietnam (king id=5)
found homecity=27th NG Bde
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=199th Infantry (id=52)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=199th Infantry (unit id=52)
found owner=South Vietnam (king id=5)
found homecity=199th Inf Bde
found locations
found location 0: 32, 136, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=26th Marines (id=76)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=26th Marines (unit id=76)
found owner=South Vietnam (king id=5)
found homecity=26th Mar Bde
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC (1st) (id=41)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (1st) (unit id=41)
found owner=South Vietnam (king id=5)
found homecity=1st Inf Div
found locations
found location 0: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC (4th) (id=42)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (4th) (unit id=42)
found owner=South Vietnam (king id=5)
found homecity=4th Inf Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC (5th) (id=43)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (5th) (unit id=43)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC (25th) (id=44)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (25th) (unit id=44)
found owner=South Vietnam (king id=5)
found homecity=25th Inf Div
found locations
found location 0: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M-48 Patton (id=35)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 50, 56, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 ACAV (id=57)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 ACAV (unit id=57)
found owner=South Vietnam (king id=5)
found homecity=11th Arm Cav
found locations
found location 0: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M-551 Sheridan (id=58)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-551 Sheridan (unit id=58)
found owner=South Vietnam (king id=5)
found homecity=11th Arm Cav
found locations
found location 0: 32, 140, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC OI (id=59)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC OI (unit id=59)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M-48 Patton OI (id=60)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton OI (unit id=60)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found randomize
found locations
found location 0: 32, 140, 1 (map=1)
found location 1: 50, 56, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M109 155mm OI (id=61)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M109 155mm OI (unit id=61)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 50, 56, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=UH-1 US (id=89)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found randomize
found locations
found location 0: 32, 128, 1 (map=1)
found location 1: 56, 112, 1 (map=1)
found location 2: 56, 92, 1 (map=1)
found location 3: 44, 66, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=AH-1 Cobra (id=97)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found randomize
found locations
found location 0: 32, 128, 1 (map=1)
found location 1: 56, 112, 1 (map=1)
found location 2: 56, 92, 1 (map=1)
found location 3: 44, 66, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm Art. US (id=24)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found randomize
found locations
found location 0: 32, 136, 1 (map=1)
found location 1: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=155mm Art. US (id=25)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found randomize
found locations
found location 0: 32, 138, 1 (map=1)
found location 1: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M110 175mm US (id=26)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found randomize
found locations
found location 0: 32, 140, 1 (map=1)
found location 1: 50, 56, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-40 (integer -40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Firebase (id=101)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 92, 0 (map=0)
found location 2: 56, 112, 0 (map=0)
found location 3: 32, 128, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=CH-47 Chinook (id=109)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 92, 0 (map=0)
found location 2: 56, 112, 0 (map=0)
found location 3: 32, 128, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=MK II PBR (id=62)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 18, 132, 0 (map=0)
found location 1: 24, 128, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-1 Skyraider (id=96)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-1 Skyraider (unit id=96)
found owner=South Vietnam (king id=5)
found homecity=315th Cdo Wing
found locations
found location 0: 54, 142, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-100 Sabre (id=45)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-100 Sabre (unit id=45)
found owner=South Vietnam (king id=5)
found homecity=3rd Fght Wing
found locations
found location 0: 54, 144, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-105 Thunderchief (id=46)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-105 Thunderchief (unit id=46)
found owner=South Vietnam (king id=5)
found homecity=355th TAC Wing
found locations
found location 0: 54, 144, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-4C Phantom (id=47)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4C Phantom (unit id=47)
found owner=South Vietnam (king id=5)
found homecity=12th Fght Wing
found locations
found location 0: 54, 144, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-4E Phantom (id=48)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found locations
found location 0: 54, 146, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=B-57 Canberra (id=49)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=B-52 Stratofortress (id=50)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 54, 148, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-50 (integer -50)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-111 Aardvark (id=51)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-111 Aardvark (unit id=51)
found owner=South Vietnam (king id=5)
found homecity=474th TAC Wing
found locations
found location 0: 54, 146, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-40 (integer -40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-4 Skyhawk (id=112)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-4 Skyhawk (unit id=112)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 53, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-4B Phantom (id=113)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4B Phantom (unit id=113)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 51, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-6 Intruder (id=114)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-6 Intruder (unit id=114)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 49, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-7 Corsair (id=115)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-7 Corsair (unit id=115)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 49, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-8 Crusader (id=116)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-8 Crusader (unit id=116)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 51, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=52 (improvement id=-52)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=11 (flag=11)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=52 (improvement id=-52)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=7 (terrainid=7)
found maprect
found location 0: 28, 122
found location 1: 28, 122
found location 2: 28, 122
found location 3: 28, 122
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=52 (improvement id=-52)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th MP (unit id=53)
found count=7 (integer 7)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 28, 124, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=52 (improvement id=-52)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=12 ; (flag=12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=12	; (flag=4096)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=13 ; (flag=13)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=13	; (flag=8192)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=14 ; (flag=14)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=14	; (flag=16384)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=28 ; (flag=28)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=28	; (flag=268435456)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=30 ; (flag=30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=30	; (flag=1073741824)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=31 ; (flag=31)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x10000800 (mask=0x10000800)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=16 (flag=65536)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=86 (integer 86)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=86 (technology id=86)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=17 (integer 17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=86 (technology id=86)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 8, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 7, 9, 0 (map=0)
found location 1: 9, 9, 0 (map=0)
found location 2: 9, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-100 (integer -100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 52, 124
found location 1: 52, 124
found location 2: 52, 124
found location 3: 52, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 52, 78
found location 1: 52, 78
found location 2: 52, 78
found location 3: 52, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=82nd Airborne (unit id=71)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=82nd Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 56, 124
found location 1: 56, 124
found location 2: 56, 124
found location 3: 56, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC OI (unit id=59)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton OI (unit id=60)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M109 155mm OI (unit id=61)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 56, 128
found location 1: 56, 128
found location 2: 56, 128
found location 3: 56, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=6th Infantry (unit id=67)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=6th Inf Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 108
found location 1: 48, 108
found location 2: 48, 108
found location 3: 48, 108
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=5th Infantry (unit id=66)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (5th) (unit id=43)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 56, 132
found location 1: 56, 132
found location 2: 56, 132
found location 3: 56, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=27th Natl Guard (unit id=75)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=27th NG Bde
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=LPH (unit id=103)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=None
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=78 (integer 78)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=83 (integer 83)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 92
found location 1: 28, 92
found location 2: 28, 92
found location 3: 28, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 96
found location 1: 28, 96
found location 2: 28, 96
found location 3: 28, 96
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 100
found location 1: 28, 100
found location 2: 28, 100
found location 3: 28, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 113, 0 (map=0)
found location 1: 17, 123, 0 (map=0)
found location 2: 27, 117, 0 (map=0)
found location 3: 36, 118, 0 (map=0)
found location 4: 46, 86, 0 (map=0)
found location 5: 39, 91, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 113, 0 (map=0)
found location 1: 17, 123, 0 (map=0)
found location 2: 27, 117, 0 (map=0)
found location 3: 36, 118, 0 (map=0)
found location 4: 46, 86, 0 (map=0)
found location 5: 39, 91, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 14, 104, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 13, 103, 0 (map=0)
found location 1: 15, 103, 0 (map=0)
found location 2: 15, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=2 (flag=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-250 (integer -250)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2	; (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South Vietnam (king id=5)
found whom=Cambodia (king id=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2	; (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Cambodia (king id=7)
found whom=South Vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2	; (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MODIFYREPUTATION found
looking for race=,modifier=
found who=South Vietnam (king id=5)
found whom=Cambodia (king id=7)
found reputation modifier=100 (modifier=100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=Cambodia (king id=7)
found technology=29 (integer 29)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-300 (integer -300)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 83, 0 (map=0)
found location 1: 29, 83, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 83, 0 (map=0)
found location 1: 29, 83, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 83, 0 (map=0)
found location 1: 29, 83, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 83, 0 (map=0)
found location 1: 29, 83, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 33, 91, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 29, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 75, 0 (map=0)
found location 1: 9, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 21, 83
found location 1: 21, 83
found location 2: 21, 83
found location 3: 21, 83
found moveto
found moveto: 23, 87
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 29, 83
found location 1: 29, 83
found location 2: 29, 83
found location 3: 29, 83
found moveto
found moveto: 28, 90
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 17, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 16, 82, 0 (map=0)
found location 1: 16, 84, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=3 (flag=3)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-350 (integer -350)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=10 (integer 10)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Garrison (unit id=111)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 29, 79, 0 (map=0)
found location 2: 25, 69, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SA-2 Guideline (unit id=108)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 10, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SAM Missile (unit id=99)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 10, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 10, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 38, 0 (map=0)
found location 1: 3, 39, 0 (map=0)
found location 2: 1, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 75, 0 (map=0)
found location 1: 9, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 75, 0 (map=0)
found location 1: 9, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 75, 0 (map=0)
found location 1: 9, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 10, 46, 0 (map=0)
found location 2: 9, 61, 0 (map=0)
found location 3: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 10, 46, 0 (map=0)
found location 2: 9, 61, 0 (map=0)
found location 3: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 10, 46, 0 (map=0)
found location 2: 9, 61, 0 (map=0)
found location 3: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 10, 46, 0 (map=0)
found location 2: 9, 61, 0 (map=0)
found location 3: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0xC (mask=0xc)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 74
found location 1: 54, 74
found location 2: 54, 74
found location 3: 54, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=100 (integer 100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=23 (technology id=23)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=23 (technology id=23)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=25 (integer 25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=44 (technology id=44)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=44 (technology id=44)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=25 (integer 25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=50 (integer 50)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-100 (integer -100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=107 (turn number 107)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=14 (integer 14)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=14 (technology id=14)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-50 (integer -50)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=45 (turn number 45)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=74 (technology id=74)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=40 (integer 40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=24 (flag=24)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=17 (integer 17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 52, 78
found location 1: 52, 78
found location 2: 52, 78
found location 3: 52, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=82nd Airborne (unit id=71)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=82nd Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 52, 124
found location 1: 52, 124
found location 2: 52, 124
found location 3: 52, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 56, 132
found location 1: 56, 132
found location 2: 56, 132
found location 3: 56, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=27th Natl Guard (unit id=75)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=27th NG Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=47 (turn number 47)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 56, 128
found location 1: 56, 128
found location 2: 56, 128
found location 3: 56, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=47 (turn number 47)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=6th Infantry (unit id=67)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=6th Inf Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=47 (turn number 47)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 108
found location 1: 48, 108
found location 2: 48, 108
found location 3: 48, 108
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=5th Infantry (unit id=66)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (5th) (unit id=43)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=64 (turn number 64)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=73 (integer 73)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=AnyCity
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=23 (flag=23)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=93 (turn number 93)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x1800000 (mask=0x1800000)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=93 (turn number 93)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x1800000 (mask=0x1800000)
found count=1 (count=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=35 ; Case-Church Amendment (Tech 35) (integer 35)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=93 (turn number 93)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x1800000 (mask=0x1800000)
found count=1 (count=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=68 ; Paris Peace Accord (Tech 68) (integer 68)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=45 (turn number 45)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=No OPS (unit id=81)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 8, 10, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=41 (integer 41)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=45 (turn number 45)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 7, 9, 0 (map=0)
found location 1: 9, 9, 0 (map=0)
found location 2: 9, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=52 (turn number 52)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=73 (integer 73)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=52 (turn number 52)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2 (flag=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=96 (integer 96)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=4 (flag=4)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 14, 104, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 13, 103, 0 (map=0)
found location 1: 15, 103, 0 (map=0)
found location 2: 15, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=Cambodia (king id=7)
found technology=29 (integer 29)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=17 (integer 17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2	; (flag=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=4	; (flag=16)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Cambodia (king id=7)
found whom=North Vietnam (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=4	; (flag=16)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=Cambodia (king id=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=4	; (flag=16)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MODIFYREPUTATION found
looking for race=,modifier=
found who=North Vietnam (king id=1)
found whom=Cambodia (king id=7)
found reputation modifier=100 (modifier=100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=14 (integer 14)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 89, 0 (map=0)
found location 1: 35, 95, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 100, 0 (map=0)
found location 1: 35, 105, 0 (map=0)
found location 2: 30, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 17, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 16, 82, 0 (map=0)
found location 1: 16, 84, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=5 (flag=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=12 (integer 12)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Garrison (unit id=111)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=5 (flag=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=5 (flag=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC ARVN (unit id=33)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Nha Trang +
found locations
found location 0: 56, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-41 Bulldog (unit id=34)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Vung Tau +
found locations
found location 0: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 ARVN (unit id=110)
found owner=South Vietnam (king id=5)
found homecity=SAIGON **
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=Cam Ranh Bay +
found locations
found location 0: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-37 Dragonfly (unit id=91)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Air OPS (unit id=82)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 14, 104, 0 (map=0)
found endlocations

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=56 (integer 56)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-600 (integer -600)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 13, 103, 0 (map=0)
found location 1: 13, 105, 0 (map=0)
found location 2: 15, 103, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=87 (turn number 87)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 59, 33, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=87 (turn number 87)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Air OPS (unit id=82)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 8, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=87 (turn number 87)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 7, 9, 0 (map=0)
found location 1: 7, 11, 0 (map=0)
found location 2: 9, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=61 (technology id=61)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=78 (integer 78)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=93 (turn number 93)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=95 (turn number 95)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=68 (integer 68)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=78 (integer 78)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-5 Tiger (unit id=90)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 30, 120, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-37 Dragonfly (unit id=91)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 30, 120, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 ARVN (unit id=110)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=SAIGON **
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-41 Bulldog (unit id=34)
found owner=South Vietnam (king id=5)
found homecity=Vung Tau +
found locations
found location 0: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC ARVN (unit id=33)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Nha Trang +
found locations
found location 0: 56, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. SV (unit id=40)
found owner=South Vietnam (king id=5)
found homecity=Phan Rang-Thap+
found locations
found location 0: 54, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=35 (integer 35)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 32, 90
found location 1: 32, 90
found location 2: 32, 90
found location 3: 32, 90
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 32, 130
found location 1: 32, 130
found location 2: 32, 130
found location 3: 32, 130
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 122
found location 1: 28, 122
found location 2: 28, 122
found location 3: 28, 122
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 50, 64
found location 1: 50, 64
found location 2: 50, 64
found location 3: 50, 64
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 124
found location 1: 58, 124
found location 2: 58, 124
found location 3: 58, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 128
found location 1: 58, 128
found location 2: 58, 128
found location 3: 58, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 132
found location 1: 58, 132
found location 2: 58, 132
found location 3: 58, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 128
found location 1: 46, 128
found location 2: 46, 128
found location 3: 46, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 44, 40
found location 1: 44, 40
found location 2: 44, 40
found location 3: 44, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 38, 28
found location 1: 38, 28
found location 2: 38, 28
found location 3: 38, 28
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 78
found location 1: 46, 78
found location 2: 46, 78
found location 3: 46, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=6

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 78
found location 1: 54, 78
found location 2: 54, 78
found location 3: 54, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=9

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 82
found location 1: 46, 82
found location 2: 46, 82
found location 3: 46, 82
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=10

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 38, 36
found location 1: 38, 36
found location 2: 38, 36
found location 3: 38, 36
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=10

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 44, 36
found location 1: 44, 36
found location 2: 44, 36
found location 3: 44, 36
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=16

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 136
found location 1: 46, 136
found location 2: 46, 136
found location 3: 46, 136
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=16

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 104
found location 1: 46, 104
found location 2: 46, 104
found location 3: 46, 104
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=19

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 132
found location 1: 46, 132
found location 2: 46, 132
found location 3: 46, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=20

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 120
found location 1: 46, 120
found location 2: 46, 120
found location 3: 46, 120
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=20

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 74
found location 1: 46, 74
found location 2: 46, 74
found location 3: 46, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=21

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 140
found location 1: 46, 140
found location 2: 46, 140
found location 3: 46, 140
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=22

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 70
found location 1: 46, 70
found location 2: 46, 70
found location 3: 46, 70
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=22

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 88
found location 1: 46, 88
found location 2: 46, 88
found location 3: 46, 88
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=22

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 124
found location 1: 46, 124
found location 2: 46, 124
found location 3: 46, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=24

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 96
found location 1: 46, 96
found location 2: 46, 96
found location 3: 46, 96
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=24

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 50, 36
found location 1: 50, 36
found location 2: 50, 36
found location 3: 50, 36
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=26

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 82
found location 1: 54, 82
found location 2: 54, 82
found location 3: 54, 82
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=26

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 108
found location 1: 46, 108
found location 2: 46, 108
found location 3: 46, 108
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0xC (mask=0xc)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=31

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 74
found location 1: 54, 74
found location 2: 54, 74
found location 3: 54, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=32

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 112
found location 1: 46, 112
found location 2: 46, 112
found location 3: 46, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=36

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 70
found location 1: 54, 70
found location 2: 54, 70
found location 3: 54, 70
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=36

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 100
found location 1: 46, 100
found location 2: 46, 100
found location 3: 46, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 44, 28
found location 1: 44, 28
found location 2: 44, 28
found location 3: 44, 28
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 50, 28
found location 1: 50, 28
found location 2: 50, 28
found location 3: 50, 28
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 120
found location 1: 28, 120
found location 2: 28, 120
found location 3: 28, 120
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 38, 40
found location 1: 38, 40
found location 2: 38, 40
found location 3: 38, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 50, 40
found location 1: 50, 40
found location 2: 50, 40
found location 3: 50, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 50, 44
found location 1: 50, 44
found location 2: 50, 44
found location 3: 50, 44
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=2 (map=2)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=62 (turn number 62)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 128
found location 1: 58, 128
found location 2: 58, 128
found location 3: 58, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=63 (turn number 63)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 132
found location 1: 58, 132
found location 2: 58, 132
found location 3: 58, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=57 (integer 57)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 30, 106
found location 1: 30, 106
found location 2: 30, 106
found location 3: 30, 106
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. AZ (unit id=37)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ANZAC Inf. (unit id=74)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 30, 100
found location 1: 30, 100
found location 2: 30, 100
found location 3: 30, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK Marines (unit id=79)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=2nd ROK Mar
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 30, 92
found location 1: 30, 92
found location 2: 30, 92
found location 3: 30, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. KR (unit id=80)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK CAP Div (unit id=78)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ANZAC Inf. (unit id=74)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK CAP Div (unit id=78)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 30, 96
found location 1: 30, 96
found location 2: 30, 96
found location 3: 30, 96
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. KR (unit id=80)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK 9th Div (unit id=77)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=9th ROK Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 30, 112
found location 1: 30, 112
found location 2: 30, 112
found location 3: 30, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Thai Inf. (unit id=88)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ANZAC Inf. (unit id=74)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Centurion (unit id=36)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 30, 112
found location 1: 30, 112
found location 2: 30, 112
found location 3: 30, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. TH (unit id=39)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Thai Inf. (unit id=88)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ANZAC Inf. (id=74)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ANZAC Inf. (unit id=74)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Centurion (id=36)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Centurion (unit id=36)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 80, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm Art. AZ (id=37)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. AZ (unit id=37)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ROK CAP Div (id=78)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK CAP Div (unit id=78)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ROK 9th Div (id=77)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK 9th Div (unit id=77)
found owner=South Vietnam (king id=5)
found homecity=9th ROK Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ROK Marines (id=79)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK Marines (unit id=79)
found owner=South Vietnam (king id=5)
found homecity=2nd ROK Mar
found locations
found location 0: 32, 82, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm Art. KR (id=80)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. KR (unit id=80)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thai Inf. (id=88)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Thai Inf. (unit id=88)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm Art. TH (id=39)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. TH (unit id=39)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 112
found location 1: 28, 112
found location 2: 28, 112
found location 3: 28, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 106
found location 1: 28, 106
found location 2: 28, 106
found location 3: 28, 106
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=78 (turn number 78)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=3 (flag=8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=80 (turn number 80)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=3 (flag=8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 106
found location 1: 28, 106
found location 2: 28, 106
found location 3: 28, 106
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=82 (turn number 82)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=84 (turn number 84)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 100
found location 1: 28, 100
found location 2: 28, 100
found location 3: 28, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=95 (turn number 95)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=97 (turn number 97)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 96
found location 1: 28, 96
found location 2: 28, 96
found location 3: 28, 96
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=97 (turn number 97)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 92
found location 1: 28, 92
found location 2: 28, 92
found location 3: 28, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=76 (turn number 76)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2 (flag=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=78 (turn number 78)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2 (flag=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 112
found location 1: 28, 112
found location 2: 28, 112
found location 3: 28, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=80 (turn number 80)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 58, 0 (map=0)
found location 1: 37, 61, 0 (map=0)
found location 2: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=80 (turn number 80)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 58, 0 (map=0)
found location 1: 37, 61, 0 (map=0)
found location 2: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Airborne (unit id=3)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=37 (turn number 37)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Airborne (unit id=3)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=58 (turn number 58)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=64 (turn number 64)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=70 (turn number 70)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=28 (turn number 28)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=40 (turn number 40)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=55 (integer 55)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none ;Da Nang - I +
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none ;Pleiku - II *
found locations
found location 0: 42, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none ;Bien Hoa - III*
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none ;Can Tho - IV +
found locations
found location 0: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=55 (integer 55)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found owner=South Vietnam (king id=5)
found homecity=none ;Da Nang - I +
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found owner=South Vietnam (king id=5)
found homecity=none ;Pleiku - II *
found locations
found location 0: 42, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found owner=South Vietnam (king id=5)
found homecity=none ;Bien Hoa - III*
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found owner=South Vietnam (king id=5)
found homecity=none ;Can Tho - IV +
found locations
found location 0: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=9

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-1 Skyraider * (unit id=18)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-90 (integer -90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=9
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC ARVN (unit id=33)
found owner=South Vietnam (king id=5)
found homecity=Nha Trang +
found randomize
found locations
found location 0: 56, 108, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-90 (integer -90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-41 Bulldog (unit id=34)
found owner=South Vietnam (king id=5)
found homecity=Vung Tau +
found randomize
found locations
found location 0: 32, 128, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-120 (integer -120)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=Cam Ranh Bay +
found randomize
found locations
found location 0: 56, 112, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-90 (integer -90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-5 Tiger (unit id=90)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 30, 120, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-100 (integer -100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-37 Dragonfly (unit id=91)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 30, 120, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-110 (integer -110)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 ARVN (unit id=110)
found owner=South Vietnam (king id=5)
found homecity=SAIGON **
found randomize
found locations
found location 0: 28, 124, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-80 (integer -80)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. SV (unit id=40)
found owner=South Vietnam (king id=5)
found homecity=Phan Rang-Thap+
found randomize
found locations
found location 0: 54, 116, 0 (map=0)
found location 1: 32, 128, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-120 (integer -120)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN 1st Div (id=28)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN 1st Div (unit id=28)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 37, 51, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Airborne (id=3)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Airborne (unit id=3)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Marines (id=6)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 18, 124, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Rangers (id=27)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 28, 132, 1 (map=1)
found location 1: 18, 124, 1 (map=1)
found location 2: 37, 51, 1 (map=1)
found location 3: 66, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-1 Skyraider * (id=18)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-1 Skyraider * (unit id=18)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 54, 144, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-90 (integer -90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-5 Tiger (id=90)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-5 Tiger (unit id=90)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 54, 146, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-100 (integer -100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Saigon **
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=21 (flag=21)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 26, 124
found location 1: 26, 124
found location 2: 26, 124
found location 3: 26, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Hue **
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=22 (flag=22)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 37, 59
found location 1: 37, 59
found location 2: 37, 59
found location 3: 37, 59
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Qui Nhon +
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 92
found location 1: 58, 92
found location 2: 58, 92
found location 3: 58, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Can Tho - IV +
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 20, 132
found location 1: 20, 132
found location 2: 20, 132
found location 3: 20, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Saigon **
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=21 (flag=21)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 26, 124
found location 1: 26, 124
found location 2: 26, 124
found location 3: 26, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Hue **
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=22 (flag=22)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 37, 59
found location 1: 37, 59
found location 2: 37, 59
found location 3: 37, 59
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Qui Nhon +
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 58, 92
found location 1: 58, 92
found location 2: 58, 92
found location 3: 58, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Can Tho - IV +
found attacker=South Vietnam (king id=1)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 20, 132
found location 1: 20, 132
found location 2: 20, 132
found location 3: 20, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=19 (technology id=19)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=46 (integer 46)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=19 (technology id=19)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=VC Sapper (id=9)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=19 (technology id=19)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SVN Police (unit id=125)
found owner=South Vietnam (king id=5)
found homecity=SAIGON **
found randomize
found locations
found location 0: 28, 124, 0 (map=0)
found location 1: 38, 0, 0 (map=0)
found location 2: 38, 0, 0 (map=0)
found location 3: 38, 0, 0 (map=0)
found location 4: 38, 0, 0 (map=0)
found location 5: 38, 0, 0 (map=0)
found location 6: 38, 0, 0 (map=0)
found location 7: 38, 0, 0 (map=0)
found location 8: 38, 0, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Base Area (id=86)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=26 (flag=26)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Base Area (id=86)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=26 (flag=67108864)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=27 (flag=27)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Base Area (id=86)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=27 (flag=134217728)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=21 (flag=21)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=10 (technology id=10)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Popular Forces (unit id=94)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 42, 88, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found location 3: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=10 (technology id=10)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Popular Forces (unit id=94)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 42, 88, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found location 3: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hamlet (unit id=102)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 34, 60, 0 (map=0)
found location 1: 41, 67, 0 (map=0)
found location 2: 44, 70, 0 (map=0)
found location 3: 49, 73, 0 (map=0)
found location 4: 51, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hamlet (unit id=102)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 42, 92, 0 (map=0)
found location 1: 51, 89, 0 (map=0)
found location 2: 54, 96, 0 (map=0)
found location 3: 42, 106, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hamlet (unit id=102)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 53, 111, 0 (map=0)
found location 1: 50, 116, 0 (map=0)
found location 2: 41, 111, 0 (map=0)
found location 3: 41, 121, 0 (map=0)
found location 4: 31, 117, 0 (map=0)
found location 5: 31, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hamlet (unit id=102)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 26, 126, 0 (map=0)
found location 1: 21, 127, 0 (map=0)
found location 2: 14, 126, 0 (map=0)
found location 3: 21, 133, 0 (map=0)
found location 4: 17, 137, 0 (map=0)
found location 5: 13, 139, 0 (map=0)
found location 6: 15, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=20 (integer 20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=46 (integer 46)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=29 (technology id=29)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=FANK Inf. (unit id=92)
found count=9 (integer 9)
found owner=Cambodia (king id=7)
found homecity=none
found locations
found location 0: 9, 115, 0 (map=0)
found location 1: 8, 102, 0 (map=0)
found location 2: 1, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=29 (technology id=29)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=FANK Inf. (unit id=92)
found count=18 (integer 18)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 30, 94, 0 (map=0)
found location 1: 21, 105, 0 (map=0)
found location 2: 20, 94, 0 (map=0)
found location 3: 14, 110, 0 (map=0)
found location 4: 9, 89, 0 (map=0)
found location 5: 8, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=29 (technology id=29)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. FK (unit id=38)
found count=3 (integer 3)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 9, 115, 0 (map=0)
found location 1: 8, 102, 0 (map=0)
found location 2: 1, 125, 0 (map=0)
found location 3: 21, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=29 (technology id=29)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=3 (integer 3)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 9, 115, 0 (map=0)
found location 1: 8, 102, 0 (map=0)
found location 2: 1, 125, 0 (map=0)
found location 3: 21, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=FANK Inf. (unit id=92)
found count=18 (integer 18)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 8, 102, 0 (map=0)
found location 1: 21, 105, 0 (map=0)
found location 2: 14, 110, 0 (map=0)
found location 3: 9, 115, 0 (map=0)
found location 4: 1, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. FK (unit id=38)
found count=2 (integer 2)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 8, 102, 0 (map=0)
found location 1: 21, 105, 0 (map=0)
found location 2: 14, 110, 0 (map=0)
found location 3: 9, 115, 0 (map=0)
found location 4: 1, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 8, 102, 0 (map=0)
found location 1: 21, 105, 0 (map=0)
found location 2: 14, 110, 0 (map=0)
found location 3: 9, 115, 0 (map=0)
found location 4: 1, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=3 (technology id=3)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=3 (technology id=3)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=95 (technology id=95)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=74 (turn number 74)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=95 (technology id=95)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=6 (flag=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=10 (flag=10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=11 (flag=11)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=12 (flag=12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=13 (flag=13)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=27 (technology id=27)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=23 (flag=23)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=24 (flag=24)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=24 (flag=24)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sihanoukville
found attacker=South Vietnam (king id=1)
found defender=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=3 (technology id=3)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=12

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=90 (integer 90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=12

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=91 (integer 91)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=91 (technology id=91)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=4 (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=5 (flag=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=78 (technology id=78)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=6 (flag=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone I (unit id=117)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 14, 8, 0 (map=0)
found location 1: 23, 13, 0 (map=0)
found location 2: 2, 10, 0 (map=0)
found location 3: 17, 25, 0 (map=0)
found location 4: 17, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone I (id=117)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone I (id=117)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone I (unit id=117)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 14, 8, 0 (map=0)
found location 1: 23, 13, 0 (map=0)
found location 2: 2, 10, 0 (map=0)
found location 3: 17, 25, 0 (map=0)
found location 4: 17, 37, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone II (unit id=118)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 18, 4, 0 (map=0)
found location 2: 27, 13, 0 (map=0)
found location 3: 22, 18, 0 (map=0)
found location 4: 1, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone II (id=118)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone II (id=118)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone II (unit id=118)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 18, 4, 0 (map=0)
found location 1: 19, 11, 0 (map=0)
found location 2: 22, 18, 0 (map=0)
found location 3: 27, 13, 0 (map=0)
found location 4: 1, 29, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone III (unit id=119)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 32, 12, 0 (map=0)
found location 2: 27, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 13, 13, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone III (id=119)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone III (id=119)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone III (unit id=119)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 32, 12, 0 (map=0)
found location 2: 27, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 13, 13, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck I (unit id=120)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck I (id=120)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=10 (flag=10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck I (id=120)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck I (unit id=120)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 10, 46, 0 (map=0)
found location 4: 8, 38, 0 (map=0)
found location 5: 3, 39, 0 (map=0)
found location 6: 1, 41, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=10 (flag=10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck II (unit id=121)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 25, 69, 0 (map=0)
found location 1: 29, 79, 0 (map=0)
found location 2: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck II (id=121)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=11 (flag=11)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck II (id=121)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck II (unit id=121)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 25, 69, 0 (map=0)
found location 1: 29, 79, 0 (map=0)
found location 2: 21, 59, 0 (map=0)
found location 3: 10, 46, 0 (map=0)
found location 4: 8, 38, 0 (map=0)
found location 5: 3, 39, 0 (map=0)
found location 6: 1, 41, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=11 (flag=11)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck III (unit id=122)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 79, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 21, 59, 0 (map=0)
found location 3: 10, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck III (id=122)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=12 (flag=12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck III (id=122)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck III (unit id=122)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 29, 79, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 21, 59, 0 (map=0)
found location 3: 10, 46, 0 (map=0)
found location 4: 8, 38, 0 (map=0)
found location 5: 3, 39, 0 (map=0)
found location 6: 1, 41, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=12 (flag=12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found location 4: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found location 4: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found location 4: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found location 4: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=7 (integer 7)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=7 (integer 7)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Garrison (unit id=111)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=11 (integer 11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=7 (integer 7)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 11, 33, 0 (map=0)
found location 3: 19, 41, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 11, 33, 0 (map=0)
found location 3: 19, 41, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 11, 33, 0 (map=0)
found location 3: 19, 41, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 11, 33, 0 (map=0)
found location 3: 19, 41, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 19, 41, 0 (map=0)
found location 2: 25, 69, 0 (map=0)
found location 3: 11, 33, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Firebase (id=101)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 57, 0 (map=0)
found location 1: 28, 56, 0 (map=0)
found location 2: 28, 60, 0 (map=0)
found location 3: 26, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=14 (integer 14)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 13, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 23, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 16, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=559th Group (unit id=0)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found location 4: 27, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found location 4: 28, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found location 4: 27, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found location 4: 28, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 13, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 23, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 16, 32, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found location 7: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=5
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-19 Farmer (unit id=55)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SA-2 Guideline (unit id=108)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SAM Missile (unit id=99)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SA-2 Guideline (unit id=108)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 13, 13, 0 (map=0)
found location 2: 18, 4, 0 (map=0)
found location 3: 27, 13, 0 (map=0)
found location 4: 19, 21, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SAM Missile (unit id=99)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 13, 13, 0 (map=0)
found location 2: 18, 4, 0 (map=0)
found location 3: 27, 13, 0 (map=0)
found location 4: 19, 21, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SA-2 Guideline (unit id=108)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 17, 37, 0 (map=0)
found location 3: 14, 8, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SAM Missile (unit id=99)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 17, 37, 0 (map=0)
found location 3: 14, 8, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-17 Fresco (unit id=54)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=91 (technology id=91)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x50 (mask=0x50)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=T-34/85 (unit id=15)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x50 (mask=0x50)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x50 (mask=0x50)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found location 2: 28, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x50 (mask=0x50)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-21 Fishbed (unit id=56)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 13, 0 (map=0)
found location 1: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found location 3: 35, 89, 0 (map=0)
found location 4: 32, 58, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found location 3: 35, 89, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found location 3: 35, 89, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found location 3: 35, 89, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 31, 65, 0 (map=0)
found location 2: 29, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 38, 90, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 24, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 23, 111, 0 (map=0)
found location 2: 29, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=T-55 (unit id=17)
found count=10 (integer 10)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 34, 64, 0 (map=0)
found location 2: 36, 74, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 32, 58, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 34, 64, 0 (map=0)
found location 2: 36, 74, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 32, 58, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 34, 64, 0 (map=0)
found location 2: 36, 74, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 32, 58, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-21 Fishbed (unit id=56)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=14 (integer 14)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 40, 80, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=13 (integer 13)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 30, 108, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 23, 111, 0 (map=0)
found location 5: 22, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 31, 65, 0 (map=0)
found location 2: 36, 74, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 26, 108, 0 (map=0)
found location 6: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found count=8 (integer 8)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 40, 80, 0 (map=0)
found location 6: 30, 108, 0 (map=0)
found location 7: 23, 111, 0 (map=0)
found location 8: 22, 118, 0 (map=0)
found location 9: 26, 50, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 40, 80, 0 (map=0)
found location 6: 30, 108, 0 (map=0)
found location 7: 23, 111, 0 (map=0)
found location 8: 22, 118, 0 (map=0)
found location 9: 26, 50, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 31, 65, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found location 3: 29, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 38, 90, 0 (map=0)
found location 1: 34, 80, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 40, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 23, 111, 0 (map=0)
found location 2: 29, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=T-55 (unit id=17)
found count=15 (integer 15)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 40, 80, 0 (map=0)
found location 6: 30, 108, 0 (map=0)
found location 7: 23, 111, 0 (map=0)
found location 8: 22, 118, 0 (map=0)
found location 9: 26, 50, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found count=8 (integer 8)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 40, 80, 0 (map=0)
found location 6: 30, 108, 0 (map=0)
found location 7: 23, 111, 0 (map=0)
found location 8: 22, 118, 0 (map=0)
found location 9: 26, 50, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-21 Fishbed (unit id=56)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 37, 61, 0 (map=0)
found location 1: 32, 58, 0 (map=0)
found location 2: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 40, 80, 0 (map=0)
found location 6: 30, 108, 0 (map=0)
found location 7: 23, 111, 0 (map=0)
found location 8: 22, 118, 0 (map=0)
found location 9: 26, 50, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Quang Tri *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HUE **
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 37, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Da Nang - I +
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dac To
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 40, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Buon Ma Thuot *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 42, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Qui Nhon +
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nha Trang +
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 56, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tay Ninh *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 22, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dong Xoai
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 30, 114, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=An Loc
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 26, 114, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=7 (flag=128)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 69, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 26, 108, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=7 (flag=128)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 34, 80, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 30, 108, 0 (map=0)
found location 4: 23, 111, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=8 (flag=256)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 63, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found location 5: 19, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=8 (flag=256)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 63, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 30, 108, 0 (map=0)
found location 4: 23, 111, 0 (map=0)
found location 5: 19, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=9 (flag=512)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 36, 74, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 34, 100, 0 (map=0)
found location 3: 26, 108, 0 (map=0)
found location 4: 17, 113, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=9 (flag=512)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 34, 80, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 30, 108, 0 (map=0)
found location 5: 23, 111, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=10 (flag=1024)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 63, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 23, 111, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=11 (flag=2048)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 69, 0 (map=0)
found location 1: 34, 80, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 30, 108, 0 (map=0)
found location 4: 17, 113, 0 (map=0)
found location 5: 26, 108, 0 (map=0)
found location 6: 19, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=12 (flag=4096)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 105, 0 (map=0)
found location 3: 23, 111, 0 (map=0)
found location 4: 17, 113, 0 (map=0)
found location 5: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 7, 3
found location 1: 9, 3
found location 2: 9, 7
found location 3: 7, 7
found moveto
found moveto: 13, 13
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 11, 1
found location 1: 15, 1
found location 2: 15, 5
found location 3: 11, 5
found moveto
found moveto: 19, 11
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 17, 9
found location 1: 21, 9
found location 2: 21, 13
found location 3: 17, 13
found moveto
found moveto: 16, 32
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 26, 0
found location 1: 30, 0
found location 2: 30, 4
found location 3: 26, 4
found moveto
found moveto: 27, 13
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 4
found location 1: 40, 4
found location 2: 40, 8
found location 3: 34, 8
found moveto
found moveto: 27, 13
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 0, 8
found location 1: 4, 8
found location 2: 4, 14
found location 3: 0, 14
found moveto
found moveto: 12, 16
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 1, 27
found location 1: 3, 27
found location 2: 3, 31
found location 3: 1, 31
found moveto
found moveto: 11, 33
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 14, 30
found location 1: 18, 30
found location 2: 18, 34
found location 3: 14, 34
found moveto
found moveto: 15, 51
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 9, 19
found location 1: 11, 19
found location 2: 11, 29
found location 3: 9, 29
found moveto
found moveto: 17, 37
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 16, 20
found location 1: 20, 20
found location 2: 20, 26
found location 3: 16, 26
found moveto
found moveto: 17, 37
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 15, 35
found location 1: 19, 35
found location 2: 19, 39
found location 3: 15, 39
found moveto
found moveto: 26, 50
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 25, 49
found location 1: 29, 49
found location 2: 29, 55
found location 3: 25, 55
found moveto
found moveto: 30, 58
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 27, 57
found location 1: 29, 57
found location 2: 29, 61
found location 3: 27, 61
found moveto
found moveto: 32, 58
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 10, 12
found location 1: 14, 12
found location 2: 14, 18
found location 3: 10, 18
found moveto
found moveto: 11, 33
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 9, 31
found location 1: 13, 31
found location 2: 13, 35
found location 3: 9, 35
found moveto
found moveto: 10, 60
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 13, 49
found location 1: 17, 49
found location 2: 17, 53
found location 3: 13, 53
found moveto
found moveto: 21, 59
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 8, 44
found location 1: 12, 44
found location 2: 12, 48
found location 3: 8, 48
found moveto
found moveto: 10, 60
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 20, 58
found location 1: 24, 58
found location 2: 24, 62
found location 3: 20, 62
found moveto
found moveto: 28, 58
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 28, 76
found location 1: 30, 76
found location 2: 30, 80
found location 3: 28, 80
found moveto
found moveto: 40, 80
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 23, 67
found location 1: 27, 67
found location 2: 27, 71
found location 3: 23, 71
found moveto
found moveto: 34, 64
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 10, 56
found location 1: 12, 56
found location 2: 12, 62
found location 3: 10, 62
found moveto
found moveto: 18, 68
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 17, 67
found location 1: 21, 67
found location 2: 21, 71
found location 3: 17, 71
found moveto
found moveto: 22, 80
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 20, 76
found location 1: 24, 76
found location 2: 24, 80
found location 3: 20, 80
found moveto
found moveto: 29, 89
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 19, 83
found location 1: 23, 83
found location 2: 23, 87
found location 3: 19, 87
found moveto
found moveto: 27, 95
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 27, 87
found location 1: 31, 87
found location 2: 31, 91
found location 3: 27, 91
found moveto
found moveto: 38, 90
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 25, 89
found location 1: 25, 91
found location 2: 29, 95
found location 3: 25, 95
found moveto
found moveto: 27, 107
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 27, 61
found location 1: 31, 61
found location 2: 31, 63
found location 3: 27, 63
found moveto
found moveto: 32, 58
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 30, 64
found location 1: 32, 64
found location 2: 32, 66
found location 3: 30, 66
found moveto
found moveto: 36, 62
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 37, 65
found location 1: 39, 65
found location 2: 39, 67
found location 3: 37, 67
found moveto
found moveto: 44, 68
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 30, 68
found location 1: 34, 68
found location 2: 34, 72
found location 3: 30, 72
found moveto
found moveto: 35, 69
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 35, 67
found location 1: 37, 67
found location 2: 37, 71
found location 3: 35, 71
found moveto
found moveto: 43, 69
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 72
found location 1: 38, 72
found location 2: 38, 76
found location 3: 34, 76
found moveto
found moveto: 41, 73
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 40, 70
found location 1: 42, 70
found location 2: 42, 74
found location 3: 40, 74
found moveto
found moveto: 43, 69
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 32, 78
found location 1: 36, 78
found location 2: 36, 82
found location 3: 32, 82
found moveto
found moveto: 40, 80
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 33, 87
found location 1: 37, 87
found location 2: 37, 91
found location 3: 33, 91
found moveto
found moveto: 42, 88
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 37, 89
found location 1: 39, 89
found location 2: 39, 91
found location 3: 37, 91
found moveto
found moveto: 42, 90
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 92
found location 1: 38, 92
found location 2: 38, 96
found location 3: 34, 96
found moveto
found moveto: 43, 95
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 33, 99
found location 1: 37, 99
found location 2: 37, 103
found location 3: 33, 103
found moveto
found moveto: 40, 102
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 38, 98
found location 1: 40, 98
found location 2: 40, 100
found location 3: 38, 100
found moveto
found moveto: 42, 102
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 104
found location 1: 38, 104
found location 2: 38, 108
found location 3: 34, 108
found moveto
found moveto: 38, 110
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 29, 107
found location 1: 31, 107
found location 2: 31, 111
found location 3: 29, 111
found moveto
found moveto: 30, 114
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 32, 108
found location 1: 34, 108
found location 2: 34, 112
found location 3: 32, 112
found moveto
found moveto: 32, 114
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 25, 107
found location 1: 27, 107
found location 2: 27, 111
found location 3: 25, 111
found moveto
found moveto: 28, 114
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 22, 110
found location 1: 24, 110
found location 2: 24, 112
found location 3: 22, 112
found moveto
found moveto: 26, 114
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 16, 112
found location 1: 20, 112
found location 2: 20, 116
found location 3: 16, 116
found moveto
found moveto: 22, 118
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 16, 118
found location 1: 18, 118
found location 2: 18, 120
found location 3: 16, 120
found moveto
found moveto: 21, 119
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 18, 120
found location 1: 22, 120
found location 2: 22, 122
found location 3: 18, 122
found moveto
found moveto: 23, 119
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 10, 118
found location 1: 14, 118
found location 2: 14, 122
found location 3: 10, 122
found moveto
found moveto: 16, 128
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 6, 122
found location 1: 8, 122
found location 2: 8, 126
found location 3: 6, 126
found moveto
found moveto: 11, 125
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 3, 125
found location 1: 5, 125
found location 2: 5, 127
found location 3: 3, 127
found moveto
found moveto: 6, 130
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 21, 117
found location 1: 25, 117
found location 2: 25, 121
found location 3: 21, 121
found moveto
found moveto: 28, 124
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 51, 105, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 43, 115, 0 (map=0)
found location 7: 46, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 51, 105, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 43, 115, 0 (map=0)
found location 7: 46, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 51, 105, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 43, 115, 0 (map=0)
found location 7: 46, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 45, 93, 0 (map=0)
found location 3: 48, 102, 0 (map=0)
found location 4: 51, 109, 0 (map=0)
found location 5: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 45, 93, 0 (map=0)
found location 3: 48, 102, 0 (map=0)
found location 4: 51, 109, 0 (map=0)
found location 5: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 45, 93, 0 (map=0)
found location 3: 48, 102, 0 (map=0)
found location 4: 51, 109, 0 (map=0)
found location 5: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 51, 109, 0 (map=0)
found location 5: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 69, 0 (map=0)
found location 1: 38, 66, 0 (map=0)
found location 2: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 38, 100, 0 (map=0)
found location 1: 43, 115, 0 (map=0)
found location 2: 36, 84, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found location 4: 36, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 15, 123, 0 (map=0)
found location 1: 15, 135, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 27, 133, 0 (map=0)
found location 4: 8, 138, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 38, 90, 0 (map=0)
found location 1: 9, 127, 0 (map=0)
found location 2: 11, 147, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 35, 117, 0 (map=0)
found location 5: 47, 85, 0 (map=0)
found location 6: 20, 124, 0 (map=0)
found location 7: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=17 (flag=131072)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 44, 74, 0 (map=0)
found location 2: 38, 90, 0 (map=0)
found location 3: 43, 115, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 19, 115, 0 (map=0)
found location 6: 32, 110, 0 (map=0)
found location 7: 36, 126, 0 (map=0)
found location 8: 11, 147, 0 (map=0)
found location 9: 15, 135, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=21 (flag=2097152)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 46, 76, 0 (map=0)
found location 1: 51, 87, 0 (map=0)
found location 2: 49, 93, 0 (map=0)
found location 3: 50, 100, 0 (map=0)
found location 4: 39, 125, 0 (map=0)
found location 5: 37, 115, 0 (map=0)
found location 6: 27, 117, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found location 8: 17, 125, 0 (map=0)
found location 9: 21, 139, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 69, 0 (map=0)
found location 1: 38, 66, 0 (map=0)
found location 2: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 38, 100, 0 (map=0)
found location 1: 43, 115, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found location 4: 36, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 15, 135, 0 (map=0)
found location 3: 24, 136, 0 (map=0)
found location 4: 27, 133, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 117, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found location 4: 38, 90, 0 (map=0)
found location 5: 9, 127, 0 (map=0)
found location 6: 11, 147, 0 (map=0)
found location 7: 26, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=22 (flag=4194304)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 41, 63, 0 (map=0)
found location 1: 54, 84, 0 (map=0)
found location 2: 55, 89, 0 (map=0)
found location 3: 56, 102, 0 (map=0)
found location 4: 49, 119, 0 (map=0)
found location 5: 36, 126, 0 (map=0)
found location 6: 27, 133, 0 (map=0)
found location 7: 24, 136, 0 (map=0)
found location 8: 8, 138, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 17, 137, 0 (map=0)
found location 1: 23, 123, 0 (map=0)
found location 2: 29, 119, 0 (map=0)
found location 3: 34, 124, 0 (map=0)
found location 4: 33, 117, 0 (map=0)
found location 5: 44, 112, 0 (map=0)
found location 6: 51, 113, 0 (map=0)
found location 7: 45, 97, 0 (map=0)
found location 8: 46, 78, 0 (map=0)
found location 9: 41, 69, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 43, 115, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 36, 126, 0 (map=0)
found location 4: 51, 87, 0 (map=0)
found location 5: 26, 120, 0 (map=0)
found location 6: 11, 147, 0 (map=0)
found location 7: 9, 127, 0 (map=0)
found location 8: 27, 133, 0 (map=0)
found location 9: 15, 135, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0xA00000 (mask=0xa00000)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 136, 0 (map=0)
found location 1: 14, 144, 0 (map=0)
found location 2: 38, 120, 0 (map=0)
found location 3: 28, 118, 0 (map=0)
found location 4: 38, 66, 0 (map=0)
found location 5: 52, 106, 0 (map=0)
found location 6: 47, 105, 0 (map=0)
found location 7: 49, 95, 0 (map=0)
found location 8: 40, 96, 0 (map=0)
found location 9: 45, 77, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 90, 0 (map=0)
found location 3: 38, 100, 0 (map=0)
found location 4: 32, 110, 0 (map=0)
found location 5: 21, 113, 0 (map=0)
found location 6: 13, 127, 0 (map=0)
found location 7: 13, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 43, 115, 0 (map=0)
found location 1: 51, 109, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 51, 87, 0 (map=0)
found location 4: 44, 74, 0 (map=0)
found location 5: 53, 103, 0 (map=0)
found location 6: 29, 129, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 43, 115, 0 (map=0)
found location 1: 51, 109, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 51, 87, 0 (map=0)
found location 4: 44, 74, 0 (map=0)
found location 5: 53, 103, 0 (map=0)
found location 6: 29, 129, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 43, 115, 0 (map=0)
found location 1: 51, 109, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 51, 87, 0 (map=0)
found location 4: 44, 74, 0 (map=0)
found location 5: 53, 103, 0 (map=0)
found location 6: 29, 129, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 43, 115, 0 (map=0)
found location 1: 51, 109, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 51, 87, 0 (map=0)
found location 4: 44, 74, 0 (map=0)
found location 5: 53, 103, 0 (map=0)
found location 6: 29, 129, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Airborne (id=3)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 69, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 36, 84, 0 (map=0)
found location 4: 35, 117, 0 (map=0)
found location 5: 26, 120, 0 (map=0)
found location 6: 11, 147, 0 (map=0)
found location 7: 38, 0, 0 (map=0)
found location 8: 38, 0, 0 (map=0)
found location 9: 38, 0, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Marines (id=6)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 20, 124, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found location 5: 38, 66, 0 (map=0)
found location 6: 44, 74, 0 (map=0)
found location 7: 38, 0, 0 (map=0)
found location 8: 38, 0, 0 (map=0)
found location 9: 38, 0, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Rangers (id=27)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=16 (flag=65536)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 15, 135, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 38, 90, 0 (map=0)
found location 3: 8, 138, 0 (map=0)
found location 4: 32, 110, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 34, 64, 0 (map=0)
found location 7: 38, 0, 0 (map=0)
found location 8: 38, 0, 0 (map=0)
found location 9: 38, 0, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hamlet (id=102)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 40, 70, 0 (map=0)
found location 1: 47, 77, 0 (map=0)
found location 2: 51, 93, 0 (map=0)
found location 3: 43, 109, 0 (map=0)
found location 4: 50, 112, 0 (map=0)
found location 5: 30, 126, 0 (map=0)
found location 6: 31, 111, 0 (map=0)
found location 7: 18, 126, 0 (map=0)
found location 8: 15, 135, 0 (map=0)
found location 9: 13, 129, 0 (map=0)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ambush (unit id=87)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 41, 63, 0 (map=0)
found location 1: 43, 69, 0 (map=0)
found location 2: 46, 80, 0 (map=0)
found location 3: 48, 118, 0 (map=0)
found location 4: 33, 113, 0 (map=0)
found location 5: 14, 130, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ambush (unit id=87)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 62, 0 (map=0)
found location 1: 41, 95, 0 (map=0)
found location 2: 41, 113, 0 (map=0)
found location 3: 37, 123, 0 (map=0)
found location 4: 29, 117, 0 (map=0)
found location 5: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=21 (flag=2097152)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ambush (unit id=87)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 17, 137, 0 (map=0)
found location 1: 18, 124, 0 (map=0)
found location 2: 29, 127, 0 (map=0)
found location 3: 27, 111, 0 (map=0)
found location 4: 51, 99, 0 (map=0)
found location 5: 37, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=23 (flag=8388608)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ambush (unit id=87)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 59, 0 (map=0)
found location 1: 47, 77, 0 (map=0)
found location 2: 52, 88, 0 (map=0)
found location 3: 26, 118, 0 (map=0)
found location 4: 13, 145, 0 (map=0)
found location 5: 27, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=AnyCity
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Quang Tri *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dac To
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 40, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Buon Ma Thuot *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 42, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Gia Nghia
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 38, 110, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tay Ninh *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 22, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Da Lat
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 47, 111, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Qui Nhon +
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chau Doc
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 11, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Ca Mau *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 11, 141, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 50, 106, 0 (map=0)
found location 1: 36, 84, 0 (map=0)
found location 2: 43, 115, 0 (map=0)
found location 3: 47, 93, 0 (map=0)
found location 4: 48, 100, 0 (map=0)
found location 5: 38, 96, 0 (map=0)
found location 6: 45, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 117, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 19, 115, 0 (map=0)
found location 3: 32, 110, 0 (map=0)
found location 4: 30, 130, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 15, 123, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 7, 127, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x80002 (mask=0x80002)
found count=1 (count=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=20 (flag=20)

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=74 (integer 74)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=20 (flag=1048576)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=16 (flag=65536)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=7

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=51 (integer 51)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=12 (integer 12)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 80, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 80, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 80, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 80, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=6 (integer 6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=13 (integer 13)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 58, 0 (map=0)
found location 1: 35, 61, 0 (map=0)
found location 2: 46, 68, 0 (map=0)
found location 3: 47, 73, 0 (map=0)
found location 4: 48, 76, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 58, 0 (map=0)
found location 1: 35, 61, 0 (map=0)
found location 2: 46, 68, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 61, 0 (map=0)
found location 1: 47, 73, 0 (map=0)
found location 2: 48, 76, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 92, 0 (map=0)
found location 1: 43, 103, 0 (map=0)
found location 2: 50, 78, 0 (map=0)
found location 3: 40, 84, 0 (map=0)
found location 4: 40, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 92, 0 (map=0)
found location 1: 43, 103, 0 (map=0)
found location 2: 39, 85, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 92, 0 (map=0)
found location 1: 50, 78, 0 (map=0)
found location 2: 40, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 106, 0 (map=0)
found location 1: 54, 114, 0 (map=0)
found location 2: 47, 113, 0 (map=0)
found location 3: 55, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 106, 0 (map=0)
found location 1: 54, 114, 0 (map=0)
found location 2: 47, 113, 0 (map=0)
found location 3: 55, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 106, 0 (map=0)
found location 1: 54, 114, 0 (map=0)
found location 2: 47, 113, 0 (map=0)
found location 3: 55, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=17 (integer 17)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 121, 0 (map=0)
found location 1: 29, 125, 0 (map=0)
found location 2: 28, 114, 0 (map=0)
found location 3: 26, 126, 0 (map=0)
found location 4: 28, 122, 0 (map=0)
found location 5: 22, 120, 0 (map=0)
found location 6: 25, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 121, 0 (map=0)
found location 1: 29, 125, 0 (map=0)
found location 2: 28, 114, 0 (map=0)
found location 3: 25, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 28, 122, 0 (map=0)
found location 1: 28, 114, 0 (map=0)
found location 2: 22, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=13 (integer 13)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 24, 130, 0 (map=0)
found location 1: 20, 128, 0 (map=0)
found location 2: 20, 132, 0 (map=0)
found location 3: 17, 135, 0 (map=0)
found location 4: 11, 131, 0 (map=0)
found location 5: 12, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 24, 130, 0 (map=0)
found location 1: 20, 132, 0 (map=0)
found location 2: 17, 135, 0 (map=0)
found location 3: 12, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 128, 0 (map=0)
found location 1: 20, 132, 0 (map=0)
found location 2: 17, 135, 0 (map=0)
found location 3: 11, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=8 (integer 8)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main force (unit id=4)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 46, 116, 0 (map=0)
found location 1: 40, 106, 0 (map=0)
found location 2: 54, 110, 0 (map=0)
found location 3: 50, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 46, 116, 0 (map=0)
found location 1: 40, 106, 0 (map=0)
found location 2: 54, 110, 0 (map=0)
found location 3: 50, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 46, 116, 0 (map=0)
found location 1: 40, 106, 0 (map=0)
found location 2: 54, 110, 0 (map=0)
found location 3: 50, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main force (unit id=4)
found count=8 (integer 8)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 112, 0 (map=0)
found location 1: 28, 116, 0 (map=0)
found location 2: 34, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 112, 0 (map=0)
found location 1: 28, 116, 0 (map=0)
found location 2: 34, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 112, 0 (map=0)
found location 1: 28, 116, 0 (map=0)
found location 2: 34, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main force (unit id=4)
found count=10 (integer 10)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 139, 0 (map=0)
found location 1: 17, 137, 0 (map=0)
found location 2: 19, 127, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 139, 0 (map=0)
found location 1: 17, 137, 0 (map=0)
found location 2: 19, 127, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 139, 0 (map=0)
found location 1: 17, 137, 0 (map=0)
found location 2: 19, 127, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=61 (integer 61)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=North Vietnam (king id=1)
found technology=38 (integer 38)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=92 (integer 92)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 31, 57
found location 1: 33, 57
found location 2: 33, 59
found location 3: 31, 59
found moveto
found moveto: 37, 61
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 36, 60
found location 1: 38, 60
found location 2: 38, 62
found location 3: 36, 62
found moveto
found moveto: 44, 66
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 42, 66
found location 1: 46, 66
found location 2: 46, 68
found location 3: 42, 68
found moveto
found moveto: 47, 71
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 49, 75
found location 1: 51, 75
found location 2: 51, 77
found location 3: 49, 77
found moveto
found moveto: 56, 92
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 54, 90
found location 1: 56, 90
found location 2: 56, 94
found location 3: 54, 94
found moveto
found moveto: 56, 98
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 55, 97
found location 1: 57, 97
found location 2: 57, 101
found location 3: 55, 101
found moveto
found moveto: 56, 108
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 54, 106
found location 1: 56, 106
found location 2: 56, 112
found location 3: 54, 112
found moveto
found moveto: 54, 116
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 50, 114
found location 1: 54, 114
found location 2: 54, 118
found location 3: 50, 118
found moveto
found moveto: 44, 122
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 42, 120
found location 1: 46, 120
found location 2: 46, 124
found location 3: 42, 124
found moveto
found moveto: 30, 122
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 38, 86
found location 1: 40, 86
found location 2: 40, 92
found location 3: 38, 92
found moveto
found moveto: 42, 88
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 25, 113
found location 1: 27, 113
found location 2: 27, 117
found location 3: 25, 117
found moveto
found moveto: 28, 120
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 29, 113
found location 1: 31, 113
found location 2: 31, 115
found location 3: 29, 115
found moveto
found moveto: 30, 120
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=24 (integer 24)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=99 (integer 99)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=13 (flag=13)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 13, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 23, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 16, 32, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found location 7: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Type 59 (unit id=14)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 13, 13, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 13, 13, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-19 Farmer (unit id=55)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-17 Fresco (unit id=54)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 13, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 23, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 16, 32, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found location 7: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Type 59 (unit id=14)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 13, 13, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 13, 13, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Type 59 (unit id=14)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-19 Farmer (unit id=55)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HANOI *
found attacker=South Vietnam (king id=1)
found defender=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x14 (mask=0x14)
found count=1 (count=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=93 (integer 93)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=93 (technology id=93)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=14 (flag=14)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 89, 0 (map=0)
found location 1: 27, 87, 0 (map=0)
found location 2: 30, 98, 0 (map=0)
found location 3: 26, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2 (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 99, 0 (map=0)
found location 1: 26, 96, 0 (map=0)
found location 2: 26, 104, 0 (map=0)
found location 3: 20, 110, 0 (map=0)
found location 4: 15, 91, 0 (map=0)
found location 5: 23, 87, 0 (map=0)
found location 6: 9, 97, 0 (map=0)
found location 7: 13, 101, 0 (map=0)
found location 8: 9, 107, 0 (map=0)
found location 9: 28, 90, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lumphat *
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 30, 94, 0 (map=0)
found endlocations
@ENDIF found
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 30, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Krâchéh *
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Krâchéh *
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Thom
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 14, 110, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 14, 110, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 14, 110, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 14, 110, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 12, 108
found location 1: 16, 108
found location 2: 16, 112
found location 3: 12, 112
found moveto
found moveto: 8, 114
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=PHNOM PENH **
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 9, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x28 (mask=0x28)
found count=1 (count=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=94 (integer 94)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=94 (technology id=94)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=15 (flag=15)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pathet Lao (unit id=8)
found count=12 (integer 12)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=3 (flag=8)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pathet Lao (unit id=8)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found location 1: 21, 65, 0 (map=0)
found location 2: 22, 72, 0 (map=0)
found location 3: 27, 75, 0 (map=0)
found location 4: 32, 76, 0 (map=0)
found location 5: 23, 77, 0 (map=0)
found location 6: 27, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x3C0 (mask=0x3c0)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=29 (flag=29)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=AnyCity
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x402 (mask=0x402)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=29 (flag=536870912)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x402 (mask=0x402)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=29 (flag=536870912)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x600000 (mask=0x600000)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=123 (turn number 123)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN MODIFYREPUTATION found
looking for race=,modifier=
found who=South Vietnam (king id=5)
found whom=North Vietnam (king id=1)
found reputation modifier=100 (modifier=100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South Vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South Vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 565578 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name VNSoundtrack10.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=28 (turn number 28)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=55 (turn number 55)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=21 (flag=21)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=22 (flag=22)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=23 (flag=23)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=25 (flag=25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=25 (flag=25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HANOI *
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=6 (flag=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Haiphong *
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Son La *
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Viet Tri *
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HANOI *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=6 (flag=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Haiphong *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Son La *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Viet Tri *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=10 (flag=10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sihanoukville
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=15 (flag=15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=PHNOM PENH **
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Keng Deng
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sihanoukville
found attacker=Anybody (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=15 (flag=15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=PHNOM PENH **
found attacker=Anybody (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Keng Deng
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x78000 (mask=0x78000)
found count=4 (count=4)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=57 (technology id=57)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=57 (technology id=57)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=2 (improvement id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 52, 74
found location 1: 52, 74
found location 2: 52, 74
found location 3: 52, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=2 (improvement id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airborne (unit id=72)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 52, 82
found location 1: 52, 82
found location 2: 52, 82
found location 3: 52, 82
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=173rd Airborne (unit id=73)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=173rd Airb Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 78
found location 1: 48, 78
found location 2: 48, 78
found location 3: 48, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Marine (unit id=13)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=3rd Mar Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 37, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 124
found location 1: 48, 124
found location 2: 48, 124
found location 3: 48, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Infantry (unit id=64)
found count=8 (integer 8)
found owner=South Vietnam (king id=5)
found homecity=1st Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (1st) (unit id=41)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=1st Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 48, 74
found location 1: 48, 74
found location 2: 48, 74
found location 3: 48, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Marine (unit id=12)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=1st Mar Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 100
found location 1: 48, 100
found location 2: 48, 100
found location 3: 48, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Cavalry (unit id=63)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=1st Cav Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CIDG Striker (unit id=93)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 24, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=7 (terrainid=7)
found maprect
found location 0: 48, 88
found location 1: 48, 88
found location 2: 48, 88
found location 3: 48, 88
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 132
found location 1: 48, 132
found location 2: 48, 132
found location 3: 48, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25th Infantry (unit id=70)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=25th Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (25th) (unit id=44)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=25th Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 0 (map=0)
found location 1: 54, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 74
found location 1: 48, 74
found location 2: 48, 74
found location 3: 48, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Marine (unit id=12)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=1st Mar Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 50, 76, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CIDG Striker (unit id=93)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 24, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 48, 82
found location 1: 48, 82
found location 2: 48, 82
found location 3: 48, 82
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=26th Marines (unit id=76)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=26th Mar Bde
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 48, 136
found location 1: 48, 136
found location 2: 48, 136
found location 3: 48, 136
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=199th Infantry (unit id=52)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=199th Inf Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 52, 74
found location 1: 52, 74
found location 2: 52, 74
found location 3: 52, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airmobile (unit id=124)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=36 (turn number 36)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 52, 78
found location 1: 52, 78
found location 2: 52, 78
found location 3: 52, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=36 (turn number 36)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=82nd Airborne (unit id=71)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=82nd Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 108
found location 1: 48, 108
found location 2: 48, 108
found location 3: 48, 108
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=5th Infantry (unit id=66)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (5th) (unit id=43)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=34 (improvement id=-34)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=None
found locations
found location 0: 32, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=59 (integer 59)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=VC Local (id=19)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Tunnel Rats (unit id=98)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 30, 120, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found location 2: 18, 132, 0 (map=0)
found location 3: 38, 0, 0 (map=0)
found location 4: 38, 0, 0 (map=0)
found location 5: 38, 0, 0 (map=0)
found location 6: 38, 0, 0 (map=0)
found location 7: 38, 0, 0 (map=0)
found location 8: 38, 0, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Base Area (id=86)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=1)
found city production improvement=32 (improvement id=-32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4C Phantom (unit id=47)
found owner=South Vietnam (king id=5)
found homecity=12th Fght Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=32 (improvement id=-32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-105 Thunderchief (unit id=46)
found owner=South Vietnam (king id=5)
found homecity=355th TAC Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 59, 33, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-1 Skyraider (unit id=96)
found owner=South Vietnam (king id=5)
found homecity=315th Cdo Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-57 Canberra (unit id=49)
found owner=South Vietnam (king id=5)
found homecity=13th Bmb Wing
found randomize
found locations
found location 0: 6, 52, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 59, 33, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-105 Thunderchief (unit id=46)
found owner=South Vietnam (king id=5)
found homecity=355th TAC Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-105 Thunderchief (unit id=46)
found owner=South Vietnam (king id=5)
found homecity=355th TAC Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4C Phantom (unit id=47)
found owner=South Vietnam (king id=5)
found homecity=12th Fght Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 6, 52, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=USS New Jersey (unit id=105)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Naval Shell (unit id=100)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Naval Shell (unit id=100)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=39 (turn number 39)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Naval Shell (unit id=100)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=43 (turn number 43)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=26 (integer 26)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=23 (integer 23)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=52 (integer 52)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=44 (integer 44)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=59 (turn number 59)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=12 (integer 12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=71 (turn number 71)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=45 (integer 45)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=83 (turn number 83)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=58 (integer 58)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=30 (technology id=30)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=30 (technology id=30)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=30 (technology id=30)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=30 (technology id=30)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=7

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=32 (technology id=32)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-111 Aardvark (unit id=51)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=474th TAC Wing
found locations
found location 0: 6, 52, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=87 (technology id=87)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=87 (technology id=87)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=87 (technology id=87)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=48 (technology id=48)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CVN Battlegroup (unit id=104)
found owner=South Vietnam (king id=5)
found homecity=TF2 USN
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=48 (technology id=48)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-6 Intruder (unit id=114)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=48 (technology id=48)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-4 Skyhawk (unit id=112)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=48 (technology id=48)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4B Phantom (unit id=113)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 104
found location 1: 48, 104
found location 2: 48, 104
found location 3: 48, 104
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=4th Infantry (unit id=65)
found count=7 (integer 7)
found owner=South Vietnam (king id=5)
found homecity=4th Inf Div
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (4th) (unit id=42)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=4th Inf Div
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 54, 116, 0 (map=0)
found location 1: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-210 (integer -210)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-210 (integer -210)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-210 (integer -210)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 48, 140
found location 1: 48, 140
found location 2: 48, 140
found location 3: 48, 140
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 ACAV (unit id=57)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=11th Arm Cav
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-551 Sheridan (unit id=58)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=11th Arm Cav
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 128
found location 1: 48, 128
found location 2: 48, 128
found location 3: 48, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 18, 132, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=9th Infantry (unit id=68)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=9th Inf Div
found locations
found location 0: 18, 132, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 18, 132, 0 (map=0)
found location 1: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 24, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-180 (integer -180)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-180 (integer -180)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-180 (integer -180)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 112
found location 1: 48, 112
found location 2: 48, 112
found location 3: 48, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=23rd Infantry (unit id=69)
found count=11 (integer 11)
found owner=South Vietnam (king id=5)
found homecity=23rd Inf Div
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 108, 0 (map=0)
found location 1: 56, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-260 (integer -260)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-260 (integer -260)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=22 (flag=22)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CVN Battlegroup (unit id=104)
found owner=South Vietnam (king id=5)
found homecity=TF3 USN
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-6 Intruder (unit id=114)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-7 Corsair (unit id=115)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4B Phantom (unit id=113)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=18th Engineers (id=1)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 50, 58, 1 (map=1)
found location 1: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-40 (integer -40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=18th MP (id=53)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th MP (unit id=53)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 20, 124, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=CIDG Striker (id=93)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CIDG Striker (unit id=93)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 37, 61, 0 (map=0)
found location 1: 42, 88, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Special Forces (id=95)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found randomize
found locations
found location 0: 32, 128, 1 (map=1)
found location 1: 56, 112, 1 (map=1)
found location 2: 56, 92, 1 (map=1)
found location 3: 44, 66, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=1st Marine (id=12)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Marine (unit id=12)
found owner=South Vietnam (king id=5)
found homecity=1st Mar Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=3rd Marine (id=13)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Marine (unit id=13)
found owner=South Vietnam (king id=5)
found homecity=3rd Mar Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=1st Cavalry (id=63)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Cavalry (unit id=63)
found owner=South Vietnam (king id=5)
found homecity=1st Cav Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=1st Infantry (id=64)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Infantry (unit id=64)
found owner=South Vietnam (king id=5)
found homecity=1st Inf Div
found locations
found location 0: 32, 136, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=4th Infantry (id=65)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=4th Infantry (unit id=65)
found owner=South Vietnam (king id=5)
found homecity=4th Inf Div
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=5th Infantry (id=66)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=5th Infantry (unit id=66)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=6th Infantry (id=67)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=6th Infantry (unit id=67)
found owner=South Vietnam (king id=5)
found homecity=6th Inf Div
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=9th Infantry (id=68)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=9th Infantry (unit id=68)
found owner=South Vietnam (king id=5)
found homecity=9th Inf Div
found locations
found location 0: 32, 136, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=23rd Infantry (id=69)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=23rd Infantry (unit id=69)
found owner=South Vietnam (king id=5)
found homecity=23rd Inf Div
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=25th Infantry (id=70)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25th Infantry (unit id=70)
found owner=South Vietnam (king id=5)
found homecity=25th Inf Div
found locations
found location 0: 32, 136, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=82nd Airborne (id=71)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=82nd Airborne (unit id=71)
found owner=South Vietnam (king id=5)
found homecity=82nd Airb Div
found locations
found location 0: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=101st Airborne (id=72)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=25 (flag=33554432)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airborne (unit id=72)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=101st Airborne (id=72)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=25 (flag=33554432)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airmobile (unit id=124)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=101st Airmobile (id=124)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airmobile (unit id=124)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=173rd Airborne (id=73)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=173rd Airborne (unit id=73)
found owner=South Vietnam (king id=5)
found homecity=173rd Airb Bde
found locations
found location 0: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=27th Natl Guard (id=75)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=27th Natl Guard (unit id=75)
found owner=South Vietnam (king id=5)
found homecity=27th NG Bde
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=199th Infantry (id=52)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=199th Infantry (unit id=52)
found owner=South Vietnam (king id=5)
found homecity=199th Inf Bde
found locations
found location 0: 32, 136, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=26th Marines (id=76)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=26th Marines (unit id=76)
found owner=South Vietnam (king id=5)
found homecity=26th Mar Bde
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC (1st) (id=41)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (1st) (unit id=41)
found owner=South Vietnam (king id=5)
found homecity=1st Inf Div
found locations
found location 0: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC (4th) (id=42)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (4th) (unit id=42)
found owner=South Vietnam (king id=5)
found homecity=4th Inf Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC (5th) (id=43)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (5th) (unit id=43)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC (25th) (id=44)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (25th) (unit id=44)
found owner=South Vietnam (king id=5)
found homecity=25th Inf Div
found locations
found location 0: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M-48 Patton (id=35)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 50, 56, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 ACAV (id=57)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 ACAV (unit id=57)
found owner=South Vietnam (king id=5)
found homecity=11th Arm Cav
found locations
found location 0: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M-551 Sheridan (id=58)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-551 Sheridan (unit id=58)
found owner=South Vietnam (king id=5)
found homecity=11th Arm Cav
found locations
found location 0: 32, 140, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC OI (id=59)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC OI (unit id=59)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M-48 Patton OI (id=60)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton OI (unit id=60)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found randomize
found locations
found location 0: 32, 140, 1 (map=1)
found location 1: 50, 56, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M109 155mm OI (id=61)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M109 155mm OI (unit id=61)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 50, 56, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=UH-1 US (id=89)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found randomize
found locations
found location 0: 32, 128, 1 (map=1)
found location 1: 56, 112, 1 (map=1)
found location 2: 56, 92, 1 (map=1)
found location 3: 44, 66, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=AH-1 Cobra (id=97)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found randomize
found locations
found location 0: 32, 128, 1 (map=1)
found location 1: 56, 112, 1 (map=1)
found location 2: 56, 92, 1 (map=1)
found location 3: 44, 66, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm Art. US (id=24)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found randomize
found locations
found location 0: 32, 136, 1 (map=1)
found location 1: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=155mm Art. US (id=25)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found randomize
found locations
found location 0: 32, 138, 1 (map=1)
found location 1: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M110 175mm US (id=26)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found randomize
found locations
found location 0: 32, 140, 1 (map=1)
found location 1: 50, 56, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-40 (integer -40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Firebase (id=101)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 92, 0 (map=0)
found location 2: 56, 112, 0 (map=0)
found location 3: 32, 128, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=CH-47 Chinook (id=109)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 92, 0 (map=0)
found location 2: 56, 112, 0 (map=0)
found location 3: 32, 128, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=MK II PBR (id=62)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 18, 132, 0 (map=0)
found location 1: 24, 128, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-1 Skyraider (id=96)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-1 Skyraider (unit id=96)
found owner=South Vietnam (king id=5)
found homecity=315th Cdo Wing
found locations
found location 0: 54, 142, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-100 Sabre (id=45)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-100 Sabre (unit id=45)
found owner=South Vietnam (king id=5)
found homecity=3rd Fght Wing
found locations
found location 0: 54, 144, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-105 Thunderchief (id=46)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-105 Thunderchief (unit id=46)
found owner=South Vietnam (king id=5)
found homecity=355th TAC Wing
found locations
found location 0: 54, 144, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-4C Phantom (id=47)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4C Phantom (unit id=47)
found owner=South Vietnam (king id=5)
found homecity=12th Fght Wing
found locations
found location 0: 54, 144, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-4E Phantom (id=48)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found locations
found location 0: 54, 146, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=B-57 Canberra (id=49)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=B-52 Stratofortress (id=50)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 54, 148, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-50 (integer -50)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-111 Aardvark (id=51)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-111 Aardvark (unit id=51)
found owner=South Vietnam (king id=5)
found homecity=474th TAC Wing
found locations
found location 0: 54, 146, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-40 (integer -40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-4 Skyhawk (id=112)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-4 Skyhawk (unit id=112)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 53, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-4B Phantom (id=113)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4B Phantom (unit id=113)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 51, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-6 Intruder (id=114)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-6 Intruder (unit id=114)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 49, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-7 Corsair (id=115)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-7 Corsair (unit id=115)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 49, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-8 Crusader (id=116)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-8 Crusader (unit id=116)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 51, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=52 (improvement id=-52)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=11 (flag=11)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=52 (improvement id=-52)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=7 (terrainid=7)
found maprect
found location 0: 28, 122
found location 1: 28, 122
found location 2: 28, 122
found location 3: 28, 122
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=52 (improvement id=-52)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th MP (unit id=53)
found count=7 (integer 7)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 28, 124, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=52 (improvement id=-52)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=12 ; (flag=12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=12	; (flag=4096)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=13 ; (flag=13)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=13	; (flag=8192)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=14 ; (flag=14)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=14	; (flag=16384)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=28 ; (flag=28)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=28	; (flag=268435456)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=30 ; (flag=30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=30	; (flag=1073741824)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=31 ; (flag=31)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x10000800 (mask=0x10000800)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=16 (flag=65536)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=86 (integer 86)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=86 (technology id=86)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=17 (integer 17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=86 (technology id=86)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 8, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 7, 9, 0 (map=0)
found location 1: 9, 9, 0 (map=0)
found location 2: 9, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-100 (integer -100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 52, 124
found location 1: 52, 124
found location 2: 52, 124
found location 3: 52, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 52, 78
found location 1: 52, 78
found location 2: 52, 78
found location 3: 52, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=82nd Airborne (unit id=71)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=82nd Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 56, 124
found location 1: 56, 124
found location 2: 56, 124
found location 3: 56, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC OI (unit id=59)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton OI (unit id=60)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M109 155mm OI (unit id=61)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 56, 128
found location 1: 56, 128
found location 2: 56, 128
found location 3: 56, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=6th Infantry (unit id=67)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=6th Inf Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 108
found location 1: 48, 108
found location 2: 48, 108
found location 3: 48, 108
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=5th Infantry (unit id=66)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (5th) (unit id=43)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 56, 132
found location 1: 56, 132
found location 2: 56, 132
found location 3: 56, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=27th Natl Guard (unit id=75)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=27th NG Bde
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=LPH (unit id=103)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=None
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=78 (integer 78)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=83 (integer 83)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 92
found location 1: 28, 92
found location 2: 28, 92
found location 3: 28, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 96
found location 1: 28, 96
found location 2: 28, 96
found location 3: 28, 96
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 100
found location 1: 28, 100
found location 2: 28, 100
found location 3: 28, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 113, 0 (map=0)
found location 1: 17, 123, 0 (map=0)
found location 2: 27, 117, 0 (map=0)
found location 3: 36, 118, 0 (map=0)
found location 4: 46, 86, 0 (map=0)
found location 5: 39, 91, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 113, 0 (map=0)
found location 1: 17, 123, 0 (map=0)
found location 2: 27, 117, 0 (map=0)
found location 3: 36, 118, 0 (map=0)
found location 4: 46, 86, 0 (map=0)
found location 5: 39, 91, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 14, 104, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 13, 103, 0 (map=0)
found location 1: 15, 103, 0 (map=0)
found location 2: 15, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=2 (flag=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-250 (integer -250)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2	; (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South Vietnam (king id=5)
found whom=Cambodia (king id=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2	; (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Cambodia (king id=7)
found whom=South Vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2	; (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MODIFYREPUTATION found
looking for race=,modifier=
found who=South Vietnam (king id=5)
found whom=Cambodia (king id=7)
found reputation modifier=100 (modifier=100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=Cambodia (king id=7)
found technology=29 (integer 29)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-300 (integer -300)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 83, 0 (map=0)
found location 1: 29, 83, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 83, 0 (map=0)
found location 1: 29, 83, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 83, 0 (map=0)
found location 1: 29, 83, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 83, 0 (map=0)
found location 1: 29, 83, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 33, 91, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 29, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 75, 0 (map=0)
found location 1: 9, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 21, 83
found location 1: 21, 83
found location 2: 21, 83
found location 3: 21, 83
found moveto
found moveto: 23, 87
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 29, 83
found location 1: 29, 83
found location 2: 29, 83
found location 3: 29, 83
found moveto
found moveto: 28, 90
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 17, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 16, 82, 0 (map=0)
found location 1: 16, 84, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=3 (flag=3)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-350 (integer -350)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=10 (integer 10)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Garrison (unit id=111)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 29, 79, 0 (map=0)
found location 2: 25, 69, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SA-2 Guideline (unit id=108)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 10, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SAM Missile (unit id=99)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 10, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 10, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 38, 0 (map=0)
found location 1: 3, 39, 0 (map=0)
found location 2: 1, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 75, 0 (map=0)
found location 1: 9, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 75, 0 (map=0)
found location 1: 9, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 75, 0 (map=0)
found location 1: 9, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 10, 46, 0 (map=0)
found location 2: 9, 61, 0 (map=0)
found location 3: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 10, 46, 0 (map=0)
found location 2: 9, 61, 0 (map=0)
found location 3: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 10, 46, 0 (map=0)
found location 2: 9, 61, 0 (map=0)
found location 3: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 10, 46, 0 (map=0)
found location 2: 9, 61, 0 (map=0)
found location 3: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0xC (mask=0xc)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 74
found location 1: 54, 74
found location 2: 54, 74
found location 3: 54, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=100 (integer 100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=23 (technology id=23)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=23 (technology id=23)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=25 (integer 25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=44 (technology id=44)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=44 (technology id=44)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=25 (integer 25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=50 (integer 50)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-100 (integer -100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=107 (turn number 107)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=14 (integer 14)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=14 (technology id=14)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-50 (integer -50)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=45 (turn number 45)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=74 (technology id=74)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=40 (integer 40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=24 (flag=24)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=17 (integer 17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 52, 78
found location 1: 52, 78
found location 2: 52, 78
found location 3: 52, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=82nd Airborne (unit id=71)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=82nd Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 52, 124
found location 1: 52, 124
found location 2: 52, 124
found location 3: 52, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 56, 132
found location 1: 56, 132
found location 2: 56, 132
found location 3: 56, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=27th Natl Guard (unit id=75)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=27th NG Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=47 (turn number 47)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 56, 128
found location 1: 56, 128
found location 2: 56, 128
found location 3: 56, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=47 (turn number 47)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=6th Infantry (unit id=67)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=6th Inf Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=47 (turn number 47)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 108
found location 1: 48, 108
found location 2: 48, 108
found location 3: 48, 108
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=5th Infantry (unit id=66)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (5th) (unit id=43)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=64 (turn number 64)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=73 (integer 73)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=AnyCity
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=23 (flag=23)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=93 (turn number 93)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x1800000 (mask=0x1800000)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=93 (turn number 93)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x1800000 (mask=0x1800000)
found count=1 (count=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=35 ; Case-Church Amendment (Tech 35) (integer 35)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=93 (turn number 93)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x1800000 (mask=0x1800000)
found count=1 (count=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=68 ; Paris Peace Accord (Tech 68) (integer 68)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=45 (turn number 45)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=No OPS (unit id=81)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 8, 10, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=41 (integer 41)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=45 (turn number 45)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 7, 9, 0 (map=0)
found location 1: 9, 9, 0 (map=0)
found location 2: 9, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=52 (turn number 52)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=73 (integer 73)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=52 (turn number 52)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2 (flag=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=96 (integer 96)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=4 (flag=4)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 14, 104, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 13, 103, 0 (map=0)
found location 1: 15, 103, 0 (map=0)
found location 2: 15, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=Cambodia (king id=7)
found technology=29 (integer 29)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=17 (integer 17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2	; (flag=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=4	; (flag=16)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Cambodia (king id=7)
found whom=North Vietnam (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=4	; (flag=16)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=Cambodia (king id=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=4	; (flag=16)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MODIFYREPUTATION found
looking for race=,modifier=
found who=North Vietnam (king id=1)
found whom=Cambodia (king id=7)
found reputation modifier=100 (modifier=100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=14 (integer 14)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 89, 0 (map=0)
found location 1: 35, 95, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 100, 0 (map=0)
found location 1: 35, 105, 0 (map=0)
found location 2: 30, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 17, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 16, 82, 0 (map=0)
found location 1: 16, 84, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=5 (flag=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=12 (integer 12)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Garrison (unit id=111)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=5 (flag=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=5 (flag=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC ARVN (unit id=33)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Nha Trang +
found locations
found location 0: 56, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-41 Bulldog (unit id=34)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Vung Tau +
found locations
found location 0: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 ARVN (unit id=110)
found owner=South Vietnam (king id=5)
found homecity=SAIGON **
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=Cam Ranh Bay +
found locations
found location 0: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-37 Dragonfly (unit id=91)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Air OPS (unit id=82)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 14, 104, 0 (map=0)
found endlocations

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=56 (integer 56)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-600 (integer -600)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 13, 103, 0 (map=0)
found location 1: 13, 105, 0 (map=0)
found location 2: 15, 103, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=87 (turn number 87)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 59, 33, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=87 (turn number 87)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Air OPS (unit id=82)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 8, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=87 (turn number 87)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 7, 9, 0 (map=0)
found location 1: 7, 11, 0 (map=0)
found location 2: 9, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=61 (technology id=61)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=78 (integer 78)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=93 (turn number 93)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=95 (turn number 95)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=68 (integer 68)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=78 (integer 78)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-5 Tiger (unit id=90)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 30, 120, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-37 Dragonfly (unit id=91)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 30, 120, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 ARVN (unit id=110)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=SAIGON **
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-41 Bulldog (unit id=34)
found owner=South Vietnam (king id=5)
found homecity=Vung Tau +
found locations
found location 0: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC ARVN (unit id=33)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Nha Trang +
found locations
found location 0: 56, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. SV (unit id=40)
found owner=South Vietnam (king id=5)
found homecity=Phan Rang-Thap+
found locations
found location 0: 54, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=35 (integer 35)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 32, 90
found location 1: 32, 90
found location 2: 32, 90
found location 3: 32, 90
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 32, 130
found location 1: 32, 130
found location 2: 32, 130
found location 3: 32, 130
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 122
found location 1: 28, 122
found location 2: 28, 122
found location 3: 28, 122
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 50, 64
found location 1: 50, 64
found location 2: 50, 64
found location 3: 50, 64
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 124
found location 1: 58, 124
found location 2: 58, 124
found location 3: 58, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 128
found location 1: 58, 128
found location 2: 58, 128
found location 3: 58, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 132
found location 1: 58, 132
found location 2: 58, 132
found location 3: 58, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 128
found location 1: 46, 128
found location 2: 46, 128
found location 3: 46, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 44, 40
found location 1: 44, 40
found location 2: 44, 40
found location 3: 44, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 38, 28
found location 1: 38, 28
found location 2: 38, 28
found location 3: 38, 28
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 78
found location 1: 46, 78
found location 2: 46, 78
found location 3: 46, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=6

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 78
found location 1: 54, 78
found location 2: 54, 78
found location 3: 54, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=9

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 82
found location 1: 46, 82
found location 2: 46, 82
found location 3: 46, 82
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=10

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 38, 36
found location 1: 38, 36
found location 2: 38, 36
found location 3: 38, 36
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=10

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 44, 36
found location 1: 44, 36
found location 2: 44, 36
found location 3: 44, 36
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=16

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 136
found location 1: 46, 136
found location 2: 46, 136
found location 3: 46, 136
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=16

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 104
found location 1: 46, 104
found location 2: 46, 104
found location 3: 46, 104
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=19

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 132
found location 1: 46, 132
found location 2: 46, 132
found location 3: 46, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=20

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 120
found location 1: 46, 120
found location 2: 46, 120
found location 3: 46, 120
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=20

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 74
found location 1: 46, 74
found location 2: 46, 74
found location 3: 46, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=21

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 140
found location 1: 46, 140
found location 2: 46, 140
found location 3: 46, 140
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=22

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 70
found location 1: 46, 70
found location 2: 46, 70
found location 3: 46, 70
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=22

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 88
found location 1: 46, 88
found location 2: 46, 88
found location 3: 46, 88
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=22

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 124
found location 1: 46, 124
found location 2: 46, 124
found location 3: 46, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=24

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 96
found location 1: 46, 96
found location 2: 46, 96
found location 3: 46, 96
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=24

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 50, 36
found location 1: 50, 36
found location 2: 50, 36
found location 3: 50, 36
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=26

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 82
found location 1: 54, 82
found location 2: 54, 82
found location 3: 54, 82
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=26

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 108
found location 1: 46, 108
found location 2: 46, 108
found location 3: 46, 108
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0xC (mask=0xc)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=31

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 74
found location 1: 54, 74
found location 2: 54, 74
found location 3: 54, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=32

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 112
found location 1: 46, 112
found location 2: 46, 112
found location 3: 46, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=36

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 70
found location 1: 54, 70
found location 2: 54, 70
found location 3: 54, 70
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=36

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 100
found location 1: 46, 100
found location 2: 46, 100
found location 3: 46, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 44, 28
found location 1: 44, 28
found location 2: 44, 28
found location 3: 44, 28
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 50, 28
found location 1: 50, 28
found location 2: 50, 28
found location 3: 50, 28
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 120
found location 1: 28, 120
found location 2: 28, 120
found location 3: 28, 120
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 38, 40
found location 1: 38, 40
found location 2: 38, 40
found location 3: 38, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 50, 40
found location 1: 50, 40
found location 2: 50, 40
found location 3: 50, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 50, 44
found location 1: 50, 44
found location 2: 50, 44
found location 3: 50, 44
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=2 (map=2)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=62 (turn number 62)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 128
found location 1: 58, 128
found location 2: 58, 128
found location 3: 58, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=63 (turn number 63)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 132
found location 1: 58, 132
found location 2: 58, 132
found location 3: 58, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=57 (integer 57)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 30, 106
found location 1: 30, 106
found location 2: 30, 106
found location 3: 30, 106
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. AZ (unit id=37)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ANZAC Inf. (unit id=74)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 30, 100
found location 1: 30, 100
found location 2: 30, 100
found location 3: 30, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK Marines (unit id=79)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=2nd ROK Mar
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 30, 92
found location 1: 30, 92
found location 2: 30, 92
found location 3: 30, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. KR (unit id=80)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK CAP Div (unit id=78)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ANZAC Inf. (unit id=74)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK CAP Div (unit id=78)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 30, 96
found location 1: 30, 96
found location 2: 30, 96
found location 3: 30, 96
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. KR (unit id=80)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK 9th Div (unit id=77)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=9th ROK Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 30, 112
found location 1: 30, 112
found location 2: 30, 112
found location 3: 30, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Thai Inf. (unit id=88)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ANZAC Inf. (unit id=74)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Centurion (unit id=36)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 30, 112
found location 1: 30, 112
found location 2: 30, 112
found location 3: 30, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. TH (unit id=39)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Thai Inf. (unit id=88)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ANZAC Inf. (id=74)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ANZAC Inf. (unit id=74)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Centurion (id=36)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Centurion (unit id=36)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 80, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm Art. AZ (id=37)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. AZ (unit id=37)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ROK CAP Div (id=78)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK CAP Div (unit id=78)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ROK 9th Div (id=77)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK 9th Div (unit id=77)
found owner=South Vietnam (king id=5)
found homecity=9th ROK Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ROK Marines (id=79)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK Marines (unit id=79)
found owner=South Vietnam (king id=5)
found homecity=2nd ROK Mar
found locations
found location 0: 32, 82, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm Art. KR (id=80)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. KR (unit id=80)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thai Inf. (id=88)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Thai Inf. (unit id=88)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm Art. TH (id=39)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. TH (unit id=39)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 112
found location 1: 28, 112
found location 2: 28, 112
found location 3: 28, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 106
found location 1: 28, 106
found location 2: 28, 106
found location 3: 28, 106
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=78 (turn number 78)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=3 (flag=8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=80 (turn number 80)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=3 (flag=8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 106
found location 1: 28, 106
found location 2: 28, 106
found location 3: 28, 106
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=82 (turn number 82)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=84 (turn number 84)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 100
found location 1: 28, 100
found location 2: 28, 100
found location 3: 28, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=95 (turn number 95)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=97 (turn number 97)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 96
found location 1: 28, 96
found location 2: 28, 96
found location 3: 28, 96
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=97 (turn number 97)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 92
found location 1: 28, 92
found location 2: 28, 92
found location 3: 28, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=76 (turn number 76)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2 (flag=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=78 (turn number 78)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2 (flag=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 112
found location 1: 28, 112
found location 2: 28, 112
found location 3: 28, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=80 (turn number 80)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 58, 0 (map=0)
found location 1: 37, 61, 0 (map=0)
found location 2: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=80 (turn number 80)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 58, 0 (map=0)
found location 1: 37, 61, 0 (map=0)
found location 2: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Airborne (unit id=3)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=37 (turn number 37)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Airborne (unit id=3)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=58 (turn number 58)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=64 (turn number 64)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=70 (turn number 70)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=28 (turn number 28)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=40 (turn number 40)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=55 (integer 55)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none ;Da Nang - I +
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none ;Pleiku - II *
found locations
found location 0: 42, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none ;Bien Hoa - III*
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none ;Can Tho - IV +
found locations
found location 0: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=55 (integer 55)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found owner=South Vietnam (king id=5)
found homecity=none ;Da Nang - I +
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found owner=South Vietnam (king id=5)
found homecity=none ;Pleiku - II *
found locations
found location 0: 42, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found owner=South Vietnam (king id=5)
found homecity=none ;Bien Hoa - III*
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found owner=South Vietnam (king id=5)
found homecity=none ;Can Tho - IV +
found locations
found location 0: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=9

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-1 Skyraider * (unit id=18)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-90 (integer -90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=9
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC ARVN (unit id=33)
found owner=South Vietnam (king id=5)
found homecity=Nha Trang +
found randomize
found locations
found location 0: 56, 108, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-90 (integer -90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-41 Bulldog (unit id=34)
found owner=South Vietnam (king id=5)
found homecity=Vung Tau +
found randomize
found locations
found location 0: 32, 128, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-120 (integer -120)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=Cam Ranh Bay +
found randomize
found locations
found location 0: 56, 112, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-90 (integer -90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-5 Tiger (unit id=90)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 30, 120, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-100 (integer -100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-37 Dragonfly (unit id=91)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 30, 120, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-110 (integer -110)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 ARVN (unit id=110)
found owner=South Vietnam (king id=5)
found homecity=SAIGON **
found randomize
found locations
found location 0: 28, 124, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-80 (integer -80)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. SV (unit id=40)
found owner=South Vietnam (king id=5)
found homecity=Phan Rang-Thap+
found randomize
found locations
found location 0: 54, 116, 0 (map=0)
found location 1: 32, 128, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-120 (integer -120)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN 1st Div (id=28)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN 1st Div (unit id=28)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 37, 51, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Airborne (id=3)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Airborne (unit id=3)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Marines (id=6)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 18, 124, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Rangers (id=27)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 28, 132, 1 (map=1)
found location 1: 18, 124, 1 (map=1)
found location 2: 37, 51, 1 (map=1)
found location 3: 66, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-1 Skyraider * (id=18)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-1 Skyraider * (unit id=18)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 54, 144, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-90 (integer -90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-5 Tiger (id=90)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-5 Tiger (unit id=90)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 54, 146, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-100 (integer -100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Saigon **
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=21 (flag=21)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 26, 124
found location 1: 26, 124
found location 2: 26, 124
found location 3: 26, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Hue **
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=22 (flag=22)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 37, 59
found location 1: 37, 59
found location 2: 37, 59
found location 3: 37, 59
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Qui Nhon +
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 92
found location 1: 58, 92
found location 2: 58, 92
found location 3: 58, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Can Tho - IV +
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 20, 132
found location 1: 20, 132
found location 2: 20, 132
found location 3: 20, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Saigon **
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=21 (flag=21)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 26, 124
found location 1: 26, 124
found location 2: 26, 124
found location 3: 26, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Hue **
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=22 (flag=22)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 37, 59
found location 1: 37, 59
found location 2: 37, 59
found location 3: 37, 59
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Qui Nhon +
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 58, 92
found location 1: 58, 92
found location 2: 58, 92
found location 3: 58, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Can Tho - IV +
found attacker=South Vietnam (king id=1)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 20, 132
found location 1: 20, 132
found location 2: 20, 132
found location 3: 20, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=19 (technology id=19)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=46 (integer 46)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=19 (technology id=19)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=VC Sapper (id=9)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=19 (technology id=19)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SVN Police (unit id=125)
found owner=South Vietnam (king id=5)
found homecity=SAIGON **
found randomize
found locations
found location 0: 28, 124, 0 (map=0)
found location 1: 38, 0, 0 (map=0)
found location 2: 38, 0, 0 (map=0)
found location 3: 38, 0, 0 (map=0)
found location 4: 38, 0, 0 (map=0)
found location 5: 38, 0, 0 (map=0)
found location 6: 38, 0, 0 (map=0)
found location 7: 38, 0, 0 (map=0)
found location 8: 38, 0, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Base Area (id=86)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=26 (flag=26)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Base Area (id=86)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=26 (flag=67108864)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=27 (flag=27)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Base Area (id=86)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=27 (flag=134217728)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=21 (flag=21)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=10 (technology id=10)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Popular Forces (unit id=94)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 42, 88, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found location 3: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=10 (technology id=10)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Popular Forces (unit id=94)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 42, 88, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found location 3: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hamlet (unit id=102)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 34, 60, 0 (map=0)
found location 1: 41, 67, 0 (map=0)
found location 2: 44, 70, 0 (map=0)
found location 3: 49, 73, 0 (map=0)
found location 4: 51, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hamlet (unit id=102)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 42, 92, 0 (map=0)
found location 1: 51, 89, 0 (map=0)
found location 2: 54, 96, 0 (map=0)
found location 3: 42, 106, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hamlet (unit id=102)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 53, 111, 0 (map=0)
found location 1: 50, 116, 0 (map=0)
found location 2: 41, 111, 0 (map=0)
found location 3: 41, 121, 0 (map=0)
found location 4: 31, 117, 0 (map=0)
found location 5: 31, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hamlet (unit id=102)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 26, 126, 0 (map=0)
found location 1: 21, 127, 0 (map=0)
found location 2: 14, 126, 0 (map=0)
found location 3: 21, 133, 0 (map=0)
found location 4: 17, 137, 0 (map=0)
found location 5: 13, 139, 0 (map=0)
found location 6: 15, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=20 (integer 20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=46 (integer 46)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=29 (technology id=29)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=FANK Inf. (unit id=92)
found count=9 (integer 9)
found owner=Cambodia (king id=7)
found homecity=none
found locations
found location 0: 9, 115, 0 (map=0)
found location 1: 8, 102, 0 (map=0)
found location 2: 1, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=29 (technology id=29)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=FANK Inf. (unit id=92)
found count=18 (integer 18)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 30, 94, 0 (map=0)
found location 1: 21, 105, 0 (map=0)
found location 2: 20, 94, 0 (map=0)
found location 3: 14, 110, 0 (map=0)
found location 4: 9, 89, 0 (map=0)
found location 5: 8, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=29 (technology id=29)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. FK (unit id=38)
found count=3 (integer 3)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 9, 115, 0 (map=0)
found location 1: 8, 102, 0 (map=0)
found location 2: 1, 125, 0 (map=0)
found location 3: 21, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=29 (technology id=29)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=3 (integer 3)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 9, 115, 0 (map=0)
found location 1: 8, 102, 0 (map=0)
found location 2: 1, 125, 0 (map=0)
found location 3: 21, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=FANK Inf. (unit id=92)
found count=18 (integer 18)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 8, 102, 0 (map=0)
found location 1: 21, 105, 0 (map=0)
found location 2: 14, 110, 0 (map=0)
found location 3: 9, 115, 0 (map=0)
found location 4: 1, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. FK (unit id=38)
found count=2 (integer 2)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 8, 102, 0 (map=0)
found location 1: 21, 105, 0 (map=0)
found location 2: 14, 110, 0 (map=0)
found location 3: 9, 115, 0 (map=0)
found location 4: 1, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 8, 102, 0 (map=0)
found location 1: 21, 105, 0 (map=0)
found location 2: 14, 110, 0 (map=0)
found location 3: 9, 115, 0 (map=0)
found location 4: 1, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=3 (technology id=3)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=3 (technology id=3)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=95 (technology id=95)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=74 (turn number 74)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=95 (technology id=95)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=6 (flag=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=10 (flag=10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=11 (flag=11)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=12 (flag=12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=13 (flag=13)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=27 (technology id=27)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=23 (flag=23)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=24 (flag=24)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=24 (flag=24)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sihanoukville
found attacker=South Vietnam (king id=1)
found defender=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=3 (technology id=3)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=12

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=90 (integer 90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=12

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=91 (integer 91)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=91 (technology id=91)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=4 (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=5 (flag=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=78 (technology id=78)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=6 (flag=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone I (unit id=117)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 14, 8, 0 (map=0)
found location 1: 23, 13, 0 (map=0)
found location 2: 2, 10, 0 (map=0)
found location 3: 17, 25, 0 (map=0)
found location 4: 17, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone I (id=117)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone I (id=117)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone I (unit id=117)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 14, 8, 0 (map=0)
found location 1: 23, 13, 0 (map=0)
found location 2: 2, 10, 0 (map=0)
found location 3: 17, 25, 0 (map=0)
found location 4: 17, 37, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone II (unit id=118)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 18, 4, 0 (map=0)
found location 2: 27, 13, 0 (map=0)
found location 3: 22, 18, 0 (map=0)
found location 4: 1, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone II (id=118)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone II (id=118)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone II (unit id=118)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 18, 4, 0 (map=0)
found location 1: 19, 11, 0 (map=0)
found location 2: 22, 18, 0 (map=0)
found location 3: 27, 13, 0 (map=0)
found location 4: 1, 29, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone III (unit id=119)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 32, 12, 0 (map=0)
found location 2: 27, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 13, 13, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone III (id=119)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone III (id=119)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone III (unit id=119)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 32, 12, 0 (map=0)
found location 2: 27, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 13, 13, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck I (unit id=120)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck I (id=120)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=10 (flag=10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck I (id=120)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck I (unit id=120)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 10, 46, 0 (map=0)
found location 4: 8, 38, 0 (map=0)
found location 5: 3, 39, 0 (map=0)
found location 6: 1, 41, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=10 (flag=10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck II (unit id=121)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 25, 69, 0 (map=0)
found location 1: 29, 79, 0 (map=0)
found location 2: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck II (id=121)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=11 (flag=11)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck II (id=121)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck II (unit id=121)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 25, 69, 0 (map=0)
found location 1: 29, 79, 0 (map=0)
found location 2: 21, 59, 0 (map=0)
found location 3: 10, 46, 0 (map=0)
found location 4: 8, 38, 0 (map=0)
found location 5: 3, 39, 0 (map=0)
found location 6: 1, 41, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=11 (flag=11)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck III (unit id=122)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 79, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 21, 59, 0 (map=0)
found location 3: 10, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck III (id=122)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=12 (flag=12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck III (id=122)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck III (unit id=122)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 29, 79, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 21, 59, 0 (map=0)
found location 3: 10, 46, 0 (map=0)
found location 4: 8, 38, 0 (map=0)
found location 5: 3, 39, 0 (map=0)
found location 6: 1, 41, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=12 (flag=12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found location 4: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found location 4: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found location 4: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found location 4: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=7 (integer 7)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=7 (integer 7)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Garrison (unit id=111)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=11 (integer 11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=7 (integer 7)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 11, 33, 0 (map=0)
found location 3: 19, 41, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 11, 33, 0 (map=0)
found location 3: 19, 41, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 11, 33, 0 (map=0)
found location 3: 19, 41, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 11, 33, 0 (map=0)
found location 3: 19, 41, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 19, 41, 0 (map=0)
found location 2: 25, 69, 0 (map=0)
found location 3: 11, 33, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Firebase (id=101)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 57, 0 (map=0)
found location 1: 28, 56, 0 (map=0)
found location 2: 28, 60, 0 (map=0)
found location 3: 26, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=14 (integer 14)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 13, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 23, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 16, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=559th Group (unit id=0)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found location 4: 27, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found location 4: 28, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found location 4: 27, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found location 4: 28, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 13, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 23, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 16, 32, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found location 7: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=5
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-19 Farmer (unit id=55)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SA-2 Guideline (unit id=108)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SAM Missile (unit id=99)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SA-2 Guideline (unit id=108)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 13, 13, 0 (map=0)
found location 2: 18, 4, 0 (map=0)
found location 3: 27, 13, 0 (map=0)
found location 4: 19, 21, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SAM Missile (unit id=99)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 13, 13, 0 (map=0)
found location 2: 18, 4, 0 (map=0)
found location 3: 27, 13, 0 (map=0)
found location 4: 19, 21, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SA-2 Guideline (unit id=108)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 17, 37, 0 (map=0)
found location 3: 14, 8, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SAM Missile (unit id=99)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 17, 37, 0 (map=0)
found location 3: 14, 8, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-17 Fresco (unit id=54)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=91 (technology id=91)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x50 (mask=0x50)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=T-34/85 (unit id=15)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x50 (mask=0x50)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x50 (mask=0x50)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found location 2: 28, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x50 (mask=0x50)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-21 Fishbed (unit id=56)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 13, 0 (map=0)
found location 1: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found location 3: 35, 89, 0 (map=0)
found location 4: 32, 58, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found location 3: 35, 89, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found location 3: 35, 89, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found location 3: 35, 89, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 31, 65, 0 (map=0)
found location 2: 29, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 38, 90, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 24, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 23, 111, 0 (map=0)
found location 2: 29, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=T-55 (unit id=17)
found count=10 (integer 10)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 34, 64, 0 (map=0)
found location 2: 36, 74, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 32, 58, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 34, 64, 0 (map=0)
found location 2: 36, 74, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 32, 58, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 34, 64, 0 (map=0)
found location 2: 36, 74, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 32, 58, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-21 Fishbed (unit id=56)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=14 (integer 14)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 40, 80, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=13 (integer 13)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 30, 108, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 23, 111, 0 (map=0)
found location 5: 22, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 31, 65, 0 (map=0)
found location 2: 36, 74, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 26, 108, 0 (map=0)
found location 6: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found count=8 (integer 8)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 40, 80, 0 (map=0)
found location 6: 30, 108, 0 (map=0)
found location 7: 23, 111, 0 (map=0)
found location 8: 22, 118, 0 (map=0)
found location 9: 26, 50, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 40, 80, 0 (map=0)
found location 6: 30, 108, 0 (map=0)
found location 7: 23, 111, 0 (map=0)
found location 8: 22, 118, 0 (map=0)
found location 9: 26, 50, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 31, 65, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found location 3: 29, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 38, 90, 0 (map=0)
found location 1: 34, 80, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 40, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 23, 111, 0 (map=0)
found location 2: 29, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=T-55 (unit id=17)
found count=15 (integer 15)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 40, 80, 0 (map=0)
found location 6: 30, 108, 0 (map=0)
found location 7: 23, 111, 0 (map=0)
found location 8: 22, 118, 0 (map=0)
found location 9: 26, 50, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found count=8 (integer 8)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 40, 80, 0 (map=0)
found location 6: 30, 108, 0 (map=0)
found location 7: 23, 111, 0 (map=0)
found location 8: 22, 118, 0 (map=0)
found location 9: 26, 50, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-21 Fishbed (unit id=56)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 37, 61, 0 (map=0)
found location 1: 32, 58, 0 (map=0)
found location 2: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 40, 80, 0 (map=0)
found location 6: 30, 108, 0 (map=0)
found location 7: 23, 111, 0 (map=0)
found location 8: 22, 118, 0 (map=0)
found location 9: 26, 50, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Quang Tri *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HUE **
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 37, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Da Nang - I +
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dac To
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 40, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Buon Ma Thuot *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 42, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Qui Nhon +
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nha Trang +
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 56, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tay Ninh *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 22, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dong Xoai
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 30, 114, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=An Loc
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 26, 114, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=7 (flag=128)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 69, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 26, 108, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=7 (flag=128)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 34, 80, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 30, 108, 0 (map=0)
found location 4: 23, 111, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=8 (flag=256)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 63, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found location 5: 19, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=8 (flag=256)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 63, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 30, 108, 0 (map=0)
found location 4: 23, 111, 0 (map=0)
found location 5: 19, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=9 (flag=512)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 36, 74, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 34, 100, 0 (map=0)
found location 3: 26, 108, 0 (map=0)
found location 4: 17, 113, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=9 (flag=512)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 34, 80, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 30, 108, 0 (map=0)
found location 5: 23, 111, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=10 (flag=1024)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 63, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 23, 111, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=11 (flag=2048)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 69, 0 (map=0)
found location 1: 34, 80, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 30, 108, 0 (map=0)
found location 4: 17, 113, 0 (map=0)
found location 5: 26, 108, 0 (map=0)
found location 6: 19, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=12 (flag=4096)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 105, 0 (map=0)
found location 3: 23, 111, 0 (map=0)
found location 4: 17, 113, 0 (map=0)
found location 5: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 7, 3
found location 1: 9, 3
found location 2: 9, 7
found location 3: 7, 7
found moveto
found moveto: 13, 13
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 11, 1
found location 1: 15, 1
found location 2: 15, 5
found location 3: 11, 5
found moveto
found moveto: 19, 11
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 17, 9
found location 1: 21, 9
found location 2: 21, 13
found location 3: 17, 13
found moveto
found moveto: 16, 32
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 26, 0
found location 1: 30, 0
found location 2: 30, 4
found location 3: 26, 4
found moveto
found moveto: 27, 13
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 4
found location 1: 40, 4
found location 2: 40, 8
found location 3: 34, 8
found moveto
found moveto: 27, 13
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 0, 8
found location 1: 4, 8
found location 2: 4, 14
found location 3: 0, 14
found moveto
found moveto: 12, 16
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 1, 27
found location 1: 3, 27
found location 2: 3, 31
found location 3: 1, 31
found moveto
found moveto: 11, 33
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 14, 30
found location 1: 18, 30
found location 2: 18, 34
found location 3: 14, 34
found moveto
found moveto: 15, 51
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 9, 19
found location 1: 11, 19
found location 2: 11, 29
found location 3: 9, 29
found moveto
found moveto: 17, 37
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 16, 20
found location 1: 20, 20
found location 2: 20, 26
found location 3: 16, 26
found moveto
found moveto: 17, 37
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 15, 35
found location 1: 19, 35
found location 2: 19, 39
found location 3: 15, 39
found moveto
found moveto: 26, 50
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 25, 49
found location 1: 29, 49
found location 2: 29, 55
found location 3: 25, 55
found moveto
found moveto: 30, 58
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 27, 57
found location 1: 29, 57
found location 2: 29, 61
found location 3: 27, 61
found moveto
found moveto: 32, 58
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 10, 12
found location 1: 14, 12
found location 2: 14, 18
found location 3: 10, 18
found moveto
found moveto: 11, 33
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 9, 31
found location 1: 13, 31
found location 2: 13, 35
found location 3: 9, 35
found moveto
found moveto: 10, 60
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 13, 49
found location 1: 17, 49
found location 2: 17, 53
found location 3: 13, 53
found moveto
found moveto: 21, 59
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 8, 44
found location 1: 12, 44
found location 2: 12, 48
found location 3: 8, 48
found moveto
found moveto: 10, 60
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 20, 58
found location 1: 24, 58
found location 2: 24, 62
found location 3: 20, 62
found moveto
found moveto: 28, 58
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 28, 76
found location 1: 30, 76
found location 2: 30, 80
found location 3: 28, 80
found moveto
found moveto: 40, 80
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 23, 67
found location 1: 27, 67
found location 2: 27, 71
found location 3: 23, 71
found moveto
found moveto: 34, 64
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 10, 56
found location 1: 12, 56
found location 2: 12, 62
found location 3: 10, 62
found moveto
found moveto: 18, 68
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 17, 67
found location 1: 21, 67
found location 2: 21, 71
found location 3: 17, 71
found moveto
found moveto: 22, 80
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 20, 76
found location 1: 24, 76
found location 2: 24, 80
found location 3: 20, 80
found moveto
found moveto: 29, 89
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 19, 83
found location 1: 23, 83
found location 2: 23, 87
found location 3: 19, 87
found moveto
found moveto: 27, 95
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 27, 87
found location 1: 31, 87
found location 2: 31, 91
found location 3: 27, 91
found moveto
found moveto: 38, 90
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 25, 89
found location 1: 25, 91
found location 2: 29, 95
found location 3: 25, 95
found moveto
found moveto: 27, 107
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 27, 61
found location 1: 31, 61
found location 2: 31, 63
found location 3: 27, 63
found moveto
found moveto: 32, 58
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 30, 64
found location 1: 32, 64
found location 2: 32, 66
found location 3: 30, 66
found moveto
found moveto: 36, 62
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 37, 65
found location 1: 39, 65
found location 2: 39, 67
found location 3: 37, 67
found moveto
found moveto: 44, 68
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 30, 68
found location 1: 34, 68
found location 2: 34, 72
found location 3: 30, 72
found moveto
found moveto: 35, 69
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 35, 67
found location 1: 37, 67
found location 2: 37, 71
found location 3: 35, 71
found moveto
found moveto: 43, 69
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 72
found location 1: 38, 72
found location 2: 38, 76
found location 3: 34, 76
found moveto
found moveto: 41, 73
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 40, 70
found location 1: 42, 70
found location 2: 42, 74
found location 3: 40, 74
found moveto
found moveto: 43, 69
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 32, 78
found location 1: 36, 78
found location 2: 36, 82
found location 3: 32, 82
found moveto
found moveto: 40, 80
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 33, 87
found location 1: 37, 87
found location 2: 37, 91
found location 3: 33, 91
found moveto
found moveto: 42, 88
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 37, 89
found location 1: 39, 89
found location 2: 39, 91
found location 3: 37, 91
found moveto
found moveto: 42, 90
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 92
found location 1: 38, 92
found location 2: 38, 96
found location 3: 34, 96
found moveto
found moveto: 43, 95
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 33, 99
found location 1: 37, 99
found location 2: 37, 103
found location 3: 33, 103
found moveto
found moveto: 40, 102
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 38, 98
found location 1: 40, 98
found location 2: 40, 100
found location 3: 38, 100
found moveto
found moveto: 42, 102
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 104
found location 1: 38, 104
found location 2: 38, 108
found location 3: 34, 108
found moveto
found moveto: 38, 110
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 29, 107
found location 1: 31, 107
found location 2: 31, 111
found location 3: 29, 111
found moveto
found moveto: 30, 114
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 32, 108
found location 1: 34, 108
found location 2: 34, 112
found location 3: 32, 112
found moveto
found moveto: 32, 114
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 25, 107
found location 1: 27, 107
found location 2: 27, 111
found location 3: 25, 111
found moveto
found moveto: 28, 114
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 22, 110
found location 1: 24, 110
found location 2: 24, 112
found location 3: 22, 112
found moveto
found moveto: 26, 114
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 16, 112
found location 1: 20, 112
found location 2: 20, 116
found location 3: 16, 116
found moveto
found moveto: 22, 118
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 16, 118
found location 1: 18, 118
found location 2: 18, 120
found location 3: 16, 120
found moveto
found moveto: 21, 119
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 18, 120
found location 1: 22, 120
found location 2: 22, 122
found location 3: 18, 122
found moveto
found moveto: 23, 119
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 10, 118
found location 1: 14, 118
found location 2: 14, 122
found location 3: 10, 122
found moveto
found moveto: 16, 128
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 6, 122
found location 1: 8, 122
found location 2: 8, 126
found location 3: 6, 126
found moveto
found moveto: 11, 125
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 3, 125
found location 1: 5, 125
found location 2: 5, 127
found location 3: 3, 127
found moveto
found moveto: 6, 130
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 21, 117
found location 1: 25, 117
found location 2: 25, 121
found location 3: 21, 121
found moveto
found moveto: 28, 124
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 51, 105, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 43, 115, 0 (map=0)
found location 7: 46, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 51, 105, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 43, 115, 0 (map=0)
found location 7: 46, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 51, 105, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 43, 115, 0 (map=0)
found location 7: 46, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 45, 93, 0 (map=0)
found location 3: 48, 102, 0 (map=0)
found location 4: 51, 109, 0 (map=0)
found location 5: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 45, 93, 0 (map=0)
found location 3: 48, 102, 0 (map=0)
found location 4: 51, 109, 0 (map=0)
found location 5: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 45, 93, 0 (map=0)
found location 3: 48, 102, 0 (map=0)
found location 4: 51, 109, 0 (map=0)
found location 5: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 51, 109, 0 (map=0)
found location 5: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 69, 0 (map=0)
found location 1: 38, 66, 0 (map=0)
found location 2: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 38, 100, 0 (map=0)
found location 1: 43, 115, 0 (map=0)
found location 2: 36, 84, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found location 4: 36, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 15, 123, 0 (map=0)
found location 1: 15, 135, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 27, 133, 0 (map=0)
found location 4: 8, 138, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 38, 90, 0 (map=0)
found location 1: 9, 127, 0 (map=0)
found location 2: 11, 147, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 35, 117, 0 (map=0)
found location 5: 47, 85, 0 (map=0)
found location 6: 20, 124, 0 (map=0)
found location 7: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=17 (flag=131072)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 44, 74, 0 (map=0)
found location 2: 38, 90, 0 (map=0)
found location 3: 43, 115, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 19, 115, 0 (map=0)
found location 6: 32, 110, 0 (map=0)
found location 7: 36, 126, 0 (map=0)
found location 8: 11, 147, 0 (map=0)
found location 9: 15, 135, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=21 (flag=2097152)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 46, 76, 0 (map=0)
found location 1: 51, 87, 0 (map=0)
found location 2: 49, 93, 0 (map=0)
found location 3: 50, 100, 0 (map=0)
found location 4: 39, 125, 0 (map=0)
found location 5: 37, 115, 0 (map=0)
found location 6: 27, 117, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found location 8: 17, 125, 0 (map=0)
found location 9: 21, 139, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 69, 0 (map=0)
found location 1: 38, 66, 0 (map=0)
found location 2: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 38, 100, 0 (map=0)
found location 1: 43, 115, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found location 4: 36, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 15, 135, 0 (map=0)
found location 3: 24, 136, 0 (map=0)
found location 4: 27, 133, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 117, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found location 4: 38, 90, 0 (map=0)
found location 5: 9, 127, 0 (map=0)
found location 6: 11, 147, 0 (map=0)
found location 7: 26, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=22 (flag=4194304)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 41, 63, 0 (map=0)
found location 1: 54, 84, 0 (map=0)
found location 2: 55, 89, 0 (map=0)
found location 3: 56, 102, 0 (map=0)
found location 4: 49, 119, 0 (map=0)
found location 5: 36, 126, 0 (map=0)
found location 6: 27, 133, 0 (map=0)
found location 7: 24, 136, 0 (map=0)
found location 8: 8, 138, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 17, 137, 0 (map=0)
found location 1: 23, 123, 0 (map=0)
found location 2: 29, 119, 0 (map=0)
found location 3: 34, 124, 0 (map=0)
found location 4: 33, 117, 0 (map=0)
found location 5: 44, 112, 0 (map=0)
found location 6: 51, 113, 0 (map=0)
found location 7: 45, 97, 0 (map=0)
found location 8: 46, 78, 0 (map=0)
found location 9: 41, 69, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 43, 115, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 36, 126, 0 (map=0)
found location 4: 51, 87, 0 (map=0)
found location 5: 26, 120, 0 (map=0)
found location 6: 11, 147, 0 (map=0)
found location 7: 9, 127, 0 (map=0)
found location 8: 27, 133, 0 (map=0)
found location 9: 15, 135, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0xA00000 (mask=0xa00000)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 136, 0 (map=0)
found location 1: 14, 144, 0 (map=0)
found location 2: 38, 120, 0 (map=0)
found location 3: 28, 118, 0 (map=0)
found location 4: 38, 66, 0 (map=0)
found location 5: 52, 106, 0 (map=0)
found location 6: 47, 105, 0 (map=0)
found location 7: 49, 95, 0 (map=0)
found location 8: 40, 96, 0 (map=0)
found location 9: 45, 77, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 90, 0 (map=0)
found location 3: 38, 100, 0 (map=0)
found location 4: 32, 110, 0 (map=0)
found location 5: 21, 113, 0 (map=0)
found location 6: 13, 127, 0 (map=0)
found location 7: 13, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 43, 115, 0 (map=0)
found location 1: 51, 109, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 51, 87, 0 (map=0)
found location 4: 44, 74, 0 (map=0)
found location 5: 53, 103, 0 (map=0)
found location 6: 29, 129, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 43, 115, 0 (map=0)
found location 1: 51, 109, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 51, 87, 0 (map=0)
found location 4: 44, 74, 0 (map=0)
found location 5: 53, 103, 0 (map=0)
found location 6: 29, 129, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 43, 115, 0 (map=0)
found location 1: 51, 109, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 51, 87, 0 (map=0)
found location 4: 44, 74, 0 (map=0)
found location 5: 53, 103, 0 (map=0)
found location 6: 29, 129, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 43, 115, 0 (map=0)
found location 1: 51, 109, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 51, 87, 0 (map=0)
found location 4: 44, 74, 0 (map=0)
found location 5: 53, 103, 0 (map=0)
found location 6: 29, 129, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Airborne (id=3)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 69, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 36, 84, 0 (map=0)
found location 4: 35, 117, 0 (map=0)
found location 5: 26, 120, 0 (map=0)
found location 6: 11, 147, 0 (map=0)
found location 7: 38, 0, 0 (map=0)
found location 8: 38, 0, 0 (map=0)
found location 9: 38, 0, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Marines (id=6)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 20, 124, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found location 5: 38, 66, 0 (map=0)
found location 6: 44, 74, 0 (map=0)
found location 7: 38, 0, 0 (map=0)
found location 8: 38, 0, 0 (map=0)
found location 9: 38, 0, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Rangers (id=27)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=16 (flag=65536)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 15, 135, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 38, 90, 0 (map=0)
found location 3: 8, 138, 0 (map=0)
found location 4: 32, 110, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 34, 64, 0 (map=0)
found location 7: 38, 0, 0 (map=0)
found location 8: 38, 0, 0 (map=0)
found location 9: 38, 0, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hamlet (id=102)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 40, 70, 0 (map=0)
found location 1: 47, 77, 0 (map=0)
found location 2: 51, 93, 0 (map=0)
found location 3: 43, 109, 0 (map=0)
found location 4: 50, 112, 0 (map=0)
found location 5: 30, 126, 0 (map=0)
found location 6: 31, 111, 0 (map=0)
found location 7: 18, 126, 0 (map=0)
found location 8: 15, 135, 0 (map=0)
found location 9: 13, 129, 0 (map=0)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ambush (unit id=87)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 41, 63, 0 (map=0)
found location 1: 43, 69, 0 (map=0)
found location 2: 46, 80, 0 (map=0)
found location 3: 48, 118, 0 (map=0)
found location 4: 33, 113, 0 (map=0)
found location 5: 14, 130, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ambush (unit id=87)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 62, 0 (map=0)
found location 1: 41, 95, 0 (map=0)
found location 2: 41, 113, 0 (map=0)
found location 3: 37, 123, 0 (map=0)
found location 4: 29, 117, 0 (map=0)
found location 5: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=21 (flag=2097152)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ambush (unit id=87)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 17, 137, 0 (map=0)
found location 1: 18, 124, 0 (map=0)
found location 2: 29, 127, 0 (map=0)
found location 3: 27, 111, 0 (map=0)
found location 4: 51, 99, 0 (map=0)
found location 5: 37, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=23 (flag=8388608)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ambush (unit id=87)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 59, 0 (map=0)
found location 1: 47, 77, 0 (map=0)
found location 2: 52, 88, 0 (map=0)
found location 3: 26, 118, 0 (map=0)
found location 4: 13, 145, 0 (map=0)
found location 5: 27, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=AnyCity
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Quang Tri *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dac To
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 40, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Buon Ma Thuot *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 42, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Gia Nghia
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 38, 110, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tay Ninh *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 22, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Da Lat
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 47, 111, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Qui Nhon +
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chau Doc
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 11, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Ca Mau *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 11, 141, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 50, 106, 0 (map=0)
found location 1: 36, 84, 0 (map=0)
found location 2: 43, 115, 0 (map=0)
found location 3: 47, 93, 0 (map=0)
found location 4: 48, 100, 0 (map=0)
found location 5: 38, 96, 0 (map=0)
found location 6: 45, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 117, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 19, 115, 0 (map=0)
found location 3: 32, 110, 0 (map=0)
found location 4: 30, 130, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 15, 123, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 7, 127, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=21 (turn number 21)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x80002 (mask=0x80002)
found count=1 (count=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=20 (flag=20)

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=74 (integer 74)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=20 (flag=1048576)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=16 (flag=65536)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=7

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=51 (integer 51)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=12 (integer 12)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 80, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 80, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 80, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 80, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=6 (integer 6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=13 (integer 13)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 58, 0 (map=0)
found location 1: 35, 61, 0 (map=0)
found location 2: 46, 68, 0 (map=0)
found location 3: 47, 73, 0 (map=0)
found location 4: 48, 76, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 58, 0 (map=0)
found location 1: 35, 61, 0 (map=0)
found location 2: 46, 68, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 61, 0 (map=0)
found location 1: 47, 73, 0 (map=0)
found location 2: 48, 76, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 92, 0 (map=0)
found location 1: 43, 103, 0 (map=0)
found location 2: 50, 78, 0 (map=0)
found location 3: 40, 84, 0 (map=0)
found location 4: 40, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 92, 0 (map=0)
found location 1: 43, 103, 0 (map=0)
found location 2: 39, 85, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 92, 0 (map=0)
found location 1: 50, 78, 0 (map=0)
found location 2: 40, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 106, 0 (map=0)
found location 1: 54, 114, 0 (map=0)
found location 2: 47, 113, 0 (map=0)
found location 3: 55, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 106, 0 (map=0)
found location 1: 54, 114, 0 (map=0)
found location 2: 47, 113, 0 (map=0)
found location 3: 55, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 106, 0 (map=0)
found location 1: 54, 114, 0 (map=0)
found location 2: 47, 113, 0 (map=0)
found location 3: 55, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=17 (integer 17)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 121, 0 (map=0)
found location 1: 29, 125, 0 (map=0)
found location 2: 28, 114, 0 (map=0)
found location 3: 26, 126, 0 (map=0)
found location 4: 28, 122, 0 (map=0)
found location 5: 22, 120, 0 (map=0)
found location 6: 25, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 121, 0 (map=0)
found location 1: 29, 125, 0 (map=0)
found location 2: 28, 114, 0 (map=0)
found location 3: 25, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 28, 122, 0 (map=0)
found location 1: 28, 114, 0 (map=0)
found location 2: 22, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=13 (integer 13)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 24, 130, 0 (map=0)
found location 1: 20, 128, 0 (map=0)
found location 2: 20, 132, 0 (map=0)
found location 3: 17, 135, 0 (map=0)
found location 4: 11, 131, 0 (map=0)
found location 5: 12, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 24, 130, 0 (map=0)
found location 1: 20, 132, 0 (map=0)
found location 2: 17, 135, 0 (map=0)
found location 3: 12, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 128, 0 (map=0)
found location 1: 20, 132, 0 (map=0)
found location 2: 17, 135, 0 (map=0)
found location 3: 11, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=8 (integer 8)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main force (unit id=4)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 46, 116, 0 (map=0)
found location 1: 40, 106, 0 (map=0)
found location 2: 54, 110, 0 (map=0)
found location 3: 50, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 46, 116, 0 (map=0)
found location 1: 40, 106, 0 (map=0)
found location 2: 54, 110, 0 (map=0)
found location 3: 50, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 46, 116, 0 (map=0)
found location 1: 40, 106, 0 (map=0)
found location 2: 54, 110, 0 (map=0)
found location 3: 50, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main force (unit id=4)
found count=8 (integer 8)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 112, 0 (map=0)
found location 1: 28, 116, 0 (map=0)
found location 2: 34, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 112, 0 (map=0)
found location 1: 28, 116, 0 (map=0)
found location 2: 34, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 112, 0 (map=0)
found location 1: 28, 116, 0 (map=0)
found location 2: 34, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main force (unit id=4)
found count=10 (integer 10)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 139, 0 (map=0)
found location 1: 17, 137, 0 (map=0)
found location 2: 19, 127, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 139, 0 (map=0)
found location 1: 17, 137, 0 (map=0)
found location 2: 19, 127, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 139, 0 (map=0)
found location 1: 17, 137, 0 (map=0)
found location 2: 19, 127, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=61 (integer 61)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=North Vietnam (king id=1)
found technology=38 (integer 38)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=92 (integer 92)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 31, 57
found location 1: 33, 57
found location 2: 33, 59
found location 3: 31, 59
found moveto
found moveto: 37, 61
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 36, 60
found location 1: 38, 60
found location 2: 38, 62
found location 3: 36, 62
found moveto
found moveto: 44, 66
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 42, 66
found location 1: 46, 66
found location 2: 46, 68
found location 3: 42, 68
found moveto
found moveto: 47, 71
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 49, 75
found location 1: 51, 75
found location 2: 51, 77
found location 3: 49, 77
found moveto
found moveto: 56, 92
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 54, 90
found location 1: 56, 90
found location 2: 56, 94
found location 3: 54, 94
found moveto
found moveto: 56, 98
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 55, 97
found location 1: 57, 97
found location 2: 57, 101
found location 3: 55, 101
found moveto
found moveto: 56, 108
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 54, 106
found location 1: 56, 106
found location 2: 56, 112
found location 3: 54, 112
found moveto
found moveto: 54, 116
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 50, 114
found location 1: 54, 114
found location 2: 54, 118
found location 3: 50, 118
found moveto
found moveto: 44, 122
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 42, 120
found location 1: 46, 120
found location 2: 46, 124
found location 3: 42, 124
found moveto
found moveto: 30, 122
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 38, 86
found location 1: 40, 86
found location 2: 40, 92
found location 3: 38, 92
found moveto
found moveto: 42, 88
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 25, 113
found location 1: 27, 113
found location 2: 27, 117
found location 3: 25, 117
found moveto
found moveto: 28, 120
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 29, 113
found location 1: 31, 113
found location 2: 31, 115
found location 3: 29, 115
found moveto
found moveto: 30, 120
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=24 (integer 24)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=99 (integer 99)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=13 (flag=13)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 13, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 23, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 16, 32, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found location 7: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Type 59 (unit id=14)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 13, 13, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 13, 13, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-19 Farmer (unit id=55)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-17 Fresco (unit id=54)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 13, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 23, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 16, 32, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found location 7: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Type 59 (unit id=14)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 13, 13, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 13, 13, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Type 59 (unit id=14)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-19 Farmer (unit id=55)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HANOI *
found attacker=South Vietnam (king id=1)
found defender=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x14 (mask=0x14)
found count=1 (count=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=93 (integer 93)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=93 (technology id=93)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=14 (flag=14)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 89, 0 (map=0)
found location 1: 27, 87, 0 (map=0)
found location 2: 30, 98, 0 (map=0)
found location 3: 26, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2 (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 99, 0 (map=0)
found location 1: 26, 96, 0 (map=0)
found location 2: 26, 104, 0 (map=0)
found location 3: 20, 110, 0 (map=0)
found location 4: 15, 91, 0 (map=0)
found location 5: 23, 87, 0 (map=0)
found location 6: 9, 97, 0 (map=0)
found location 7: 13, 101, 0 (map=0)
found location 8: 9, 107, 0 (map=0)
found location 9: 28, 90, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lumphat *
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 30, 94, 0 (map=0)
found endlocations
@ENDIF found
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 30, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Krâchéh *
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Krâchéh *
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Thom
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 14, 110, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 14, 110, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 14, 110, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 14, 110, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 12, 108
found location 1: 16, 108
found location 2: 16, 112
found location 3: 12, 112
found moveto
found moveto: 8, 114
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=PHNOM PENH **
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 9, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x28 (mask=0x28)
found count=1 (count=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=94 (integer 94)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=94 (technology id=94)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=15 (flag=15)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pathet Lao (unit id=8)
found count=12 (integer 12)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=3 (flag=8)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pathet Lao (unit id=8)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found location 1: 21, 65, 0 (map=0)
found location 2: 22, 72, 0 (map=0)
found location 3: 27, 75, 0 (map=0)
found location 4: 32, 76, 0 (map=0)
found location 5: 23, 77, 0 (map=0)
found location 6: 27, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x3C0 (mask=0x3c0)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=29 (flag=29)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=AnyCity
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x402 (mask=0x402)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=29 (flag=536870912)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x402 (mask=0x402)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=29 (flag=536870912)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x600000 (mask=0x600000)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=123 (turn number 123)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN MODIFYREPUTATION found
looking for race=,modifier=
found who=South Vietnam (king id=5)
found whom=North Vietnam (king id=1)
found reputation modifier=100 (modifier=100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South Vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South Vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 565832 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name VNSoundtrack10.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=28 (turn number 28)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=55 (turn number 55)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=21 (flag=21)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=22 (flag=22)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=23 (flag=23)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=25 (flag=25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=25 (flag=25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HANOI *
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=6 (flag=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Haiphong *
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Son La *
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Viet Tri *
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HANOI *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=6 (flag=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Haiphong *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Son La *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Viet Tri *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=10 (flag=10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sihanoukville
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=15 (flag=15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=PHNOM PENH **
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Keng Deng
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sihanoukville
found attacker=Anybody (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=15 (flag=15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=PHNOM PENH **
found attacker=Anybody (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Keng Deng
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x78000 (mask=0x78000)
found count=4 (count=4)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=57 (technology id=57)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=57 (technology id=57)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=2 (improvement id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 52, 74
found location 1: 52, 74
found location 2: 52, 74
found location 3: 52, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=2 (improvement id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airborne (unit id=72)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 52, 82
found location 1: 52, 82
found location 2: 52, 82
found location 3: 52, 82
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=173rd Airborne (unit id=73)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=173rd Airb Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 78
found location 1: 48, 78
found location 2: 48, 78
found location 3: 48, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Marine (unit id=13)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=3rd Mar Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 37, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 124
found location 1: 48, 124
found location 2: 48, 124
found location 3: 48, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Infantry (unit id=64)
found count=8 (integer 8)
found owner=South Vietnam (king id=5)
found homecity=1st Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (1st) (unit id=41)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=1st Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 48, 74
found location 1: 48, 74
found location 2: 48, 74
found location 3: 48, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Marine (unit id=12)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=1st Mar Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 100
found location 1: 48, 100
found location 2: 48, 100
found location 3: 48, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Cavalry (unit id=63)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=1st Cav Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CIDG Striker (unit id=93)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 24, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=7 (terrainid=7)
found maprect
found location 0: 48, 88
found location 1: 48, 88
found location 2: 48, 88
found location 3: 48, 88
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 132
found location 1: 48, 132
found location 2: 48, 132
found location 3: 48, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25th Infantry (unit id=70)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=25th Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (25th) (unit id=44)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=25th Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 0 (map=0)
found location 1: 54, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 74
found location 1: 48, 74
found location 2: 48, 74
found location 3: 48, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Marine (unit id=12)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=1st Mar Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 50, 76, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CIDG Striker (unit id=93)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 24, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 48, 82
found location 1: 48, 82
found location 2: 48, 82
found location 3: 48, 82
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=26th Marines (unit id=76)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=26th Mar Bde
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 48, 136
found location 1: 48, 136
found location 2: 48, 136
found location 3: 48, 136
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=199th Infantry (unit id=52)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=199th Inf Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 52, 74
found location 1: 52, 74
found location 2: 52, 74
found location 3: 52, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airmobile (unit id=124)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=36 (turn number 36)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 52, 78
found location 1: 52, 78
found location 2: 52, 78
found location 3: 52, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=36 (turn number 36)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=82nd Airborne (unit id=71)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=82nd Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 108
found location 1: 48, 108
found location 2: 48, 108
found location 3: 48, 108
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=5th Infantry (unit id=66)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (5th) (unit id=43)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=34 (improvement id=-34)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=None
found locations
found location 0: 32, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=59 (integer 59)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=VC Local (id=19)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Tunnel Rats (unit id=98)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 30, 120, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found location 2: 18, 132, 0 (map=0)
found location 3: 38, 0, 0 (map=0)
found location 4: 38, 0, 0 (map=0)
found location 5: 38, 0, 0 (map=0)
found location 6: 38, 0, 0 (map=0)
found location 7: 38, 0, 0 (map=0)
found location 8: 38, 0, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Base Area (id=86)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=1)
found city production improvement=32 (improvement id=-32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4C Phantom (unit id=47)
found owner=South Vietnam (king id=5)
found homecity=12th Fght Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=32 (improvement id=-32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-105 Thunderchief (unit id=46)
found owner=South Vietnam (king id=5)
found homecity=355th TAC Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 59, 33, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-1 Skyraider (unit id=96)
found owner=South Vietnam (king id=5)
found homecity=315th Cdo Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-57 Canberra (unit id=49)
found owner=South Vietnam (king id=5)
found homecity=13th Bmb Wing
found randomize
found locations
found location 0: 6, 52, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 59, 33, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-105 Thunderchief (unit id=46)
found owner=South Vietnam (king id=5)
found homecity=355th TAC Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-105 Thunderchief (unit id=46)
found owner=South Vietnam (king id=5)
found homecity=355th TAC Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4C Phantom (unit id=47)
found owner=South Vietnam (king id=5)
found homecity=12th Fght Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 6, 52, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=USS New Jersey (unit id=105)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Naval Shell (unit id=100)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Naval Shell (unit id=100)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=39 (turn number 39)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Naval Shell (unit id=100)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=43 (turn number 43)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=26 (integer 26)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=23 (integer 23)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=52 (integer 52)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=44 (integer 44)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=59 (turn number 59)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=12 (integer 12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=71 (turn number 71)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=45 (integer 45)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=83 (turn number 83)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=58 (integer 58)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=30 (technology id=30)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=30 (technology id=30)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=30 (technology id=30)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=30 (technology id=30)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=7

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=32 (technology id=32)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-111 Aardvark (unit id=51)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=474th TAC Wing
found locations
found location 0: 6, 52, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=87 (technology id=87)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=87 (technology id=87)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=87 (technology id=87)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=48 (technology id=48)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CVN Battlegroup (unit id=104)
found owner=South Vietnam (king id=5)
found homecity=TF2 USN
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=48 (technology id=48)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-6 Intruder (unit id=114)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=48 (technology id=48)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-4 Skyhawk (unit id=112)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=48 (technology id=48)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4B Phantom (unit id=113)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 104
found location 1: 48, 104
found location 2: 48, 104
found location 3: 48, 104
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=4th Infantry (unit id=65)
found count=7 (integer 7)
found owner=South Vietnam (king id=5)
found homecity=4th Inf Div
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (4th) (unit id=42)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=4th Inf Div
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 54, 116, 0 (map=0)
found location 1: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-210 (integer -210)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-210 (integer -210)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-210 (integer -210)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 48, 140
found location 1: 48, 140
found location 2: 48, 140
found location 3: 48, 140
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 ACAV (unit id=57)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=11th Arm Cav
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-551 Sheridan (unit id=58)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=11th Arm Cav
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 128
found location 1: 48, 128
found location 2: 48, 128
found location 3: 48, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 18, 132, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=9th Infantry (unit id=68)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=9th Inf Div
found locations
found location 0: 18, 132, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 18, 132, 0 (map=0)
found location 1: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 24, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-180 (integer -180)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-180 (integer -180)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-180 (integer -180)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 112
found location 1: 48, 112
found location 2: 48, 112
found location 3: 48, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=23rd Infantry (unit id=69)
found count=11 (integer 11)
found owner=South Vietnam (king id=5)
found homecity=23rd Inf Div
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 108, 0 (map=0)
found location 1: 56, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-260 (integer -260)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-260 (integer -260)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=22 (flag=22)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CVN Battlegroup (unit id=104)
found owner=South Vietnam (king id=5)
found homecity=TF3 USN
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-6 Intruder (unit id=114)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-7 Corsair (unit id=115)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4B Phantom (unit id=113)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=18th Engineers (id=1)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 50, 58, 1 (map=1)
found location 1: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-40 (integer -40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=18th MP (id=53)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th MP (unit id=53)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 20, 124, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=CIDG Striker (id=93)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CIDG Striker (unit id=93)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 37, 61, 0 (map=0)
found location 1: 42, 88, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Special Forces (id=95)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found randomize
found locations
found location 0: 32, 128, 1 (map=1)
found location 1: 56, 112, 1 (map=1)
found location 2: 56, 92, 1 (map=1)
found location 3: 44, 66, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=1st Marine (id=12)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Marine (unit id=12)
found owner=South Vietnam (king id=5)
found homecity=1st Mar Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=3rd Marine (id=13)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Marine (unit id=13)
found owner=South Vietnam (king id=5)
found homecity=3rd Mar Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=1st Cavalry (id=63)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Cavalry (unit id=63)
found owner=South Vietnam (king id=5)
found homecity=1st Cav Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=1st Infantry (id=64)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Infantry (unit id=64)
found owner=South Vietnam (king id=5)
found homecity=1st Inf Div
found locations
found location 0: 32, 136, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=4th Infantry (id=65)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=4th Infantry (unit id=65)
found owner=South Vietnam (king id=5)
found homecity=4th Inf Div
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=5th Infantry (id=66)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=5th Infantry (unit id=66)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=6th Infantry (id=67)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=6th Infantry (unit id=67)
found owner=South Vietnam (king id=5)
found homecity=6th Inf Div
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=9th Infantry (id=68)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=9th Infantry (unit id=68)
found owner=South Vietnam (king id=5)
found homecity=9th Inf Div
found locations
found location 0: 32, 136, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=23rd Infantry (id=69)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=23rd Infantry (unit id=69)
found owner=South Vietnam (king id=5)
found homecity=23rd Inf Div
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=25th Infantry (id=70)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25th Infantry (unit id=70)
found owner=South Vietnam (king id=5)
found homecity=25th Inf Div
found locations
found location 0: 32, 136, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=82nd Airborne (id=71)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=82nd Airborne (unit id=71)
found owner=South Vietnam (king id=5)
found homecity=82nd Airb Div
found locations
found location 0: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=101st Airborne (id=72)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=25 (flag=33554432)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airborne (unit id=72)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=101st Airborne (id=72)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=25 (flag=33554432)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airmobile (unit id=124)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=101st Airmobile (id=124)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airmobile (unit id=124)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=173rd Airborne (id=73)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=173rd Airborne (unit id=73)
found owner=South Vietnam (king id=5)
found homecity=173rd Airb Bde
found locations
found location 0: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=27th Natl Guard (id=75)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=27th Natl Guard (unit id=75)
found owner=South Vietnam (king id=5)
found homecity=27th NG Bde
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=199th Infantry (id=52)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=199th Infantry (unit id=52)
found owner=South Vietnam (king id=5)
found homecity=199th Inf Bde
found locations
found location 0: 32, 136, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=26th Marines (id=76)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=26th Marines (unit id=76)
found owner=South Vietnam (king id=5)
found homecity=26th Mar Bde
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC (1st) (id=41)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (1st) (unit id=41)
found owner=South Vietnam (king id=5)
found homecity=1st Inf Div
found locations
found location 0: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC (4th) (id=42)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (4th) (unit id=42)
found owner=South Vietnam (king id=5)
found homecity=4th Inf Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC (5th) (id=43)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (5th) (unit id=43)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC (25th) (id=44)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (25th) (unit id=44)
found owner=South Vietnam (king id=5)
found homecity=25th Inf Div
found locations
found location 0: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M-48 Patton (id=35)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 50, 56, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 ACAV (id=57)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 ACAV (unit id=57)
found owner=South Vietnam (king id=5)
found homecity=11th Arm Cav
found locations
found location 0: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M-551 Sheridan (id=58)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-551 Sheridan (unit id=58)
found owner=South Vietnam (king id=5)
found homecity=11th Arm Cav
found locations
found location 0: 32, 140, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC OI (id=59)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC OI (unit id=59)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M-48 Patton OI (id=60)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton OI (unit id=60)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found randomize
found locations
found location 0: 32, 140, 1 (map=1)
found location 1: 50, 56, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M109 155mm OI (id=61)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M109 155mm OI (unit id=61)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 50, 56, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=UH-1 US (id=89)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found randomize
found locations
found location 0: 32, 128, 1 (map=1)
found location 1: 56, 112, 1 (map=1)
found location 2: 56, 92, 1 (map=1)
found location 3: 44, 66, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=AH-1 Cobra (id=97)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found randomize
found locations
found location 0: 32, 128, 1 (map=1)
found location 1: 56, 112, 1 (map=1)
found location 2: 56, 92, 1 (map=1)
found location 3: 44, 66, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm Art. US (id=24)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found randomize
found locations
found location 0: 32, 136, 1 (map=1)
found location 1: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=155mm Art. US (id=25)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found randomize
found locations
found location 0: 32, 138, 1 (map=1)
found location 1: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M110 175mm US (id=26)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found randomize
found locations
found location 0: 32, 140, 1 (map=1)
found location 1: 50, 56, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-40 (integer -40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Firebase (id=101)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 92, 0 (map=0)
found location 2: 56, 112, 0 (map=0)
found location 3: 32, 128, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=CH-47 Chinook (id=109)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 92, 0 (map=0)
found location 2: 56, 112, 0 (map=0)
found location 3: 32, 128, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=MK II PBR (id=62)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 18, 132, 0 (map=0)
found location 1: 24, 128, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-1 Skyraider (id=96)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-1 Skyraider (unit id=96)
found owner=South Vietnam (king id=5)
found homecity=315th Cdo Wing
found locations
found location 0: 54, 142, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-100 Sabre (id=45)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-100 Sabre (unit id=45)
found owner=South Vietnam (king id=5)
found homecity=3rd Fght Wing
found locations
found location 0: 54, 144, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-105 Thunderchief (id=46)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-105 Thunderchief (unit id=46)
found owner=South Vietnam (king id=5)
found homecity=355th TAC Wing
found locations
found location 0: 54, 144, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-4C Phantom (id=47)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4C Phantom (unit id=47)
found owner=South Vietnam (king id=5)
found homecity=12th Fght Wing
found locations
found location 0: 54, 144, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-4E Phantom (id=48)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found locations
found location 0: 54, 146, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=B-57 Canberra (id=49)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=B-52 Stratofortress (id=50)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 54, 148, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-50 (integer -50)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-111 Aardvark (id=51)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-111 Aardvark (unit id=51)
found owner=South Vietnam (king id=5)
found homecity=474th TAC Wing
found locations
found location 0: 54, 146, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-40 (integer -40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-4 Skyhawk (id=112)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-4 Skyhawk (unit id=112)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 53, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-4B Phantom (id=113)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4B Phantom (unit id=113)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 51, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-6 Intruder (id=114)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-6 Intruder (unit id=114)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 49, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-7 Corsair (id=115)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-7 Corsair (unit id=115)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 49, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-8 Crusader (id=116)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-8 Crusader (unit id=116)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 51, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=52 (improvement id=-52)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=11 (flag=11)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=52 (improvement id=-52)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=7 (terrainid=7)
found maprect
found location 0: 28, 122
found location 1: 28, 122
found location 2: 28, 122
found location 3: 28, 122
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=52 (improvement id=-52)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th MP (unit id=53)
found count=7 (integer 7)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 28, 124, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=52 (improvement id=-52)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=12 ; (flag=12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=12	; (flag=4096)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=13 ; (flag=13)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=13	; (flag=8192)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=14 ; (flag=14)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=14	; (flag=16384)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=28 ; (flag=28)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=28	; (flag=268435456)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=30 ; (flag=30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=30	; (flag=1073741824)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=31 ; (flag=31)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x10000800 (mask=0x10000800)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=16 (flag=65536)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=86 (integer 86)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=86 (technology id=86)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=17 (integer 17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=86 (technology id=86)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 8, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 7, 9, 0 (map=0)
found location 1: 9, 9, 0 (map=0)
found location 2: 9, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-100 (integer -100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 52, 124
found location 1: 52, 124
found location 2: 52, 124
found location 3: 52, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 52, 78
found location 1: 52, 78
found location 2: 52, 78
found location 3: 52, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=82nd Airborne (unit id=71)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=82nd Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 56, 124
found location 1: 56, 124
found location 2: 56, 124
found location 3: 56, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC OI (unit id=59)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton OI (unit id=60)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M109 155mm OI (unit id=61)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 56, 128
found location 1: 56, 128
found location 2: 56, 128
found location 3: 56, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=6th Infantry (unit id=67)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=6th Inf Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 108
found location 1: 48, 108
found location 2: 48, 108
found location 3: 48, 108
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=5th Infantry (unit id=66)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (5th) (unit id=43)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 56, 132
found location 1: 56, 132
found location 2: 56, 132
found location 3: 56, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=27th Natl Guard (unit id=75)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=27th NG Bde
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=LPH (unit id=103)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=None
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=78 (integer 78)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=83 (integer 83)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 92
found location 1: 28, 92
found location 2: 28, 92
found location 3: 28, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 96
found location 1: 28, 96
found location 2: 28, 96
found location 3: 28, 96
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 100
found location 1: 28, 100
found location 2: 28, 100
found location 3: 28, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 113, 0 (map=0)
found location 1: 17, 123, 0 (map=0)
found location 2: 27, 117, 0 (map=0)
found location 3: 36, 118, 0 (map=0)
found location 4: 46, 86, 0 (map=0)
found location 5: 39, 91, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 113, 0 (map=0)
found location 1: 17, 123, 0 (map=0)
found location 2: 27, 117, 0 (map=0)
found location 3: 36, 118, 0 (map=0)
found location 4: 46, 86, 0 (map=0)
found location 5: 39, 91, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 14, 104, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 13, 103, 0 (map=0)
found location 1: 15, 103, 0 (map=0)
found location 2: 15, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=2 (flag=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-250 (integer -250)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2	; (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South Vietnam (king id=5)
found whom=Cambodia (king id=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2	; (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Cambodia (king id=7)
found whom=South Vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2	; (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MODIFYREPUTATION found
looking for race=,modifier=
found who=South Vietnam (king id=5)
found whom=Cambodia (king id=7)
found reputation modifier=100 (modifier=100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=Cambodia (king id=7)
found technology=29 (integer 29)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-300 (integer -300)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 83, 0 (map=0)
found location 1: 29, 83, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 83, 0 (map=0)
found location 1: 29, 83, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 83, 0 (map=0)
found location 1: 29, 83, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 83, 0 (map=0)
found location 1: 29, 83, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 33, 91, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 29, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 75, 0 (map=0)
found location 1: 9, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 21, 83
found location 1: 21, 83
found location 2: 21, 83
found location 3: 21, 83
found moveto
found moveto: 23, 87
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 29, 83
found location 1: 29, 83
found location 2: 29, 83
found location 3: 29, 83
found moveto
found moveto: 28, 90
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 17, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 16, 82, 0 (map=0)
found location 1: 16, 84, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=3 (flag=3)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-350 (integer -350)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=10 (integer 10)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Garrison (unit id=111)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 29, 79, 0 (map=0)
found location 2: 25, 69, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SA-2 Guideline (unit id=108)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 10, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SAM Missile (unit id=99)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 10, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 10, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 38, 0 (map=0)
found location 1: 3, 39, 0 (map=0)
found location 2: 1, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 75, 0 (map=0)
found location 1: 9, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 75, 0 (map=0)
found location 1: 9, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 75, 0 (map=0)
found location 1: 9, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 10, 46, 0 (map=0)
found location 2: 9, 61, 0 (map=0)
found location 3: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 10, 46, 0 (map=0)
found location 2: 9, 61, 0 (map=0)
found location 3: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 10, 46, 0 (map=0)
found location 2: 9, 61, 0 (map=0)
found location 3: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 10, 46, 0 (map=0)
found location 2: 9, 61, 0 (map=0)
found location 3: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0xC (mask=0xc)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 74
found location 1: 54, 74
found location 2: 54, 74
found location 3: 54, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=100 (integer 100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=23 (technology id=23)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=23 (technology id=23)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=25 (integer 25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=44 (technology id=44)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=44 (technology id=44)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=25 (integer 25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=50 (integer 50)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-100 (integer -100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=107 (turn number 107)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=14 (integer 14)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=14 (technology id=14)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-50 (integer -50)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=45 (turn number 45)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=74 (technology id=74)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=40 (integer 40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=24 (flag=24)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=17 (integer 17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 52, 78
found location 1: 52, 78
found location 2: 52, 78
found location 3: 52, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=82nd Airborne (unit id=71)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=82nd Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 52, 124
found location 1: 52, 124
found location 2: 52, 124
found location 3: 52, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 56, 132
found location 1: 56, 132
found location 2: 56, 132
found location 3: 56, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=27th Natl Guard (unit id=75)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=27th NG Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=47 (turn number 47)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 56, 128
found location 1: 56, 128
found location 2: 56, 128
found location 3: 56, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=47 (turn number 47)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=6th Infantry (unit id=67)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=6th Inf Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=47 (turn number 47)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 108
found location 1: 48, 108
found location 2: 48, 108
found location 3: 48, 108
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=5th Infantry (unit id=66)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (5th) (unit id=43)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=64 (turn number 64)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=73 (integer 73)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=AnyCity
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=23 (flag=23)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=93 (turn number 93)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x1800000 (mask=0x1800000)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=93 (turn number 93)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x1800000 (mask=0x1800000)
found count=1 (count=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=35 ; Case-Church Amendment (Tech 35) (integer 35)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=93 (turn number 93)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x1800000 (mask=0x1800000)
found count=1 (count=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=68 ; Paris Peace Accord (Tech 68) (integer 68)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=45 (turn number 45)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=No OPS (unit id=81)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 8, 10, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=41 (integer 41)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=45 (turn number 45)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 7, 9, 0 (map=0)
found location 1: 9, 9, 0 (map=0)
found location 2: 9, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=52 (turn number 52)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=73 (integer 73)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=52 (turn number 52)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2 (flag=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=96 (integer 96)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=4 (flag=4)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 14, 104, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 13, 103, 0 (map=0)
found location 1: 15, 103, 0 (map=0)
found location 2: 15, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=Cambodia (king id=7)
found technology=29 (integer 29)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=17 (integer 17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2	; (flag=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=4	; (flag=16)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Cambodia (king id=7)
found whom=North Vietnam (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=4	; (flag=16)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=Cambodia (king id=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=4	; (flag=16)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MODIFYREPUTATION found
looking for race=,modifier=
found who=North Vietnam (king id=1)
found whom=Cambodia (king id=7)
found reputation modifier=100 (modifier=100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=14 (integer 14)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 89, 0 (map=0)
found location 1: 35, 95, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 100, 0 (map=0)
found location 1: 35, 105, 0 (map=0)
found location 2: 30, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 17, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 16, 82, 0 (map=0)
found location 1: 16, 84, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=5 (flag=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=12 (integer 12)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Garrison (unit id=111)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=5 (flag=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=5 (flag=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC ARVN (unit id=33)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Nha Trang +
found locations
found location 0: 56, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-41 Bulldog (unit id=34)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Vung Tau +
found locations
found location 0: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 ARVN (unit id=110)
found owner=South Vietnam (king id=5)
found homecity=SAIGON **
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=Cam Ranh Bay +
found locations
found location 0: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-37 Dragonfly (unit id=91)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Air OPS (unit id=82)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 14, 104, 0 (map=0)
found endlocations

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=56 (integer 56)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-600 (integer -600)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 13, 103, 0 (map=0)
found location 1: 13, 105, 0 (map=0)
found location 2: 15, 103, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=87 (turn number 87)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 59, 33, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=87 (turn number 87)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Air OPS (unit id=82)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 8, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=87 (turn number 87)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 7, 9, 0 (map=0)
found location 1: 7, 11, 0 (map=0)
found location 2: 9, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=61 (technology id=61)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=78 (integer 78)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=93 (turn number 93)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=95 (turn number 95)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=68 (integer 68)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=78 (integer 78)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-5 Tiger (unit id=90)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 30, 120, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-37 Dragonfly (unit id=91)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 30, 120, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 ARVN (unit id=110)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=SAIGON **
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-41 Bulldog (unit id=34)
found owner=South Vietnam (king id=5)
found homecity=Vung Tau +
found locations
found location 0: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC ARVN (unit id=33)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Nha Trang +
found locations
found location 0: 56, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. SV (unit id=40)
found owner=South Vietnam (king id=5)
found homecity=Phan Rang-Thap+
found locations
found location 0: 54, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=35 (integer 35)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 32, 90
found location 1: 32, 90
found location 2: 32, 90
found location 3: 32, 90
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 32, 130
found location 1: 32, 130
found location 2: 32, 130
found location 3: 32, 130
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 122
found location 1: 28, 122
found location 2: 28, 122
found location 3: 28, 122
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 50, 64
found location 1: 50, 64
found location 2: 50, 64
found location 3: 50, 64
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 124
found location 1: 58, 124
found location 2: 58, 124
found location 3: 58, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 128
found location 1: 58, 128
found location 2: 58, 128
found location 3: 58, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 132
found location 1: 58, 132
found location 2: 58, 132
found location 3: 58, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 128
found location 1: 46, 128
found location 2: 46, 128
found location 3: 46, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 44, 40
found location 1: 44, 40
found location 2: 44, 40
found location 3: 44, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 38, 28
found location 1: 38, 28
found location 2: 38, 28
found location 3: 38, 28
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 78
found location 1: 46, 78
found location 2: 46, 78
found location 3: 46, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=6

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 78
found location 1: 54, 78
found location 2: 54, 78
found location 3: 54, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=9

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 82
found location 1: 46, 82
found location 2: 46, 82
found location 3: 46, 82
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=10

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 38, 36
found location 1: 38, 36
found location 2: 38, 36
found location 3: 38, 36
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=10

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 44, 36
found location 1: 44, 36
found location 2: 44, 36
found location 3: 44, 36
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=16

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 136
found location 1: 46, 136
found location 2: 46, 136
found location 3: 46, 136
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=16

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 104
found location 1: 46, 104
found location 2: 46, 104
found location 3: 46, 104
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=19

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 132
found location 1: 46, 132
found location 2: 46, 132
found location 3: 46, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=20

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 120
found location 1: 46, 120
found location 2: 46, 120
found location 3: 46, 120
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=20

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 74
found location 1: 46, 74
found location 2: 46, 74
found location 3: 46, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=21

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 140
found location 1: 46, 140
found location 2: 46, 140
found location 3: 46, 140
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=22

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 70
found location 1: 46, 70
found location 2: 46, 70
found location 3: 46, 70
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=22

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 88
found location 1: 46, 88
found location 2: 46, 88
found location 3: 46, 88
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=22

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 124
found location 1: 46, 124
found location 2: 46, 124
found location 3: 46, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=24

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 96
found location 1: 46, 96
found location 2: 46, 96
found location 3: 46, 96
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=24

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 50, 36
found location 1: 50, 36
found location 2: 50, 36
found location 3: 50, 36
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=26

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 82
found location 1: 54, 82
found location 2: 54, 82
found location 3: 54, 82
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=26

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 108
found location 1: 46, 108
found location 2: 46, 108
found location 3: 46, 108
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0xC (mask=0xc)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=31

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 74
found location 1: 54, 74
found location 2: 54, 74
found location 3: 54, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=32

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 112
found location 1: 46, 112
found location 2: 46, 112
found location 3: 46, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=36

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 70
found location 1: 54, 70
found location 2: 54, 70
found location 3: 54, 70
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=36

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 100
found location 1: 46, 100
found location 2: 46, 100
found location 3: 46, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 44, 28
found location 1: 44, 28
found location 2: 44, 28
found location 3: 44, 28
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 50, 28
found location 1: 50, 28
found location 2: 50, 28
found location 3: 50, 28
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 120
found location 1: 28, 120
found location 2: 28, 120
found location 3: 28, 120
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 38, 40
found location 1: 38, 40
found location 2: 38, 40
found location 3: 38, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 50, 40
found location 1: 50, 40
found location 2: 50, 40
found location 3: 50, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 50, 44
found location 1: 50, 44
found location 2: 50, 44
found location 3: 50, 44
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=2 (map=2)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=62 (turn number 62)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 128
found location 1: 58, 128
found location 2: 58, 128
found location 3: 58, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=63 (turn number 63)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 132
found location 1: 58, 132
found location 2: 58, 132
found location 3: 58, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=57 (integer 57)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 30, 106
found location 1: 30, 106
found location 2: 30, 106
found location 3: 30, 106
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. AZ (unit id=37)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ANZAC Inf. (unit id=74)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 30, 100
found location 1: 30, 100
found location 2: 30, 100
found location 3: 30, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK Marines (unit id=79)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=2nd ROK Mar
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 30, 92
found location 1: 30, 92
found location 2: 30, 92
found location 3: 30, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. KR (unit id=80)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK CAP Div (unit id=78)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ANZAC Inf. (unit id=74)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK CAP Div (unit id=78)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 30, 96
found location 1: 30, 96
found location 2: 30, 96
found location 3: 30, 96
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. KR (unit id=80)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK 9th Div (unit id=77)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=9th ROK Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 30, 112
found location 1: 30, 112
found location 2: 30, 112
found location 3: 30, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Thai Inf. (unit id=88)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ANZAC Inf. (unit id=74)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Centurion (unit id=36)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 30, 112
found location 1: 30, 112
found location 2: 30, 112
found location 3: 30, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. TH (unit id=39)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Thai Inf. (unit id=88)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ANZAC Inf. (id=74)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ANZAC Inf. (unit id=74)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Centurion (id=36)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Centurion (unit id=36)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 80, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm Art. AZ (id=37)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. AZ (unit id=37)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ROK CAP Div (id=78)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK CAP Div (unit id=78)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ROK 9th Div (id=77)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK 9th Div (unit id=77)
found owner=South Vietnam (king id=5)
found homecity=9th ROK Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ROK Marines (id=79)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK Marines (unit id=79)
found owner=South Vietnam (king id=5)
found homecity=2nd ROK Mar
found locations
found location 0: 32, 82, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm Art. KR (id=80)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. KR (unit id=80)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thai Inf. (id=88)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Thai Inf. (unit id=88)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm Art. TH (id=39)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. TH (unit id=39)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 112
found location 1: 28, 112
found location 2: 28, 112
found location 3: 28, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 106
found location 1: 28, 106
found location 2: 28, 106
found location 3: 28, 106
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=78 (turn number 78)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=3 (flag=8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=80 (turn number 80)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=3 (flag=8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 106
found location 1: 28, 106
found location 2: 28, 106
found location 3: 28, 106
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=82 (turn number 82)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=84 (turn number 84)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 100
found location 1: 28, 100
found location 2: 28, 100
found location 3: 28, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=95 (turn number 95)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=97 (turn number 97)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 96
found location 1: 28, 96
found location 2: 28, 96
found location 3: 28, 96
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=97 (turn number 97)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 92
found location 1: 28, 92
found location 2: 28, 92
found location 3: 28, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=76 (turn number 76)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2 (flag=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=78 (turn number 78)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2 (flag=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 112
found location 1: 28, 112
found location 2: 28, 112
found location 3: 28, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=80 (turn number 80)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 58, 0 (map=0)
found location 1: 37, 61, 0 (map=0)
found location 2: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=80 (turn number 80)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 58, 0 (map=0)
found location 1: 37, 61, 0 (map=0)
found location 2: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Airborne (unit id=3)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=37 (turn number 37)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Airborne (unit id=3)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=58 (turn number 58)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=64 (turn number 64)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=70 (turn number 70)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=28 (turn number 28)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=40 (turn number 40)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=55 (integer 55)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none ;Da Nang - I +
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none ;Pleiku - II *
found locations
found location 0: 42, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none ;Bien Hoa - III*
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none ;Can Tho - IV +
found locations
found location 0: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=55 (integer 55)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found owner=South Vietnam (king id=5)
found homecity=none ;Da Nang - I +
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found owner=South Vietnam (king id=5)
found homecity=none ;Pleiku - II *
found locations
found location 0: 42, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found owner=South Vietnam (king id=5)
found homecity=none ;Bien Hoa - III*
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found owner=South Vietnam (king id=5)
found homecity=none ;Can Tho - IV +
found locations
found location 0: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=9

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-1 Skyraider * (unit id=18)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-90 (integer -90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=9
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC ARVN (unit id=33)
found owner=South Vietnam (king id=5)
found homecity=Nha Trang +
found randomize
found locations
found location 0: 56, 108, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-90 (integer -90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-41 Bulldog (unit id=34)
found owner=South Vietnam (king id=5)
found homecity=Vung Tau +
found randomize
found locations
found location 0: 32, 128, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-120 (integer -120)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=Cam Ranh Bay +
found randomize
found locations
found location 0: 56, 112, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-90 (integer -90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-5 Tiger (unit id=90)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 30, 120, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-100 (integer -100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-37 Dragonfly (unit id=91)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 30, 120, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-110 (integer -110)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 ARVN (unit id=110)
found owner=South Vietnam (king id=5)
found homecity=SAIGON **
found randomize
found locations
found location 0: 28, 124, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-80 (integer -80)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. SV (unit id=40)
found owner=South Vietnam (king id=5)
found homecity=Phan Rang-Thap+
found randomize
found locations
found location 0: 54, 116, 0 (map=0)
found location 1: 32, 128, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-120 (integer -120)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN 1st Div (id=28)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN 1st Div (unit id=28)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 37, 51, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Airborne (id=3)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Airborne (unit id=3)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Marines (id=6)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 18, 124, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Rangers (id=27)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 28, 132, 1 (map=1)
found location 1: 18, 124, 1 (map=1)
found location 2: 37, 51, 1 (map=1)
found location 3: 66, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-1 Skyraider * (id=18)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-1 Skyraider * (unit id=18)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 54, 144, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-90 (integer -90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-5 Tiger (id=90)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-5 Tiger (unit id=90)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 54, 146, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-100 (integer -100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Saigon **
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=21 (flag=21)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 26, 124
found location 1: 26, 124
found location 2: 26, 124
found location 3: 26, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Hue **
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=22 (flag=22)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 37, 59
found location 1: 37, 59
found location 2: 37, 59
found location 3: 37, 59
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Qui Nhon +
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 92
found location 1: 58, 92
found location 2: 58, 92
found location 3: 58, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Can Tho - IV +
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 20, 132
found location 1: 20, 132
found location 2: 20, 132
found location 3: 20, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Saigon **
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=21 (flag=21)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 26, 124
found location 1: 26, 124
found location 2: 26, 124
found location 3: 26, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Hue **
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=22 (flag=22)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 37, 59
found location 1: 37, 59
found location 2: 37, 59
found location 3: 37, 59
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Qui Nhon +
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 58, 92
found location 1: 58, 92
found location 2: 58, 92
found location 3: 58, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Can Tho - IV +
found attacker=South Vietnam (king id=1)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 20, 132
found location 1: 20, 132
found location 2: 20, 132
found location 3: 20, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=19 (technology id=19)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=46 (integer 46)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=19 (technology id=19)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=VC Sapper (id=9)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=19 (technology id=19)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SVN Police (unit id=125)
found owner=South Vietnam (king id=5)
found homecity=SAIGON **
found randomize
found locations
found location 0: 28, 124, 0 (map=0)
found location 1: 38, 0, 0 (map=0)
found location 2: 38, 0, 0 (map=0)
found location 3: 38, 0, 0 (map=0)
found location 4: 38, 0, 0 (map=0)
found location 5: 38, 0, 0 (map=0)
found location 6: 38, 0, 0 (map=0)
found location 7: 38, 0, 0 (map=0)
found location 8: 38, 0, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Base Area (id=86)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=26 (flag=26)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Base Area (id=86)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=26 (flag=67108864)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=27 (flag=27)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Base Area (id=86)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=27 (flag=134217728)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=21 (flag=21)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=10 (technology id=10)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Popular Forces (unit id=94)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 42, 88, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found location 3: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=10 (technology id=10)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Popular Forces (unit id=94)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 42, 88, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found location 3: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hamlet (unit id=102)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 34, 60, 0 (map=0)
found location 1: 41, 67, 0 (map=0)
found location 2: 44, 70, 0 (map=0)
found location 3: 49, 73, 0 (map=0)
found location 4: 51, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hamlet (unit id=102)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 42, 92, 0 (map=0)
found location 1: 51, 89, 0 (map=0)
found location 2: 54, 96, 0 (map=0)
found location 3: 42, 106, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hamlet (unit id=102)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 53, 111, 0 (map=0)
found location 1: 50, 116, 0 (map=0)
found location 2: 41, 111, 0 (map=0)
found location 3: 41, 121, 0 (map=0)
found location 4: 31, 117, 0 (map=0)
found location 5: 31, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hamlet (unit id=102)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 26, 126, 0 (map=0)
found location 1: 21, 127, 0 (map=0)
found location 2: 14, 126, 0 (map=0)
found location 3: 21, 133, 0 (map=0)
found location 4: 17, 137, 0 (map=0)
found location 5: 13, 139, 0 (map=0)
found location 6: 15, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=20 (integer 20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=46 (integer 46)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=29 (technology id=29)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=FANK Inf. (unit id=92)
found count=9 (integer 9)
found owner=Cambodia (king id=7)
found homecity=none
found locations
found location 0: 9, 115, 0 (map=0)
found location 1: 8, 102, 0 (map=0)
found location 2: 1, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=29 (technology id=29)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=FANK Inf. (unit id=92)
found count=18 (integer 18)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 30, 94, 0 (map=0)
found location 1: 21, 105, 0 (map=0)
found location 2: 20, 94, 0 (map=0)
found location 3: 14, 110, 0 (map=0)
found location 4: 9, 89, 0 (map=0)
found location 5: 8, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=29 (technology id=29)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. FK (unit id=38)
found count=3 (integer 3)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 9, 115, 0 (map=0)
found location 1: 8, 102, 0 (map=0)
found location 2: 1, 125, 0 (map=0)
found location 3: 21, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=29 (technology id=29)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=3 (integer 3)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 9, 115, 0 (map=0)
found location 1: 8, 102, 0 (map=0)
found location 2: 1, 125, 0 (map=0)
found location 3: 21, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=FANK Inf. (unit id=92)
found count=18 (integer 18)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 8, 102, 0 (map=0)
found location 1: 21, 105, 0 (map=0)
found location 2: 14, 110, 0 (map=0)
found location 3: 9, 115, 0 (map=0)
found location 4: 1, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. FK (unit id=38)
found count=2 (integer 2)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 8, 102, 0 (map=0)
found location 1: 21, 105, 0 (map=0)
found location 2: 14, 110, 0 (map=0)
found location 3: 9, 115, 0 (map=0)
found location 4: 1, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 8, 102, 0 (map=0)
found location 1: 21, 105, 0 (map=0)
found location 2: 14, 110, 0 (map=0)
found location 3: 9, 115, 0 (map=0)
found location 4: 1, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=3 (technology id=3)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=3 (technology id=3)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=95 (technology id=95)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=74 (turn number 74)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=95 (technology id=95)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=6 (flag=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=10 (flag=10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=11 (flag=11)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=12 (flag=12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=13 (flag=13)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=27 (technology id=27)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=23 (flag=23)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=24 (flag=24)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=24 (flag=24)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sihanoukville
found attacker=South Vietnam (king id=1)
found defender=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=3 (technology id=3)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=12

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=90 (integer 90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=12

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=91 (integer 91)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=91 (technology id=91)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=4 (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=5 (flag=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=78 (technology id=78)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=6 (flag=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone I (unit id=117)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 14, 8, 0 (map=0)
found location 1: 23, 13, 0 (map=0)
found location 2: 2, 10, 0 (map=0)
found location 3: 17, 25, 0 (map=0)
found location 4: 17, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone I (id=117)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone I (id=117)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone I (unit id=117)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 14, 8, 0 (map=0)
found location 1: 23, 13, 0 (map=0)
found location 2: 2, 10, 0 (map=0)
found location 3: 17, 25, 0 (map=0)
found location 4: 17, 37, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone II (unit id=118)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 18, 4, 0 (map=0)
found location 2: 27, 13, 0 (map=0)
found location 3: 22, 18, 0 (map=0)
found location 4: 1, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone II (id=118)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone II (id=118)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone II (unit id=118)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 18, 4, 0 (map=0)
found location 1: 19, 11, 0 (map=0)
found location 2: 22, 18, 0 (map=0)
found location 3: 27, 13, 0 (map=0)
found location 4: 1, 29, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone III (unit id=119)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 32, 12, 0 (map=0)
found location 2: 27, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 13, 13, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone III (id=119)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone III (id=119)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone III (unit id=119)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 32, 12, 0 (map=0)
found location 2: 27, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 13, 13, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck I (unit id=120)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck I (id=120)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=10 (flag=10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck I (id=120)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck I (unit id=120)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 10, 46, 0 (map=0)
found location 4: 8, 38, 0 (map=0)
found location 5: 3, 39, 0 (map=0)
found location 6: 1, 41, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=10 (flag=10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck II (unit id=121)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 25, 69, 0 (map=0)
found location 1: 29, 79, 0 (map=0)
found location 2: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck II (id=121)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=11 (flag=11)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck II (id=121)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck II (unit id=121)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 25, 69, 0 (map=0)
found location 1: 29, 79, 0 (map=0)
found location 2: 21, 59, 0 (map=0)
found location 3: 10, 46, 0 (map=0)
found location 4: 8, 38, 0 (map=0)
found location 5: 3, 39, 0 (map=0)
found location 6: 1, 41, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=11 (flag=11)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck III (unit id=122)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 79, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 21, 59, 0 (map=0)
found location 3: 10, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck III (id=122)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=12 (flag=12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck III (id=122)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck III (unit id=122)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 29, 79, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 21, 59, 0 (map=0)
found location 3: 10, 46, 0 (map=0)
found location 4: 8, 38, 0 (map=0)
found location 5: 3, 39, 0 (map=0)
found location 6: 1, 41, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=12 (flag=12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found location 4: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found location 4: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found location 4: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found location 4: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=7 (integer 7)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=7 (integer 7)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Garrison (unit id=111)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=11 (integer 11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=7 (integer 7)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 11, 33, 0 (map=0)
found location 3: 19, 41, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 11, 33, 0 (map=0)
found location 3: 19, 41, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 11, 33, 0 (map=0)
found location 3: 19, 41, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 11, 33, 0 (map=0)
found location 3: 19, 41, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 19, 41, 0 (map=0)
found location 2: 25, 69, 0 (map=0)
found location 3: 11, 33, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Firebase (id=101)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 57, 0 (map=0)
found location 1: 28, 56, 0 (map=0)
found location 2: 28, 60, 0 (map=0)
found location 3: 26, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=14 (integer 14)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 13, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 23, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 16, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=559th Group (unit id=0)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found location 4: 27, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found location 4: 28, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found location 4: 27, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found location 4: 28, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 13, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 23, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 16, 32, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found location 7: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=5
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-19 Farmer (unit id=55)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SA-2 Guideline (unit id=108)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SAM Missile (unit id=99)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SA-2 Guideline (unit id=108)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 13, 13, 0 (map=0)
found location 2: 18, 4, 0 (map=0)
found location 3: 27, 13, 0 (map=0)
found location 4: 19, 21, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SAM Missile (unit id=99)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 13, 13, 0 (map=0)
found location 2: 18, 4, 0 (map=0)
found location 3: 27, 13, 0 (map=0)
found location 4: 19, 21, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SA-2 Guideline (unit id=108)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 17, 37, 0 (map=0)
found location 3: 14, 8, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SAM Missile (unit id=99)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 17, 37, 0 (map=0)
found location 3: 14, 8, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-17 Fresco (unit id=54)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=91 (technology id=91)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x50 (mask=0x50)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=T-34/85 (unit id=15)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x50 (mask=0x50)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x50 (mask=0x50)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found location 2: 28, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x50 (mask=0x50)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-21 Fishbed (unit id=56)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 13, 0 (map=0)
found location 1: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found location 3: 35, 89, 0 (map=0)
found location 4: 32, 58, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found location 3: 35, 89, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found location 3: 35, 89, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found location 3: 35, 89, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 31, 65, 0 (map=0)
found location 2: 29, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 38, 90, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 24, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 23, 111, 0 (map=0)
found location 2: 29, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=T-55 (unit id=17)
found count=10 (integer 10)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 34, 64, 0 (map=0)
found location 2: 36, 74, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 32, 58, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 34, 64, 0 (map=0)
found location 2: 36, 74, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 32, 58, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 34, 64, 0 (map=0)
found location 2: 36, 74, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 32, 58, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-21 Fishbed (unit id=56)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=14 (integer 14)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 40, 80, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=13 (integer 13)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 30, 108, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 23, 111, 0 (map=0)
found location 5: 22, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 31, 65, 0 (map=0)
found location 2: 36, 74, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 26, 108, 0 (map=0)
found location 6: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found count=8 (integer 8)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 40, 80, 0 (map=0)
found location 6: 30, 108, 0 (map=0)
found location 7: 23, 111, 0 (map=0)
found location 8: 22, 118, 0 (map=0)
found location 9: 26, 50, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 40, 80, 0 (map=0)
found location 6: 30, 108, 0 (map=0)
found location 7: 23, 111, 0 (map=0)
found location 8: 22, 118, 0 (map=0)
found location 9: 26, 50, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 31, 65, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found location 3: 29, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 38, 90, 0 (map=0)
found location 1: 34, 80, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 40, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 23, 111, 0 (map=0)
found location 2: 29, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=T-55 (unit id=17)
found count=15 (integer 15)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 40, 80, 0 (map=0)
found location 6: 30, 108, 0 (map=0)
found location 7: 23, 111, 0 (map=0)
found location 8: 22, 118, 0 (map=0)
found location 9: 26, 50, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found count=8 (integer 8)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 40, 80, 0 (map=0)
found location 6: 30, 108, 0 (map=0)
found location 7: 23, 111, 0 (map=0)
found location 8: 22, 118, 0 (map=0)
found location 9: 26, 50, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-21 Fishbed (unit id=56)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 37, 61, 0 (map=0)
found location 1: 32, 58, 0 (map=0)
found location 2: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 40, 80, 0 (map=0)
found location 6: 30, 108, 0 (map=0)
found location 7: 23, 111, 0 (map=0)
found location 8: 22, 118, 0 (map=0)
found location 9: 26, 50, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Quang Tri *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HUE **
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 37, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Da Nang - I +
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dac To
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 40, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Buon Ma Thuot *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 42, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Qui Nhon +
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nha Trang +
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 56, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tay Ninh *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 22, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dong Xoai
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 30, 114, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=An Loc
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 26, 114, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=7 (flag=128)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 69, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 26, 108, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=7 (flag=128)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 34, 80, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 30, 108, 0 (map=0)
found location 4: 23, 111, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=8 (flag=256)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 63, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found location 5: 19, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=8 (flag=256)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 63, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 30, 108, 0 (map=0)
found location 4: 23, 111, 0 (map=0)
found location 5: 19, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=9 (flag=512)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 36, 74, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 34, 100, 0 (map=0)
found location 3: 26, 108, 0 (map=0)
found location 4: 17, 113, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=9 (flag=512)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 34, 80, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 30, 108, 0 (map=0)
found location 5: 23, 111, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=10 (flag=1024)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 63, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 23, 111, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=11 (flag=2048)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 69, 0 (map=0)
found location 1: 34, 80, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 30, 108, 0 (map=0)
found location 4: 17, 113, 0 (map=0)
found location 5: 26, 108, 0 (map=0)
found location 6: 19, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=12 (flag=4096)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 105, 0 (map=0)
found location 3: 23, 111, 0 (map=0)
found location 4: 17, 113, 0 (map=0)
found location 5: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 7, 3
found location 1: 9, 3
found location 2: 9, 7
found location 3: 7, 7
found moveto
found moveto: 13, 13
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 11, 1
found location 1: 15, 1
found location 2: 15, 5
found location 3: 11, 5
found moveto
found moveto: 19, 11
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 17, 9
found location 1: 21, 9
found location 2: 21, 13
found location 3: 17, 13
found moveto
found moveto: 16, 32
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 26, 0
found location 1: 30, 0
found location 2: 30, 4
found location 3: 26, 4
found moveto
found moveto: 27, 13
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 4
found location 1: 40, 4
found location 2: 40, 8
found location 3: 34, 8
found moveto
found moveto: 27, 13
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 0, 8
found location 1: 4, 8
found location 2: 4, 14
found location 3: 0, 14
found moveto
found moveto: 12, 16
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 1, 27
found location 1: 3, 27
found location 2: 3, 31
found location 3: 1, 31
found moveto
found moveto: 11, 33
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 14, 30
found location 1: 18, 30
found location 2: 18, 34
found location 3: 14, 34
found moveto
found moveto: 15, 51
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 9, 19
found location 1: 11, 19
found location 2: 11, 29
found location 3: 9, 29
found moveto
found moveto: 17, 37
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 16, 20
found location 1: 20, 20
found location 2: 20, 26
found location 3: 16, 26
found moveto
found moveto: 17, 37
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 15, 35
found location 1: 19, 35
found location 2: 19, 39
found location 3: 15, 39
found moveto
found moveto: 26, 50
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 25, 49
found location 1: 29, 49
found location 2: 29, 55
found location 3: 25, 55
found moveto
found moveto: 30, 58
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 27, 57
found location 1: 29, 57
found location 2: 29, 61
found location 3: 27, 61
found moveto
found moveto: 32, 58
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 10, 12
found location 1: 14, 12
found location 2: 14, 18
found location 3: 10, 18
found moveto
found moveto: 11, 33
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 9, 31
found location 1: 13, 31
found location 2: 13, 35
found location 3: 9, 35
found moveto
found moveto: 10, 60
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 13, 49
found location 1: 17, 49
found location 2: 17, 53
found location 3: 13, 53
found moveto
found moveto: 21, 59
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 8, 44
found location 1: 12, 44
found location 2: 12, 48
found location 3: 8, 48
found moveto
found moveto: 10, 60
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 20, 58
found location 1: 24, 58
found location 2: 24, 62
found location 3: 20, 62
found moveto
found moveto: 28, 58
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 28, 76
found location 1: 30, 76
found location 2: 30, 80
found location 3: 28, 80
found moveto
found moveto: 40, 80
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 23, 67
found location 1: 27, 67
found location 2: 27, 71
found location 3: 23, 71
found moveto
found moveto: 34, 64
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 10, 56
found location 1: 12, 56
found location 2: 12, 62
found location 3: 10, 62
found moveto
found moveto: 18, 68
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 17, 67
found location 1: 21, 67
found location 2: 21, 71
found location 3: 17, 71
found moveto
found moveto: 22, 80
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 20, 76
found location 1: 24, 76
found location 2: 24, 80
found location 3: 20, 80
found moveto
found moveto: 29, 89
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 19, 83
found location 1: 23, 83
found location 2: 23, 87
found location 3: 19, 87
found moveto
found moveto: 27, 95
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 27, 87
found location 1: 31, 87
found location 2: 31, 91
found location 3: 27, 91
found moveto
found moveto: 38, 90
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 25, 89
found location 1: 25, 91
found location 2: 29, 95
found location 3: 25, 95
found moveto
found moveto: 27, 107
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 27, 61
found location 1: 31, 61
found location 2: 31, 63
found location 3: 27, 63
found moveto
found moveto: 32, 58
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 30, 64
found location 1: 32, 64
found location 2: 32, 66
found location 3: 30, 66
found moveto
found moveto: 36, 62
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 37, 65
found location 1: 39, 65
found location 2: 39, 67
found location 3: 37, 67
found moveto
found moveto: 44, 68
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 30, 68
found location 1: 34, 68
found location 2: 34, 72
found location 3: 30, 72
found moveto
found moveto: 35, 69
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 35, 67
found location 1: 37, 67
found location 2: 37, 71
found location 3: 35, 71
found moveto
found moveto: 43, 69
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 72
found location 1: 38, 72
found location 2: 38, 76
found location 3: 34, 76
found moveto
found moveto: 41, 73
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 40, 70
found location 1: 42, 70
found location 2: 42, 74
found location 3: 40, 74
found moveto
found moveto: 43, 69
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 32, 78
found location 1: 36, 78
found location 2: 36, 82
found location 3: 32, 82
found moveto
found moveto: 40, 80
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 33, 87
found location 1: 37, 87
found location 2: 37, 91
found location 3: 33, 91
found moveto
found moveto: 42, 88
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 37, 89
found location 1: 39, 89
found location 2: 39, 91
found location 3: 37, 91
found moveto
found moveto: 42, 90
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 92
found location 1: 38, 92
found location 2: 38, 96
found location 3: 34, 96
found moveto
found moveto: 43, 95
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 33, 99
found location 1: 37, 99
found location 2: 37, 103
found location 3: 33, 103
found moveto
found moveto: 40, 102
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 38, 98
found location 1: 40, 98
found location 2: 40, 100
found location 3: 38, 100
found moveto
found moveto: 42, 102
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 104
found location 1: 38, 104
found location 2: 38, 108
found location 3: 34, 108
found moveto
found moveto: 38, 110
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 29, 107
found location 1: 31, 107
found location 2: 31, 111
found location 3: 29, 111
found moveto
found moveto: 30, 114
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 32, 108
found location 1: 34, 108
found location 2: 34, 112
found location 3: 32, 112
found moveto
found moveto: 32, 114
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 25, 107
found location 1: 27, 107
found location 2: 27, 111
found location 3: 25, 111
found moveto
found moveto: 28, 114
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 22, 110
found location 1: 24, 110
found location 2: 24, 112
found location 3: 22, 112
found moveto
found moveto: 26, 114
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 16, 112
found location 1: 20, 112
found location 2: 20, 116
found location 3: 16, 116
found moveto
found moveto: 22, 118
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 16, 118
found location 1: 18, 118
found location 2: 18, 120
found location 3: 16, 120
found moveto
found moveto: 21, 119
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 18, 120
found location 1: 22, 120
found location 2: 22, 122
found location 3: 18, 122
found moveto
found moveto: 23, 119
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 10, 118
found location 1: 14, 118
found location 2: 14, 122
found location 3: 10, 122
found moveto
found moveto: 16, 128
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 6, 122
found location 1: 8, 122
found location 2: 8, 126
found location 3: 6, 126
found moveto
found moveto: 11, 125
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 3, 125
found location 1: 5, 125
found location 2: 5, 127
found location 3: 3, 127
found moveto
found moveto: 6, 130
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 21, 117
found location 1: 25, 117
found location 2: 25, 121
found location 3: 21, 121
found moveto
found moveto: 28, 124
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 51, 105, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 43, 115, 0 (map=0)
found location 7: 46, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 51, 105, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 43, 115, 0 (map=0)
found location 7: 46, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 51, 105, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 43, 115, 0 (map=0)
found location 7: 46, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 45, 93, 0 (map=0)
found location 3: 48, 102, 0 (map=0)
found location 4: 51, 109, 0 (map=0)
found location 5: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 45, 93, 0 (map=0)
found location 3: 48, 102, 0 (map=0)
found location 4: 51, 109, 0 (map=0)
found location 5: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 45, 93, 0 (map=0)
found location 3: 48, 102, 0 (map=0)
found location 4: 51, 109, 0 (map=0)
found location 5: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 51, 109, 0 (map=0)
found location 5: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 69, 0 (map=0)
found location 1: 38, 66, 0 (map=0)
found location 2: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 38, 100, 0 (map=0)
found location 1: 43, 115, 0 (map=0)
found location 2: 36, 84, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found location 4: 36, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 15, 123, 0 (map=0)
found location 1: 15, 135, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 27, 133, 0 (map=0)
found location 4: 8, 138, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 38, 90, 0 (map=0)
found location 1: 9, 127, 0 (map=0)
found location 2: 11, 147, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 35, 117, 0 (map=0)
found location 5: 47, 85, 0 (map=0)
found location 6: 20, 124, 0 (map=0)
found location 7: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=17 (flag=131072)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 44, 74, 0 (map=0)
found location 2: 38, 90, 0 (map=0)
found location 3: 43, 115, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 19, 115, 0 (map=0)
found location 6: 32, 110, 0 (map=0)
found location 7: 36, 126, 0 (map=0)
found location 8: 11, 147, 0 (map=0)
found location 9: 15, 135, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=21 (flag=2097152)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 46, 76, 0 (map=0)
found location 1: 51, 87, 0 (map=0)
found location 2: 49, 93, 0 (map=0)
found location 3: 50, 100, 0 (map=0)
found location 4: 39, 125, 0 (map=0)
found location 5: 37, 115, 0 (map=0)
found location 6: 27, 117, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found location 8: 17, 125, 0 (map=0)
found location 9: 21, 139, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 69, 0 (map=0)
found location 1: 38, 66, 0 (map=0)
found location 2: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 38, 100, 0 (map=0)
found location 1: 43, 115, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found location 4: 36, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 15, 135, 0 (map=0)
found location 3: 24, 136, 0 (map=0)
found location 4: 27, 133, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 117, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found location 4: 38, 90, 0 (map=0)
found location 5: 9, 127, 0 (map=0)
found location 6: 11, 147, 0 (map=0)
found location 7: 26, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=22 (flag=4194304)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 41, 63, 0 (map=0)
found location 1: 54, 84, 0 (map=0)
found location 2: 55, 89, 0 (map=0)
found location 3: 56, 102, 0 (map=0)
found location 4: 49, 119, 0 (map=0)
found location 5: 36, 126, 0 (map=0)
found location 6: 27, 133, 0 (map=0)
found location 7: 24, 136, 0 (map=0)
found location 8: 8, 138, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 17, 137, 0 (map=0)
found location 1: 23, 123, 0 (map=0)
found location 2: 29, 119, 0 (map=0)
found location 3: 34, 124, 0 (map=0)
found location 4: 33, 117, 0 (map=0)
found location 5: 44, 112, 0 (map=0)
found location 6: 51, 113, 0 (map=0)
found location 7: 45, 97, 0 (map=0)
found location 8: 46, 78, 0 (map=0)
found location 9: 41, 69, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 43, 115, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 36, 126, 0 (map=0)
found location 4: 51, 87, 0 (map=0)
found location 5: 26, 120, 0 (map=0)
found location 6: 11, 147, 0 (map=0)
found location 7: 9, 127, 0 (map=0)
found location 8: 27, 133, 0 (map=0)
found location 9: 15, 135, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0xA00000 (mask=0xa00000)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 136, 0 (map=0)
found location 1: 14, 144, 0 (map=0)
found location 2: 38, 120, 0 (map=0)
found location 3: 28, 118, 0 (map=0)
found location 4: 38, 66, 0 (map=0)
found location 5: 52, 106, 0 (map=0)
found location 6: 47, 105, 0 (map=0)
found location 7: 49, 95, 0 (map=0)
found location 8: 40, 96, 0 (map=0)
found location 9: 45, 77, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 90, 0 (map=0)
found location 3: 38, 100, 0 (map=0)
found location 4: 32, 110, 0 (map=0)
found location 5: 21, 113, 0 (map=0)
found location 6: 13, 127, 0 (map=0)
found location 7: 13, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 43, 115, 0 (map=0)
found location 1: 51, 109, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 51, 87, 0 (map=0)
found location 4: 44, 74, 0 (map=0)
found location 5: 53, 103, 0 (map=0)
found location 6: 29, 129, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 43, 115, 0 (map=0)
found location 1: 51, 109, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 51, 87, 0 (map=0)
found location 4: 44, 74, 0 (map=0)
found location 5: 53, 103, 0 (map=0)
found location 6: 29, 129, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 43, 115, 0 (map=0)
found location 1: 51, 109, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 51, 87, 0 (map=0)
found location 4: 44, 74, 0 (map=0)
found location 5: 53, 103, 0 (map=0)
found location 6: 29, 129, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 43, 115, 0 (map=0)
found location 1: 51, 109, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 51, 87, 0 (map=0)
found location 4: 44, 74, 0 (map=0)
found location 5: 53, 103, 0 (map=0)
found location 6: 29, 129, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Airborne (id=3)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 69, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 36, 84, 0 (map=0)
found location 4: 35, 117, 0 (map=0)
found location 5: 26, 120, 0 (map=0)
found location 6: 11, 147, 0 (map=0)
found location 7: 38, 0, 0 (map=0)
found location 8: 38, 0, 0 (map=0)
found location 9: 38, 0, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Marines (id=6)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 20, 124, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found location 5: 38, 66, 0 (map=0)
found location 6: 44, 74, 0 (map=0)
found location 7: 38, 0, 0 (map=0)
found location 8: 38, 0, 0 (map=0)
found location 9: 38, 0, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Rangers (id=27)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=16 (flag=65536)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 15, 135, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 38, 90, 0 (map=0)
found location 3: 8, 138, 0 (map=0)
found location 4: 32, 110, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 34, 64, 0 (map=0)
found location 7: 38, 0, 0 (map=0)
found location 8: 38, 0, 0 (map=0)
found location 9: 38, 0, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hamlet (id=102)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 40, 70, 0 (map=0)
found location 1: 47, 77, 0 (map=0)
found location 2: 51, 93, 0 (map=0)
found location 3: 43, 109, 0 (map=0)
found location 4: 50, 112, 0 (map=0)
found location 5: 30, 126, 0 (map=0)
found location 6: 31, 111, 0 (map=0)
found location 7: 18, 126, 0 (map=0)
found location 8: 15, 135, 0 (map=0)
found location 9: 13, 129, 0 (map=0)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ambush (unit id=87)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 41, 63, 0 (map=0)
found location 1: 43, 69, 0 (map=0)
found location 2: 46, 80, 0 (map=0)
found location 3: 48, 118, 0 (map=0)
found location 4: 33, 113, 0 (map=0)
found location 5: 14, 130, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ambush (unit id=87)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 62, 0 (map=0)
found location 1: 41, 95, 0 (map=0)
found location 2: 41, 113, 0 (map=0)
found location 3: 37, 123, 0 (map=0)
found location 4: 29, 117, 0 (map=0)
found location 5: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=21 (flag=2097152)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ambush (unit id=87)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 17, 137, 0 (map=0)
found location 1: 18, 124, 0 (map=0)
found location 2: 29, 127, 0 (map=0)
found location 3: 27, 111, 0 (map=0)
found location 4: 51, 99, 0 (map=0)
found location 5: 37, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=23 (flag=8388608)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ambush (unit id=87)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 59, 0 (map=0)
found location 1: 47, 77, 0 (map=0)
found location 2: 52, 88, 0 (map=0)
found location 3: 26, 118, 0 (map=0)
found location 4: 13, 145, 0 (map=0)
found location 5: 27, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=AnyCity
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Quang Tri *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dac To
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 40, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Buon Ma Thuot *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 42, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Gia Nghia
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 38, 110, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tay Ninh *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 22, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Da Lat
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 47, 111, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Qui Nhon +
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chau Doc
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 11, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Ca Mau *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 11, 141, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 50, 106, 0 (map=0)
found location 1: 36, 84, 0 (map=0)
found location 2: 43, 115, 0 (map=0)
found location 3: 47, 93, 0 (map=0)
found location 4: 48, 100, 0 (map=0)
found location 5: 38, 96, 0 (map=0)
found location 6: 45, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 117, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 19, 115, 0 (map=0)
found location 3: 32, 110, 0 (map=0)
found location 4: 30, 130, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 15, 123, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 7, 127, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x80002 (mask=0x80002)
found count=1 (count=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=20 (flag=20)

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=74 (integer 74)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=20 (flag=1048576)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=16 (flag=65536)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=7

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=51 (integer 51)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=12 (integer 12)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 80, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 80, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 80, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 80, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=6 (integer 6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=13 (integer 13)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 58, 0 (map=0)
found location 1: 35, 61, 0 (map=0)
found location 2: 46, 68, 0 (map=0)
found location 3: 47, 73, 0 (map=0)
found location 4: 48, 76, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 58, 0 (map=0)
found location 1: 35, 61, 0 (map=0)
found location 2: 46, 68, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 61, 0 (map=0)
found location 1: 47, 73, 0 (map=0)
found location 2: 48, 76, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 92, 0 (map=0)
found location 1: 43, 103, 0 (map=0)
found location 2: 50, 78, 0 (map=0)
found location 3: 40, 84, 0 (map=0)
found location 4: 40, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 92, 0 (map=0)
found location 1: 43, 103, 0 (map=0)
found location 2: 39, 85, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 92, 0 (map=0)
found location 1: 50, 78, 0 (map=0)
found location 2: 40, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 106, 0 (map=0)
found location 1: 54, 114, 0 (map=0)
found location 2: 47, 113, 0 (map=0)
found location 3: 55, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 106, 0 (map=0)
found location 1: 54, 114, 0 (map=0)
found location 2: 47, 113, 0 (map=0)
found location 3: 55, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 106, 0 (map=0)
found location 1: 54, 114, 0 (map=0)
found location 2: 47, 113, 0 (map=0)
found location 3: 55, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=17 (integer 17)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 121, 0 (map=0)
found location 1: 29, 125, 0 (map=0)
found location 2: 28, 114, 0 (map=0)
found location 3: 26, 126, 0 (map=0)
found location 4: 28, 122, 0 (map=0)
found location 5: 22, 120, 0 (map=0)
found location 6: 25, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 121, 0 (map=0)
found location 1: 29, 125, 0 (map=0)
found location 2: 28, 114, 0 (map=0)
found location 3: 25, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 28, 122, 0 (map=0)
found location 1: 28, 114, 0 (map=0)
found location 2: 22, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=13 (integer 13)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 24, 130, 0 (map=0)
found location 1: 20, 128, 0 (map=0)
found location 2: 20, 132, 0 (map=0)
found location 3: 17, 135, 0 (map=0)
found location 4: 11, 131, 0 (map=0)
found location 5: 12, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 24, 130, 0 (map=0)
found location 1: 20, 132, 0 (map=0)
found location 2: 17, 135, 0 (map=0)
found location 3: 12, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 128, 0 (map=0)
found location 1: 20, 132, 0 (map=0)
found location 2: 17, 135, 0 (map=0)
found location 3: 11, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=8 (integer 8)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main force (unit id=4)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 46, 116, 0 (map=0)
found location 1: 40, 106, 0 (map=0)
found location 2: 54, 110, 0 (map=0)
found location 3: 50, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 46, 116, 0 (map=0)
found location 1: 40, 106, 0 (map=0)
found location 2: 54, 110, 0 (map=0)
found location 3: 50, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 46, 116, 0 (map=0)
found location 1: 40, 106, 0 (map=0)
found location 2: 54, 110, 0 (map=0)
found location 3: 50, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main force (unit id=4)
found count=8 (integer 8)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 112, 0 (map=0)
found location 1: 28, 116, 0 (map=0)
found location 2: 34, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 112, 0 (map=0)
found location 1: 28, 116, 0 (map=0)
found location 2: 34, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 112, 0 (map=0)
found location 1: 28, 116, 0 (map=0)
found location 2: 34, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main force (unit id=4)
found count=10 (integer 10)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 139, 0 (map=0)
found location 1: 17, 137, 0 (map=0)
found location 2: 19, 127, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 139, 0 (map=0)
found location 1: 17, 137, 0 (map=0)
found location 2: 19, 127, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 139, 0 (map=0)
found location 1: 17, 137, 0 (map=0)
found location 2: 19, 127, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=61 (integer 61)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=North Vietnam (king id=1)
found technology=38 (integer 38)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=92 (integer 92)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 31, 57
found location 1: 33, 57
found location 2: 33, 59
found location 3: 31, 59
found moveto
found moveto: 37, 61
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 36, 60
found location 1: 38, 60
found location 2: 38, 62
found location 3: 36, 62
found moveto
found moveto: 44, 66
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 42, 66
found location 1: 46, 66
found location 2: 46, 68
found location 3: 42, 68
found moveto
found moveto: 47, 71
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 49, 75
found location 1: 51, 75
found location 2: 51, 77
found location 3: 49, 77
found moveto
found moveto: 56, 92
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 54, 90
found location 1: 56, 90
found location 2: 56, 94
found location 3: 54, 94
found moveto
found moveto: 56, 98
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 55, 97
found location 1: 57, 97
found location 2: 57, 101
found location 3: 55, 101
found moveto
found moveto: 56, 108
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 54, 106
found location 1: 56, 106
found location 2: 56, 112
found location 3: 54, 112
found moveto
found moveto: 54, 116
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 50, 114
found location 1: 54, 114
found location 2: 54, 118
found location 3: 50, 118
found moveto
found moveto: 44, 122
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 42, 120
found location 1: 46, 120
found location 2: 46, 124
found location 3: 42, 124
found moveto
found moveto: 30, 122
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 38, 86
found location 1: 40, 86
found location 2: 40, 92
found location 3: 38, 92
found moveto
found moveto: 42, 88
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 25, 113
found location 1: 27, 113
found location 2: 27, 117
found location 3: 25, 117
found moveto
found moveto: 28, 120
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 29, 113
found location 1: 31, 113
found location 2: 31, 115
found location 3: 29, 115
found moveto
found moveto: 30, 120
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=24 (integer 24)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=99 (integer 99)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=13 (flag=13)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 13, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 23, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 16, 32, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found location 7: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Type 59 (unit id=14)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 13, 13, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 13, 13, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-19 Farmer (unit id=55)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-17 Fresco (unit id=54)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 13, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 23, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 16, 32, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found location 7: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Type 59 (unit id=14)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 13, 13, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 13, 13, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Type 59 (unit id=14)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-19 Farmer (unit id=55)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HANOI *
found attacker=South Vietnam (king id=1)
found defender=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x14 (mask=0x14)
found count=1 (count=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=93 (integer 93)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=93 (technology id=93)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=14 (flag=14)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 89, 0 (map=0)
found location 1: 27, 87, 0 (map=0)
found location 2: 30, 98, 0 (map=0)
found location 3: 26, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2 (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 99, 0 (map=0)
found location 1: 26, 96, 0 (map=0)
found location 2: 26, 104, 0 (map=0)
found location 3: 20, 110, 0 (map=0)
found location 4: 15, 91, 0 (map=0)
found location 5: 23, 87, 0 (map=0)
found location 6: 9, 97, 0 (map=0)
found location 7: 13, 101, 0 (map=0)
found location 8: 9, 107, 0 (map=0)
found location 9: 28, 90, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lumphat *
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 30, 94, 0 (map=0)
found endlocations
@ENDIF found
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 30, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Krâchéh *
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Krâchéh *
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Thom
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 14, 110, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 14, 110, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 14, 110, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 14, 110, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 12, 108
found location 1: 16, 108
found location 2: 16, 112
found location 3: 12, 112
found moveto
found moveto: 8, 114
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=PHNOM PENH **
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 9, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x28 (mask=0x28)
found count=1 (count=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=94 (integer 94)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=94 (technology id=94)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=15 (flag=15)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pathet Lao (unit id=8)
found count=12 (integer 12)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=3 (flag=8)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pathet Lao (unit id=8)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found location 1: 21, 65, 0 (map=0)
found location 2: 22, 72, 0 (map=0)
found location 3: 27, 75, 0 (map=0)
found location 4: 32, 76, 0 (map=0)
found location 5: 23, 77, 0 (map=0)
found location 6: 27, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x3C0 (mask=0x3c0)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=29 (flag=29)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=AnyCity
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x402 (mask=0x402)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=29 (flag=536870912)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x402 (mask=0x402)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=29 (flag=536870912)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x600000 (mask=0x600000)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=123 (turn number 123)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN MODIFYREPUTATION found
looking for race=,modifier=
found who=South Vietnam (king id=5)
found whom=North Vietnam (king id=1)
found reputation modifier=100 (modifier=100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South Vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South Vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 565912 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name VNSoundtrack3.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=28 (turn number 28)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=55 (turn number 55)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=21 (flag=21)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=22 (flag=22)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=23 (flag=23)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=25 (flag=25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=25 (flag=25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HANOI *
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=6 (flag=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Haiphong *
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Son La *
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Viet Tri *
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HANOI *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=6 (flag=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Haiphong *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Son La *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Viet Tri *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=10 (flag=10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sihanoukville
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=15 (flag=15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=PHNOM PENH **
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Keng Deng
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sihanoukville
found attacker=Anybody (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=15 (flag=15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=PHNOM PENH **
found attacker=Anybody (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Keng Deng
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x78000 (mask=0x78000)
found count=4 (count=4)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=57 (technology id=57)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=57 (technology id=57)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=2 (improvement id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 52, 74
found location 1: 52, 74
found location 2: 52, 74
found location 3: 52, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=2 (improvement id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airborne (unit id=72)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 52, 82
found location 1: 52, 82
found location 2: 52, 82
found location 3: 52, 82
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=173rd Airborne (unit id=73)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=173rd Airb Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 78
found location 1: 48, 78
found location 2: 48, 78
found location 3: 48, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Marine (unit id=13)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=3rd Mar Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 37, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 124
found location 1: 48, 124
found location 2: 48, 124
found location 3: 48, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Infantry (unit id=64)
found count=8 (integer 8)
found owner=South Vietnam (king id=5)
found homecity=1st Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (1st) (unit id=41)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=1st Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 48, 74
found location 1: 48, 74
found location 2: 48, 74
found location 3: 48, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Marine (unit id=12)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=1st Mar Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 100
found location 1: 48, 100
found location 2: 48, 100
found location 3: 48, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Cavalry (unit id=63)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=1st Cav Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CIDG Striker (unit id=93)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 24, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=7 (terrainid=7)
found maprect
found location 0: 48, 88
found location 1: 48, 88
found location 2: 48, 88
found location 3: 48, 88
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 132
found location 1: 48, 132
found location 2: 48, 132
found location 3: 48, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25th Infantry (unit id=70)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=25th Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (25th) (unit id=44)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=25th Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 0 (map=0)
found location 1: 54, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 74
found location 1: 48, 74
found location 2: 48, 74
found location 3: 48, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Marine (unit id=12)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=1st Mar Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 50, 76, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CIDG Striker (unit id=93)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 24, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 48, 82
found location 1: 48, 82
found location 2: 48, 82
found location 3: 48, 82
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=26th Marines (unit id=76)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=26th Mar Bde
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 48, 136
found location 1: 48, 136
found location 2: 48, 136
found location 3: 48, 136
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=199th Infantry (unit id=52)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=199th Inf Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 52, 74
found location 1: 52, 74
found location 2: 52, 74
found location 3: 52, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airmobile (unit id=124)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=36 (turn number 36)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 52, 78
found location 1: 52, 78
found location 2: 52, 78
found location 3: 52, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=36 (turn number 36)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=82nd Airborne (unit id=71)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=82nd Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 108
found location 1: 48, 108
found location 2: 48, 108
found location 3: 48, 108
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=5th Infantry (unit id=66)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (5th) (unit id=43)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=34 (improvement id=-34)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=None
found locations
found location 0: 32, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=59 (integer 59)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=VC Local (id=19)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Tunnel Rats (unit id=98)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 30, 120, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found location 2: 18, 132, 0 (map=0)
found location 3: 38, 0, 0 (map=0)
found location 4: 38, 0, 0 (map=0)
found location 5: 38, 0, 0 (map=0)
found location 6: 38, 0, 0 (map=0)
found location 7: 38, 0, 0 (map=0)
found location 8: 38, 0, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Base Area (id=86)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=1)
found city production improvement=32 (improvement id=-32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4C Phantom (unit id=47)
found owner=South Vietnam (king id=5)
found homecity=12th Fght Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=32 (improvement id=-32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-105 Thunderchief (unit id=46)
found owner=South Vietnam (king id=5)
found homecity=355th TAC Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 59, 33, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-1 Skyraider (unit id=96)
found owner=South Vietnam (king id=5)
found homecity=315th Cdo Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-57 Canberra (unit id=49)
found owner=South Vietnam (king id=5)
found homecity=13th Bmb Wing
found randomize
found locations
found location 0: 6, 52, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 59, 33, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-105 Thunderchief (unit id=46)
found owner=South Vietnam (king id=5)
found homecity=355th TAC Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-105 Thunderchief (unit id=46)
found owner=South Vietnam (king id=5)
found homecity=355th TAC Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4C Phantom (unit id=47)
found owner=South Vietnam (king id=5)
found homecity=12th Fght Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 6, 52, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=USS New Jersey (unit id=105)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Naval Shell (unit id=100)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Naval Shell (unit id=100)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=39 (turn number 39)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Naval Shell (unit id=100)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=43 (turn number 43)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=26 (integer 26)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=23 (integer 23)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=52 (integer 52)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=44 (integer 44)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=59 (turn number 59)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=12 (integer 12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=71 (turn number 71)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=45 (integer 45)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=83 (turn number 83)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=58 (integer 58)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=30 (technology id=30)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=30 (technology id=30)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=30 (technology id=30)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=30 (technology id=30)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=7

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=32 (technology id=32)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-111 Aardvark (unit id=51)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=474th TAC Wing
found locations
found location 0: 6, 52, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=87 (technology id=87)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=87 (technology id=87)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=87 (technology id=87)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=48 (technology id=48)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CVN Battlegroup (unit id=104)
found owner=South Vietnam (king id=5)
found homecity=TF2 USN
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=48 (technology id=48)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-6 Intruder (unit id=114)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=48 (technology id=48)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-4 Skyhawk (unit id=112)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=48 (technology id=48)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4B Phantom (unit id=113)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 104
found location 1: 48, 104
found location 2: 48, 104
found location 3: 48, 104
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=4th Infantry (unit id=65)
found count=7 (integer 7)
found owner=South Vietnam (king id=5)
found homecity=4th Inf Div
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (4th) (unit id=42)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=4th Inf Div
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 54, 116, 0 (map=0)
found location 1: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-210 (integer -210)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-210 (integer -210)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-210 (integer -210)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 48, 140
found location 1: 48, 140
found location 2: 48, 140
found location 3: 48, 140
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 ACAV (unit id=57)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=11th Arm Cav
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-551 Sheridan (unit id=58)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=11th Arm Cav
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 128
found location 1: 48, 128
found location 2: 48, 128
found location 3: 48, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 18, 132, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=9th Infantry (unit id=68)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=9th Inf Div
found locations
found location 0: 18, 132, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 18, 132, 0 (map=0)
found location 1: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 24, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-180 (integer -180)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-180 (integer -180)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-180 (integer -180)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 112
found location 1: 48, 112
found location 2: 48, 112
found location 3: 48, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=23rd Infantry (unit id=69)
found count=11 (integer 11)
found owner=South Vietnam (king id=5)
found homecity=23rd Inf Div
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 108, 0 (map=0)
found location 1: 56, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-260 (integer -260)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-260 (integer -260)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=22 (flag=22)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CVN Battlegroup (unit id=104)
found owner=South Vietnam (king id=5)
found homecity=TF3 USN
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-6 Intruder (unit id=114)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-7 Corsair (unit id=115)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4B Phantom (unit id=113)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=18th Engineers (id=1)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 50, 58, 1 (map=1)
found location 1: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-40 (integer -40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=18th MP (id=53)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th MP (unit id=53)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 20, 124, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=CIDG Striker (id=93)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CIDG Striker (unit id=93)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 37, 61, 0 (map=0)
found location 1: 42, 88, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Special Forces (id=95)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found randomize
found locations
found location 0: 32, 128, 1 (map=1)
found location 1: 56, 112, 1 (map=1)
found location 2: 56, 92, 1 (map=1)
found location 3: 44, 66, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=1st Marine (id=12)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Marine (unit id=12)
found owner=South Vietnam (king id=5)
found homecity=1st Mar Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=3rd Marine (id=13)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Marine (unit id=13)
found owner=South Vietnam (king id=5)
found homecity=3rd Mar Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=1st Cavalry (id=63)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Cavalry (unit id=63)
found owner=South Vietnam (king id=5)
found homecity=1st Cav Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=1st Infantry (id=64)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Infantry (unit id=64)
found owner=South Vietnam (king id=5)
found homecity=1st Inf Div
found locations
found location 0: 32, 136, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=4th Infantry (id=65)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=4th Infantry (unit id=65)
found owner=South Vietnam (king id=5)
found homecity=4th Inf Div
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=5th Infantry (id=66)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=5th Infantry (unit id=66)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=6th Infantry (id=67)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=6th Infantry (unit id=67)
found owner=South Vietnam (king id=5)
found homecity=6th Inf Div
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=9th Infantry (id=68)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=9th Infantry (unit id=68)
found owner=South Vietnam (king id=5)
found homecity=9th Inf Div
found locations
found location 0: 32, 136, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=23rd Infantry (id=69)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=23rd Infantry (unit id=69)
found owner=South Vietnam (king id=5)
found homecity=23rd Inf Div
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=25th Infantry (id=70)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25th Infantry (unit id=70)
found owner=South Vietnam (king id=5)
found homecity=25th Inf Div
found locations
found location 0: 32, 136, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=82nd Airborne (id=71)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=82nd Airborne (unit id=71)
found owner=South Vietnam (king id=5)
found homecity=82nd Airb Div
found locations
found location 0: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=101st Airborne (id=72)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=25 (flag=33554432)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airborne (unit id=72)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=101st Airborne (id=72)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=25 (flag=33554432)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airmobile (unit id=124)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=101st Airmobile (id=124)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airmobile (unit id=124)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=173rd Airborne (id=73)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=173rd Airborne (unit id=73)
found owner=South Vietnam (king id=5)
found homecity=173rd Airb Bde
found locations
found location 0: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=27th Natl Guard (id=75)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=27th Natl Guard (unit id=75)
found owner=South Vietnam (king id=5)
found homecity=27th NG Bde
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=199th Infantry (id=52)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=199th Infantry (unit id=52)
found owner=South Vietnam (king id=5)
found homecity=199th Inf Bde
found locations
found location 0: 32, 136, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=26th Marines (id=76)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=26th Marines (unit id=76)
found owner=South Vietnam (king id=5)
found homecity=26th Mar Bde
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC (1st) (id=41)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (1st) (unit id=41)
found owner=South Vietnam (king id=5)
found homecity=1st Inf Div
found locations
found location 0: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC (4th) (id=42)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (4th) (unit id=42)
found owner=South Vietnam (king id=5)
found homecity=4th Inf Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC (5th) (id=43)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (5th) (unit id=43)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC (25th) (id=44)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (25th) (unit id=44)
found owner=South Vietnam (king id=5)
found homecity=25th Inf Div
found locations
found location 0: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M-48 Patton (id=35)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 50, 56, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 ACAV (id=57)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 ACAV (unit id=57)
found owner=South Vietnam (king id=5)
found homecity=11th Arm Cav
found locations
found location 0: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M-551 Sheridan (id=58)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-551 Sheridan (unit id=58)
found owner=South Vietnam (king id=5)
found homecity=11th Arm Cav
found locations
found location 0: 32, 140, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC OI (id=59)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC OI (unit id=59)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M-48 Patton OI (id=60)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton OI (unit id=60)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found randomize
found locations
found location 0: 32, 140, 1 (map=1)
found location 1: 50, 56, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M109 155mm OI (id=61)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M109 155mm OI (unit id=61)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 50, 56, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=UH-1 US (id=89)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found randomize
found locations
found location 0: 32, 128, 1 (map=1)
found location 1: 56, 112, 1 (map=1)
found location 2: 56, 92, 1 (map=1)
found location 3: 44, 66, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=AH-1 Cobra (id=97)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found randomize
found locations
found location 0: 32, 128, 1 (map=1)
found location 1: 56, 112, 1 (map=1)
found location 2: 56, 92, 1 (map=1)
found location 3: 44, 66, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm Art. US (id=24)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found randomize
found locations
found location 0: 32, 136, 1 (map=1)
found location 1: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=155mm Art. US (id=25)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found randomize
found locations
found location 0: 32, 138, 1 (map=1)
found location 1: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M110 175mm US (id=26)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found randomize
found locations
found location 0: 32, 140, 1 (map=1)
found location 1: 50, 56, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-40 (integer -40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Firebase (id=101)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 92, 0 (map=0)
found location 2: 56, 112, 0 (map=0)
found location 3: 32, 128, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=CH-47 Chinook (id=109)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 92, 0 (map=0)
found location 2: 56, 112, 0 (map=0)
found location 3: 32, 128, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=MK II PBR (id=62)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 18, 132, 0 (map=0)
found location 1: 24, 128, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-1 Skyraider (id=96)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-1 Skyraider (unit id=96)
found owner=South Vietnam (king id=5)
found homecity=315th Cdo Wing
found locations
found location 0: 54, 142, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-100 Sabre (id=45)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-100 Sabre (unit id=45)
found owner=South Vietnam (king id=5)
found homecity=3rd Fght Wing
found locations
found location 0: 54, 144, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-105 Thunderchief (id=46)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-105 Thunderchief (unit id=46)
found owner=South Vietnam (king id=5)
found homecity=355th TAC Wing
found locations
found location 0: 54, 144, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-4C Phantom (id=47)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4C Phantom (unit id=47)
found owner=South Vietnam (king id=5)
found homecity=12th Fght Wing
found locations
found location 0: 54, 144, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-4E Phantom (id=48)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found locations
found location 0: 54, 146, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=B-57 Canberra (id=49)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=B-52 Stratofortress (id=50)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 54, 148, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-50 (integer -50)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-111 Aardvark (id=51)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-111 Aardvark (unit id=51)
found owner=South Vietnam (king id=5)
found homecity=474th TAC Wing
found locations
found location 0: 54, 146, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-40 (integer -40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-4 Skyhawk (id=112)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-4 Skyhawk (unit id=112)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 53, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-4B Phantom (id=113)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4B Phantom (unit id=113)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 51, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-6 Intruder (id=114)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-6 Intruder (unit id=114)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 49, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-7 Corsair (id=115)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-7 Corsair (unit id=115)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 49, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-8 Crusader (id=116)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-8 Crusader (unit id=116)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 51, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=52 (improvement id=-52)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=11 (flag=11)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=52 (improvement id=-52)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=7 (terrainid=7)
found maprect
found location 0: 28, 122
found location 1: 28, 122
found location 2: 28, 122
found location 3: 28, 122
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=52 (improvement id=-52)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th MP (unit id=53)
found count=7 (integer 7)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 28, 124, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=52 (improvement id=-52)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=12 ; (flag=12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=12	; (flag=4096)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=13 ; (flag=13)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=13	; (flag=8192)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=14 ; (flag=14)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=14	; (flag=16384)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=28 ; (flag=28)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=28	; (flag=268435456)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=30 ; (flag=30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=30	; (flag=1073741824)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=31 ; (flag=31)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x10000800 (mask=0x10000800)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=16 (flag=65536)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=86 (integer 86)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=86 (technology id=86)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=17 (integer 17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=86 (technology id=86)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 8, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 7, 9, 0 (map=0)
found location 1: 9, 9, 0 (map=0)
found location 2: 9, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-100 (integer -100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 52, 124
found location 1: 52, 124
found location 2: 52, 124
found location 3: 52, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 52, 78
found location 1: 52, 78
found location 2: 52, 78
found location 3: 52, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=82nd Airborne (unit id=71)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=82nd Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 56, 124
found location 1: 56, 124
found location 2: 56, 124
found location 3: 56, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC OI (unit id=59)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton OI (unit id=60)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M109 155mm OI (unit id=61)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 56, 128
found location 1: 56, 128
found location 2: 56, 128
found location 3: 56, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=6th Infantry (unit id=67)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=6th Inf Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 108
found location 1: 48, 108
found location 2: 48, 108
found location 3: 48, 108
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=5th Infantry (unit id=66)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (5th) (unit id=43)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 56, 132
found location 1: 56, 132
found location 2: 56, 132
found location 3: 56, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=27th Natl Guard (unit id=75)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=27th NG Bde
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=LPH (unit id=103)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=None
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=78 (integer 78)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=83 (integer 83)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 92
found location 1: 28, 92
found location 2: 28, 92
found location 3: 28, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 96
found location 1: 28, 96
found location 2: 28, 96
found location 3: 28, 96
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 100
found location 1: 28, 100
found location 2: 28, 100
found location 3: 28, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 113, 0 (map=0)
found location 1: 17, 123, 0 (map=0)
found location 2: 27, 117, 0 (map=0)
found location 3: 36, 118, 0 (map=0)
found location 4: 46, 86, 0 (map=0)
found location 5: 39, 91, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 113, 0 (map=0)
found location 1: 17, 123, 0 (map=0)
found location 2: 27, 117, 0 (map=0)
found location 3: 36, 118, 0 (map=0)
found location 4: 46, 86, 0 (map=0)
found location 5: 39, 91, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 14, 104, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 13, 103, 0 (map=0)
found location 1: 15, 103, 0 (map=0)
found location 2: 15, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=2 (flag=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-250 (integer -250)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2	; (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South Vietnam (king id=5)
found whom=Cambodia (king id=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2	; (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Cambodia (king id=7)
found whom=South Vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2	; (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MODIFYREPUTATION found
looking for race=,modifier=
found who=South Vietnam (king id=5)
found whom=Cambodia (king id=7)
found reputation modifier=100 (modifier=100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=Cambodia (king id=7)
found technology=29 (integer 29)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-300 (integer -300)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 83, 0 (map=0)
found location 1: 29, 83, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 83, 0 (map=0)
found location 1: 29, 83, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 83, 0 (map=0)
found location 1: 29, 83, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 83, 0 (map=0)
found location 1: 29, 83, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 33, 91, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 29, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 75, 0 (map=0)
found location 1: 9, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 21, 83
found location 1: 21, 83
found location 2: 21, 83
found location 3: 21, 83
found moveto
found moveto: 23, 87
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 29, 83
found location 1: 29, 83
found location 2: 29, 83
found location 3: 29, 83
found moveto
found moveto: 28, 90
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 17, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 16, 82, 0 (map=0)
found location 1: 16, 84, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=3 (flag=3)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-350 (integer -350)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=10 (integer 10)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Garrison (unit id=111)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 29, 79, 0 (map=0)
found location 2: 25, 69, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SA-2 Guideline (unit id=108)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 10, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SAM Missile (unit id=99)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 10, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 10, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 38, 0 (map=0)
found location 1: 3, 39, 0 (map=0)
found location 2: 1, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 75, 0 (map=0)
found location 1: 9, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 75, 0 (map=0)
found location 1: 9, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 75, 0 (map=0)
found location 1: 9, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 10, 46, 0 (map=0)
found location 2: 9, 61, 0 (map=0)
found location 3: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 10, 46, 0 (map=0)
found location 2: 9, 61, 0 (map=0)
found location 3: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 10, 46, 0 (map=0)
found location 2: 9, 61, 0 (map=0)
found location 3: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 10, 46, 0 (map=0)
found location 2: 9, 61, 0 (map=0)
found location 3: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0xC (mask=0xc)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 74
found location 1: 54, 74
found location 2: 54, 74
found location 3: 54, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=100 (integer 100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=23 (technology id=23)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=23 (technology id=23)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=25 (integer 25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=44 (technology id=44)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=44 (technology id=44)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=25 (integer 25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=50 (integer 50)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-100 (integer -100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=107 (turn number 107)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=14 (integer 14)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=14 (technology id=14)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-50 (integer -50)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=45 (turn number 45)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=74 (technology id=74)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=40 (integer 40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=24 (flag=24)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=17 (integer 17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 52, 78
found location 1: 52, 78
found location 2: 52, 78
found location 3: 52, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=82nd Airborne (unit id=71)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=82nd Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 52, 124
found location 1: 52, 124
found location 2: 52, 124
found location 3: 52, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 56, 132
found location 1: 56, 132
found location 2: 56, 132
found location 3: 56, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=27th Natl Guard (unit id=75)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=27th NG Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=47 (turn number 47)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 56, 128
found location 1: 56, 128
found location 2: 56, 128
found location 3: 56, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=47 (turn number 47)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=6th Infantry (unit id=67)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=6th Inf Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=47 (turn number 47)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 108
found location 1: 48, 108
found location 2: 48, 108
found location 3: 48, 108
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=5th Infantry (unit id=66)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (5th) (unit id=43)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=64 (turn number 64)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=73 (integer 73)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=AnyCity
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=23 (flag=23)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=93 (turn number 93)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x1800000 (mask=0x1800000)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=93 (turn number 93)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x1800000 (mask=0x1800000)
found count=1 (count=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=35 ; Case-Church Amendment (Tech 35) (integer 35)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=93 (turn number 93)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x1800000 (mask=0x1800000)
found count=1 (count=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=68 ; Paris Peace Accord (Tech 68) (integer 68)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=45 (turn number 45)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=No OPS (unit id=81)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 8, 10, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=41 (integer 41)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=45 (turn number 45)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 7, 9, 0 (map=0)
found location 1: 9, 9, 0 (map=0)
found location 2: 9, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=52 (turn number 52)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=73 (integer 73)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=52 (turn number 52)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2 (flag=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=96 (integer 96)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=4 (flag=4)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 14, 104, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 13, 103, 0 (map=0)
found location 1: 15, 103, 0 (map=0)
found location 2: 15, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=Cambodia (king id=7)
found technology=29 (integer 29)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=17 (integer 17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2	; (flag=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=4	; (flag=16)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Cambodia (king id=7)
found whom=North Vietnam (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=4	; (flag=16)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=Cambodia (king id=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=4	; (flag=16)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MODIFYREPUTATION found
looking for race=,modifier=
found who=North Vietnam (king id=1)
found whom=Cambodia (king id=7)
found reputation modifier=100 (modifier=100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=14 (integer 14)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 89, 0 (map=0)
found location 1: 35, 95, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 100, 0 (map=0)
found location 1: 35, 105, 0 (map=0)
found location 2: 30, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 17, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 16, 82, 0 (map=0)
found location 1: 16, 84, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=5 (flag=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=12 (integer 12)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Garrison (unit id=111)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=5 (flag=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=5 (flag=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC ARVN (unit id=33)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Nha Trang +
found locations
found location 0: 56, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-41 Bulldog (unit id=34)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Vung Tau +
found locations
found location 0: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 ARVN (unit id=110)
found owner=South Vietnam (king id=5)
found homecity=SAIGON **
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=Cam Ranh Bay +
found locations
found location 0: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-37 Dragonfly (unit id=91)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Air OPS (unit id=82)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 14, 104, 0 (map=0)
found endlocations

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=56 (integer 56)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-600 (integer -600)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 13, 103, 0 (map=0)
found location 1: 13, 105, 0 (map=0)
found location 2: 15, 103, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=87 (turn number 87)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 59, 33, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=87 (turn number 87)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Air OPS (unit id=82)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 8, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=87 (turn number 87)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 7, 9, 0 (map=0)
found location 1: 7, 11, 0 (map=0)
found location 2: 9, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=61 (technology id=61)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=78 (integer 78)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=93 (turn number 93)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=95 (turn number 95)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=68 (integer 68)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=78 (integer 78)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-5 Tiger (unit id=90)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 30, 120, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-37 Dragonfly (unit id=91)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 30, 120, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 ARVN (unit id=110)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=SAIGON **
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-41 Bulldog (unit id=34)
found owner=South Vietnam (king id=5)
found homecity=Vung Tau +
found locations
found location 0: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC ARVN (unit id=33)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Nha Trang +
found locations
found location 0: 56, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. SV (unit id=40)
found owner=South Vietnam (king id=5)
found homecity=Phan Rang-Thap+
found locations
found location 0: 54, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=35 (integer 35)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 32, 90
found location 1: 32, 90
found location 2: 32, 90
found location 3: 32, 90
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 32, 130
found location 1: 32, 130
found location 2: 32, 130
found location 3: 32, 130
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 122
found location 1: 28, 122
found location 2: 28, 122
found location 3: 28, 122
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 50, 64
found location 1: 50, 64
found location 2: 50, 64
found location 3: 50, 64
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 124
found location 1: 58, 124
found location 2: 58, 124
found location 3: 58, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 128
found location 1: 58, 128
found location 2: 58, 128
found location 3: 58, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 132
found location 1: 58, 132
found location 2: 58, 132
found location 3: 58, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 128
found location 1: 46, 128
found location 2: 46, 128
found location 3: 46, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 44, 40
found location 1: 44, 40
found location 2: 44, 40
found location 3: 44, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 38, 28
found location 1: 38, 28
found location 2: 38, 28
found location 3: 38, 28
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 78
found location 1: 46, 78
found location 2: 46, 78
found location 3: 46, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=6

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 78
found location 1: 54, 78
found location 2: 54, 78
found location 3: 54, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=9

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 82
found location 1: 46, 82
found location 2: 46, 82
found location 3: 46, 82
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=10

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 38, 36
found location 1: 38, 36
found location 2: 38, 36
found location 3: 38, 36
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=10

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 44, 36
found location 1: 44, 36
found location 2: 44, 36
found location 3: 44, 36
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=16

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 136
found location 1: 46, 136
found location 2: 46, 136
found location 3: 46, 136
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=16

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 104
found location 1: 46, 104
found location 2: 46, 104
found location 3: 46, 104
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=19

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 132
found location 1: 46, 132
found location 2: 46, 132
found location 3: 46, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=20

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 120
found location 1: 46, 120
found location 2: 46, 120
found location 3: 46, 120
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=20

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 74
found location 1: 46, 74
found location 2: 46, 74
found location 3: 46, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=21

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 140
found location 1: 46, 140
found location 2: 46, 140
found location 3: 46, 140
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=22

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 70
found location 1: 46, 70
found location 2: 46, 70
found location 3: 46, 70
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=22

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 88
found location 1: 46, 88
found location 2: 46, 88
found location 3: 46, 88
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=22

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 124
found location 1: 46, 124
found location 2: 46, 124
found location 3: 46, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=24

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 96
found location 1: 46, 96
found location 2: 46, 96
found location 3: 46, 96
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=24

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 50, 36
found location 1: 50, 36
found location 2: 50, 36
found location 3: 50, 36
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=26

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 82
found location 1: 54, 82
found location 2: 54, 82
found location 3: 54, 82
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=26

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 108
found location 1: 46, 108
found location 2: 46, 108
found location 3: 46, 108
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0xC (mask=0xc)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=31

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 74
found location 1: 54, 74
found location 2: 54, 74
found location 3: 54, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=32

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 112
found location 1: 46, 112
found location 2: 46, 112
found location 3: 46, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=36

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 70
found location 1: 54, 70
found location 2: 54, 70
found location 3: 54, 70
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=36

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 100
found location 1: 46, 100
found location 2: 46, 100
found location 3: 46, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 44, 28
found location 1: 44, 28
found location 2: 44, 28
found location 3: 44, 28
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 50, 28
found location 1: 50, 28
found location 2: 50, 28
found location 3: 50, 28
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 120
found location 1: 28, 120
found location 2: 28, 120
found location 3: 28, 120
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 38, 40
found location 1: 38, 40
found location 2: 38, 40
found location 3: 38, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 50, 40
found location 1: 50, 40
found location 2: 50, 40
found location 3: 50, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 50, 44
found location 1: 50, 44
found location 2: 50, 44
found location 3: 50, 44
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=2 (map=2)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=62 (turn number 62)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 128
found location 1: 58, 128
found location 2: 58, 128
found location 3: 58, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=63 (turn number 63)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 132
found location 1: 58, 132
found location 2: 58, 132
found location 3: 58, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=57 (integer 57)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 30, 106
found location 1: 30, 106
found location 2: 30, 106
found location 3: 30, 106
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. AZ (unit id=37)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ANZAC Inf. (unit id=74)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 30, 100
found location 1: 30, 100
found location 2: 30, 100
found location 3: 30, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK Marines (unit id=79)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=2nd ROK Mar
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 30, 92
found location 1: 30, 92
found location 2: 30, 92
found location 3: 30, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. KR (unit id=80)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK CAP Div (unit id=78)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ANZAC Inf. (unit id=74)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK CAP Div (unit id=78)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 30, 96
found location 1: 30, 96
found location 2: 30, 96
found location 3: 30, 96
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. KR (unit id=80)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK 9th Div (unit id=77)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=9th ROK Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 30, 112
found location 1: 30, 112
found location 2: 30, 112
found location 3: 30, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Thai Inf. (unit id=88)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ANZAC Inf. (unit id=74)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Centurion (unit id=36)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 30, 112
found location 1: 30, 112
found location 2: 30, 112
found location 3: 30, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. TH (unit id=39)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Thai Inf. (unit id=88)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ANZAC Inf. (id=74)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ANZAC Inf. (unit id=74)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Centurion (id=36)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Centurion (unit id=36)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 80, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm Art. AZ (id=37)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. AZ (unit id=37)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ROK CAP Div (id=78)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK CAP Div (unit id=78)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ROK 9th Div (id=77)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK 9th Div (unit id=77)
found owner=South Vietnam (king id=5)
found homecity=9th ROK Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ROK Marines (id=79)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK Marines (unit id=79)
found owner=South Vietnam (king id=5)
found homecity=2nd ROK Mar
found locations
found location 0: 32, 82, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm Art. KR (id=80)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. KR (unit id=80)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thai Inf. (id=88)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Thai Inf. (unit id=88)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm Art. TH (id=39)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. TH (unit id=39)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 112
found location 1: 28, 112
found location 2: 28, 112
found location 3: 28, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 106
found location 1: 28, 106
found location 2: 28, 106
found location 3: 28, 106
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=78 (turn number 78)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=3 (flag=8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=80 (turn number 80)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=3 (flag=8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 106
found location 1: 28, 106
found location 2: 28, 106
found location 3: 28, 106
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=82 (turn number 82)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=84 (turn number 84)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 100
found location 1: 28, 100
found location 2: 28, 100
found location 3: 28, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=95 (turn number 95)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=97 (turn number 97)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 96
found location 1: 28, 96
found location 2: 28, 96
found location 3: 28, 96
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=97 (turn number 97)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 92
found location 1: 28, 92
found location 2: 28, 92
found location 3: 28, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=76 (turn number 76)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2 (flag=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=78 (turn number 78)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2 (flag=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 112
found location 1: 28, 112
found location 2: 28, 112
found location 3: 28, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=80 (turn number 80)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 58, 0 (map=0)
found location 1: 37, 61, 0 (map=0)
found location 2: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=80 (turn number 80)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 58, 0 (map=0)
found location 1: 37, 61, 0 (map=0)
found location 2: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Airborne (unit id=3)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=37 (turn number 37)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Airborne (unit id=3)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=58 (turn number 58)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=64 (turn number 64)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=70 (turn number 70)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=28 (turn number 28)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=40 (turn number 40)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=55 (integer 55)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none ;Da Nang - I +
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none ;Pleiku - II *
found locations
found location 0: 42, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none ;Bien Hoa - III*
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none ;Can Tho - IV +
found locations
found location 0: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=55 (integer 55)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found owner=South Vietnam (king id=5)
found homecity=none ;Da Nang - I +
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found owner=South Vietnam (king id=5)
found homecity=none ;Pleiku - II *
found locations
found location 0: 42, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found owner=South Vietnam (king id=5)
found homecity=none ;Bien Hoa - III*
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found owner=South Vietnam (king id=5)
found homecity=none ;Can Tho - IV +
found locations
found location 0: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=9

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-1 Skyraider * (unit id=18)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-90 (integer -90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=9
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC ARVN (unit id=33)
found owner=South Vietnam (king id=5)
found homecity=Nha Trang +
found randomize
found locations
found location 0: 56, 108, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-90 (integer -90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-41 Bulldog (unit id=34)
found owner=South Vietnam (king id=5)
found homecity=Vung Tau +
found randomize
found locations
found location 0: 32, 128, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-120 (integer -120)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=Cam Ranh Bay +
found randomize
found locations
found location 0: 56, 112, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-90 (integer -90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-5 Tiger (unit id=90)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 30, 120, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-100 (integer -100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-37 Dragonfly (unit id=91)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 30, 120, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-110 (integer -110)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 ARVN (unit id=110)
found owner=South Vietnam (king id=5)
found homecity=SAIGON **
found randomize
found locations
found location 0: 28, 124, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-80 (integer -80)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. SV (unit id=40)
found owner=South Vietnam (king id=5)
found homecity=Phan Rang-Thap+
found randomize
found locations
found location 0: 54, 116, 0 (map=0)
found location 1: 32, 128, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-120 (integer -120)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN 1st Div (id=28)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN 1st Div (unit id=28)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 37, 51, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Airborne (id=3)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Airborne (unit id=3)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Marines (id=6)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 18, 124, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Rangers (id=27)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 28, 132, 1 (map=1)
found location 1: 18, 124, 1 (map=1)
found location 2: 37, 51, 1 (map=1)
found location 3: 66, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-1 Skyraider * (id=18)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-1 Skyraider * (unit id=18)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 54, 144, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-90 (integer -90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-5 Tiger (id=90)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-5 Tiger (unit id=90)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 54, 146, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-100 (integer -100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Saigon **
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=21 (flag=21)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 26, 124
found location 1: 26, 124
found location 2: 26, 124
found location 3: 26, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Hue **
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=22 (flag=22)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 37, 59
found location 1: 37, 59
found location 2: 37, 59
found location 3: 37, 59
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Qui Nhon +
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 92
found location 1: 58, 92
found location 2: 58, 92
found location 3: 58, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Can Tho - IV +
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 20, 132
found location 1: 20, 132
found location 2: 20, 132
found location 3: 20, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Saigon **
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=21 (flag=21)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 26, 124
found location 1: 26, 124
found location 2: 26, 124
found location 3: 26, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Hue **
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=22 (flag=22)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 37, 59
found location 1: 37, 59
found location 2: 37, 59
found location 3: 37, 59
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Qui Nhon +
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 58, 92
found location 1: 58, 92
found location 2: 58, 92
found location 3: 58, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Can Tho - IV +
found attacker=South Vietnam (king id=1)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 20, 132
found location 1: 20, 132
found location 2: 20, 132
found location 3: 20, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=19 (technology id=19)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=46 (integer 46)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=19 (technology id=19)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=VC Sapper (id=9)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=19 (technology id=19)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SVN Police (unit id=125)
found owner=South Vietnam (king id=5)
found homecity=SAIGON **
found randomize
found locations
found location 0: 28, 124, 0 (map=0)
found location 1: 38, 0, 0 (map=0)
found location 2: 38, 0, 0 (map=0)
found location 3: 38, 0, 0 (map=0)
found location 4: 38, 0, 0 (map=0)
found location 5: 38, 0, 0 (map=0)
found location 6: 38, 0, 0 (map=0)
found location 7: 38, 0, 0 (map=0)
found location 8: 38, 0, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Base Area (id=86)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=26 (flag=26)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Base Area (id=86)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=26 (flag=67108864)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=27 (flag=27)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Base Area (id=86)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=27 (flag=134217728)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=21 (flag=21)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=10 (technology id=10)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Popular Forces (unit id=94)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 42, 88, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found location 3: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=10 (technology id=10)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Popular Forces (unit id=94)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 42, 88, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found location 3: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hamlet (unit id=102)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 34, 60, 0 (map=0)
found location 1: 41, 67, 0 (map=0)
found location 2: 44, 70, 0 (map=0)
found location 3: 49, 73, 0 (map=0)
found location 4: 51, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hamlet (unit id=102)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 42, 92, 0 (map=0)
found location 1: 51, 89, 0 (map=0)
found location 2: 54, 96, 0 (map=0)
found location 3: 42, 106, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hamlet (unit id=102)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 53, 111, 0 (map=0)
found location 1: 50, 116, 0 (map=0)
found location 2: 41, 111, 0 (map=0)
found location 3: 41, 121, 0 (map=0)
found location 4: 31, 117, 0 (map=0)
found location 5: 31, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hamlet (unit id=102)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 26, 126, 0 (map=0)
found location 1: 21, 127, 0 (map=0)
found location 2: 14, 126, 0 (map=0)
found location 3: 21, 133, 0 (map=0)
found location 4: 17, 137, 0 (map=0)
found location 5: 13, 139, 0 (map=0)
found location 6: 15, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=20 (integer 20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=46 (integer 46)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=29 (technology id=29)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=FANK Inf. (unit id=92)
found count=9 (integer 9)
found owner=Cambodia (king id=7)
found homecity=none
found locations
found location 0: 9, 115, 0 (map=0)
found location 1: 8, 102, 0 (map=0)
found location 2: 1, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=29 (technology id=29)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=FANK Inf. (unit id=92)
found count=18 (integer 18)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 30, 94, 0 (map=0)
found location 1: 21, 105, 0 (map=0)
found location 2: 20, 94, 0 (map=0)
found location 3: 14, 110, 0 (map=0)
found location 4: 9, 89, 0 (map=0)
found location 5: 8, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=29 (technology id=29)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. FK (unit id=38)
found count=3 (integer 3)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 9, 115, 0 (map=0)
found location 1: 8, 102, 0 (map=0)
found location 2: 1, 125, 0 (map=0)
found location 3: 21, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=29 (technology id=29)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=3 (integer 3)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 9, 115, 0 (map=0)
found location 1: 8, 102, 0 (map=0)
found location 2: 1, 125, 0 (map=0)
found location 3: 21, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=FANK Inf. (unit id=92)
found count=18 (integer 18)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 8, 102, 0 (map=0)
found location 1: 21, 105, 0 (map=0)
found location 2: 14, 110, 0 (map=0)
found location 3: 9, 115, 0 (map=0)
found location 4: 1, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. FK (unit id=38)
found count=2 (integer 2)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 8, 102, 0 (map=0)
found location 1: 21, 105, 0 (map=0)
found location 2: 14, 110, 0 (map=0)
found location 3: 9, 115, 0 (map=0)
found location 4: 1, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 8, 102, 0 (map=0)
found location 1: 21, 105, 0 (map=0)
found location 2: 14, 110, 0 (map=0)
found location 3: 9, 115, 0 (map=0)
found location 4: 1, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=3 (technology id=3)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=3 (technology id=3)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=95 (technology id=95)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=74 (turn number 74)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=95 (technology id=95)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=6 (flag=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=10 (flag=10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=11 (flag=11)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=12 (flag=12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=13 (flag=13)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=27 (technology id=27)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=23 (flag=23)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=24 (flag=24)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=24 (flag=24)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sihanoukville
found attacker=South Vietnam (king id=1)
found defender=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=3 (technology id=3)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=12

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=90 (integer 90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=12

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=91 (integer 91)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=91 (technology id=91)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=4 (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=5 (flag=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=78 (technology id=78)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=6 (flag=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone I (unit id=117)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 14, 8, 0 (map=0)
found location 1: 23, 13, 0 (map=0)
found location 2: 2, 10, 0 (map=0)
found location 3: 17, 25, 0 (map=0)
found location 4: 17, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone I (id=117)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone I (id=117)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone I (unit id=117)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 14, 8, 0 (map=0)
found location 1: 23, 13, 0 (map=0)
found location 2: 2, 10, 0 (map=0)
found location 3: 17, 25, 0 (map=0)
found location 4: 17, 37, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone II (unit id=118)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 18, 4, 0 (map=0)
found location 2: 27, 13, 0 (map=0)
found location 3: 22, 18, 0 (map=0)
found location 4: 1, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone II (id=118)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone II (id=118)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone II (unit id=118)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 18, 4, 0 (map=0)
found location 1: 19, 11, 0 (map=0)
found location 2: 22, 18, 0 (map=0)
found location 3: 27, 13, 0 (map=0)
found location 4: 1, 29, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone III (unit id=119)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 32, 12, 0 (map=0)
found location 2: 27, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 13, 13, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone III (id=119)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone III (id=119)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone III (unit id=119)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 32, 12, 0 (map=0)
found location 2: 27, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 13, 13, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck I (unit id=120)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck I (id=120)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=10 (flag=10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck I (id=120)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck I (unit id=120)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 10, 46, 0 (map=0)
found location 4: 8, 38, 0 (map=0)
found location 5: 3, 39, 0 (map=0)
found location 6: 1, 41, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=10 (flag=10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck II (unit id=121)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 25, 69, 0 (map=0)
found location 1: 29, 79, 0 (map=0)
found location 2: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck II (id=121)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=11 (flag=11)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck II (id=121)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck II (unit id=121)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 25, 69, 0 (map=0)
found location 1: 29, 79, 0 (map=0)
found location 2: 21, 59, 0 (map=0)
found location 3: 10, 46, 0 (map=0)
found location 4: 8, 38, 0 (map=0)
found location 5: 3, 39, 0 (map=0)
found location 6: 1, 41, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=11 (flag=11)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck III (unit id=122)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 79, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 21, 59, 0 (map=0)
found location 3: 10, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck III (id=122)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=12 (flag=12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck III (id=122)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck III (unit id=122)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 29, 79, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 21, 59, 0 (map=0)
found location 3: 10, 46, 0 (map=0)
found location 4: 8, 38, 0 (map=0)
found location 5: 3, 39, 0 (map=0)
found location 6: 1, 41, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=12 (flag=12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found location 4: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found location 4: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found location 4: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found location 4: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=7 (integer 7)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=7 (integer 7)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Garrison (unit id=111)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=11 (integer 11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=7 (integer 7)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 11, 33, 0 (map=0)
found location 3: 19, 41, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 11, 33, 0 (map=0)
found location 3: 19, 41, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 11, 33, 0 (map=0)
found location 3: 19, 41, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 11, 33, 0 (map=0)
found location 3: 19, 41, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 19, 41, 0 (map=0)
found location 2: 25, 69, 0 (map=0)
found location 3: 11, 33, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Firebase (id=101)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 57, 0 (map=0)
found location 1: 28, 56, 0 (map=0)
found location 2: 28, 60, 0 (map=0)
found location 3: 26, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=14 (integer 14)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 13, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 23, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 16, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=559th Group (unit id=0)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found location 4: 27, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found location 4: 28, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found location 4: 27, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found location 4: 28, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 13, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 23, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 16, 32, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found location 7: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=5
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-19 Farmer (unit id=55)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SA-2 Guideline (unit id=108)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SAM Missile (unit id=99)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SA-2 Guideline (unit id=108)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 13, 13, 0 (map=0)
found location 2: 18, 4, 0 (map=0)
found location 3: 27, 13, 0 (map=0)
found location 4: 19, 21, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SAM Missile (unit id=99)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 13, 13, 0 (map=0)
found location 2: 18, 4, 0 (map=0)
found location 3: 27, 13, 0 (map=0)
found location 4: 19, 21, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SA-2 Guideline (unit id=108)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 17, 37, 0 (map=0)
found location 3: 14, 8, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SAM Missile (unit id=99)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 17, 37, 0 (map=0)
found location 3: 14, 8, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-17 Fresco (unit id=54)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=91 (technology id=91)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x50 (mask=0x50)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=T-34/85 (unit id=15)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x50 (mask=0x50)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x50 (mask=0x50)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found location 2: 28, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x50 (mask=0x50)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-21 Fishbed (unit id=56)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 13, 0 (map=0)
found location 1: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found location 3: 35, 89, 0 (map=0)
found location 4: 32, 58, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found location 3: 35, 89, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found location 3: 35, 89, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found location 3: 35, 89, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 31, 65, 0 (map=0)
found location 2: 29, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 38, 90, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 24, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 23, 111, 0 (map=0)
found location 2: 29, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=T-55 (unit id=17)
found count=10 (integer 10)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 34, 64, 0 (map=0)
found location 2: 36, 74, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 32, 58, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 34, 64, 0 (map=0)
found location 2: 36, 74, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 32, 58, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 34, 64, 0 (map=0)
found location 2: 36, 74, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 32, 58, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-21 Fishbed (unit id=56)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=14 (integer 14)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 40, 80, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=13 (integer 13)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 30, 108, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 23, 111, 0 (map=0)
found location 5: 22, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 31, 65, 0 (map=0)
found location 2: 36, 74, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 26, 108, 0 (map=0)
found location 6: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found count=8 (integer 8)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 40, 80, 0 (map=0)
found location 6: 30, 108, 0 (map=0)
found location 7: 23, 111, 0 (map=0)
found location 8: 22, 118, 0 (map=0)
found location 9: 26, 50, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 40, 80, 0 (map=0)
found location 6: 30, 108, 0 (map=0)
found location 7: 23, 111, 0 (map=0)
found location 8: 22, 118, 0 (map=0)
found location 9: 26, 50, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 31, 65, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found location 3: 29, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 38, 90, 0 (map=0)
found location 1: 34, 80, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 40, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 23, 111, 0 (map=0)
found location 2: 29, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=T-55 (unit id=17)
found count=15 (integer 15)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 40, 80, 0 (map=0)
found location 6: 30, 108, 0 (map=0)
found location 7: 23, 111, 0 (map=0)
found location 8: 22, 118, 0 (map=0)
found location 9: 26, 50, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found count=8 (integer 8)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 40, 80, 0 (map=0)
found location 6: 30, 108, 0 (map=0)
found location 7: 23, 111, 0 (map=0)
found location 8: 22, 118, 0 (map=0)
found location 9: 26, 50, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-21 Fishbed (unit id=56)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 37, 61, 0 (map=0)
found location 1: 32, 58, 0 (map=0)
found location 2: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 40, 80, 0 (map=0)
found location 6: 30, 108, 0 (map=0)
found location 7: 23, 111, 0 (map=0)
found location 8: 22, 118, 0 (map=0)
found location 9: 26, 50, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Quang Tri *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HUE **
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 37, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Da Nang - I +
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dac To
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 40, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Buon Ma Thuot *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 42, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Qui Nhon +
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nha Trang +
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 56, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tay Ninh *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 22, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dong Xoai
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 30, 114, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=An Loc
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 26, 114, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=7 (flag=128)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 69, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 26, 108, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=7 (flag=128)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 34, 80, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 30, 108, 0 (map=0)
found location 4: 23, 111, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=8 (flag=256)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 63, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found location 5: 19, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=8 (flag=256)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 63, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 30, 108, 0 (map=0)
found location 4: 23, 111, 0 (map=0)
found location 5: 19, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=9 (flag=512)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 36, 74, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 34, 100, 0 (map=0)
found location 3: 26, 108, 0 (map=0)
found location 4: 17, 113, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=9 (flag=512)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 34, 80, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 30, 108, 0 (map=0)
found location 5: 23, 111, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=10 (flag=1024)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 63, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 23, 111, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=11 (flag=2048)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 69, 0 (map=0)
found location 1: 34, 80, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 30, 108, 0 (map=0)
found location 4: 17, 113, 0 (map=0)
found location 5: 26, 108, 0 (map=0)
found location 6: 19, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=12 (flag=4096)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 105, 0 (map=0)
found location 3: 23, 111, 0 (map=0)
found location 4: 17, 113, 0 (map=0)
found location 5: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 7, 3
found location 1: 9, 3
found location 2: 9, 7
found location 3: 7, 7
found moveto
found moveto: 13, 13
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 11, 1
found location 1: 15, 1
found location 2: 15, 5
found location 3: 11, 5
found moveto
found moveto: 19, 11
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 17, 9
found location 1: 21, 9
found location 2: 21, 13
found location 3: 17, 13
found moveto
found moveto: 16, 32
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 26, 0
found location 1: 30, 0
found location 2: 30, 4
found location 3: 26, 4
found moveto
found moveto: 27, 13
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 4
found location 1: 40, 4
found location 2: 40, 8
found location 3: 34, 8
found moveto
found moveto: 27, 13
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 0, 8
found location 1: 4, 8
found location 2: 4, 14
found location 3: 0, 14
found moveto
found moveto: 12, 16
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 1, 27
found location 1: 3, 27
found location 2: 3, 31
found location 3: 1, 31
found moveto
found moveto: 11, 33
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 14, 30
found location 1: 18, 30
found location 2: 18, 34
found location 3: 14, 34
found moveto
found moveto: 15, 51
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 9, 19
found location 1: 11, 19
found location 2: 11, 29
found location 3: 9, 29
found moveto
found moveto: 17, 37
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 16, 20
found location 1: 20, 20
found location 2: 20, 26
found location 3: 16, 26
found moveto
found moveto: 17, 37
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 15, 35
found location 1: 19, 35
found location 2: 19, 39
found location 3: 15, 39
found moveto
found moveto: 26, 50
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 25, 49
found location 1: 29, 49
found location 2: 29, 55
found location 3: 25, 55
found moveto
found moveto: 30, 58
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 27, 57
found location 1: 29, 57
found location 2: 29, 61
found location 3: 27, 61
found moveto
found moveto: 32, 58
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 10, 12
found location 1: 14, 12
found location 2: 14, 18
found location 3: 10, 18
found moveto
found moveto: 11, 33
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 9, 31
found location 1: 13, 31
found location 2: 13, 35
found location 3: 9, 35
found moveto
found moveto: 10, 60
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 13, 49
found location 1: 17, 49
found location 2: 17, 53
found location 3: 13, 53
found moveto
found moveto: 21, 59
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 8, 44
found location 1: 12, 44
found location 2: 12, 48
found location 3: 8, 48
found moveto
found moveto: 10, 60
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 20, 58
found location 1: 24, 58
found location 2: 24, 62
found location 3: 20, 62
found moveto
found moveto: 28, 58
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 28, 76
found location 1: 30, 76
found location 2: 30, 80
found location 3: 28, 80
found moveto
found moveto: 40, 80
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 23, 67
found location 1: 27, 67
found location 2: 27, 71
found location 3: 23, 71
found moveto
found moveto: 34, 64
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 10, 56
found location 1: 12, 56
found location 2: 12, 62
found location 3: 10, 62
found moveto
found moveto: 18, 68
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 17, 67
found location 1: 21, 67
found location 2: 21, 71
found location 3: 17, 71
found moveto
found moveto: 22, 80
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 20, 76
found location 1: 24, 76
found location 2: 24, 80
found location 3: 20, 80
found moveto
found moveto: 29, 89
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 19, 83
found location 1: 23, 83
found location 2: 23, 87
found location 3: 19, 87
found moveto
found moveto: 27, 95
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 27, 87
found location 1: 31, 87
found location 2: 31, 91
found location 3: 27, 91
found moveto
found moveto: 38, 90
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 25, 89
found location 1: 25, 91
found location 2: 29, 95
found location 3: 25, 95
found moveto
found moveto: 27, 107
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 27, 61
found location 1: 31, 61
found location 2: 31, 63
found location 3: 27, 63
found moveto
found moveto: 32, 58
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 30, 64
found location 1: 32, 64
found location 2: 32, 66
found location 3: 30, 66
found moveto
found moveto: 36, 62
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 37, 65
found location 1: 39, 65
found location 2: 39, 67
found location 3: 37, 67
found moveto
found moveto: 44, 68
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 30, 68
found location 1: 34, 68
found location 2: 34, 72
found location 3: 30, 72
found moveto
found moveto: 35, 69
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 35, 67
found location 1: 37, 67
found location 2: 37, 71
found location 3: 35, 71
found moveto
found moveto: 43, 69
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 72
found location 1: 38, 72
found location 2: 38, 76
found location 3: 34, 76
found moveto
found moveto: 41, 73
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 40, 70
found location 1: 42, 70
found location 2: 42, 74
found location 3: 40, 74
found moveto
found moveto: 43, 69
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 32, 78
found location 1: 36, 78
found location 2: 36, 82
found location 3: 32, 82
found moveto
found moveto: 40, 80
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 33, 87
found location 1: 37, 87
found location 2: 37, 91
found location 3: 33, 91
found moveto
found moveto: 42, 88
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 37, 89
found location 1: 39, 89
found location 2: 39, 91
found location 3: 37, 91
found moveto
found moveto: 42, 90
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 92
found location 1: 38, 92
found location 2: 38, 96
found location 3: 34, 96
found moveto
found moveto: 43, 95
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 33, 99
found location 1: 37, 99
found location 2: 37, 103
found location 3: 33, 103
found moveto
found moveto: 40, 102
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 38, 98
found location 1: 40, 98
found location 2: 40, 100
found location 3: 38, 100
found moveto
found moveto: 42, 102
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 104
found location 1: 38, 104
found location 2: 38, 108
found location 3: 34, 108
found moveto
found moveto: 38, 110
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 29, 107
found location 1: 31, 107
found location 2: 31, 111
found location 3: 29, 111
found moveto
found moveto: 30, 114
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 32, 108
found location 1: 34, 108
found location 2: 34, 112
found location 3: 32, 112
found moveto
found moveto: 32, 114
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 25, 107
found location 1: 27, 107
found location 2: 27, 111
found location 3: 25, 111
found moveto
found moveto: 28, 114
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 22, 110
found location 1: 24, 110
found location 2: 24, 112
found location 3: 22, 112
found moveto
found moveto: 26, 114
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 16, 112
found location 1: 20, 112
found location 2: 20, 116
found location 3: 16, 116
found moveto
found moveto: 22, 118
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 16, 118
found location 1: 18, 118
found location 2: 18, 120
found location 3: 16, 120
found moveto
found moveto: 21, 119
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 18, 120
found location 1: 22, 120
found location 2: 22, 122
found location 3: 18, 122
found moveto
found moveto: 23, 119
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 10, 118
found location 1: 14, 118
found location 2: 14, 122
found location 3: 10, 122
found moveto
found moveto: 16, 128
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 6, 122
found location 1: 8, 122
found location 2: 8, 126
found location 3: 6, 126
found moveto
found moveto: 11, 125
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 3, 125
found location 1: 5, 125
found location 2: 5, 127
found location 3: 3, 127
found moveto
found moveto: 6, 130
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 21, 117
found location 1: 25, 117
found location 2: 25, 121
found location 3: 21, 121
found moveto
found moveto: 28, 124
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 51, 105, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 43, 115, 0 (map=0)
found location 7: 46, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 51, 105, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 43, 115, 0 (map=0)
found location 7: 46, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 51, 105, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 43, 115, 0 (map=0)
found location 7: 46, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 45, 93, 0 (map=0)
found location 3: 48, 102, 0 (map=0)
found location 4: 51, 109, 0 (map=0)
found location 5: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 45, 93, 0 (map=0)
found location 3: 48, 102, 0 (map=0)
found location 4: 51, 109, 0 (map=0)
found location 5: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 45, 93, 0 (map=0)
found location 3: 48, 102, 0 (map=0)
found location 4: 51, 109, 0 (map=0)
found location 5: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 51, 109, 0 (map=0)
found location 5: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 69, 0 (map=0)
found location 1: 38, 66, 0 (map=0)
found location 2: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 38, 100, 0 (map=0)
found location 1: 43, 115, 0 (map=0)
found location 2: 36, 84, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found location 4: 36, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 15, 123, 0 (map=0)
found location 1: 15, 135, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 27, 133, 0 (map=0)
found location 4: 8, 138, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 38, 90, 0 (map=0)
found location 1: 9, 127, 0 (map=0)
found location 2: 11, 147, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 35, 117, 0 (map=0)
found location 5: 47, 85, 0 (map=0)
found location 6: 20, 124, 0 (map=0)
found location 7: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=17 (flag=131072)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 44, 74, 0 (map=0)
found location 2: 38, 90, 0 (map=0)
found location 3: 43, 115, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 19, 115, 0 (map=0)
found location 6: 32, 110, 0 (map=0)
found location 7: 36, 126, 0 (map=0)
found location 8: 11, 147, 0 (map=0)
found location 9: 15, 135, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=21 (flag=2097152)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 46, 76, 0 (map=0)
found location 1: 51, 87, 0 (map=0)
found location 2: 49, 93, 0 (map=0)
found location 3: 50, 100, 0 (map=0)
found location 4: 39, 125, 0 (map=0)
found location 5: 37, 115, 0 (map=0)
found location 6: 27, 117, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found location 8: 17, 125, 0 (map=0)
found location 9: 21, 139, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 69, 0 (map=0)
found location 1: 38, 66, 0 (map=0)
found location 2: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 38, 100, 0 (map=0)
found location 1: 43, 115, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found location 4: 36, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 15, 135, 0 (map=0)
found location 3: 24, 136, 0 (map=0)
found location 4: 27, 133, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 117, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found location 4: 38, 90, 0 (map=0)
found location 5: 9, 127, 0 (map=0)
found location 6: 11, 147, 0 (map=0)
found location 7: 26, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=22 (flag=4194304)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 41, 63, 0 (map=0)
found location 1: 54, 84, 0 (map=0)
found location 2: 55, 89, 0 (map=0)
found location 3: 56, 102, 0 (map=0)
found location 4: 49, 119, 0 (map=0)
found location 5: 36, 126, 0 (map=0)
found location 6: 27, 133, 0 (map=0)
found location 7: 24, 136, 0 (map=0)
found location 8: 8, 138, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 17, 137, 0 (map=0)
found location 1: 23, 123, 0 (map=0)
found location 2: 29, 119, 0 (map=0)
found location 3: 34, 124, 0 (map=0)
found location 4: 33, 117, 0 (map=0)
found location 5: 44, 112, 0 (map=0)
found location 6: 51, 113, 0 (map=0)
found location 7: 45, 97, 0 (map=0)
found location 8: 46, 78, 0 (map=0)
found location 9: 41, 69, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 43, 115, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 36, 126, 0 (map=0)
found location 4: 51, 87, 0 (map=0)
found location 5: 26, 120, 0 (map=0)
found location 6: 11, 147, 0 (map=0)
found location 7: 9, 127, 0 (map=0)
found location 8: 27, 133, 0 (map=0)
found location 9: 15, 135, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0xA00000 (mask=0xa00000)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 136, 0 (map=0)
found location 1: 14, 144, 0 (map=0)
found location 2: 38, 120, 0 (map=0)
found location 3: 28, 118, 0 (map=0)
found location 4: 38, 66, 0 (map=0)
found location 5: 52, 106, 0 (map=0)
found location 6: 47, 105, 0 (map=0)
found location 7: 49, 95, 0 (map=0)
found location 8: 40, 96, 0 (map=0)
found location 9: 45, 77, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 90, 0 (map=0)
found location 3: 38, 100, 0 (map=0)
found location 4: 32, 110, 0 (map=0)
found location 5: 21, 113, 0 (map=0)
found location 6: 13, 127, 0 (map=0)
found location 7: 13, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 43, 115, 0 (map=0)
found location 1: 51, 109, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 51, 87, 0 (map=0)
found location 4: 44, 74, 0 (map=0)
found location 5: 53, 103, 0 (map=0)
found location 6: 29, 129, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 43, 115, 0 (map=0)
found location 1: 51, 109, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 51, 87, 0 (map=0)
found location 4: 44, 74, 0 (map=0)
found location 5: 53, 103, 0 (map=0)
found location 6: 29, 129, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 43, 115, 0 (map=0)
found location 1: 51, 109, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 51, 87, 0 (map=0)
found location 4: 44, 74, 0 (map=0)
found location 5: 53, 103, 0 (map=0)
found location 6: 29, 129, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 43, 115, 0 (map=0)
found location 1: 51, 109, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 51, 87, 0 (map=0)
found location 4: 44, 74, 0 (map=0)
found location 5: 53, 103, 0 (map=0)
found location 6: 29, 129, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Airborne (id=3)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 69, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 36, 84, 0 (map=0)
found location 4: 35, 117, 0 (map=0)
found location 5: 26, 120, 0 (map=0)
found location 6: 11, 147, 0 (map=0)
found location 7: 38, 0, 0 (map=0)
found location 8: 38, 0, 0 (map=0)
found location 9: 38, 0, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Marines (id=6)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 20, 124, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found location 5: 38, 66, 0 (map=0)
found location 6: 44, 74, 0 (map=0)
found location 7: 38, 0, 0 (map=0)
found location 8: 38, 0, 0 (map=0)
found location 9: 38, 0, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Rangers (id=27)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=16 (flag=65536)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 15, 135, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 38, 90, 0 (map=0)
found location 3: 8, 138, 0 (map=0)
found location 4: 32, 110, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 34, 64, 0 (map=0)
found location 7: 38, 0, 0 (map=0)
found location 8: 38, 0, 0 (map=0)
found location 9: 38, 0, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hamlet (id=102)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 40, 70, 0 (map=0)
found location 1: 47, 77, 0 (map=0)
found location 2: 51, 93, 0 (map=0)
found location 3: 43, 109, 0 (map=0)
found location 4: 50, 112, 0 (map=0)
found location 5: 30, 126, 0 (map=0)
found location 6: 31, 111, 0 (map=0)
found location 7: 18, 126, 0 (map=0)
found location 8: 15, 135, 0 (map=0)
found location 9: 13, 129, 0 (map=0)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ambush (unit id=87)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 41, 63, 0 (map=0)
found location 1: 43, 69, 0 (map=0)
found location 2: 46, 80, 0 (map=0)
found location 3: 48, 118, 0 (map=0)
found location 4: 33, 113, 0 (map=0)
found location 5: 14, 130, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ambush (unit id=87)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 62, 0 (map=0)
found location 1: 41, 95, 0 (map=0)
found location 2: 41, 113, 0 (map=0)
found location 3: 37, 123, 0 (map=0)
found location 4: 29, 117, 0 (map=0)
found location 5: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=21 (flag=2097152)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ambush (unit id=87)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 17, 137, 0 (map=0)
found location 1: 18, 124, 0 (map=0)
found location 2: 29, 127, 0 (map=0)
found location 3: 27, 111, 0 (map=0)
found location 4: 51, 99, 0 (map=0)
found location 5: 37, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=23 (flag=8388608)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ambush (unit id=87)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 59, 0 (map=0)
found location 1: 47, 77, 0 (map=0)
found location 2: 52, 88, 0 (map=0)
found location 3: 26, 118, 0 (map=0)
found location 4: 13, 145, 0 (map=0)
found location 5: 27, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=AnyCity
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Quang Tri *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dac To
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 40, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Buon Ma Thuot *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 42, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Gia Nghia
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 38, 110, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tay Ninh *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 22, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Da Lat
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 47, 111, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Qui Nhon +
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chau Doc
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 11, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Ca Mau *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 11, 141, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 50, 106, 0 (map=0)
found location 1: 36, 84, 0 (map=0)
found location 2: 43, 115, 0 (map=0)
found location 3: 47, 93, 0 (map=0)
found location 4: 48, 100, 0 (map=0)
found location 5: 38, 96, 0 (map=0)
found location 6: 45, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 117, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 19, 115, 0 (map=0)
found location 3: 32, 110, 0 (map=0)
found location 4: 30, 130, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 15, 123, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 7, 127, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x80002 (mask=0x80002)
found count=1 (count=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=20 (flag=20)

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=74 (integer 74)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=20 (flag=1048576)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=16 (flag=65536)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=7

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=51 (integer 51)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=12 (integer 12)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 80, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 80, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 80, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 80, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=6 (integer 6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=13 (integer 13)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 58, 0 (map=0)
found location 1: 35, 61, 0 (map=0)
found location 2: 46, 68, 0 (map=0)
found location 3: 47, 73, 0 (map=0)
found location 4: 48, 76, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 58, 0 (map=0)
found location 1: 35, 61, 0 (map=0)
found location 2: 46, 68, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 61, 0 (map=0)
found location 1: 47, 73, 0 (map=0)
found location 2: 48, 76, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 92, 0 (map=0)
found location 1: 43, 103, 0 (map=0)
found location 2: 50, 78, 0 (map=0)
found location 3: 40, 84, 0 (map=0)
found location 4: 40, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 92, 0 (map=0)
found location 1: 43, 103, 0 (map=0)
found location 2: 39, 85, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 92, 0 (map=0)
found location 1: 50, 78, 0 (map=0)
found location 2: 40, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 106, 0 (map=0)
found location 1: 54, 114, 0 (map=0)
found location 2: 47, 113, 0 (map=0)
found location 3: 55, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 106, 0 (map=0)
found location 1: 54, 114, 0 (map=0)
found location 2: 47, 113, 0 (map=0)
found location 3: 55, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 106, 0 (map=0)
found location 1: 54, 114, 0 (map=0)
found location 2: 47, 113, 0 (map=0)
found location 3: 55, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=17 (integer 17)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 121, 0 (map=0)
found location 1: 29, 125, 0 (map=0)
found location 2: 28, 114, 0 (map=0)
found location 3: 26, 126, 0 (map=0)
found location 4: 28, 122, 0 (map=0)
found location 5: 22, 120, 0 (map=0)
found location 6: 25, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 121, 0 (map=0)
found location 1: 29, 125, 0 (map=0)
found location 2: 28, 114, 0 (map=0)
found location 3: 25, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 28, 122, 0 (map=0)
found location 1: 28, 114, 0 (map=0)
found location 2: 22, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=13 (integer 13)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 24, 130, 0 (map=0)
found location 1: 20, 128, 0 (map=0)
found location 2: 20, 132, 0 (map=0)
found location 3: 17, 135, 0 (map=0)
found location 4: 11, 131, 0 (map=0)
found location 5: 12, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 24, 130, 0 (map=0)
found location 1: 20, 132, 0 (map=0)
found location 2: 17, 135, 0 (map=0)
found location 3: 12, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 128, 0 (map=0)
found location 1: 20, 132, 0 (map=0)
found location 2: 17, 135, 0 (map=0)
found location 3: 11, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=8 (integer 8)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main force (unit id=4)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 46, 116, 0 (map=0)
found location 1: 40, 106, 0 (map=0)
found location 2: 54, 110, 0 (map=0)
found location 3: 50, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 46, 116, 0 (map=0)
found location 1: 40, 106, 0 (map=0)
found location 2: 54, 110, 0 (map=0)
found location 3: 50, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 46, 116, 0 (map=0)
found location 1: 40, 106, 0 (map=0)
found location 2: 54, 110, 0 (map=0)
found location 3: 50, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main force (unit id=4)
found count=8 (integer 8)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 112, 0 (map=0)
found location 1: 28, 116, 0 (map=0)
found location 2: 34, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 112, 0 (map=0)
found location 1: 28, 116, 0 (map=0)
found location 2: 34, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 112, 0 (map=0)
found location 1: 28, 116, 0 (map=0)
found location 2: 34, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main force (unit id=4)
found count=10 (integer 10)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 139, 0 (map=0)
found location 1: 17, 137, 0 (map=0)
found location 2: 19, 127, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 139, 0 (map=0)
found location 1: 17, 137, 0 (map=0)
found location 2: 19, 127, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 139, 0 (map=0)
found location 1: 17, 137, 0 (map=0)
found location 2: 19, 127, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=61 (integer 61)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=North Vietnam (king id=1)
found technology=38 (integer 38)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=92 (integer 92)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 31, 57
found location 1: 33, 57
found location 2: 33, 59
found location 3: 31, 59
found moveto
found moveto: 37, 61
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 36, 60
found location 1: 38, 60
found location 2: 38, 62
found location 3: 36, 62
found moveto
found moveto: 44, 66
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 42, 66
found location 1: 46, 66
found location 2: 46, 68
found location 3: 42, 68
found moveto
found moveto: 47, 71
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 49, 75
found location 1: 51, 75
found location 2: 51, 77
found location 3: 49, 77
found moveto
found moveto: 56, 92
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 54, 90
found location 1: 56, 90
found location 2: 56, 94
found location 3: 54, 94
found moveto
found moveto: 56, 98
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 55, 97
found location 1: 57, 97
found location 2: 57, 101
found location 3: 55, 101
found moveto
found moveto: 56, 108
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 54, 106
found location 1: 56, 106
found location 2: 56, 112
found location 3: 54, 112
found moveto
found moveto: 54, 116
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 50, 114
found location 1: 54, 114
found location 2: 54, 118
found location 3: 50, 118
found moveto
found moveto: 44, 122
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 42, 120
found location 1: 46, 120
found location 2: 46, 124
found location 3: 42, 124
found moveto
found moveto: 30, 122
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 38, 86
found location 1: 40, 86
found location 2: 40, 92
found location 3: 38, 92
found moveto
found moveto: 42, 88
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 25, 113
found location 1: 27, 113
found location 2: 27, 117
found location 3: 25, 117
found moveto
found moveto: 28, 120
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 29, 113
found location 1: 31, 113
found location 2: 31, 115
found location 3: 29, 115
found moveto
found moveto: 30, 120
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=24 (integer 24)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=99 (integer 99)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=13 (flag=13)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 13, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 23, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 16, 32, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found location 7: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Type 59 (unit id=14)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 13, 13, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 13, 13, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-19 Farmer (unit id=55)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-17 Fresco (unit id=54)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 13, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 23, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 16, 32, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found location 7: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Type 59 (unit id=14)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 13, 13, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 13, 13, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Type 59 (unit id=14)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-19 Farmer (unit id=55)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HANOI *
found attacker=South Vietnam (king id=1)
found defender=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x14 (mask=0x14)
found count=1 (count=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=93 (integer 93)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=93 (technology id=93)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=14 (flag=14)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 89, 0 (map=0)
found location 1: 27, 87, 0 (map=0)
found location 2: 30, 98, 0 (map=0)
found location 3: 26, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2 (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 99, 0 (map=0)
found location 1: 26, 96, 0 (map=0)
found location 2: 26, 104, 0 (map=0)
found location 3: 20, 110, 0 (map=0)
found location 4: 15, 91, 0 (map=0)
found location 5: 23, 87, 0 (map=0)
found location 6: 9, 97, 0 (map=0)
found location 7: 13, 101, 0 (map=0)
found location 8: 9, 107, 0 (map=0)
found location 9: 28, 90, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lumphat *
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 30, 94, 0 (map=0)
found endlocations
@ENDIF found
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 30, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Krâchéh *
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Krâchéh *
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Thom
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 14, 110, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 14, 110, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 14, 110, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 14, 110, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 12, 108
found location 1: 16, 108
found location 2: 16, 112
found location 3: 12, 112
found moveto
found moveto: 8, 114
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=PHNOM PENH **
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 9, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x28 (mask=0x28)
found count=1 (count=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=94 (integer 94)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=94 (technology id=94)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=15 (flag=15)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pathet Lao (unit id=8)
found count=12 (integer 12)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=3 (flag=8)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pathet Lao (unit id=8)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found location 1: 21, 65, 0 (map=0)
found location 2: 22, 72, 0 (map=0)
found location 3: 27, 75, 0 (map=0)
found location 4: 32, 76, 0 (map=0)
found location 5: 23, 77, 0 (map=0)
found location 6: 27, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x3C0 (mask=0x3c0)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=29 (flag=29)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=AnyCity
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x402 (mask=0x402)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=29 (flag=536870912)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x402 (mask=0x402)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=29 (flag=536870912)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x600000 (mask=0x600000)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=123 (turn number 123)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN MODIFYREPUTATION found
looking for race=,modifier=
found who=South Vietnam (king id=5)
found whom=North Vietnam (king id=1)
found reputation modifier=100 (modifier=100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South Vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South Vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 565887 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 1500 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 1500 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 1500 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 1500 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name VNSoundtrack3.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=28 (turn number 28)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=55 (turn number 55)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=21 (flag=21)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=22 (flag=22)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=23 (flag=23)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=25 (flag=25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=25 (flag=25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HANOI *
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=6 (flag=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Haiphong *
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Son La *
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Viet Tri *
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HANOI *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=6 (flag=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Haiphong *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Son La *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Viet Tri *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=10 (flag=10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sihanoukville
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=15 (flag=15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=PHNOM PENH **
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Keng Deng
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sihanoukville
found attacker=Anybody (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=15 (flag=15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lumphat *
found attacker=Anybody (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Keng Deng
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x78000 (mask=0x78000)
found count=4 (count=4)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=57 (technology id=57)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=57 (technology id=57)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=2 (improvement id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 52, 74
found location 1: 52, 74
found location 2: 52, 74
found location 3: 52, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=2 (improvement id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airborne (unit id=72)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 52, 82
found location 1: 52, 82
found location 2: 52, 82
found location 3: 52, 82
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=173rd Airborne (unit id=73)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=173rd Airb Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 78
found location 1: 48, 78
found location 2: 48, 78
found location 3: 48, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Marine (unit id=13)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=3rd Mar Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 37, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 124
found location 1: 48, 124
found location 2: 48, 124
found location 3: 48, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Infantry (unit id=64)
found count=8 (integer 8)
found owner=South Vietnam (king id=5)
found homecity=1st Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (1st) (unit id=41)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=1st Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 48, 74
found location 1: 48, 74
found location 2: 48, 74
found location 3: 48, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Marine (unit id=12)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=1st Mar Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 100
found location 1: 48, 100
found location 2: 48, 100
found location 3: 48, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Cavalry (unit id=63)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=1st Cav Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CIDG Striker (unit id=93)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 24, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=7 (terrainid=7)
found maprect
found location 0: 48, 88
found location 1: 48, 88
found location 2: 48, 88
found location 3: 48, 88
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 132
found location 1: 48, 132
found location 2: 48, 132
found location 3: 48, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25th Infantry (unit id=70)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=25th Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (25th) (unit id=44)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=25th Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 0 (map=0)
found location 1: 54, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 74
found location 1: 48, 74
found location 2: 48, 74
found location 3: 48, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Marine (unit id=12)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=1st Mar Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 50, 76, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CIDG Striker (unit id=93)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 24, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 48, 82
found location 1: 48, 82
found location 2: 48, 82
found location 3: 48, 82
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=26th Marines (unit id=76)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=26th Mar Bde
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 48, 136
found location 1: 48, 136
found location 2: 48, 136
found location 3: 48, 136
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=199th Infantry (unit id=52)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=199th Inf Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 52, 74
found location 1: 52, 74
found location 2: 52, 74
found location 3: 52, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airmobile (unit id=124)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=36 (turn number 36)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 52, 78
found location 1: 52, 78
found location 2: 52, 78
found location 3: 52, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=36 (turn number 36)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=82nd Airborne (unit id=71)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=82nd Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 108
found location 1: 48, 108
found location 2: 48, 108
found location 3: 48, 108
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=5th Infantry (unit id=66)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (5th) (unit id=43)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=34 (improvement id=-34)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=None
found locations
found location 0: 32, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=59 (integer 59)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=VC Local (id=19)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Tunnel Rats (unit id=98)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 30, 120, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found location 2: 18, 132, 0 (map=0)
found location 3: 38, 0, 0 (map=0)
found location 4: 38, 0, 0 (map=0)
found location 5: 38, 0, 0 (map=0)
found location 6: 38, 0, 0 (map=0)
found location 7: 38, 0, 0 (map=0)
found location 8: 38, 0, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Base Area (id=86)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=1)
found city production improvement=32 (improvement id=-32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4C Phantom (unit id=47)
found owner=South Vietnam (king id=5)
found homecity=12th Fght Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=32 (improvement id=-32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-105 Thunderchief (unit id=46)
found owner=South Vietnam (king id=5)
found homecity=355th TAC Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 59, 33, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-1 Skyraider (unit id=96)
found owner=South Vietnam (king id=5)
found homecity=315th Cdo Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-57 Canberra (unit id=49)
found owner=South Vietnam (king id=5)
found homecity=13th Bmb Wing
found randomize
found locations
found location 0: 6, 52, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 59, 33, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-105 Thunderchief (unit id=46)
found owner=South Vietnam (king id=5)
found homecity=355th TAC Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-105 Thunderchief (unit id=46)
found owner=South Vietnam (king id=5)
found homecity=355th TAC Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4C Phantom (unit id=47)
found owner=South Vietnam (king id=5)
found homecity=12th Fght Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 6, 52, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=USS New Jersey (unit id=105)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Naval Shell (unit id=100)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Naval Shell (unit id=100)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=39 (turn number 39)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Naval Shell (unit id=100)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=43 (turn number 43)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=26 (integer 26)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=23 (integer 23)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=52 (integer 52)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=44 (integer 44)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=59 (turn number 59)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=12 (integer 12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=71 (turn number 71)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=45 (integer 45)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=83 (turn number 83)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=58 (integer 58)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=30 (technology id=30)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=30 (technology id=30)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=30 (technology id=30)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=30 (technology id=30)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=7

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=32 (technology id=32)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-111 Aardvark (unit id=51)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=474th TAC Wing
found locations
found location 0: 6, 52, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=87 (technology id=87)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=87 (technology id=87)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=87 (technology id=87)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=48 (technology id=48)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CVN Battlegroup (unit id=104)
found owner=South Vietnam (king id=5)
found homecity=TF2 USN
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=48 (technology id=48)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-6 Intruder (unit id=114)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=48 (technology id=48)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-4 Skyhawk (unit id=112)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=48 (technology id=48)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4B Phantom (unit id=113)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 104
found location 1: 48, 104
found location 2: 48, 104
found location 3: 48, 104
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=4th Infantry (unit id=65)
found count=7 (integer 7)
found owner=South Vietnam (king id=5)
found homecity=4th Inf Div
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (4th) (unit id=42)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=4th Inf Div
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 54, 116, 0 (map=0)
found location 1: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-210 (integer -210)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-210 (integer -210)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-210 (integer -210)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 48, 140
found location 1: 48, 140
found location 2: 48, 140
found location 3: 48, 140
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 ACAV (unit id=57)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=11th Arm Cav
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-551 Sheridan (unit id=58)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=11th Arm Cav
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 128
found location 1: 48, 128
found location 2: 48, 128
found location 3: 48, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 18, 132, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=9th Infantry (unit id=68)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=9th Inf Div
found locations
found location 0: 18, 132, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 18, 132, 0 (map=0)
found location 1: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 24, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-180 (integer -180)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-180 (integer -180)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-180 (integer -180)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 112
found location 1: 48, 112
found location 2: 48, 112
found location 3: 48, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=23rd Infantry (unit id=69)
found count=11 (integer 11)
found owner=South Vietnam (king id=5)
found homecity=23rd Inf Div
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 108, 0 (map=0)
found location 1: 56, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-260 (integer -260)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-260 (integer -260)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=22 (flag=22)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CVN Battlegroup (unit id=104)
found owner=South Vietnam (king id=5)
found homecity=TF3 USN
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-6 Intruder (unit id=114)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-7 Corsair (unit id=115)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4B Phantom (unit id=113)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=18th Engineers (id=1)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 50, 58, 1 (map=1)
found location 1: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-40 (integer -40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=18th MP (id=53)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th MP (unit id=53)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 20, 124, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=CIDG Striker (id=93)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CIDG Striker (unit id=93)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 37, 61, 0 (map=0)
found location 1: 42, 88, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Special Forces (id=95)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found randomize
found locations
found location 0: 32, 128, 1 (map=1)
found location 1: 56, 112, 1 (map=1)
found location 2: 56, 92, 1 (map=1)
found location 3: 44, 66, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=1st Marine (id=12)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Marine (unit id=12)
found owner=South Vietnam (king id=5)
found homecity=1st Mar Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=3rd Marine (id=13)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Marine (unit id=13)
found owner=South Vietnam (king id=5)
found homecity=3rd Mar Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=1st Cavalry (id=63)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Cavalry (unit id=63)
found owner=South Vietnam (king id=5)
found homecity=1st Cav Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=1st Infantry (id=64)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Infantry (unit id=64)
found owner=South Vietnam (king id=5)
found homecity=1st Inf Div
found locations
found location 0: 32, 136, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=4th Infantry (id=65)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=4th Infantry (unit id=65)
found owner=South Vietnam (king id=5)
found homecity=4th Inf Div
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=5th Infantry (id=66)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=5th Infantry (unit id=66)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=6th Infantry (id=67)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=6th Infantry (unit id=67)
found owner=South Vietnam (king id=5)
found homecity=6th Inf Div
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=9th Infantry (id=68)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=9th Infantry (unit id=68)
found owner=South Vietnam (king id=5)
found homecity=9th Inf Div
found locations
found location 0: 32, 136, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=23rd Infantry (id=69)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=23rd Infantry (unit id=69)
found owner=South Vietnam (king id=5)
found homecity=23rd Inf Div
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=25th Infantry (id=70)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25th Infantry (unit id=70)
found owner=South Vietnam (king id=5)
found homecity=25th Inf Div
found locations
found location 0: 32, 136, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=82nd Airborne (id=71)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=82nd Airborne (unit id=71)
found owner=South Vietnam (king id=5)
found homecity=82nd Airb Div
found locations
found location 0: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=101st Airborne (id=72)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=25 (flag=33554432)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airborne (unit id=72)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=101st Airborne (id=72)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=25 (flag=33554432)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airmobile (unit id=124)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=101st Airmobile (id=124)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airmobile (unit id=124)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=173rd Airborne (id=73)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=173rd Airborne (unit id=73)
found owner=South Vietnam (king id=5)
found homecity=173rd Airb Bde
found locations
found location 0: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=27th Natl Guard (id=75)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=27th Natl Guard (unit id=75)
found owner=South Vietnam (king id=5)
found homecity=27th NG Bde
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=199th Infantry (id=52)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=199th Infantry (unit id=52)
found owner=South Vietnam (king id=5)
found homecity=199th Inf Bde
found locations
found location 0: 32, 136, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=26th Marines (id=76)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=26th Marines (unit id=76)
found owner=South Vietnam (king id=5)
found homecity=26th Mar Bde
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC (1st) (id=41)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (1st) (unit id=41)
found owner=South Vietnam (king id=5)
found homecity=1st Inf Div
found locations
found location 0: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC (4th) (id=42)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (4th) (unit id=42)
found owner=South Vietnam (king id=5)
found homecity=4th Inf Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC (5th) (id=43)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (5th) (unit id=43)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC (25th) (id=44)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (25th) (unit id=44)
found owner=South Vietnam (king id=5)
found homecity=25th Inf Div
found locations
found location 0: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M-48 Patton (id=35)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 50, 56, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 ACAV (id=57)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 ACAV (unit id=57)
found owner=South Vietnam (king id=5)
found homecity=11th Arm Cav
found locations
found location 0: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M-551 Sheridan (id=58)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-551 Sheridan (unit id=58)
found owner=South Vietnam (king id=5)
found homecity=11th Arm Cav
found locations
found location 0: 32, 140, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC OI (id=59)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC OI (unit id=59)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M-48 Patton OI (id=60)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton OI (unit id=60)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found randomize
found locations
found location 0: 32, 140, 1 (map=1)
found location 1: 50, 56, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M109 155mm OI (id=61)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M109 155mm OI (unit id=61)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 50, 56, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=UH-1 US (id=89)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found randomize
found locations
found location 0: 32, 128, 1 (map=1)
found location 1: 56, 112, 1 (map=1)
found location 2: 56, 92, 1 (map=1)
found location 3: 44, 66, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=AH-1 Cobra (id=97)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found randomize
found locations
found location 0: 32, 128, 1 (map=1)
found location 1: 56, 112, 1 (map=1)
found location 2: 56, 92, 1 (map=1)
found location 3: 44, 66, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm Art. US (id=24)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found randomize
found locations
found location 0: 32, 136, 1 (map=1)
found location 1: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=155mm Art. US (id=25)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found randomize
found locations
found location 0: 32, 138, 1 (map=1)
found location 1: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M110 175mm US (id=26)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found randomize
found locations
found location 0: 32, 140, 1 (map=1)
found location 1: 50, 56, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-40 (integer -40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Firebase (id=101)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 92, 0 (map=0)
found location 2: 56, 112, 0 (map=0)
found location 3: 32, 128, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=CH-47 Chinook (id=109)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 92, 0 (map=0)
found location 2: 56, 112, 0 (map=0)
found location 3: 32, 128, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=MK II PBR (id=62)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 18, 132, 0 (map=0)
found location 1: 24, 128, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-1 Skyraider (id=96)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-1 Skyraider (unit id=96)
found owner=South Vietnam (king id=5)
found homecity=315th Cdo Wing
found locations
found location 0: 54, 142, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-100 Sabre (id=45)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-100 Sabre (unit id=45)
found owner=South Vietnam (king id=5)
found homecity=3rd Fght Wing
found locations
found location 0: 54, 144, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-105 Thunderchief (id=46)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-105 Thunderchief (unit id=46)
found owner=South Vietnam (king id=5)
found homecity=355th TAC Wing
found locations
found location 0: 54, 144, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-4C Phantom (id=47)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4C Phantom (unit id=47)
found owner=South Vietnam (king id=5)
found homecity=12th Fght Wing
found locations
found location 0: 54, 144, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-4E Phantom (id=48)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found locations
found location 0: 54, 146, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=B-57 Canberra (id=49)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=B-52 Stratofortress (id=50)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 54, 148, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-50 (integer -50)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-111 Aardvark (id=51)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-111 Aardvark (unit id=51)
found owner=South Vietnam (king id=5)
found homecity=474th TAC Wing
found locations
found location 0: 54, 146, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-40 (integer -40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-4 Skyhawk (id=112)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-4 Skyhawk (unit id=112)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 53, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-4B Phantom (id=113)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4B Phantom (unit id=113)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 51, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-6 Intruder (id=114)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-6 Intruder (unit id=114)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 49, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-7 Corsair (id=115)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-7 Corsair (unit id=115)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 49, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-8 Crusader (id=116)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-8 Crusader (unit id=116)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 51, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=52 (improvement id=-52)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=11 (flag=11)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=52 (improvement id=-52)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=7 (terrainid=7)
found maprect
found location 0: 28, 122
found location 1: 28, 122
found location 2: 28, 122
found location 3: 28, 122
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=52 (improvement id=-52)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th MP (unit id=53)
found count=7 (integer 7)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 28, 124, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=52 (improvement id=-52)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=12 ; (flag=12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=12	; (flag=4096)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=13 ; (flag=13)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=13	; (flag=8192)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=14 ; (flag=14)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=14	; (flag=16384)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=28 ; (flag=28)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=28	; (flag=268435456)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=30 ; (flag=30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=30	; (flag=1073741824)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=31 ; (flag=31)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x10000800 (mask=0x10000800)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=16 (flag=65536)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=86 (integer 86)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=86 (technology id=86)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=17 (integer 17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=86 (technology id=86)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 8, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 7, 9, 0 (map=0)
found location 1: 9, 9, 0 (map=0)
found location 2: 9, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-100 (integer -100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 52, 124
found location 1: 52, 124
found location 2: 52, 124
found location 3: 52, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 52, 78
found location 1: 52, 78
found location 2: 52, 78
found location 3: 52, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=82nd Airborne (unit id=71)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=82nd Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 56, 124
found location 1: 56, 124
found location 2: 56, 124
found location 3: 56, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC OI (unit id=59)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton OI (unit id=60)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M109 155mm OI (unit id=61)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 56, 128
found location 1: 56, 128
found location 2: 56, 128
found location 3: 56, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=6th Infantry (unit id=67)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=6th Inf Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 108
found location 1: 48, 108
found location 2: 48, 108
found location 3: 48, 108
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=5th Infantry (unit id=66)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (5th) (unit id=43)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 56, 132
found location 1: 56, 132
found location 2: 56, 132
found location 3: 56, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=27th Natl Guard (unit id=75)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=27th NG Bde
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=LPH (unit id=103)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=None
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=78 (integer 78)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=83 (integer 83)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 92
found location 1: 28, 92
found location 2: 28, 92
found location 3: 28, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 96
found location 1: 28, 96
found location 2: 28, 96
found location 3: 28, 96
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 100
found location 1: 28, 100
found location 2: 28, 100
found location 3: 28, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 113, 0 (map=0)
found location 1: 17, 123, 0 (map=0)
found location 2: 27, 117, 0 (map=0)
found location 3: 36, 118, 0 (map=0)
found location 4: 46, 86, 0 (map=0)
found location 5: 39, 91, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 113, 0 (map=0)
found location 1: 17, 123, 0 (map=0)
found location 2: 27, 117, 0 (map=0)
found location 3: 36, 118, 0 (map=0)
found location 4: 46, 86, 0 (map=0)
found location 5: 39, 91, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 14, 104, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 13, 103, 0 (map=0)
found location 1: 15, 103, 0 (map=0)
found location 2: 15, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=2 (flag=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-250 (integer -250)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2	; (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South Vietnam (king id=5)
found whom=Cambodia (king id=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2	; (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Cambodia (king id=7)
found whom=South Vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2	; (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MODIFYREPUTATION found
looking for race=,modifier=
found who=South Vietnam (king id=5)
found whom=Cambodia (king id=7)
found reputation modifier=100 (modifier=100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=Cambodia (king id=7)
found technology=29 (integer 29)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-300 (integer -300)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 83, 0 (map=0)
found location 1: 29, 83, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 83, 0 (map=0)
found location 1: 29, 83, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 83, 0 (map=0)
found location 1: 29, 83, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 83, 0 (map=0)
found location 1: 29, 83, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 33, 91, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 29, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 75, 0 (map=0)
found location 1: 9, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 21, 83
found location 1: 21, 83
found location 2: 21, 83
found location 3: 21, 83
found moveto
found moveto: 23, 87
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 29, 83
found location 1: 29, 83
found location 2: 29, 83
found location 3: 29, 83
found moveto
found moveto: 28, 90
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 17, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 16, 82, 0 (map=0)
found location 1: 16, 84, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=3 (flag=3)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-350 (integer -350)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=10 (integer 10)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Garrison (unit id=111)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 29, 79, 0 (map=0)
found location 2: 25, 69, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SA-2 Guideline (unit id=108)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 10, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SAM Missile (unit id=99)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 10, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 10, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 38, 0 (map=0)
found location 1: 3, 39, 0 (map=0)
found location 2: 1, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 75, 0 (map=0)
found location 1: 9, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 75, 0 (map=0)
found location 1: 9, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 75, 0 (map=0)
found location 1: 9, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 10, 46, 0 (map=0)
found location 2: 9, 61, 0 (map=0)
found location 3: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 10, 46, 0 (map=0)
found location 2: 9, 61, 0 (map=0)
found location 3: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 10, 46, 0 (map=0)
found location 2: 9, 61, 0 (map=0)
found location 3: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 10, 46, 0 (map=0)
found location 2: 9, 61, 0 (map=0)
found location 3: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0xC (mask=0xc)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 74
found location 1: 54, 74
found location 2: 54, 74
found location 3: 54, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=100 (integer 100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=23 (technology id=23)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=23 (technology id=23)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=25 (integer 25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=44 (technology id=44)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=44 (technology id=44)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=25 (integer 25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=50 (integer 50)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-100 (integer -100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=107 (turn number 107)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=14 (integer 14)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=14 (technology id=14)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-50 (integer -50)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=45 (turn number 45)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=74 (technology id=74)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=40 (integer 40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=24 (flag=24)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=17 (integer 17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 52, 78
found location 1: 52, 78
found location 2: 52, 78
found location 3: 52, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=82nd Airborne (unit id=71)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=82nd Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 52, 124
found location 1: 52, 124
found location 2: 52, 124
found location 3: 52, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 56, 132
found location 1: 56, 132
found location 2: 56, 132
found location 3: 56, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=27th Natl Guard (unit id=75)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=27th NG Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=47 (turn number 47)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 56, 128
found location 1: 56, 128
found location 2: 56, 128
found location 3: 56, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=47 (turn number 47)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=6th Infantry (unit id=67)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=6th Inf Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=47 (turn number 47)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 108
found location 1: 48, 108
found location 2: 48, 108
found location 3: 48, 108
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=5th Infantry (unit id=66)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (5th) (unit id=43)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=64 (turn number 64)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=73 (integer 73)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=AnyCity
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=23 (flag=23)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=93 (turn number 93)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x1800000 (mask=0x1800000)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=93 (turn number 93)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=23 (flag=8388608)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=35 (integer 35)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=93 (turn number 93)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=23 (flag=8388608)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=68 (integer 68)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=45 (turn number 45)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=No OPS (unit id=81)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 8, 10, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=41 (integer 41)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=45 (turn number 45)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 7, 9, 0 (map=0)
found location 1: 9, 9, 0 (map=0)
found location 2: 9, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=52 (turn number 52)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=73 (integer 73)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=52 (turn number 52)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2 (flag=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=96 (integer 96)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=4 (flag=4)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 14, 104, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 13, 103, 0 (map=0)
found location 1: 15, 103, 0 (map=0)
found location 2: 15, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=Cambodia (king id=7)
found technology=29 (integer 29)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=17 (integer 17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2	; (flag=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=4	; (flag=16)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Cambodia (king id=7)
found whom=North Vietnam (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=4	; (flag=16)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=Cambodia (king id=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=4	; (flag=16)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MODIFYREPUTATION found
looking for race=,modifier=
found who=North Vietnam (king id=1)
found whom=Cambodia (king id=7)
found reputation modifier=100 (modifier=100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=14 (integer 14)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 89, 0 (map=0)
found location 1: 35, 95, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 100, 0 (map=0)
found location 1: 35, 105, 0 (map=0)
found location 2: 30, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 17, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 16, 82, 0 (map=0)
found location 1: 16, 84, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=5 (flag=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=12 (integer 12)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Garrison (unit id=111)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=5 (flag=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=5 (flag=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC ARVN (unit id=33)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Nha Trang +
found locations
found location 0: 56, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-41 Bulldog (unit id=34)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Vung Tau +
found locations
found location 0: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 ARVN (unit id=110)
found owner=South Vietnam (king id=5)
found homecity=SAIGON **
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=Cam Ranh Bay +
found locations
found location 0: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-37 Dragonfly (unit id=91)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-5 Tiger (unit id=90)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Air OPS (unit id=82)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 14, 104, 0 (map=0)
found endlocations

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=56 (integer 56)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-600 (integer -600)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 13, 103, 0 (map=0)
found location 1: 13, 105, 0 (map=0)
found location 2: 15, 103, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=87 (turn number 87)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 59, 33, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=87 (turn number 87)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Air OPS (unit id=82)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 8, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=87 (turn number 87)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 7, 9, 0 (map=0)
found location 1: 7, 11, 0 (map=0)
found location 2: 9, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=61 (technology id=61)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=78 (integer 78)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=93 (turn number 93)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=95 (turn number 95)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=68 (integer 68)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=78 (integer 78)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-5 Tiger (unit id=90)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 30, 120, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-37 Dragonfly (unit id=91)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 30, 120, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 ARVN (unit id=110)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=SAIGON **
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-41 Bulldog (unit id=34)
found owner=South Vietnam (king id=5)
found homecity=Vung Tau +
found locations
found location 0: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC ARVN (unit id=33)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Nha Trang +
found locations
found location 0: 56, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. SV (unit id=40)
found owner=South Vietnam (king id=5)
found homecity=Phan Rang-Thap+
found locations
found location 0: 54, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=35 (integer 35)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 32, 90
found location 1: 32, 90
found location 2: 32, 90
found location 3: 32, 90
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 32, 130
found location 1: 32, 130
found location 2: 32, 130
found location 3: 32, 130
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 122
found location 1: 28, 122
found location 2: 28, 122
found location 3: 28, 122
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 50, 64
found location 1: 50, 64
found location 2: 50, 64
found location 3: 50, 64
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 124
found location 1: 58, 124
found location 2: 58, 124
found location 3: 58, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 128
found location 1: 58, 128
found location 2: 58, 128
found location 3: 58, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 132
found location 1: 58, 132
found location 2: 58, 132
found location 3: 58, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 128
found location 1: 46, 128
found location 2: 46, 128
found location 3: 46, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 44, 40
found location 1: 44, 40
found location 2: 44, 40
found location 3: 44, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 38, 28
found location 1: 38, 28
found location 2: 38, 28
found location 3: 38, 28
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 78
found location 1: 46, 78
found location 2: 46, 78
found location 3: 46, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=6

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 78
found location 1: 54, 78
found location 2: 54, 78
found location 3: 54, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=9

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 82
found location 1: 46, 82
found location 2: 46, 82
found location 3: 46, 82
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=10

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 38, 36
found location 1: 38, 36
found location 2: 38, 36
found location 3: 38, 36
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=10

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 44, 36
found location 1: 44, 36
found location 2: 44, 36
found location 3: 44, 36
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=16

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 136
found location 1: 46, 136
found location 2: 46, 136
found location 3: 46, 136
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=16

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 104
found location 1: 46, 104
found location 2: 46, 104
found location 3: 46, 104
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=19

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 132
found location 1: 46, 132
found location 2: 46, 132
found location 3: 46, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=20

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 120
found location 1: 46, 120
found location 2: 46, 120
found location 3: 46, 120
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=20

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 74
found location 1: 46, 74
found location 2: 46, 74
found location 3: 46, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=21

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 140
found location 1: 46, 140
found location 2: 46, 140
found location 3: 46, 140
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=22

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 70
found location 1: 46, 70
found location 2: 46, 70
found location 3: 46, 70
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=22

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 88
found location 1: 46, 88
found location 2: 46, 88
found location 3: 46, 88
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=22

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 124
found location 1: 46, 124
found location 2: 46, 124
found location 3: 46, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=24

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 96
found location 1: 46, 96
found location 2: 46, 96
found location 3: 46, 96
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=24

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 50, 36
found location 1: 50, 36
found location 2: 50, 36
found location 3: 50, 36
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=26

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 82
found location 1: 54, 82
found location 2: 54, 82
found location 3: 54, 82
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=26

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 108
found location 1: 46, 108
found location 2: 46, 108
found location 3: 46, 108
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0xC (mask=0xc)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=31

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 74
found location 1: 54, 74
found location 2: 54, 74
found location 3: 54, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=32

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 112
found location 1: 46, 112
found location 2: 46, 112
found location 3: 46, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=36

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 70
found location 1: 54, 70
found location 2: 54, 70
found location 3: 54, 70
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=36

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 100
found location 1: 46, 100
found location 2: 46, 100
found location 3: 46, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 44, 28
found location 1: 44, 28
found location 2: 44, 28
found location 3: 44, 28
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 50, 28
found location 1: 50, 28
found location 2: 50, 28
found location 3: 50, 28
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 120
found location 1: 28, 120
found location 2: 28, 120
found location 3: 28, 120
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 38, 40
found location 1: 38, 40
found location 2: 38, 40
found location 3: 38, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 50, 40
found location 1: 50, 40
found location 2: 50, 40
found location 3: 50, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 50, 44
found location 1: 50, 44
found location 2: 50, 44
found location 3: 50, 44
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=2 (map=2)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=62 (turn number 62)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 128
found location 1: 58, 128
found location 2: 58, 128
found location 3: 58, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=63 (turn number 63)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 132
found location 1: 58, 132
found location 2: 58, 132
found location 3: 58, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=57 (integer 57)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 30, 106
found location 1: 30, 106
found location 2: 30, 106
found location 3: 30, 106
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. AZ (unit id=37)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ANZAC Inf. (unit id=74)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 30, 100
found location 1: 30, 100
found location 2: 30, 100
found location 3: 30, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK Marines (unit id=79)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=2nd ROK Mar
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 30, 92
found location 1: 30, 92
found location 2: 30, 92
found location 3: 30, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. KR (unit id=80)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK CAP Div (unit id=78)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ANZAC Inf. (unit id=74)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK CAP Div (unit id=78)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 30, 96
found location 1: 30, 96
found location 2: 30, 96
found location 3: 30, 96
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. KR (unit id=80)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK 9th Div (unit id=77)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=9th ROK Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 30, 112
found location 1: 30, 112
found location 2: 30, 112
found location 3: 30, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Thai Inf. (unit id=88)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ANZAC Inf. (unit id=74)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Centurion (unit id=36)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 30, 112
found location 1: 30, 112
found location 2: 30, 112
found location 3: 30, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. TH (unit id=39)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Thai Inf. (unit id=88)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ANZAC Inf. (id=74)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ANZAC Inf. (unit id=74)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Centurion (id=36)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Centurion (unit id=36)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 80, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm Art. AZ (id=37)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. AZ (unit id=37)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ROK CAP Div (id=78)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK CAP Div (unit id=78)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ROK 9th Div (id=77)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK 9th Div (unit id=77)
found owner=South Vietnam (king id=5)
found homecity=9th ROK Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ROK Marines (id=79)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK Marines (unit id=79)
found owner=South Vietnam (king id=5)
found homecity=2nd ROK Mar
found locations
found location 0: 32, 82, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm Art. KR (id=80)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. KR (unit id=80)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thai Inf. (id=88)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Thai Inf. (unit id=88)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm Art. TH (id=39)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. TH (unit id=39)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 112
found location 1: 28, 112
found location 2: 28, 112
found location 3: 28, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 106
found location 1: 28, 106
found location 2: 28, 106
found location 3: 28, 106
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=78 (turn number 78)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=3 (flag=8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=80 (turn number 80)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=3 (flag=8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 106
found location 1: 28, 106
found location 2: 28, 106
found location 3: 28, 106
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=82 (turn number 82)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=84 (turn number 84)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 100
found location 1: 28, 100
found location 2: 28, 100
found location 3: 28, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=95 (turn number 95)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=97 (turn number 97)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 96
found location 1: 28, 96
found location 2: 28, 96
found location 3: 28, 96
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=97 (turn number 97)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 92
found location 1: 28, 92
found location 2: 28, 92
found location 3: 28, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=76 (turn number 76)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2 (flag=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=78 (turn number 78)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2 (flag=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 112
found location 1: 28, 112
found location 2: 28, 112
found location 3: 28, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=80 (turn number 80)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 58, 0 (map=0)
found location 1: 37, 61, 0 (map=0)
found location 2: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=80 (turn number 80)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 58, 0 (map=0)
found location 1: 37, 61, 0 (map=0)
found location 2: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Airborne (unit id=3)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=37 (turn number 37)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Airborne (unit id=3)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=58 (turn number 58)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=64 (turn number 64)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=70 (turn number 70)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=28 (turn number 28)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=40 (turn number 40)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=55 (integer 55)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none ;Da Nang - I +
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none ;Pleiku - II *
found locations
found location 0: 42, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none ;Bien Hoa - III*
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none ;Can Tho - IV +
found locations
found location 0: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=55 (integer 55)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found owner=South Vietnam (king id=5)
found homecity=none ;Da Nang - I +
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found owner=South Vietnam (king id=5)
found homecity=none ;Pleiku - II *
found locations
found location 0: 42, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found owner=South Vietnam (king id=5)
found homecity=none ;Bien Hoa - III*
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found owner=South Vietnam (king id=5)
found homecity=none ;Can Tho - IV +
found locations
found location 0: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=9

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-1 Skyraider * (unit id=18)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-90 (integer -90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=9
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC ARVN (unit id=33)
found owner=South Vietnam (king id=5)
found homecity=Nha Trang +
found randomize
found locations
found location 0: 56, 108, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-90 (integer -90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-41 Bulldog (unit id=34)
found owner=South Vietnam (king id=5)
found homecity=Vung Tau +
found randomize
found locations
found location 0: 32, 128, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-120 (integer -120)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=14
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=Cam Ranh Bay +
found randomize
found locations
found location 0: 56, 112, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-90 (integer -90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=16

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-37 Dragonfly (unit id=91)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 30, 120, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-220 (integer -220)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=24

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-5 Tiger (unit id=90)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 30, 120, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 ARVN (unit id=110)
found owner=South Vietnam (king id=5)
found homecity=Can Tho - IV +
found randomize
found locations
found location 0: 18, 132, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-80 (integer -80)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=16
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. SV (unit id=40)
found owner=South Vietnam (king id=5)
found homecity=My Tho *
found randomize
found locations
found location 0: 24, 128, 0 (map=0)
found location 1: 54, 116, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-120 (integer -120)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN 1st Div (id=28)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN 1st Div (unit id=28)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 37, 51, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Airborne (id=3)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Airborne (unit id=3)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Marines (id=6)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 18, 124, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Rangers (id=27)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 28, 132, 1 (map=1)
found location 1: 18, 124, 1 (map=1)
found location 2: 37, 51, 1 (map=1)
found location 3: 66, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-1 Skyraider * (id=18)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-1 Skyraider * (unit id=18)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 54, 144, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-90 (integer -90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-37 Dragonfly (id=91)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-37 Dragonfly (unit id=91)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 54, 146, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-110 (integer -110)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-5 Tiger (id=90)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-5 Tiger (unit id=90)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 54, 146, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-100 (integer -100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Saigon **
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=21 (flag=21)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 26, 124
found location 1: 26, 124
found location 2: 26, 124
found location 3: 26, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Hue **
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=22 (flag=22)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 37, 59
found location 1: 37, 59
found location 2: 37, 59
found location 3: 37, 59
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Qui Nhon +
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 92
found location 1: 58, 92
found location 2: 58, 92
found location 3: 58, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Can Tho - IV +
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 20, 132
found location 1: 20, 132
found location 2: 20, 132
found location 3: 20, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Saigon **
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=21 (flag=21)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 26, 124
found location 1: 26, 124
found location 2: 26, 124
found location 3: 26, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Hue **
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=22 (flag=22)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 37, 59
found location 1: 37, 59
found location 2: 37, 59
found location 3: 37, 59
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Qui Nhon +
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 58, 92
found location 1: 58, 92
found location 2: 58, 92
found location 3: 58, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Can Tho - IV +
found attacker=South Vietnam (king id=1)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 20, 132
found location 1: 20, 132
found location 2: 20, 132
found location 3: 20, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=19 (technology id=19)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=46 (integer 46)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=19 (technology id=19)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=VC Sapper (id=9)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SVN Police (unit id=125)
found owner=South Vietnam (king id=5)
found homecity=SAIGON **
found randomize
found locations
found location 0: 28, 124, 0 (map=0)
found location 1: 38, 0, 0 (map=0)
found location 2: 38, 0, 0 (map=0)
found location 3: 38, 0, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Base Area (id=86)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=26 (flag=26)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Base Area (id=86)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=26 (flag=67108864)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=27 (flag=27)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Base Area (id=86)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=27 (flag=134217728)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=21 (flag=21)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=10 (technology id=10)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Popular Forces (unit id=94)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 42, 88, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found location 3: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=10 (technology id=10)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Popular Forces (unit id=94)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 42, 88, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found location 3: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hamlet (unit id=102)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 34, 60, 0 (map=0)
found location 1: 41, 67, 0 (map=0)
found location 2: 44, 70, 0 (map=0)
found location 3: 49, 73, 0 (map=0)
found location 4: 51, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hamlet (unit id=102)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 42, 92, 0 (map=0)
found location 1: 51, 89, 0 (map=0)
found location 2: 54, 96, 0 (map=0)
found location 3: 42, 106, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hamlet (unit id=102)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 53, 111, 0 (map=0)
found location 1: 50, 116, 0 (map=0)
found location 2: 41, 111, 0 (map=0)
found location 3: 41, 121, 0 (map=0)
found location 4: 31, 117, 0 (map=0)
found location 5: 31, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hamlet (unit id=102)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 26, 126, 0 (map=0)
found location 1: 21, 127, 0 (map=0)
found location 2: 14, 126, 0 (map=0)
found location 3: 21, 133, 0 (map=0)
found location 4: 17, 137, 0 (map=0)
found location 5: 13, 139, 0 (map=0)
found location 6: 15, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=20 (integer 20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=46 (integer 46)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=29 (technology id=29)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=FANK Inf. (unit id=92)
found count=9 (integer 9)
found owner=Cambodia (king id=7)
found homecity=none
found locations
found location 0: 9, 115, 0 (map=0)
found location 1: 8, 102, 0 (map=0)
found location 2: 1, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=29 (technology id=29)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=FANK Inf. (unit id=92)
found count=18 (integer 18)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 30, 94, 0 (map=0)
found location 1: 21, 105, 0 (map=0)
found location 2: 20, 94, 0 (map=0)
found location 3: 14, 110, 0 (map=0)
found location 4: 9, 89, 0 (map=0)
found location 5: 8, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=29 (technology id=29)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. FK (unit id=38)
found count=3 (integer 3)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 9, 115, 0 (map=0)
found location 1: 8, 102, 0 (map=0)
found location 2: 1, 125, 0 (map=0)
found location 3: 21, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=29 (technology id=29)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=3 (integer 3)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 9, 115, 0 (map=0)
found location 1: 8, 102, 0 (map=0)
found location 2: 1, 125, 0 (map=0)
found location 3: 21, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=FANK Inf. (unit id=92)
found count=18 (integer 18)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 8, 102, 0 (map=0)
found location 1: 21, 105, 0 (map=0)
found location 2: 14, 110, 0 (map=0)
found location 3: 9, 115, 0 (map=0)
found location 4: 1, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. FK (unit id=38)
found count=2 (integer 2)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 8, 102, 0 (map=0)
found location 1: 21, 105, 0 (map=0)
found location 2: 14, 110, 0 (map=0)
found location 3: 9, 115, 0 (map=0)
found location 4: 1, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 8, 102, 0 (map=0)
found location 1: 21, 105, 0 (map=0)
found location 2: 14, 110, 0 (map=0)
found location 3: 9, 115, 0 (map=0)
found location 4: 1, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=3 (technology id=3)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=3 (technology id=3)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=95 (technology id=95)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=74 (turn number 74)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=95 (technology id=95)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=6 (flag=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=10 (flag=10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=11 (flag=11)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=12 (flag=12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=13 (flag=13)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=27 (technology id=27)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=23 (flag=23)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=24 (flag=24)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=24 (flag=24)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sihanoukville
found attacker=South Vietnam (king id=1)
found defender=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=3 (technology id=3)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=12

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=90 (integer 90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=12

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=91 (integer 91)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=91 (technology id=91)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=4 (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=5 (flag=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=78 (technology id=78)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=6 (flag=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone I (unit id=117)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 14, 8, 0 (map=0)
found location 1: 23, 13, 0 (map=0)
found location 2: 2, 10, 0 (map=0)
found location 3: 17, 25, 0 (map=0)
found location 4: 17, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone I (id=117)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone I (id=117)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone I (unit id=117)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 14, 8, 0 (map=0)
found location 1: 23, 13, 0 (map=0)
found location 2: 2, 10, 0 (map=0)
found location 3: 17, 25, 0 (map=0)
found location 4: 17, 37, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone II (unit id=118)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 18, 4, 0 (map=0)
found location 2: 27, 13, 0 (map=0)
found location 3: 22, 18, 0 (map=0)
found location 4: 1, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone II (id=118)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone II (id=118)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone II (unit id=118)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 18, 4, 0 (map=0)
found location 1: 19, 11, 0 (map=0)
found location 2: 22, 18, 0 (map=0)
found location 3: 27, 13, 0 (map=0)
found location 4: 1, 29, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone III (unit id=119)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 32, 12, 0 (map=0)
found location 2: 27, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 13, 13, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone III (id=119)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone III (id=119)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone III (unit id=119)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 32, 12, 0 (map=0)
found location 2: 27, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 13, 13, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck I (unit id=120)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck I (id=120)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=10 (flag=10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck I (id=120)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck I (unit id=120)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 10, 46, 0 (map=0)
found location 4: 8, 38, 0 (map=0)
found location 5: 3, 39, 0 (map=0)
found location 6: 1, 41, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=10 (flag=10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck II (unit id=121)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 25, 69, 0 (map=0)
found location 1: 29, 79, 0 (map=0)
found location 2: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck II (id=121)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=11 (flag=11)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck II (id=121)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck II (unit id=121)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 25, 69, 0 (map=0)
found location 1: 29, 79, 0 (map=0)
found location 2: 21, 59, 0 (map=0)
found location 3: 10, 46, 0 (map=0)
found location 4: 8, 38, 0 (map=0)
found location 5: 3, 39, 0 (map=0)
found location 6: 1, 41, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=11 (flag=11)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck III (unit id=122)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 79, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 21, 59, 0 (map=0)
found location 3: 10, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck III (id=122)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=12 (flag=12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck III (id=122)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck III (unit id=122)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 29, 79, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 21, 59, 0 (map=0)
found location 3: 10, 46, 0 (map=0)
found location 4: 8, 38, 0 (map=0)
found location 5: 3, 39, 0 (map=0)
found location 6: 1, 41, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=12 (flag=12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found location 4: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found location 4: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found location 4: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found location 4: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=7 (integer 7)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=7 (integer 7)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Garrison (unit id=111)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=11 (integer 11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=7 (integer 7)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 11, 33, 0 (map=0)
found location 3: 19, 41, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 11, 33, 0 (map=0)
found location 3: 19, 41, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 11, 33, 0 (map=0)
found location 3: 19, 41, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 11, 33, 0 (map=0)
found location 3: 19, 41, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 19, 41, 0 (map=0)
found location 2: 25, 69, 0 (map=0)
found location 3: 11, 33, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Firebase (id=101)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 57, 0 (map=0)
found location 1: 28, 56, 0 (map=0)
found location 2: 28, 60, 0 (map=0)
found location 3: 26, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=14 (integer 14)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 13, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 23, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 16, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=559th Group (unit id=0)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found location 4: 27, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found location 4: 28, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found location 4: 27, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found location 4: 28, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 13, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 23, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 16, 32, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found location 7: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=5
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-19 Farmer (unit id=55)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SA-2 Guideline (unit id=108)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SAM Missile (unit id=99)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=16
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SA-2 Guideline (unit id=108)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 13, 13, 0 (map=0)
found location 2: 18, 4, 0 (map=0)
found location 3: 27, 13, 0 (map=0)
found location 4: 19, 21, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SAM Missile (unit id=99)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 13, 13, 0 (map=0)
found location 2: 18, 4, 0 (map=0)
found location 3: 27, 13, 0 (map=0)
found location 4: 19, 21, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=16
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SA-2 Guideline (unit id=108)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 17, 37, 0 (map=0)
found location 3: 14, 8, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SAM Missile (unit id=99)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 17, 37, 0 (map=0)
found location 3: 14, 8, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-17 Fresco (unit id=54)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=91 (technology id=91)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x50 (mask=0x50)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=T-34/85 (unit id=15)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x50 (mask=0x50)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x50 (mask=0x50)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found location 2: 28, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x50 (mask=0x50)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-21 Fishbed (unit id=56)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 13, 0 (map=0)
found location 1: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-21 Fishbed (unit id=56)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found location 3: 35, 89, 0 (map=0)
found location 4: 32, 58, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 28, 56, 0 (map=0)
found location 1: 29, 59, 0 (map=0)
found location 2: 31, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found location 3: 35, 89, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found location 3: 35, 89, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found location 3: 35, 89, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 31, 65, 0 (map=0)
found location 2: 29, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 38, 90, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 24, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 23, 111, 0 (map=0)
found location 2: 29, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=T-55 (unit id=17)
found count=10 (integer 10)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 34, 64, 0 (map=0)
found location 2: 36, 74, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 32, 58, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 34, 64, 0 (map=0)
found location 2: 36, 74, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 32, 58, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-21 Fishbed (unit id=56)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 37, 61, 0 (map=0)
found location 1: 32, 58, 0 (map=0)
found location 2: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=14 (integer 14)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 40, 80, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 28, 56, 0 (map=0)
found location 1: 29, 59, 0 (map=0)
found location 2: 31, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=13 (integer 13)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 30, 108, 0 (map=0)
found location 3: 23, 111, 0 (map=0)
found location 4: 22, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 104
found location 1: 36, 104
found location 2: 36, 106
found location 3: 34, 106
found moveto
found moveto: 42, 102
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=117 (turn number 117)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=117 (turn number 117)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=117 (turn number 117)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=117 (turn number 117)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 104
found location 1: 36, 104
found location 2: 36, 106
found location 3: 34, 106
found moveto
found moveto: 38, 110
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 31, 65, 0 (map=0)
found location 2: 36, 74, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 26, 108, 0 (map=0)
found location 6: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found count=8 (integer 8)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 40, 80, 0 (map=0)
found location 6: 30, 108, 0 (map=0)
found location 7: 23, 111, 0 (map=0)
found location 8: 22, 118, 0 (map=0)
found location 9: 26, 50, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 40, 80, 0 (map=0)
found location 6: 30, 108, 0 (map=0)
found location 7: 23, 111, 0 (map=0)
found location 8: 22, 118, 0 (map=0)
found location 9: 26, 50, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 31, 65, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found location 3: 29, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 38, 90, 0 (map=0)
found location 1: 34, 80, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 40, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 23, 111, 0 (map=0)
found location 2: 29, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=T-55 (unit id=17)
found count=15 (integer 15)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 40, 80, 0 (map=0)
found location 6: 30, 108, 0 (map=0)
found location 7: 23, 111, 0 (map=0)
found location 8: 22, 118, 0 (map=0)
found location 9: 26, 50, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found count=8 (integer 8)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 40, 80, 0 (map=0)
found location 6: 30, 108, 0 (map=0)
found location 7: 23, 111, 0 (map=0)
found location 8: 22, 118, 0 (map=0)
found location 9: 26, 50, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Quang Tri *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-21 Fishbed (unit id=56)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Quang Tri *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 36, 60, 0 (map=0)
found location 1: 35, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Quang Tri *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 36, 60, 0 (map=0)
found location 1: 35, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HUE **
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-21 Fishbed (unit id=56)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 37, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HUE **
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 42, 66, 0 (map=0)
found location 1: 41, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HUE **
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 42, 66, 0 (map=0)
found location 1: 41, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HUE **
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 42, 66, 0 (map=0)
found location 1: 41, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Da Nang - I +
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Quang Ngai
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 55, 91, 0 (map=0)
found location 1: 54, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Quang Ngai
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 55, 91, 0 (map=0)
found location 1: 54, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Qui Nhon +
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 55, 97, 0 (map=0)
found location 1: 54, 98, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tuy Hoa
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 56, 104, 0 (map=0)
found location 1: 55, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nha Trang +
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 55, 111, 0 (map=0)
found location 1: 55, 113, 0 (map=0)
found location 2: 53, 115, 0 (map=0)
found location 3: 54, 114, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nha Trang +
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 55, 111, 0 (map=0)
found location 1: 55, 113, 0 (map=0)
found location 2: 53, 115, 0 (map=0)
found location 3: 54, 114, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dac To
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 41, 83, 0 (map=0)
found location 1: 42, 82, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dac To
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=T-55 (unit id=17)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 41, 83, 0 (map=0)
found location 1: 42, 82, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dac To
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 40, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Buon Ma Thuot *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 47, 109, 0 (map=0)
found location 1: 45, 111, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dong Xoai
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 119, 0 (map=0)
found location 1: 28, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dong Xoai
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 30, 114, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=An Loc
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 117, 0 (map=0)
found location 1: 26, 114, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=An Loc
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 117, 0 (map=0)
found location 1: 22, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=An Loc
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 26, 114, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tay Ninh *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 22, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tay Ninh *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 22, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tay Ninh *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=T-55 (unit id=17)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 22, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tay Ninh *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 22, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tay Ninh *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 22, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tay Ninh *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 21, 117
found location 1: 23, 117
found location 2: 23, 119
found location 3: 21, 119
found moveto
found moveto: 28, 124
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=7 (flag=128)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 69, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 26, 108, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=7 (flag=128)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 34, 80, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 30, 108, 0 (map=0)
found location 4: 23, 111, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=8 (flag=256)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 63, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found location 5: 19, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=8 (flag=256)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 63, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 30, 108, 0 (map=0)
found location 4: 23, 111, 0 (map=0)
found location 5: 19, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=9 (flag=512)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 36, 74, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 34, 100, 0 (map=0)
found location 3: 26, 108, 0 (map=0)
found location 4: 17, 113, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=9 (flag=512)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 34, 80, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 30, 108, 0 (map=0)
found location 5: 23, 111, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=10 (flag=1024)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 63, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 23, 111, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=11 (flag=2048)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 69, 0 (map=0)
found location 1: 34, 80, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 30, 108, 0 (map=0)
found location 4: 17, 113, 0 (map=0)
found location 5: 26, 108, 0 (map=0)
found location 6: 19, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=12 (flag=4096)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 105, 0 (map=0)
found location 3: 23, 111, 0 (map=0)
found location 4: 17, 113, 0 (map=0)
found location 5: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 7, 3
found location 1: 9, 3
found location 2: 9, 7
found location 3: 7, 7
found moveto
found moveto: 13, 13
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 11, 1
found location 1: 15, 1
found location 2: 15, 5
found location 3: 11, 5
found moveto
found moveto: 19, 11
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 17, 9
found location 1: 21, 9
found location 2: 21, 13
found location 3: 17, 13
found moveto
found moveto: 16, 32
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 26, 0
found location 1: 30, 0
found location 2: 30, 4
found location 3: 26, 4
found moveto
found moveto: 27, 13
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 4
found location 1: 40, 4
found location 2: 40, 8
found location 3: 34, 8
found moveto
found moveto: 27, 13
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 0, 8
found location 1: 4, 8
found location 2: 4, 14
found location 3: 0, 14
found moveto
found moveto: 12, 16
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 1, 27
found location 1: 3, 27
found location 2: 3, 31
found location 3: 1, 31
found moveto
found moveto: 11, 33
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 14, 30
found location 1: 18, 30
found location 2: 18, 34
found location 3: 14, 34
found moveto
found moveto: 15, 51
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 9, 19
found location 1: 11, 19
found location 2: 11, 29
found location 3: 9, 29
found moveto
found moveto: 17, 37
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 16, 20
found location 1: 20, 20
found location 2: 20, 26
found location 3: 16, 26
found moveto
found moveto: 17, 37
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 15, 35
found location 1: 19, 35
found location 2: 19, 39
found location 3: 15, 39
found moveto
found moveto: 26, 50
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 25, 49
found location 1: 29, 49
found location 2: 29, 55
found location 3: 25, 55
found moveto
found moveto: 30, 58
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 27, 57
found location 1: 29, 57
found location 2: 29, 61
found location 3: 27, 61
found moveto
found moveto: 32, 58
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 10, 12
found location 1: 14, 12
found location 2: 14, 18
found location 3: 10, 18
found moveto
found moveto: 11, 33
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 9, 31
found location 1: 13, 31
found location 2: 13, 35
found location 3: 9, 35
found moveto
found moveto: 10, 60
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 13, 49
found location 1: 17, 49
found location 2: 17, 53
found location 3: 13, 53
found moveto
found moveto: 21, 59
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 8, 44
found location 1: 12, 44
found location 2: 12, 48
found location 3: 8, 48
found moveto
found moveto: 10, 60
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 20, 58
found location 1: 24, 58
found location 2: 24, 62
found location 3: 20, 62
found moveto
found moveto: 28, 58
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 28, 76
found location 1: 30, 76
found location 2: 30, 80
found location 3: 28, 80
found moveto
found moveto: 40, 80
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 23, 67
found location 1: 27, 67
found location 2: 27, 71
found location 3: 23, 71
found moveto
found moveto: 34, 64
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 10, 56
found location 1: 12, 56
found location 2: 12, 62
found location 3: 10, 62
found moveto
found moveto: 18, 68
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 17, 67
found location 1: 21, 67
found location 2: 21, 71
found location 3: 17, 71
found moveto
found moveto: 22, 80
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 20, 76
found location 1: 24, 76
found location 2: 24, 80
found location 3: 20, 80
found moveto
found moveto: 29, 89
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 19, 83
found location 1: 23, 83
found location 2: 23, 87
found location 3: 19, 87
found moveto
found moveto: 27, 95
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 27, 87
found location 1: 31, 87
found location 2: 31, 91
found location 3: 27, 91
found moveto
found moveto: 38, 90
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 25, 89
found location 1: 25, 91
found location 2: 29, 95
found location 3: 25, 95
found moveto
found moveto: 27, 107
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 27, 61
found location 1: 31, 61
found location 2: 31, 63
found location 3: 27, 63
found moveto
found moveto: 32, 58
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 30, 64
found location 1: 32, 64
found location 2: 32, 66
found location 3: 30, 66
found moveto
found moveto: 36, 62
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 37, 65
found location 1: 39, 65
found location 2: 39, 67
found location 3: 37, 67
found moveto
found moveto: 44, 68
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 30, 68
found location 1: 34, 68
found location 2: 34, 72
found location 3: 30, 72
found moveto
found moveto: 35, 69
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 35, 67
found location 1: 37, 67
found location 2: 37, 71
found location 3: 35, 71
found moveto
found moveto: 43, 69
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 72
found location 1: 38, 72
found location 2: 38, 76
found location 3: 34, 76
found moveto
found moveto: 41, 73
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 40, 70
found location 1: 42, 70
found location 2: 42, 74
found location 3: 40, 74
found moveto
found moveto: 43, 69
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 32, 78
found location 1: 36, 78
found location 2: 36, 82
found location 3: 32, 82
found moveto
found moveto: 40, 80
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 33, 87
found location 1: 37, 87
found location 2: 37, 91
found location 3: 33, 91
found moveto
found moveto: 42, 88
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 37, 89
found location 1: 39, 89
found location 2: 39, 91
found location 3: 37, 91
found moveto
found moveto: 42, 90
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 92
found location 1: 38, 92
found location 2: 38, 96
found location 3: 34, 96
found moveto
found moveto: 43, 95
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 33, 99
found location 1: 37, 99
found location 2: 37, 103
found location 3: 33, 103
found moveto
found moveto: 40, 102
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 38, 98
found location 1: 40, 98
found location 2: 40, 100
found location 3: 38, 100
found moveto
found moveto: 42, 102
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 104
found location 1: 38, 104
found location 2: 38, 108
found location 3: 34, 108
found moveto
found moveto: 38, 110
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 29, 107
found location 1: 31, 107
found location 2: 31, 111
found location 3: 29, 111
found moveto
found moveto: 30, 114
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 32, 108
found location 1: 34, 108
found location 2: 34, 112
found location 3: 32, 112
found moveto
found moveto: 32, 114
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 25, 107
found location 1: 27, 107
found location 2: 27, 111
found location 3: 25, 111
found moveto
found moveto: 28, 114
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 22, 110
found location 1: 24, 110
found location 2: 24, 112
found location 3: 22, 112
found moveto
found moveto: 26, 114
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 16, 112
found location 1: 20, 112
found location 2: 20, 116
found location 3: 16, 116
found moveto
found moveto: 22, 118
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 16, 118
found location 1: 18, 118
found location 2: 18, 120
found location 3: 16, 120
found moveto
found moveto: 21, 119
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 18, 120
found location 1: 22, 120
found location 2: 22, 122
found location 3: 18, 122
found moveto
found moveto: 23, 119
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 10, 118
found location 1: 14, 118
found location 2: 14, 122
found location 3: 10, 122
found moveto
found moveto: 16, 128
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 6, 122
found location 1: 8, 122
found location 2: 8, 126
found location 3: 6, 126
found moveto
found moveto: 11, 125
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 3, 125
found location 1: 5, 125
found location 2: 5, 127
found location 3: 3, 127
found moveto
found moveto: 6, 130
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 21, 117
found location 1: 25, 117
found location 2: 25, 121
found location 3: 21, 121
found moveto
found moveto: 28, 124
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 51, 105, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 43, 115, 0 (map=0)
found location 7: 46, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 51, 105, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 43, 115, 0 (map=0)
found location 7: 46, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 51, 105, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 43, 115, 0 (map=0)
found location 7: 46, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 45, 93, 0 (map=0)
found location 3: 48, 102, 0 (map=0)
found location 4: 51, 109, 0 (map=0)
found location 5: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 45, 93, 0 (map=0)
found location 3: 48, 102, 0 (map=0)
found location 4: 51, 109, 0 (map=0)
found location 5: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 45, 93, 0 (map=0)
found location 3: 48, 102, 0 (map=0)
found location 4: 51, 109, 0 (map=0)
found location 5: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 51, 109, 0 (map=0)
found location 5: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 69, 0 (map=0)
found location 1: 38, 66, 0 (map=0)
found location 2: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 38, 100, 0 (map=0)
found location 1: 43, 115, 0 (map=0)
found location 2: 36, 84, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found location 4: 36, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 15, 123, 0 (map=0)
found location 1: 15, 135, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 27, 133, 0 (map=0)
found location 4: 8, 138, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 38, 90, 0 (map=0)
found location 1: 9, 127, 0 (map=0)
found location 2: 11, 147, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 35, 117, 0 (map=0)
found location 5: 47, 85, 0 (map=0)
found location 6: 20, 124, 0 (map=0)
found location 7: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=17 (flag=131072)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 44, 74, 0 (map=0)
found location 2: 38, 90, 0 (map=0)
found location 3: 43, 115, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 19, 115, 0 (map=0)
found location 6: 32, 110, 0 (map=0)
found location 7: 36, 126, 0 (map=0)
found location 8: 11, 147, 0 (map=0)
found location 9: 15, 135, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=21 (flag=2097152)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 46, 76, 0 (map=0)
found location 1: 51, 87, 0 (map=0)
found location 2: 49, 93, 0 (map=0)
found location 3: 50, 100, 0 (map=0)
found location 4: 39, 125, 0 (map=0)
found location 5: 37, 115, 0 (map=0)
found location 6: 27, 117, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found location 8: 17, 125, 0 (map=0)
found location 9: 21, 139, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 69, 0 (map=0)
found location 1: 38, 66, 0 (map=0)
found location 2: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 38, 100, 0 (map=0)
found location 1: 43, 115, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found location 4: 36, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 15, 135, 0 (map=0)
found location 3: 24, 136, 0 (map=0)
found location 4: 27, 133, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 117, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found location 4: 38, 90, 0 (map=0)
found location 5: 9, 127, 0 (map=0)
found location 6: 11, 147, 0 (map=0)
found location 7: 26, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=22 (flag=4194304)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 41, 63, 0 (map=0)
found location 1: 54, 84, 0 (map=0)
found location 2: 55, 89, 0 (map=0)
found location 3: 56, 102, 0 (map=0)
found location 4: 49, 119, 0 (map=0)
found location 5: 36, 126, 0 (map=0)
found location 6: 27, 133, 0 (map=0)
found location 7: 24, 136, 0 (map=0)
found location 8: 8, 138, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 17, 137, 0 (map=0)
found location 1: 23, 123, 0 (map=0)
found location 2: 29, 119, 0 (map=0)
found location 3: 34, 124, 0 (map=0)
found location 4: 33, 117, 0 (map=0)
found location 5: 44, 112, 0 (map=0)
found location 6: 51, 113, 0 (map=0)
found location 7: 45, 97, 0 (map=0)
found location 8: 46, 78, 0 (map=0)
found location 9: 41, 69, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 43, 115, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 36, 126, 0 (map=0)
found location 4: 51, 87, 0 (map=0)
found location 5: 26, 120, 0 (map=0)
found location 6: 11, 147, 0 (map=0)
found location 7: 9, 127, 0 (map=0)
found location 8: 27, 133, 0 (map=0)
found location 9: 15, 135, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0xA00000 (mask=0xa00000)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 136, 0 (map=0)
found location 1: 14, 144, 0 (map=0)
found location 2: 38, 120, 0 (map=0)
found location 3: 28, 118, 0 (map=0)
found location 4: 38, 66, 0 (map=0)
found location 5: 52, 106, 0 (map=0)
found location 6: 47, 105, 0 (map=0)
found location 7: 49, 95, 0 (map=0)
found location 8: 40, 96, 0 (map=0)
found location 9: 45, 77, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 90, 0 (map=0)
found location 3: 38, 100, 0 (map=0)
found location 4: 32, 110, 0 (map=0)
found location 5: 21, 113, 0 (map=0)
found location 6: 13, 127, 0 (map=0)
found location 7: 13, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 43, 115, 0 (map=0)
found location 1: 51, 109, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 51, 87, 0 (map=0)
found location 4: 44, 74, 0 (map=0)
found location 5: 53, 103, 0 (map=0)
found location 6: 29, 129, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 43, 115, 0 (map=0)
found location 1: 51, 109, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 51, 87, 0 (map=0)
found location 4: 44, 74, 0 (map=0)
found location 5: 53, 103, 0 (map=0)
found location 6: 29, 129, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 43, 115, 0 (map=0)
found location 1: 51, 109, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 51, 87, 0 (map=0)
found location 4: 44, 74, 0 (map=0)
found location 5: 53, 103, 0 (map=0)
found location 6: 29, 129, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 43, 115, 0 (map=0)
found location 1: 51, 109, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 51, 87, 0 (map=0)
found location 4: 44, 74, 0 (map=0)
found location 5: 53, 103, 0 (map=0)
found location 6: 29, 129, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Airborne (id=3)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 69, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 36, 84, 0 (map=0)
found location 4: 35, 117, 0 (map=0)
found location 5: 26, 120, 0 (map=0)
found location 6: 11, 147, 0 (map=0)
found location 7: 38, 0, 0 (map=0)
found location 8: 38, 0, 0 (map=0)
found location 9: 38, 0, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Marines (id=6)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 20, 124, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found location 5: 38, 66, 0 (map=0)
found location 6: 44, 74, 0 (map=0)
found location 7: 38, 0, 0 (map=0)
found location 8: 38, 0, 0 (map=0)
found location 9: 38, 0, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Rangers (id=27)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=16 (flag=65536)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 15, 135, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 38, 90, 0 (map=0)
found location 3: 8, 138, 0 (map=0)
found location 4: 32, 110, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 34, 64, 0 (map=0)
found location 7: 38, 0, 0 (map=0)
found location 8: 38, 0, 0 (map=0)
found location 9: 38, 0, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hamlet (id=102)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 40, 70, 0 (map=0)
found location 1: 47, 77, 0 (map=0)
found location 2: 51, 93, 0 (map=0)
found location 3: 43, 109, 0 (map=0)
found location 4: 50, 112, 0 (map=0)
found location 5: 30, 126, 0 (map=0)
found location 6: 31, 111, 0 (map=0)
found location 7: 18, 126, 0 (map=0)
found location 8: 15, 135, 0 (map=0)
found location 9: 13, 129, 0 (map=0)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ambush (unit id=87)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 41, 63, 0 (map=0)
found location 1: 43, 69, 0 (map=0)
found location 2: 46, 80, 0 (map=0)
found location 3: 48, 118, 0 (map=0)
found location 4: 33, 113, 0 (map=0)
found location 5: 14, 130, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ambush (unit id=87)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 62, 0 (map=0)
found location 1: 41, 95, 0 (map=0)
found location 2: 41, 113, 0 (map=0)
found location 3: 37, 123, 0 (map=0)
found location 4: 29, 117, 0 (map=0)
found location 5: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=21 (flag=2097152)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ambush (unit id=87)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 17, 137, 0 (map=0)
found location 1: 18, 124, 0 (map=0)
found location 2: 29, 127, 0 (map=0)
found location 3: 27, 111, 0 (map=0)
found location 4: 51, 99, 0 (map=0)
found location 5: 37, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=23 (flag=8388608)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ambush (unit id=87)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 59, 0 (map=0)
found location 1: 47, 77, 0 (map=0)
found location 2: 52, 88, 0 (map=0)
found location 3: 26, 118, 0 (map=0)
found location 4: 13, 145, 0 (map=0)
found location 5: 27, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=AnyCity
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Quang Tri *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dac To
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 40, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Buon Ma Thuot *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 42, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Gia Nghia
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 38, 110, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tay Ninh *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 22, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Da Lat
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 47, 111, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Qui Nhon +
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chau Doc
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 11, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Ca Mau *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 11, 141, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 50, 106, 0 (map=0)
found location 1: 36, 84, 0 (map=0)
found location 2: 43, 115, 0 (map=0)
found location 3: 47, 93, 0 (map=0)
found location 4: 48, 100, 0 (map=0)
found location 5: 38, 96, 0 (map=0)
found location 6: 45, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 117, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 19, 115, 0 (map=0)
found location 3: 32, 110, 0 (map=0)
found location 4: 30, 130, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 15, 123, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 7, 127, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x80002 (mask=0x80002)
found count=1 (count=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=20 (flag=20)

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=74 (integer 74)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=20 (flag=1048576)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=16 (flag=65536)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=7

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=51 (integer 51)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=12 (integer 12)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 80, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 80, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 80, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 80, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=6 (integer 6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=13 (integer 13)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 58, 0 (map=0)
found location 1: 35, 61, 0 (map=0)
found location 2: 46, 68, 0 (map=0)
found location 3: 47, 73, 0 (map=0)
found location 4: 48, 76, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 58, 0 (map=0)
found location 1: 35, 61, 0 (map=0)
found location 2: 46, 68, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 61, 0 (map=0)
found location 1: 47, 73, 0 (map=0)
found location 2: 48, 76, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 92, 0 (map=0)
found location 1: 43, 103, 0 (map=0)
found location 2: 50, 78, 0 (map=0)
found location 3: 40, 84, 0 (map=0)
found location 4: 40, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 92, 0 (map=0)
found location 1: 43, 103, 0 (map=0)
found location 2: 39, 85, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 92, 0 (map=0)
found location 1: 50, 78, 0 (map=0)
found location 2: 40, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 106, 0 (map=0)
found location 1: 54, 114, 0 (map=0)
found location 2: 47, 113, 0 (map=0)
found location 3: 55, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 106, 0 (map=0)
found location 1: 54, 114, 0 (map=0)
found location 2: 47, 113, 0 (map=0)
found location 3: 55, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 106, 0 (map=0)
found location 1: 54, 114, 0 (map=0)
found location 2: 47, 113, 0 (map=0)
found location 3: 55, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=17 (integer 17)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 121, 0 (map=0)
found location 1: 29, 125, 0 (map=0)
found location 2: 28, 114, 0 (map=0)
found location 3: 26, 126, 0 (map=0)
found location 4: 28, 122, 0 (map=0)
found location 5: 22, 120, 0 (map=0)
found location 6: 25, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 121, 0 (map=0)
found location 1: 29, 125, 0 (map=0)
found location 2: 28, 114, 0 (map=0)
found location 3: 25, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 28, 122, 0 (map=0)
found location 1: 28, 114, 0 (map=0)
found location 2: 22, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=13 (integer 13)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 24, 130, 0 (map=0)
found location 1: 20, 128, 0 (map=0)
found location 2: 20, 132, 0 (map=0)
found location 3: 17, 135, 0 (map=0)
found location 4: 11, 131, 0 (map=0)
found location 5: 12, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 24, 130, 0 (map=0)
found location 1: 20, 132, 0 (map=0)
found location 2: 17, 135, 0 (map=0)
found location 3: 12, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 128, 0 (map=0)
found location 1: 20, 132, 0 (map=0)
found location 2: 17, 135, 0 (map=0)
found location 3: 11, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=8 (integer 8)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main force (unit id=4)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 46, 116, 0 (map=0)
found location 1: 40, 106, 0 (map=0)
found location 2: 54, 110, 0 (map=0)
found location 3: 50, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 46, 116, 0 (map=0)
found location 1: 40, 106, 0 (map=0)
found location 2: 54, 110, 0 (map=0)
found location 3: 50, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 46, 116, 0 (map=0)
found location 1: 40, 106, 0 (map=0)
found location 2: 54, 110, 0 (map=0)
found location 3: 50, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main force (unit id=4)
found count=8 (integer 8)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 112, 0 (map=0)
found location 1: 28, 116, 0 (map=0)
found location 2: 34, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 112, 0 (map=0)
found location 1: 28, 116, 0 (map=0)
found location 2: 34, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 112, 0 (map=0)
found location 1: 28, 116, 0 (map=0)
found location 2: 34, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main force (unit id=4)
found count=10 (integer 10)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 139, 0 (map=0)
found location 1: 17, 137, 0 (map=0)
found location 2: 19, 127, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 139, 0 (map=0)
found location 1: 17, 137, 0 (map=0)
found location 2: 19, 127, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 139, 0 (map=0)
found location 1: 17, 137, 0 (map=0)
found location 2: 19, 127, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=61 (integer 61)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=North Vietnam (king id=1)
found technology=38 (integer 38)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=92 (integer 92)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 31, 57
found location 1: 33, 57
found location 2: 33, 59
found location 3: 31, 59
found moveto
found moveto: 37, 61
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 36, 60
found location 1: 38, 60
found location 2: 38, 62
found location 3: 36, 62
found moveto
found moveto: 44, 66
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 42, 66
found location 1: 46, 66
found location 2: 46, 68
found location 3: 42, 68
found moveto
found moveto: 47, 71
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 49, 75
found location 1: 51, 75
found location 2: 51, 77
found location 3: 49, 77
found moveto
found moveto: 56, 92
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 54, 90
found location 1: 56, 90
found location 2: 56, 94
found location 3: 54, 94
found moveto
found moveto: 56, 98
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 55, 97
found location 1: 57, 97
found location 2: 57, 101
found location 3: 55, 101
found moveto
found moveto: 56, 108
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 54, 106
found location 1: 56, 106
found location 2: 56, 112
found location 3: 54, 112
found moveto
found moveto: 54, 116
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 50, 114
found location 1: 54, 114
found location 2: 54, 118
found location 3: 50, 118
found moveto
found moveto: 44, 122
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 42, 120
found location 1: 46, 120
found location 2: 46, 124
found location 3: 42, 124
found moveto
found moveto: 30, 122
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 38, 86
found location 1: 40, 86
found location 2: 40, 92
found location 3: 38, 92
found moveto
found moveto: 42, 88
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 25, 113
found location 1: 27, 113
found location 2: 27, 117
found location 3: 25, 117
found moveto
found moveto: 28, 120
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 29, 113
found location 1: 31, 113
found location 2: 31, 115
found location 3: 29, 115
found moveto
found moveto: 30, 120
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=24 (integer 24)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=99 (integer 99)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=13 (flag=13)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 13, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 23, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 16, 32, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found location 7: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Type 59 (unit id=14)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 13, 13, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 13, 13, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-19 Farmer (unit id=55)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-17 Fresco (unit id=54)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 13, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 23, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 16, 32, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found location 7: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Type 59 (unit id=14)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 13, 13, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 13, 13, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Type 59 (unit id=14)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-19 Farmer (unit id=55)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HANOI *
found attacker=South Vietnam (king id=1)
found defender=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x14 (mask=0x14)
found count=1 (count=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=93 (integer 93)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=93 (technology id=93)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=14 (flag=14)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 89, 0 (map=0)
found location 1: 27, 87, 0 (map=0)
found location 2: 30, 98, 0 (map=0)
found location 3: 26, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2 (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 99, 0 (map=0)
found location 1: 26, 96, 0 (map=0)
found location 2: 26, 104, 0 (map=0)
found location 3: 20, 110, 0 (map=0)
found location 4: 15, 91, 0 (map=0)
found location 5: 23, 87, 0 (map=0)
found location 6: 9, 97, 0 (map=0)
found location 7: 13, 101, 0 (map=0)
found location 8: 9, 107, 0 (map=0)
found location 9: 28, 90, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lumphat *
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 30, 94, 0 (map=0)
found endlocations
@ENDIF found
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 30, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Krâchéh *
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Krâchéh *
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Thom
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 14, 110, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 114, 0 (map=0)
found location 1: 10, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 114, 0 (map=0)
found location 1: 10, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 14, 110, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 12, 108
found location 1: 16, 108
found location 2: 16, 112
found location 3: 12, 112
found moveto
found moveto: 8, 114
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=PHNOM PENH **
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 9, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x28 (mask=0x28)
found count=1 (count=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=94 (integer 94)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=94 (technology id=94)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=15 (flag=15)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pathet Lao (unit id=8)
found count=12 (integer 12)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=3 (flag=8)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pathet Lao (unit id=8)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found location 1: 21, 65, 0 (map=0)
found location 2: 22, 72, 0 (map=0)
found location 3: 27, 75, 0 (map=0)
found location 4: 32, 76, 0 (map=0)
found location 5: 23, 77, 0 (map=0)
found location 6: 27, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x3C0 (mask=0x3c0)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=29 (flag=29)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=AnyCity
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x402 (mask=0x402)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=29 (flag=536870912)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x402 (mask=0x402)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=29 (flag=536870912)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x600000 (mask=0x600000)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=123 (turn number 123)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN MODIFYREPUTATION found
looking for race=,modifier=
found who=South Vietnam (king id=5)
found whom=North Vietnam (king id=1)
found reputation modifier=100 (modifier=100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South Vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South Vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 584818 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 2, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 30, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 21, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 11, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sihanoukville
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=15 (flag=15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lumphat *
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Keng Deng
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x78000 (mask=0x78000)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x80002 (mask=0x80002)
found count=1 (count=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=20 (flag=20)

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=74 (integer 74)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=20 (flag=1048576)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=16 (flag=65536)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=51 (integer 51)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=27 (flag=27)

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=6 (integer 6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=74 (technology id=74)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=40 (integer 40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=41 (integer 41)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 8874 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 2, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 30, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 21, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 11, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sihanoukville
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=15 (flag=15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lumphat *
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Keng Deng
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x78000 (mask=0x78000)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x80002 (mask=0x80002)
found count=1 (count=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=20 (flag=20)

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=74 (integer 74)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=20 (flag=1048576)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=16 (flag=65536)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=51 (integer 51)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=27 (flag=27)

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=6 (integer 6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=74 (technology id=74)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=40 (integer 40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=41 (integer 41)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 8953 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 1500 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 2, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 30, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 21, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 11, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sihanoukville
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=15 (flag=15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lumphat *
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Keng Deng
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x78000 (mask=0x78000)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x80002 (mask=0x80002)
found count=1 (count=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=20 (flag=20)

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=74 (integer 74)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=20 (flag=1048576)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=16 (flag=65536)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=51 (integer 51)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=27 (flag=27)

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=6 (integer 6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=74 (technology id=74)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=40 (integer 40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=41 (integer 41)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 8953 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 2, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 30, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 21, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 11, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sihanoukville
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=15 (flag=15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=15 (flag=15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lumphat *
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Keng Deng
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x78000 (mask=0x78000)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x80002 (mask=0x80002)
found count=1 (count=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=20 (flag=20)

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=74 (integer 74)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=20 (flag=1048576)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=16 (flag=65536)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=51 (integer 51)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=27 (flag=27)

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=6 (integer 6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=74 (technology id=74)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=40 (integer 40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=41 (integer 41)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 9297 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 2, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 30, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 21, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 11, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=PHNOM PENH **
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=15 (flag=15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lumphat *
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Keng Deng
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x78000 (mask=0x78000)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x80002 (mask=0x80002)
found count=1 (count=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=20 (flag=20)

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=74 (integer 74)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=20 (flag=1048576)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=16 (flag=65536)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=51 (integer 51)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=27 (flag=27)

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=6 (integer 6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=74 (technology id=74)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=40 (integer 40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=41 (integer 41)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 8953 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 2, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 30, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 21, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 11, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sihanoukville
found attacker=South Vietnam (king id=5)
found defender=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=15 (flag=15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lumphat *
found attacker=South Vietnam (king id=5)
found defender=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Keng Deng
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x78000 (mask=0x78000)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x80002 (mask=0x80002)
found count=1 (count=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=20 (flag=20)

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=74 (integer 74)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=20 (flag=1048576)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=16 (flag=65536)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=51 (integer 51)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=27 (flag=27)

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=6 (integer 6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=74 (technology id=74)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=40 (integer 40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=41 (integer 41)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 8943 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 2, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 30, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 21, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 11, 45, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 10, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sihanoukville
found attacker=South Vietnam (king id=1)
found defender=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=15 (flag=15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lumphat *
found attacker=South Vietnam (king id=5)
found defender=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Keng Deng
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Keng Deng
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x78000 (mask=0x78000)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x80002 (mask=0x80002)
found count=1 (count=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=20 (flag=20)

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=74 (integer 74)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=20 (flag=1048576)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=16 (flag=65536)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=51 (integer 51)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=27 (flag=27)

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=6 (integer 6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=74 (technology id=74)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=40 (integer 40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=41 (integer 41)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 9578 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 2, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 30, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 21, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 10, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 10, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sihanoukville
found attacker=South Vietnam (king id=1)
found defender=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=15 (flag=15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lumphat *
found attacker=South Vietnam (king id=5)
found defender=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Keng Deng
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Keng Deng
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x78000 (mask=0x78000)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x80002 (mask=0x80002)
found count=1 (count=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=20 (flag=20)

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=74 (integer 74)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=20 (flag=1048576)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=16 (flag=65536)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=51 (integer 51)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=27 (flag=27)

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=6 (integer 6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=74 (technology id=74)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=40 (integer 40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=41 (integer 41)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 9578 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 2, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 30, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 21, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 10, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 10, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sihanoukville
found attacker=South Vietnam (king id=1)
found defender=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=15 (flag=15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lumphat *
found attacker=South Vietnam (king id=5)
found defender=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Keng Deng
found attacker=South Vietnam (king id=5)
found defender=Anybody (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Keng Deng
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x78000 (mask=0x78000)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x80002 (mask=0x80002)
found count=1 (count=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=20 (flag=20)

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=74 (integer 74)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=20 (flag=1048576)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=16 (flag=65536)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=51 (integer 51)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=27 (flag=27)

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=6 (integer 6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=74 (technology id=74)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=40 (integer 40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=41 (integer 41)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 9572 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 2, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 30, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 21, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 10, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 10, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sihanoukville
found attacker=South Vietnam (king id=1)
found defender=Cambodia (king id=7)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=15 (flag=15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lumphat *
found attacker=South Vietnam (king id=5)
found defender=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Keng Deng
found attacker=South Vietnam (king id=5)
found defender=Anybody (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sihanoukville
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=15 (flag=15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Keng Deng
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x78000 (mask=0x78000)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x80002 (mask=0x80002)
found count=1 (count=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=20 (flag=20)

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=74 (integer 74)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=20 (flag=1048576)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=16 (flag=65536)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=51 (integer 51)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=27 (flag=27)

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=6 (integer 6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=74 (technology id=74)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=40 (integer 40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=41 (integer 41)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 10211 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 2, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 30, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 21, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 10, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 10, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sihanoukville
found attacker=South Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=15 (flag=15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lumphat *
found attacker=South Vietnam (king id=5)
found defender=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Keng Deng
found attacker=South Vietnam (king id=5)
found defender=Anybody (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sihanoukville
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=15 (flag=15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Keng Deng
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x78000 (mask=0x78000)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x80002 (mask=0x80002)
found count=1 (count=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=20 (flag=20)

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=74 (integer 74)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=20 (flag=1048576)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=16 (flag=65536)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=51 (integer 51)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=27 (flag=27)

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=6 (integer 6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=74 (technology id=74)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=40 (integer 40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=41 (integer 41)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 10210 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 2, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 30, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 21, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 10, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 10, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sihanoukville
found attacker=South Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=15 (flag=15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lumphat *
found attacker=South Vietnam (king id=5)
found defender=Anybody (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=Anybody (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Keng Deng
found attacker=South Vietnam (king id=5)
found defender=Anybody (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sihanoukville
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=15 (flag=15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Keng Deng
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x78000 (mask=0x78000)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x80002 (mask=0x80002)
found count=1 (count=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=20 (flag=20)

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=74 (integer 74)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=20 (flag=1048576)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=16 (flag=65536)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=51 (integer 51)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=27 (flag=27)

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=6 (integer 6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=74 (technology id=74)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=40 (integer 40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=41 (integer 41)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 10203 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 2, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 30, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 21, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 10, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 10, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sihanoukville
found attacker=South Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=15 (flag=15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lumphat *
found attacker=South Vietnam (king id=5)
found defender=Anybody (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=Anybody (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Keng Deng
found attacker=South Vietnam (king id=5)
found defender=Anybody (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sihanoukville
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=15 (flag=15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Keng Deng
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x78000 (mask=0x78000)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x80002 (mask=0x80002)
found count=1 (count=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=20 (flag=20)

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=74 (integer 74)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=20 (flag=1048576)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=16 (flag=65536)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=51 (integer 51)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=27 (flag=27)

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=6 (integer 6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=74 (technology id=74)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=40 (integer 40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=41 (integer 41)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 10203 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 2, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 30, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 21, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 10, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 10, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sihanoukville
found attacker=South Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=15 (flag=15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lumphat *
found attacker=South Vietnam (king id=5)
found defender=Anybody (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=Anybody (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Keng Deng
found attacker=South Vietnam (king id=5)
found defender=Anybody (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sihanoukville
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=15 (flag=15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Keng Deng
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x78000 (mask=0x78000)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x80002 (mask=0x80002)
found count=1 (count=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=20 (flag=20)

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=74 (integer 74)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=20 (flag=1048576)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=16 (flag=65536)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=51 (integer 51)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=27 (flag=27)

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=6 (integer 6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=74 (technology id=74)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=40 (integer 40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=41 (integer 41)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 10203 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 2, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 30, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 21, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 10, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 10, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sihanoukville
found attacker=South Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=15 (flag=15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lumphat *
found attacker=South Vietnam (king id=5)
found defender=Anybody (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=Anybody (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Keng Deng
found attacker=South Vietnam (king id=5)
found defender=Anybody (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sihanoukville
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=15 (flag=15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Keng Deng
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x78000 (mask=0x78000)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x80002 (mask=0x80002)
found count=1 (count=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=20 (flag=20)

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=74 (integer 74)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=20 (flag=1048576)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=16 (flag=65536)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=51 (integer 51)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=27 (flag=27)

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=6 (integer 6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=74 (technology id=74)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=40 (integer 40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=41 (integer 41)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 10516 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 2, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 30, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 21, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 10, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 10, 44, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sihanoukville
found attacker=South Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=15 (flag=15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lumphat *
found attacker=South Vietnam (king id=5)
found defender=Anybody (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=Anybody (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Keng Deng
found attacker=South Vietnam (king id=5)
found defender=Anybody (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sihanoukville
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=15 (flag=15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Keng Deng
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x78000 (mask=0x78000)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x80002 (mask=0x80002)
found count=1 (count=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=20 (flag=20)

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=74 (integer 74)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=20 (flag=1048576)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=16 (flag=65536)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=51 (integer 51)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=27 (flag=27)

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=6 (integer 6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=74 (technology id=74)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=40 (integer 40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=41 (integer 41)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 10516 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name VNSoundtrack3.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=28 (turn number 28)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=55 (turn number 55)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=21 (flag=21)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=22 (flag=22)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=23 (flag=23)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=25 (flag=25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=25 (flag=25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HANOI *
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=6 (flag=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Haiphong *
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Son La *
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Viet Tri *
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HANOI *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=6 (flag=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Haiphong *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Son La *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Viet Tri *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=10 (flag=10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sihanoukville
found attacker=South Vietnam (king id=5)
found defender=Anybody (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=15 (flag=15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lumphat *
found attacker=South Vietnam (king id=5)
found defender=Anybody (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Keng Deng
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sihanoukville
found attacker=Anybody (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=15 (flag=15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lumphat *
found attacker=Anybody (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Keng Deng
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x78000 (mask=0x78000)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=57 (technology id=57)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=57 (technology id=57)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=2 (improvement id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 52, 74
found location 1: 52, 74
found location 2: 52, 74
found location 3: 52, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=2 (improvement id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airborne (unit id=72)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 52, 82
found location 1: 52, 82
found location 2: 52, 82
found location 3: 52, 82
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=173rd Airborne (unit id=73)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=173rd Airb Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 78
found location 1: 48, 78
found location 2: 48, 78
found location 3: 48, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Marine (unit id=13)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=3rd Mar Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 37, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 124
found location 1: 48, 124
found location 2: 48, 124
found location 3: 48, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Infantry (unit id=64)
found count=8 (integer 8)
found owner=South Vietnam (king id=5)
found homecity=1st Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (1st) (unit id=41)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=1st Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 48, 74
found location 1: 48, 74
found location 2: 48, 74
found location 3: 48, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Marine (unit id=12)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=1st Mar Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 100
found location 1: 48, 100
found location 2: 48, 100
found location 3: 48, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Cavalry (unit id=63)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=1st Cav Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CIDG Striker (unit id=93)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 24, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=7 (terrainid=7)
found maprect
found location 0: 48, 88
found location 1: 48, 88
found location 2: 48, 88
found location 3: 48, 88
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 132
found location 1: 48, 132
found location 2: 48, 132
found location 3: 48, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25th Infantry (unit id=70)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=25th Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (25th) (unit id=44)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=25th Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 0 (map=0)
found location 1: 54, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 74
found location 1: 48, 74
found location 2: 48, 74
found location 3: 48, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Marine (unit id=12)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=1st Mar Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 50, 76, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CIDG Striker (unit id=93)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 24, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 48, 82
found location 1: 48, 82
found location 2: 48, 82
found location 3: 48, 82
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=26th Marines (unit id=76)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=26th Mar Bde
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 48, 136
found location 1: 48, 136
found location 2: 48, 136
found location 3: 48, 136
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=199th Infantry (unit id=52)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=199th Inf Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 52, 74
found location 1: 52, 74
found location 2: 52, 74
found location 3: 52, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airmobile (unit id=124)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=36 (turn number 36)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 52, 78
found location 1: 52, 78
found location 2: 52, 78
found location 3: 52, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=36 (turn number 36)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=82nd Airborne (unit id=71)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=82nd Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 108
found location 1: 48, 108
found location 2: 48, 108
found location 3: 48, 108
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=5th Infantry (unit id=66)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (5th) (unit id=43)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=34 (improvement id=-34)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=None
found locations
found location 0: 32, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=59 (integer 59)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=VC Local (id=19)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Tunnel Rats (unit id=98)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 30, 120, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found location 2: 18, 132, 0 (map=0)
found location 3: 38, 0, 0 (map=0)
found location 4: 38, 0, 0 (map=0)
found location 5: 38, 0, 0 (map=0)
found location 6: 38, 0, 0 (map=0)
found location 7: 38, 0, 0 (map=0)
found location 8: 38, 0, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Base Area (id=86)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=1)
found city production improvement=32 (improvement id=-32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4C Phantom (unit id=47)
found owner=South Vietnam (king id=5)
found homecity=12th Fght Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=32 (improvement id=-32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-105 Thunderchief (unit id=46)
found owner=South Vietnam (king id=5)
found homecity=355th TAC Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 59, 33, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-1 Skyraider (unit id=96)
found owner=South Vietnam (king id=5)
found homecity=315th Cdo Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-57 Canberra (unit id=49)
found owner=South Vietnam (king id=5)
found homecity=13th Bmb Wing
found randomize
found locations
found location 0: 6, 52, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 59, 33, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-105 Thunderchief (unit id=46)
found owner=South Vietnam (king id=5)
found homecity=355th TAC Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-105 Thunderchief (unit id=46)
found owner=South Vietnam (king id=5)
found homecity=355th TAC Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4C Phantom (unit id=47)
found owner=South Vietnam (king id=5)
found homecity=12th Fght Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 6, 52, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=USS New Jersey (unit id=105)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Naval Shell (unit id=100)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Naval Shell (unit id=100)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=39 (turn number 39)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Naval Shell (unit id=100)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=43 (turn number 43)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=26 (integer 26)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=23 (integer 23)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=52 (integer 52)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=44 (integer 44)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=59 (turn number 59)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=12 (integer 12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=71 (turn number 71)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=45 (integer 45)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=83 (turn number 83)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=58 (integer 58)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=30 (technology id=30)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=30 (technology id=30)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=30 (technology id=30)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=30 (technology id=30)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=7

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=32 (technology id=32)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-111 Aardvark (unit id=51)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=474th TAC Wing
found locations
found location 0: 6, 52, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=87 (technology id=87)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=87 (technology id=87)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=87 (technology id=87)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=48 (technology id=48)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CVN Battlegroup (unit id=104)
found owner=South Vietnam (king id=5)
found homecity=TF2 USN
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=48 (technology id=48)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-6 Intruder (unit id=114)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=48 (technology id=48)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-4 Skyhawk (unit id=112)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=48 (technology id=48)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4B Phantom (unit id=113)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 104
found location 1: 48, 104
found location 2: 48, 104
found location 3: 48, 104
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=4th Infantry (unit id=65)
found count=7 (integer 7)
found owner=South Vietnam (king id=5)
found homecity=4th Inf Div
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (4th) (unit id=42)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=4th Inf Div
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 54, 116, 0 (map=0)
found location 1: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-210 (integer -210)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-210 (integer -210)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-210 (integer -210)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 48, 140
found location 1: 48, 140
found location 2: 48, 140
found location 3: 48, 140
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 ACAV (unit id=57)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=11th Arm Cav
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-551 Sheridan (unit id=58)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=11th Arm Cav
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 128
found location 1: 48, 128
found location 2: 48, 128
found location 3: 48, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 18, 132, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=9th Infantry (unit id=68)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=9th Inf Div
found locations
found location 0: 18, 132, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 18, 132, 0 (map=0)
found location 1: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 24, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-180 (integer -180)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-180 (integer -180)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-180 (integer -180)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 112
found location 1: 48, 112
found location 2: 48, 112
found location 3: 48, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=23rd Infantry (unit id=69)
found count=11 (integer 11)
found owner=South Vietnam (king id=5)
found homecity=23rd Inf Div
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 108, 0 (map=0)
found location 1: 56, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-260 (integer -260)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-260 (integer -260)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=22 (flag=22)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CVN Battlegroup (unit id=104)
found owner=South Vietnam (king id=5)
found homecity=TF3 USN
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-6 Intruder (unit id=114)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-7 Corsair (unit id=115)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4B Phantom (unit id=113)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=18th Engineers (id=1)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 50, 58, 1 (map=1)
found location 1: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-40 (integer -40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=18th MP (id=53)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th MP (unit id=53)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 20, 124, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=CIDG Striker (id=93)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CIDG Striker (unit id=93)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 37, 61, 0 (map=0)
found location 1: 42, 88, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Special Forces (id=95)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found randomize
found locations
found location 0: 32, 128, 1 (map=1)
found location 1: 56, 112, 1 (map=1)
found location 2: 56, 92, 1 (map=1)
found location 3: 44, 66, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=1st Marine (id=12)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Marine (unit id=12)
found owner=South Vietnam (king id=5)
found homecity=1st Mar Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=3rd Marine (id=13)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Marine (unit id=13)
found owner=South Vietnam (king id=5)
found homecity=3rd Mar Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=1st Cavalry (id=63)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Cavalry (unit id=63)
found owner=South Vietnam (king id=5)
found homecity=1st Cav Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=1st Infantry (id=64)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Infantry (unit id=64)
found owner=South Vietnam (king id=5)
found homecity=1st Inf Div
found locations
found location 0: 32, 136, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=4th Infantry (id=65)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=4th Infantry (unit id=65)
found owner=South Vietnam (king id=5)
found homecity=4th Inf Div
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=5th Infantry (id=66)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=5th Infantry (unit id=66)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=6th Infantry (id=67)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=6th Infantry (unit id=67)
found owner=South Vietnam (king id=5)
found homecity=6th Inf Div
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=9th Infantry (id=68)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=9th Infantry (unit id=68)
found owner=South Vietnam (king id=5)
found homecity=9th Inf Div
found locations
found location 0: 32, 136, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=23rd Infantry (id=69)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=23rd Infantry (unit id=69)
found owner=South Vietnam (king id=5)
found homecity=23rd Inf Div
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=25th Infantry (id=70)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25th Infantry (unit id=70)
found owner=South Vietnam (king id=5)
found homecity=25th Inf Div
found locations
found location 0: 32, 136, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=82nd Airborne (id=71)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=82nd Airborne (unit id=71)
found owner=South Vietnam (king id=5)
found homecity=82nd Airb Div
found locations
found location 0: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=101st Airborne (id=72)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=25 (flag=33554432)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airborne (unit id=72)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=101st Airborne (id=72)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=25 (flag=33554432)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airmobile (unit id=124)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=101st Airmobile (id=124)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airmobile (unit id=124)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=173rd Airborne (id=73)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=173rd Airborne (unit id=73)
found owner=South Vietnam (king id=5)
found homecity=173rd Airb Bde
found locations
found location 0: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=27th Natl Guard (id=75)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=27th Natl Guard (unit id=75)
found owner=South Vietnam (king id=5)
found homecity=27th NG Bde
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=199th Infantry (id=52)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=199th Infantry (unit id=52)
found owner=South Vietnam (king id=5)
found homecity=199th Inf Bde
found locations
found location 0: 32, 136, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=26th Marines (id=76)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=26th Marines (unit id=76)
found owner=South Vietnam (king id=5)
found homecity=26th Mar Bde
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC (1st) (id=41)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (1st) (unit id=41)
found owner=South Vietnam (king id=5)
found homecity=1st Inf Div
found locations
found location 0: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC (4th) (id=42)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (4th) (unit id=42)
found owner=South Vietnam (king id=5)
found homecity=4th Inf Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC (5th) (id=43)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (5th) (unit id=43)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC (25th) (id=44)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (25th) (unit id=44)
found owner=South Vietnam (king id=5)
found homecity=25th Inf Div
found locations
found location 0: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M-48 Patton (id=35)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 50, 56, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 ACAV (id=57)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 ACAV (unit id=57)
found owner=South Vietnam (king id=5)
found homecity=11th Arm Cav
found locations
found location 0: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M-551 Sheridan (id=58)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-551 Sheridan (unit id=58)
found owner=South Vietnam (king id=5)
found homecity=11th Arm Cav
found locations
found location 0: 32, 140, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC OI (id=59)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC OI (unit id=59)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M-48 Patton OI (id=60)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton OI (unit id=60)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found randomize
found locations
found location 0: 32, 140, 1 (map=1)
found location 1: 50, 56, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M109 155mm OI (id=61)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M109 155mm OI (unit id=61)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 50, 56, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=UH-1 US (id=89)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found randomize
found locations
found location 0: 32, 128, 1 (map=1)
found location 1: 56, 112, 1 (map=1)
found location 2: 56, 92, 1 (map=1)
found location 3: 44, 66, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=AH-1 Cobra (id=97)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found randomize
found locations
found location 0: 32, 128, 1 (map=1)
found location 1: 56, 112, 1 (map=1)
found location 2: 56, 92, 1 (map=1)
found location 3: 44, 66, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm Art. US (id=24)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found randomize
found locations
found location 0: 32, 136, 1 (map=1)
found location 1: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=155mm Art. US (id=25)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found randomize
found locations
found location 0: 32, 138, 1 (map=1)
found location 1: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M110 175mm US (id=26)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found randomize
found locations
found location 0: 32, 140, 1 (map=1)
found location 1: 50, 56, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-40 (integer -40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Firebase (id=101)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 92, 0 (map=0)
found location 2: 56, 112, 0 (map=0)
found location 3: 32, 128, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=CH-47 Chinook (id=109)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 92, 0 (map=0)
found location 2: 56, 112, 0 (map=0)
found location 3: 32, 128, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=MK II PBR (id=62)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 18, 132, 0 (map=0)
found location 1: 24, 128, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-1 Skyraider (id=96)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-1 Skyraider (unit id=96)
found owner=South Vietnam (king id=5)
found homecity=315th Cdo Wing
found locations
found location 0: 54, 142, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-100 Sabre (id=45)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-100 Sabre (unit id=45)
found owner=South Vietnam (king id=5)
found homecity=3rd Fght Wing
found locations
found location 0: 54, 144, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-105 Thunderchief (id=46)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-105 Thunderchief (unit id=46)
found owner=South Vietnam (king id=5)
found homecity=355th TAC Wing
found locations
found location 0: 54, 144, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-4C Phantom (id=47)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4C Phantom (unit id=47)
found owner=South Vietnam (king id=5)
found homecity=12th Fght Wing
found locations
found location 0: 54, 144, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-4E Phantom (id=48)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found locations
found location 0: 54, 146, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=B-57 Canberra (id=49)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=B-52 Stratofortress (id=50)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 54, 148, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-50 (integer -50)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-111 Aardvark (id=51)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-111 Aardvark (unit id=51)
found owner=South Vietnam (king id=5)
found homecity=474th TAC Wing
found locations
found location 0: 54, 146, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-40 (integer -40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-4 Skyhawk (id=112)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-4 Skyhawk (unit id=112)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 53, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-4B Phantom (id=113)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4B Phantom (unit id=113)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 51, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-6 Intruder (id=114)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-6 Intruder (unit id=114)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 49, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-7 Corsair (id=115)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-7 Corsair (unit id=115)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 49, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-8 Crusader (id=116)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-8 Crusader (unit id=116)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 51, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=52 (improvement id=-52)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=11 (flag=11)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=52 (improvement id=-52)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=7 (terrainid=7)
found maprect
found location 0: 28, 122
found location 1: 28, 122
found location 2: 28, 122
found location 3: 28, 122
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=52 (improvement id=-52)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th MP (unit id=53)
found count=7 (integer 7)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 28, 124, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=52 (improvement id=-52)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=12 ; (flag=12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=12	; (flag=4096)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=13 ; (flag=13)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=13	; (flag=8192)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=14 ; (flag=14)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=14	; (flag=16384)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=28 ; (flag=28)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=28	; (flag=268435456)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=30 ; (flag=30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=30	; (flag=1073741824)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=31 ; (flag=31)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x80000800 (mask=0x80000800)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=16 (flag=65536)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=86 (integer 86)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x80000800 (mask=0x80000800)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=16 (flag=65536)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=86 (technology id=86)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=17 (integer 17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=86 (technology id=86)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 8, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 7, 9, 0 (map=0)
found location 1: 9, 9, 0 (map=0)
found location 2: 9, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-100 (integer -100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 52, 124
found location 1: 52, 124
found location 2: 52, 124
found location 3: 52, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 52, 78
found location 1: 52, 78
found location 2: 52, 78
found location 3: 52, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=82nd Airborne (unit id=71)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=82nd Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 56, 124
found location 1: 56, 124
found location 2: 56, 124
found location 3: 56, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC OI (unit id=59)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton OI (unit id=60)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M109 155mm OI (unit id=61)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 56, 128
found location 1: 56, 128
found location 2: 56, 128
found location 3: 56, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=6th Infantry (unit id=67)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=6th Inf Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 108
found location 1: 48, 108
found location 2: 48, 108
found location 3: 48, 108
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=5th Infantry (unit id=66)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (5th) (unit id=43)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 56, 132
found location 1: 56, 132
found location 2: 56, 132
found location 3: 56, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=27th Natl Guard (unit id=75)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=27th NG Bde
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=LPH (unit id=103)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=None
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=78 (integer 78)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=83 (integer 83)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 92
found location 1: 28, 92
found location 2: 28, 92
found location 3: 28, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 96
found location 1: 28, 96
found location 2: 28, 96
found location 3: 28, 96
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 100
found location 1: 28, 100
found location 2: 28, 100
found location 3: 28, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 113, 0 (map=0)
found location 1: 17, 123, 0 (map=0)
found location 2: 27, 117, 0 (map=0)
found location 3: 36, 118, 0 (map=0)
found location 4: 46, 86, 0 (map=0)
found location 5: 39, 91, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 113, 0 (map=0)
found location 1: 17, 123, 0 (map=0)
found location 2: 27, 117, 0 (map=0)
found location 3: 36, 118, 0 (map=0)
found location 4: 46, 86, 0 (map=0)
found location 5: 39, 91, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 14, 104, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 13, 103, 0 (map=0)
found location 1: 15, 103, 0 (map=0)
found location 2: 15, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=2 (flag=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-250 (integer -250)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2	; (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South Vietnam (king id=5)
found whom=Cambodia (king id=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2	; (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Cambodia (king id=7)
found whom=South Vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2	; (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MODIFYREPUTATION found
looking for race=,modifier=
found who=South Vietnam (king id=5)
found whom=Cambodia (king id=7)
found reputation modifier=100 (modifier=100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=Cambodia (king id=7)
found technology=29 (integer 29)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-300 (integer -300)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 83, 0 (map=0)
found location 1: 29, 83, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 83, 0 (map=0)
found location 1: 29, 83, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 83, 0 (map=0)
found location 1: 29, 83, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 83, 0 (map=0)
found location 1: 29, 83, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 33, 91, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 29, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 75, 0 (map=0)
found location 1: 9, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 21, 83
found location 1: 21, 83
found location 2: 21, 83
found location 3: 21, 83
found moveto
found moveto: 23, 87
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 29, 83
found location 1: 29, 83
found location 2: 29, 83
found location 3: 29, 83
found moveto
found moveto: 28, 90
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 17, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 16, 82, 0 (map=0)
found location 1: 16, 84, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=3 (flag=3)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-350 (integer -350)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=10 (integer 10)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found location 4: 10, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Garrison (unit id=111)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 29, 79, 0 (map=0)
found location 2: 25, 69, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 10, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Garrison (unit id=111)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 10, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 38, 0 (map=0)
found location 1: 3, 39, 0 (map=0)
found location 2: 1, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 75, 0 (map=0)
found location 1: 9, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 75, 0 (map=0)
found location 1: 9, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 75, 0 (map=0)
found location 1: 9, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 10, 46, 0 (map=0)
found location 2: 9, 61, 0 (map=0)
found location 3: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 10, 46, 0 (map=0)
found location 2: 9, 61, 0 (map=0)
found location 3: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 10, 46, 0 (map=0)
found location 2: 9, 61, 0 (map=0)
found location 3: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 10, 46, 0 (map=0)
found location 2: 9, 61, 0 (map=0)
found location 3: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0xC (mask=0xc)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 74
found location 1: 54, 74
found location 2: 54, 74
found location 3: 54, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=100 (integer 100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=23 (technology id=23)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=23 (technology id=23)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=25 (integer 25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=44 (technology id=44)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=44 (technology id=44)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=25 (integer 25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=50 (integer 50)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-100 (integer -100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=107 (turn number 107)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=14 (integer 14)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=14 (technology id=14)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-50 (integer -50)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=45 (turn number 45)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=74 (technology id=74)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=40 (integer 40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=24 (flag=24)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 52, 78
found location 1: 52, 78
found location 2: 52, 78
found location 3: 52, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=82nd Airborne (unit id=71)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=82nd Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 52, 124
found location 1: 52, 124
found location 2: 52, 124
found location 3: 52, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 56, 132
found location 1: 56, 132
found location 2: 56, 132
found location 3: 56, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=27th Natl Guard (unit id=75)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=27th NG Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=47 (turn number 47)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 56, 128
found location 1: 56, 128
found location 2: 56, 128
found location 3: 56, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=47 (turn number 47)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=6th Infantry (unit id=67)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=6th Inf Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=47 (turn number 47)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 108
found location 1: 48, 108
found location 2: 48, 108
found location 3: 48, 108
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=5th Infantry (unit id=66)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (5th) (unit id=43)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=64 (turn number 64)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=73 (integer 73)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=AnyCity
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=23 (flag=23)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=93 (turn number 93)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x1800000 (mask=0x1800000)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=93 (turn number 93)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=23 (flag=8388608)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=35 (integer 35)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=93 (turn number 93)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=23 (flag=8388608)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=68 (integer 68)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=45 (turn number 45)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=No OPS (unit id=81)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 8, 10, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=41 (integer 41)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=45 (turn number 45)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 7, 9, 0 (map=0)
found location 1: 9, 9, 0 (map=0)
found location 2: 9, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=52 (turn number 52)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=73 (integer 73)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=52 (turn number 52)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2 (flag=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=96 (integer 96)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=4 (flag=4)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 14, 104, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 13, 103, 0 (map=0)
found location 1: 15, 103, 0 (map=0)
found location 2: 15, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=Cambodia (king id=7)
found technology=29 (integer 29)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=17 (integer 17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2	; (flag=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=4	; (flag=16)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Cambodia (king id=7)
found whom=North Vietnam (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=4	; (flag=16)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=Cambodia (king id=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=4	; (flag=16)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MODIFYREPUTATION found
looking for race=,modifier=
found who=North Vietnam (king id=1)
found whom=Cambodia (king id=7)
found reputation modifier=100 (modifier=100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=14 (integer 14)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 89, 0 (map=0)
found location 1: 35, 95, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 100, 0 (map=0)
found location 1: 35, 105, 0 (map=0)
found location 2: 30, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 17, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 16, 82, 0 (map=0)
found location 1: 16, 84, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=5 (flag=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=12 (integer 12)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Garrison (unit id=111)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=5 (flag=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=5 (flag=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC ARVN (unit id=33)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Nha Trang +
found locations
found location 0: 56, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-41 Bulldog (unit id=34)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Vung Tau +
found locations
found location 0: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 ARVN (unit id=110)
found owner=South Vietnam (king id=5)
found homecity=SAIGON **
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=Cam Ranh Bay +
found locations
found location 0: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-37 Dragonfly (unit id=91)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-5 Tiger (unit id=90)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Air OPS (unit id=82)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 14, 104, 0 (map=0)
found endlocations

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=56 (integer 56)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-600 (integer -600)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 13, 103, 0 (map=0)
found location 1: 13, 105, 0 (map=0)
found location 2: 15, 103, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=87 (turn number 87)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 59, 33, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=87 (turn number 87)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Air OPS (unit id=82)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 8, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=87 (turn number 87)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 7, 9, 0 (map=0)
found location 1: 7, 11, 0 (map=0)
found location 2: 9, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=61 (technology id=61)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=78 (integer 78)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=93 (turn number 93)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=95 (turn number 95)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=68 (integer 68)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=78 (integer 78)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-5 Tiger (unit id=90)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 30, 120, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-37 Dragonfly (unit id=91)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 30, 120, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 ARVN (unit id=110)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=SAIGON **
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-41 Bulldog (unit id=34)
found owner=South Vietnam (king id=5)
found homecity=Vung Tau +
found locations
found location 0: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC ARVN (unit id=33)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Nha Trang +
found locations
found location 0: 56, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. SV (unit id=40)
found owner=South Vietnam (king id=5)
found homecity=Phan Rang-Thap+
found locations
found location 0: 54, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=35 (integer 35)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 32, 90
found location 1: 32, 90
found location 2: 32, 90
found location 3: 32, 90
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 32, 130
found location 1: 32, 130
found location 2: 32, 130
found location 3: 32, 130
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 122
found location 1: 28, 122
found location 2: 28, 122
found location 3: 28, 122
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 50, 64
found location 1: 50, 64
found location 2: 50, 64
found location 3: 50, 64
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 124
found location 1: 58, 124
found location 2: 58, 124
found location 3: 58, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 128
found location 1: 58, 128
found location 2: 58, 128
found location 3: 58, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 132
found location 1: 58, 132
found location 2: 58, 132
found location 3: 58, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 128
found location 1: 46, 128
found location 2: 46, 128
found location 3: 46, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 44, 40
found location 1: 44, 40
found location 2: 44, 40
found location 3: 44, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 38, 28
found location 1: 38, 28
found location 2: 38, 28
found location 3: 38, 28
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 78
found location 1: 46, 78
found location 2: 46, 78
found location 3: 46, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=6

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 78
found location 1: 54, 78
found location 2: 54, 78
found location 3: 54, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=9

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 82
found location 1: 46, 82
found location 2: 46, 82
found location 3: 46, 82
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=10

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 38, 36
found location 1: 38, 36
found location 2: 38, 36
found location 3: 38, 36
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=10

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 44, 36
found location 1: 44, 36
found location 2: 44, 36
found location 3: 44, 36
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=16

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 136
found location 1: 46, 136
found location 2: 46, 136
found location 3: 46, 136
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=16

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 104
found location 1: 46, 104
found location 2: 46, 104
found location 3: 46, 104
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=19

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 132
found location 1: 46, 132
found location 2: 46, 132
found location 3: 46, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=20

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 120
found location 1: 46, 120
found location 2: 46, 120
found location 3: 46, 120
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=20

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 74
found location 1: 46, 74
found location 2: 46, 74
found location 3: 46, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=21

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 140
found location 1: 46, 140
found location 2: 46, 140
found location 3: 46, 140
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=22

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 70
found location 1: 46, 70
found location 2: 46, 70
found location 3: 46, 70
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=22

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 88
found location 1: 46, 88
found location 2: 46, 88
found location 3: 46, 88
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=22

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 124
found location 1: 46, 124
found location 2: 46, 124
found location 3: 46, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=24

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 96
found location 1: 46, 96
found location 2: 46, 96
found location 3: 46, 96
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=24

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 50, 36
found location 1: 50, 36
found location 2: 50, 36
found location 3: 50, 36
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=26

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 82
found location 1: 54, 82
found location 2: 54, 82
found location 3: 54, 82
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=26

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 108
found location 1: 46, 108
found location 2: 46, 108
found location 3: 46, 108
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0xC (mask=0xc)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=31

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 74
found location 1: 54, 74
found location 2: 54, 74
found location 3: 54, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=32

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 112
found location 1: 46, 112
found location 2: 46, 112
found location 3: 46, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=36

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 70
found location 1: 54, 70
found location 2: 54, 70
found location 3: 54, 70
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=36

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 100
found location 1: 46, 100
found location 2: 46, 100
found location 3: 46, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 44, 28
found location 1: 44, 28
found location 2: 44, 28
found location 3: 44, 28
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 50, 28
found location 1: 50, 28
found location 2: 50, 28
found location 3: 50, 28
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 120
found location 1: 28, 120
found location 2: 28, 120
found location 3: 28, 120
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 38, 40
found location 1: 38, 40
found location 2: 38, 40
found location 3: 38, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 50, 40
found location 1: 50, 40
found location 2: 50, 40
found location 3: 50, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 50, 44
found location 1: 50, 44
found location 2: 50, 44
found location 3: 50, 44
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=2 (map=2)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=62 (turn number 62)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 128
found location 1: 58, 128
found location 2: 58, 128
found location 3: 58, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=63 (turn number 63)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 132
found location 1: 58, 132
found location 2: 58, 132
found location 3: 58, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=57 (integer 57)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 30, 106
found location 1: 30, 106
found location 2: 30, 106
found location 3: 30, 106
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. AZ (unit id=37)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ANZAC Inf. (unit id=74)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 30, 100
found location 1: 30, 100
found location 2: 30, 100
found location 3: 30, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK Marines (unit id=79)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=2nd ROK Mar
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 30, 92
found location 1: 30, 92
found location 2: 30, 92
found location 3: 30, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. KR (unit id=80)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK CAP Div (unit id=78)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ANZAC Inf. (unit id=74)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK CAP Div (unit id=78)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 30, 96
found location 1: 30, 96
found location 2: 30, 96
found location 3: 30, 96
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. KR (unit id=80)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK 9th Div (unit id=77)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=9th ROK Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 30, 112
found location 1: 30, 112
found location 2: 30, 112
found location 3: 30, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Thai Inf. (unit id=88)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ANZAC Inf. (unit id=74)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Centurion (unit id=36)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 30, 112
found location 1: 30, 112
found location 2: 30, 112
found location 3: 30, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. TH (unit id=39)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Thai Inf. (unit id=88)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ANZAC Inf. (id=74)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ANZAC Inf. (unit id=74)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Centurion (id=36)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Centurion (unit id=36)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 80, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm Art. AZ (id=37)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. AZ (unit id=37)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ROK CAP Div (id=78)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK CAP Div (unit id=78)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ROK 9th Div (id=77)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK 9th Div (unit id=77)
found owner=South Vietnam (king id=5)
found homecity=9th ROK Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ROK Marines (id=79)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK Marines (unit id=79)
found owner=South Vietnam (king id=5)
found homecity=2nd ROK Mar
found locations
found location 0: 32, 82, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm Art. KR (id=80)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. KR (unit id=80)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thai Inf. (id=88)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Thai Inf. (unit id=88)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm Art. TH (id=39)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. TH (unit id=39)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 112
found location 1: 28, 112
found location 2: 28, 112
found location 3: 28, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 106
found location 1: 28, 106
found location 2: 28, 106
found location 3: 28, 106
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=78 (turn number 78)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=3 (flag=8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=80 (turn number 80)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=3 (flag=8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 106
found location 1: 28, 106
found location 2: 28, 106
found location 3: 28, 106
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=82 (turn number 82)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=84 (turn number 84)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 100
found location 1: 28, 100
found location 2: 28, 100
found location 3: 28, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=95 (turn number 95)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=97 (turn number 97)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 96
found location 1: 28, 96
found location 2: 28, 96
found location 3: 28, 96
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=97 (turn number 97)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 92
found location 1: 28, 92
found location 2: 28, 92
found location 3: 28, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=76 (turn number 76)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2 (flag=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=78 (turn number 78)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2 (flag=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 112
found location 1: 28, 112
found location 2: 28, 112
found location 3: 28, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=80 (turn number 80)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 58, 0 (map=0)
found location 1: 37, 61, 0 (map=0)
found location 2: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=80 (turn number 80)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 58, 0 (map=0)
found location 1: 37, 61, 0 (map=0)
found location 2: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Airborne (unit id=3)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=37 (turn number 37)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Airborne (unit id=3)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=58 (turn number 58)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=64 (turn number 64)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=70 (turn number 70)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=28 (turn number 28)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=40 (turn number 40)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=55 (integer 55)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none ;Da Nang - I +
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none ;Pleiku - II *
found locations
found location 0: 42, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none ;Bien Hoa - III*
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none ;Can Tho - IV +
found locations
found location 0: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=55 (integer 55)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found owner=South Vietnam (king id=5)
found homecity=none ;Da Nang - I +
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found owner=South Vietnam (king id=5)
found homecity=none ;Pleiku - II *
found locations
found location 0: 42, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found owner=South Vietnam (king id=5)
found homecity=none ;Bien Hoa - III*
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found owner=South Vietnam (king id=5)
found homecity=none ;Can Tho - IV +
found locations
found location 0: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=9

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-1 Skyraider * (unit id=18)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-90 (integer -90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=9
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC ARVN (unit id=33)
found owner=South Vietnam (king id=5)
found homecity=Nha Trang +
found randomize
found locations
found location 0: 56, 108, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-90 (integer -90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-41 Bulldog (unit id=34)
found owner=South Vietnam (king id=5)
found homecity=Vung Tau +
found randomize
found locations
found location 0: 32, 128, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-120 (integer -120)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=14
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=Cam Ranh Bay +
found randomize
found locations
found location 0: 56, 112, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-90 (integer -90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=16

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-37 Dragonfly (unit id=91)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 30, 120, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-220 (integer -220)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=24

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-5 Tiger (unit id=90)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 30, 120, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 ARVN (unit id=110)
found owner=South Vietnam (king id=5)
found homecity=Can Tho - IV +
found randomize
found locations
found location 0: 18, 132, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-80 (integer -80)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=16
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. SV (unit id=40)
found owner=South Vietnam (king id=5)
found homecity=My Tho *
found randomize
found locations
found location 0: 24, 128, 0 (map=0)
found location 1: 54, 116, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-120 (integer -120)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN 1st Div (id=28)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN 1st Div (unit id=28)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 37, 51, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Airborne (id=3)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Airborne (unit id=3)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Marines (id=6)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 18, 124, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Rangers (id=27)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 28, 132, 1 (map=1)
found location 1: 18, 124, 1 (map=1)
found location 2: 37, 51, 1 (map=1)
found location 3: 66, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-1 Skyraider * (id=18)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-1 Skyraider * (unit id=18)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 54, 144, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-90 (integer -90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-37 Dragonfly (id=91)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-37 Dragonfly (unit id=91)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 54, 146, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-110 (integer -110)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-5 Tiger (id=90)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-5 Tiger (unit id=90)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 54, 146, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-100 (integer -100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Saigon **
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=21 (flag=21)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 26, 124
found location 1: 26, 124
found location 2: 26, 124
found location 3: 26, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Hue **
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=22 (flag=22)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 37, 59
found location 1: 37, 59
found location 2: 37, 59
found location 3: 37, 59
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Qui Nhon +
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 92
found location 1: 58, 92
found location 2: 58, 92
found location 3: 58, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Can Tho - IV +
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 20, 132
found location 1: 20, 132
found location 2: 20, 132
found location 3: 20, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Saigon **
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=21 (flag=21)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 26, 124
found location 1: 26, 124
found location 2: 26, 124
found location 3: 26, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Hue **
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=22 (flag=22)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 37, 59
found location 1: 37, 59
found location 2: 37, 59
found location 3: 37, 59
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Qui Nhon +
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 58, 92
found location 1: 58, 92
found location 2: 58, 92
found location 3: 58, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Can Tho - IV +
found attacker=South Vietnam (king id=1)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 20, 132
found location 1: 20, 132
found location 2: 20, 132
found location 3: 20, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=19 (technology id=19)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=46 (integer 46)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=19 (technology id=19)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=VC Sapper (id=9)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SVN Police (unit id=125)
found owner=South Vietnam (king id=5)
found homecity=SAIGON **
found randomize
found locations
found location 0: 28, 124, 0 (map=0)
found location 1: 38, 0, 0 (map=0)
found location 2: 38, 0, 0 (map=0)
found location 3: 38, 0, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Base Area (id=86)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=26 (flag=26)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Base Area (id=86)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=26 (flag=67108864)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=27 (flag=27)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Base Area (id=86)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=27 (flag=134217728)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=21 (flag=21)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=10 (technology id=10)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Popular Forces (unit id=94)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 42, 88, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found location 3: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=10 (technology id=10)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Popular Forces (unit id=94)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 42, 88, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found location 3: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hamlet (unit id=102)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 34, 60, 0 (map=0)
found location 1: 41, 67, 0 (map=0)
found location 2: 44, 70, 0 (map=0)
found location 3: 49, 73, 0 (map=0)
found location 4: 51, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hamlet (unit id=102)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 42, 92, 0 (map=0)
found location 1: 51, 89, 0 (map=0)
found location 2: 54, 96, 0 (map=0)
found location 3: 42, 106, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hamlet (unit id=102)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 53, 111, 0 (map=0)
found location 1: 50, 116, 0 (map=0)
found location 2: 41, 111, 0 (map=0)
found location 3: 41, 121, 0 (map=0)
found location 4: 31, 117, 0 (map=0)
found location 5: 31, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hamlet (unit id=102)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 26, 126, 0 (map=0)
found location 1: 21, 127, 0 (map=0)
found location 2: 14, 126, 0 (map=0)
found location 3: 21, 133, 0 (map=0)
found location 4: 17, 137, 0 (map=0)
found location 5: 13, 139, 0 (map=0)
found location 6: 15, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=20 (integer 20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=46 (integer 46)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=29 (technology id=29)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=FANK Inf. (unit id=92)
found count=9 (integer 9)
found owner=Cambodia (king id=7)
found homecity=none
found locations
found location 0: 9, 115, 0 (map=0)
found location 1: 8, 102, 0 (map=0)
found location 2: 1, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=29 (technology id=29)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=FANK Inf. (unit id=92)
found count=18 (integer 18)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 30, 94, 0 (map=0)
found location 1: 21, 105, 0 (map=0)
found location 2: 20, 94, 0 (map=0)
found location 3: 14, 110, 0 (map=0)
found location 4: 9, 89, 0 (map=0)
found location 5: 8, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=29 (technology id=29)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. FK (unit id=38)
found count=3 (integer 3)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 9, 115, 0 (map=0)
found location 1: 8, 102, 0 (map=0)
found location 2: 1, 125, 0 (map=0)
found location 3: 21, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=29 (technology id=29)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=3 (integer 3)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 9, 115, 0 (map=0)
found location 1: 8, 102, 0 (map=0)
found location 2: 1, 125, 0 (map=0)
found location 3: 21, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=FANK Inf. (unit id=92)
found count=18 (integer 18)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 8, 102, 0 (map=0)
found location 1: 21, 105, 0 (map=0)
found location 2: 14, 110, 0 (map=0)
found location 3: 9, 115, 0 (map=0)
found location 4: 1, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. FK (unit id=38)
found count=2 (integer 2)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 8, 102, 0 (map=0)
found location 1: 21, 105, 0 (map=0)
found location 2: 14, 110, 0 (map=0)
found location 3: 9, 115, 0 (map=0)
found location 4: 1, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 8, 102, 0 (map=0)
found location 1: 21, 105, 0 (map=0)
found location 2: 14, 110, 0 (map=0)
found location 3: 9, 115, 0 (map=0)
found location 4: 1, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=3 (technology id=3)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=3 (technology id=3)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=95 (technology id=95)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=74 (turn number 74)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=95 (technology id=95)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=6 (flag=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=10 (flag=10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=11 (flag=11)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=12 (flag=12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=13 (flag=13)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=27 (technology id=27)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=23 (flag=23)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=24 (flag=24)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=24 (flag=24)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sihanoukville
found attacker=South Vietnam (king id=1)
found defender=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=3 (technology id=3)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=12

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=90 (integer 90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=12

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=91 (integer 91)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=91 (technology id=91)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=4 (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=5 (flag=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=78 (technology id=78)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=6 (flag=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone I (unit id=117)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 14, 8, 0 (map=0)
found location 1: 23, 13, 0 (map=0)
found location 2: 2, 10, 0 (map=0)
found location 3: 17, 25, 0 (map=0)
found location 4: 17, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone I (id=117)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone I (id=117)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone I (unit id=117)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 14, 8, 0 (map=0)
found location 1: 23, 13, 0 (map=0)
found location 2: 2, 10, 0 (map=0)
found location 3: 17, 25, 0 (map=0)
found location 4: 17, 37, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone II (unit id=118)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 18, 4, 0 (map=0)
found location 2: 27, 13, 0 (map=0)
found location 3: 22, 18, 0 (map=0)
found location 4: 1, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone II (id=118)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone II (id=118)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone II (unit id=118)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 18, 4, 0 (map=0)
found location 1: 19, 11, 0 (map=0)
found location 2: 22, 18, 0 (map=0)
found location 3: 27, 13, 0 (map=0)
found location 4: 1, 29, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone III (unit id=119)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 32, 12, 0 (map=0)
found location 2: 27, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 13, 13, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone III (id=119)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone III (id=119)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone III (unit id=119)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 32, 12, 0 (map=0)
found location 2: 27, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 13, 13, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck I (unit id=120)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck I (id=120)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=10 (flag=10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck I (id=120)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck I (unit id=120)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 10, 46, 0 (map=0)
found location 4: 8, 38, 0 (map=0)
found location 5: 3, 39, 0 (map=0)
found location 6: 1, 41, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=10 (flag=10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck II (unit id=121)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 25, 69, 0 (map=0)
found location 1: 29, 79, 0 (map=0)
found location 2: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck II (id=121)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=11 (flag=11)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck II (id=121)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck II (unit id=121)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 25, 69, 0 (map=0)
found location 1: 29, 79, 0 (map=0)
found location 2: 21, 59, 0 (map=0)
found location 3: 10, 46, 0 (map=0)
found location 4: 8, 38, 0 (map=0)
found location 5: 3, 39, 0 (map=0)
found location 6: 1, 41, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=11 (flag=11)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck III (unit id=122)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 79, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 21, 59, 0 (map=0)
found location 3: 10, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck III (id=122)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=12 (flag=12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck III (id=122)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck III (unit id=122)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 29, 79, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 21, 59, 0 (map=0)
found location 3: 10, 46, 0 (map=0)
found location 4: 8, 38, 0 (map=0)
found location 5: 3, 39, 0 (map=0)
found location 6: 1, 41, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=12 (flag=12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found location 4: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found location 4: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found location 4: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found location 4: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=7 (integer 7)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=7 (integer 7)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Garrison (unit id=111)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=11 (integer 11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=7 (integer 7)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 11, 33, 0 (map=0)
found location 3: 19, 41, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 11, 33, 0 (map=0)
found location 3: 19, 41, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 11, 33, 0 (map=0)
found location 3: 19, 41, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 11, 33, 0 (map=0)
found location 3: 19, 41, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 19, 41, 0 (map=0)
found location 2: 25, 69, 0 (map=0)
found location 3: 11, 33, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Firebase (id=101)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 57, 0 (map=0)
found location 1: 28, 56, 0 (map=0)
found location 2: 28, 60, 0 (map=0)
found location 3: 26, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=14 (integer 14)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 13, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 23, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 16, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=559th Group (unit id=0)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found location 4: 27, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found location 4: 28, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found location 4: 27, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found location 4: 28, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 13, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 23, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 16, 32, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found location 7: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=5
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-19 Farmer (unit id=55)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-17 Fresco (unit id=54)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SA-2 Guideline (unit id=108)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SAM Missile (unit id=99)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=16
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SA-2 Guideline (unit id=108)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 13, 13, 0 (map=0)
found location 2: 18, 4, 0 (map=0)
found location 3: 27, 13, 0 (map=0)
found location 4: 19, 21, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SAM Missile (unit id=99)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 13, 13, 0 (map=0)
found location 2: 18, 4, 0 (map=0)
found location 3: 27, 13, 0 (map=0)
found location 4: 19, 21, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=16
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SA-2 Guideline (unit id=108)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 17, 37, 0 (map=0)
found location 3: 14, 8, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SAM Missile (unit id=99)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 17, 37, 0 (map=0)
found location 3: 14, 8, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=91 (technology id=91)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x50 (mask=0x50)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-21 Fishbed (unit id=56)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 13, 0 (map=0)
found location 1: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x50 (mask=0x50)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=T-34/85 (unit id=15)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x50 (mask=0x50)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x50 (mask=0x50)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found location 2: 28, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-21 Fishbed (unit id=56)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found location 3: 35, 89, 0 (map=0)
found location 4: 32, 58, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 28, 56, 0 (map=0)
found location 1: 29, 59, 0 (map=0)
found location 2: 31, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found location 3: 35, 89, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found location 3: 35, 89, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found location 3: 35, 89, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 31, 65, 0 (map=0)
found location 2: 29, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 38, 90, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 24, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 23, 111, 0 (map=0)
found location 2: 29, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=T-55 (unit id=17)
found count=10 (integer 10)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 34, 64, 0 (map=0)
found location 2: 36, 74, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 32, 58, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 34, 64, 0 (map=0)
found location 2: 36, 74, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 32, 58, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-21 Fishbed (unit id=56)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 37, 61, 0 (map=0)
found location 1: 32, 58, 0 (map=0)
found location 2: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=14 (integer 14)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 40, 80, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 28, 56, 0 (map=0)
found location 1: 29, 59, 0 (map=0)
found location 2: 31, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=13 (integer 13)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 30, 108, 0 (map=0)
found location 3: 23, 111, 0 (map=0)
found location 4: 22, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 104
found location 1: 36, 104
found location 2: 36, 106
found location 3: 34, 106
found moveto
found moveto: 42, 102
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=117 (turn number 117)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=117 (turn number 117)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=117 (turn number 117)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=117 (turn number 117)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 104
found location 1: 36, 104
found location 2: 36, 106
found location 3: 34, 106
found moveto
found moveto: 38, 110
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 31, 65, 0 (map=0)
found location 2: 36, 74, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 26, 108, 0 (map=0)
found location 6: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found count=8 (integer 8)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 40, 80, 0 (map=0)
found location 6: 30, 108, 0 (map=0)
found location 7: 23, 111, 0 (map=0)
found location 8: 22, 118, 0 (map=0)
found location 9: 26, 50, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 40, 80, 0 (map=0)
found location 6: 30, 108, 0 (map=0)
found location 7: 23, 111, 0 (map=0)
found location 8: 22, 118, 0 (map=0)
found location 9: 26, 50, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 31, 65, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found location 3: 29, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 38, 90, 0 (map=0)
found location 1: 34, 80, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 40, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 23, 111, 0 (map=0)
found location 2: 29, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=T-55 (unit id=17)
found count=15 (integer 15)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 40, 80, 0 (map=0)
found location 6: 30, 108, 0 (map=0)
found location 7: 23, 111, 0 (map=0)
found location 8: 22, 118, 0 (map=0)
found location 9: 26, 50, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found count=8 (integer 8)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 40, 80, 0 (map=0)
found location 6: 30, 108, 0 (map=0)
found location 7: 23, 111, 0 (map=0)
found location 8: 22, 118, 0 (map=0)
found location 9: 26, 50, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Quang Tri *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-21 Fishbed (unit id=56)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Quang Tri *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 36, 60, 0 (map=0)
found location 1: 35, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Quang Tri *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 36, 60, 0 (map=0)
found location 1: 35, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HUE **
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-21 Fishbed (unit id=56)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 37, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HUE **
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 42, 66, 0 (map=0)
found location 1: 41, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HUE **
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 42, 66, 0 (map=0)
found location 1: 41, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HUE **
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 42, 66, 0 (map=0)
found location 1: 41, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Da Nang - I +
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Quang Ngai
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 55, 91, 0 (map=0)
found location 1: 54, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Quang Ngai
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 55, 91, 0 (map=0)
found location 1: 54, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Qui Nhon +
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 55, 97, 0 (map=0)
found location 1: 54, 98, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tuy Hoa
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 56, 104, 0 (map=0)
found location 1: 55, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nha Trang +
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 55, 111, 0 (map=0)
found location 1: 55, 113, 0 (map=0)
found location 2: 53, 115, 0 (map=0)
found location 3: 54, 114, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nha Trang +
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 55, 111, 0 (map=0)
found location 1: 55, 113, 0 (map=0)
found location 2: 53, 115, 0 (map=0)
found location 3: 54, 114, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dac To
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 41, 83, 0 (map=0)
found location 1: 42, 82, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dac To
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=T-55 (unit id=17)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 41, 83, 0 (map=0)
found location 1: 42, 82, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dac To
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 40, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Buon Ma Thuot *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 47, 109, 0 (map=0)
found location 1: 45, 111, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dong Xoai
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 119, 0 (map=0)
found location 1: 28, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dong Xoai
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 30, 114, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=An Loc
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 117, 0 (map=0)
found location 1: 26, 114, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=An Loc
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 117, 0 (map=0)
found location 1: 22, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=An Loc
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 26, 114, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tay Ninh *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 22, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tay Ninh *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 22, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tay Ninh *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=T-55 (unit id=17)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 22, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tay Ninh *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 22, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tay Ninh *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 22, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tay Ninh *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 21, 117
found location 1: 23, 117
found location 2: 23, 119
found location 3: 21, 119
found moveto
found moveto: 28, 124
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=7 (flag=128)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 69, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 26, 108, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=7 (flag=128)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 34, 80, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 30, 108, 0 (map=0)
found location 4: 23, 111, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=8 (flag=256)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 63, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found location 5: 19, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=8 (flag=256)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 63, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 30, 108, 0 (map=0)
found location 4: 23, 111, 0 (map=0)
found location 5: 19, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=9 (flag=512)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 36, 74, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 34, 100, 0 (map=0)
found location 3: 26, 108, 0 (map=0)
found location 4: 17, 113, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=9 (flag=512)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 34, 80, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 30, 108, 0 (map=0)
found location 5: 23, 111, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=10 (flag=1024)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 63, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 23, 111, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=11 (flag=2048)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 69, 0 (map=0)
found location 1: 34, 80, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 30, 108, 0 (map=0)
found location 4: 17, 113, 0 (map=0)
found location 5: 26, 108, 0 (map=0)
found location 6: 19, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=12 (flag=4096)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 105, 0 (map=0)
found location 3: 23, 111, 0 (map=0)
found location 4: 17, 113, 0 (map=0)
found location 5: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 7, 3
found location 1: 9, 3
found location 2: 9, 7
found location 3: 7, 7
found moveto
found moveto: 13, 13
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 11, 1
found location 1: 15, 1
found location 2: 15, 5
found location 3: 11, 5
found moveto
found moveto: 19, 11
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 17, 9
found location 1: 21, 9
found location 2: 21, 13
found location 3: 17, 13
found moveto
found moveto: 16, 32
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 26, 0
found location 1: 30, 0
found location 2: 30, 4
found location 3: 26, 4
found moveto
found moveto: 27, 13
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 4
found location 1: 40, 4
found location 2: 40, 8
found location 3: 34, 8
found moveto
found moveto: 27, 13
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 0, 8
found location 1: 4, 8
found location 2: 4, 14
found location 3: 0, 14
found moveto
found moveto: 12, 16
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 1, 27
found location 1: 3, 27
found location 2: 3, 31
found location 3: 1, 31
found moveto
found moveto: 11, 33
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 14, 30
found location 1: 18, 30
found location 2: 18, 34
found location 3: 14, 34
found moveto
found moveto: 15, 51
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 9, 19
found location 1: 11, 19
found location 2: 11, 29
found location 3: 9, 29
found moveto
found moveto: 17, 37
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 16, 20
found location 1: 20, 20
found location 2: 20, 26
found location 3: 16, 26
found moveto
found moveto: 17, 37
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 15, 35
found location 1: 19, 35
found location 2: 19, 39
found location 3: 15, 39
found moveto
found moveto: 26, 50
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 25, 49
found location 1: 29, 49
found location 2: 29, 55
found location 3: 25, 55
found moveto
found moveto: 30, 58
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 27, 57
found location 1: 29, 57
found location 2: 29, 61
found location 3: 27, 61
found moveto
found moveto: 32, 58
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 10, 12
found location 1: 14, 12
found location 2: 14, 18
found location 3: 10, 18
found moveto
found moveto: 11, 33
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 9, 31
found location 1: 13, 31
found location 2: 13, 35
found location 3: 9, 35
found moveto
found moveto: 10, 60
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 13, 49
found location 1: 17, 49
found location 2: 17, 53
found location 3: 13, 53
found moveto
found moveto: 21, 59
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 8, 44
found location 1: 12, 44
found location 2: 12, 48
found location 3: 8, 48
found moveto
found moveto: 10, 60
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 20, 58
found location 1: 24, 58
found location 2: 24, 62
found location 3: 20, 62
found moveto
found moveto: 28, 58
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 28, 76
found location 1: 30, 76
found location 2: 30, 80
found location 3: 28, 80
found moveto
found moveto: 40, 80
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 23, 67
found location 1: 27, 67
found location 2: 27, 71
found location 3: 23, 71
found moveto
found moveto: 34, 64
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 10, 56
found location 1: 12, 56
found location 2: 12, 62
found location 3: 10, 62
found moveto
found moveto: 18, 68
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 17, 67
found location 1: 21, 67
found location 2: 21, 71
found location 3: 17, 71
found moveto
found moveto: 22, 80
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 20, 76
found location 1: 24, 76
found location 2: 24, 80
found location 3: 20, 80
found moveto
found moveto: 29, 89
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 19, 83
found location 1: 23, 83
found location 2: 23, 87
found location 3: 19, 87
found moveto
found moveto: 27, 95
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 27, 87
found location 1: 31, 87
found location 2: 31, 91
found location 3: 27, 91
found moveto
found moveto: 38, 90
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 25, 89
found location 1: 25, 91
found location 2: 29, 95
found location 3: 25, 95
found moveto
found moveto: 27, 107
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 27, 61
found location 1: 31, 61
found location 2: 31, 63
found location 3: 27, 63
found moveto
found moveto: 32, 58
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 30, 64
found location 1: 32, 64
found location 2: 32, 66
found location 3: 30, 66
found moveto
found moveto: 36, 62
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 37, 65
found location 1: 39, 65
found location 2: 39, 67
found location 3: 37, 67
found moveto
found moveto: 44, 68
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 30, 68
found location 1: 34, 68
found location 2: 34, 72
found location 3: 30, 72
found moveto
found moveto: 35, 69
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 35, 67
found location 1: 37, 67
found location 2: 37, 71
found location 3: 35, 71
found moveto
found moveto: 43, 69
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 72
found location 1: 38, 72
found location 2: 38, 76
found location 3: 34, 76
found moveto
found moveto: 41, 73
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 40, 70
found location 1: 42, 70
found location 2: 42, 74
found location 3: 40, 74
found moveto
found moveto: 43, 69
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 32, 78
found location 1: 36, 78
found location 2: 36, 82
found location 3: 32, 82
found moveto
found moveto: 40, 80
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 33, 87
found location 1: 37, 87
found location 2: 37, 91
found location 3: 33, 91
found moveto
found moveto: 42, 88
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 37, 89
found location 1: 39, 89
found location 2: 39, 91
found location 3: 37, 91
found moveto
found moveto: 42, 90
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 92
found location 1: 38, 92
found location 2: 38, 96
found location 3: 34, 96
found moveto
found moveto: 43, 95
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 33, 99
found location 1: 37, 99
found location 2: 37, 103
found location 3: 33, 103
found moveto
found moveto: 40, 102
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 38, 98
found location 1: 40, 98
found location 2: 40, 100
found location 3: 38, 100
found moveto
found moveto: 42, 102
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 104
found location 1: 38, 104
found location 2: 38, 108
found location 3: 34, 108
found moveto
found moveto: 38, 110
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 29, 107
found location 1: 31, 107
found location 2: 31, 111
found location 3: 29, 111
found moveto
found moveto: 30, 114
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 32, 108
found location 1: 34, 108
found location 2: 34, 112
found location 3: 32, 112
found moveto
found moveto: 32, 114
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 25, 107
found location 1: 27, 107
found location 2: 27, 111
found location 3: 25, 111
found moveto
found moveto: 28, 114
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 22, 110
found location 1: 24, 110
found location 2: 24, 112
found location 3: 22, 112
found moveto
found moveto: 26, 114
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 16, 112
found location 1: 20, 112
found location 2: 20, 116
found location 3: 16, 116
found moveto
found moveto: 22, 118
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 16, 118
found location 1: 18, 118
found location 2: 18, 120
found location 3: 16, 120
found moveto
found moveto: 21, 119
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 18, 120
found location 1: 22, 120
found location 2: 22, 122
found location 3: 18, 122
found moveto
found moveto: 23, 119
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 10, 118
found location 1: 14, 118
found location 2: 14, 122
found location 3: 10, 122
found moveto
found moveto: 16, 128
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 6, 122
found location 1: 8, 122
found location 2: 8, 126
found location 3: 6, 126
found moveto
found moveto: 11, 125
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 3, 125
found location 1: 5, 125
found location 2: 5, 127
found location 3: 3, 127
found moveto
found moveto: 6, 130
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 21, 117
found location 1: 25, 117
found location 2: 25, 121
found location 3: 21, 121
found moveto
found moveto: 28, 124
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 51, 105, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 43, 115, 0 (map=0)
found location 7: 46, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 51, 105, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 43, 115, 0 (map=0)
found location 7: 46, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 51, 105, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 43, 115, 0 (map=0)
found location 7: 46, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 45, 93, 0 (map=0)
found location 3: 48, 102, 0 (map=0)
found location 4: 51, 109, 0 (map=0)
found location 5: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 45, 93, 0 (map=0)
found location 3: 48, 102, 0 (map=0)
found location 4: 51, 109, 0 (map=0)
found location 5: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 45, 93, 0 (map=0)
found location 3: 48, 102, 0 (map=0)
found location 4: 51, 109, 0 (map=0)
found location 5: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 51, 109, 0 (map=0)
found location 5: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 69, 0 (map=0)
found location 1: 38, 66, 0 (map=0)
found location 2: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 38, 100, 0 (map=0)
found location 1: 43, 115, 0 (map=0)
found location 2: 36, 84, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found location 4: 36, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 15, 123, 0 (map=0)
found location 1: 15, 135, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 27, 133, 0 (map=0)
found location 4: 8, 138, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 38, 90, 0 (map=0)
found location 1: 9, 127, 0 (map=0)
found location 2: 11, 147, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 35, 117, 0 (map=0)
found location 5: 47, 85, 0 (map=0)
found location 6: 20, 124, 0 (map=0)
found location 7: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=17 (flag=131072)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 44, 74, 0 (map=0)
found location 2: 38, 90, 0 (map=0)
found location 3: 43, 115, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 19, 115, 0 (map=0)
found location 6: 32, 110, 0 (map=0)
found location 7: 36, 126, 0 (map=0)
found location 8: 11, 147, 0 (map=0)
found location 9: 15, 135, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=21 (flag=2097152)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 46, 76, 0 (map=0)
found location 1: 51, 87, 0 (map=0)
found location 2: 49, 93, 0 (map=0)
found location 3: 50, 100, 0 (map=0)
found location 4: 39, 125, 0 (map=0)
found location 5: 37, 115, 0 (map=0)
found location 6: 27, 117, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found location 8: 17, 125, 0 (map=0)
found location 9: 21, 139, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 69, 0 (map=0)
found location 1: 38, 66, 0 (map=0)
found location 2: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 38, 100, 0 (map=0)
found location 1: 43, 115, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found location 4: 36, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 15, 135, 0 (map=0)
found location 3: 24, 136, 0 (map=0)
found location 4: 27, 133, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 117, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found location 4: 38, 90, 0 (map=0)
found location 5: 9, 127, 0 (map=0)
found location 6: 11, 147, 0 (map=0)
found location 7: 26, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=22 (flag=4194304)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 41, 63, 0 (map=0)
found location 1: 54, 84, 0 (map=0)
found location 2: 55, 89, 0 (map=0)
found location 3: 56, 102, 0 (map=0)
found location 4: 49, 119, 0 (map=0)
found location 5: 36, 126, 0 (map=0)
found location 6: 27, 133, 0 (map=0)
found location 7: 24, 136, 0 (map=0)
found location 8: 8, 138, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 17, 137, 0 (map=0)
found location 1: 23, 123, 0 (map=0)
found location 2: 29, 119, 0 (map=0)
found location 3: 34, 124, 0 (map=0)
found location 4: 33, 117, 0 (map=0)
found location 5: 44, 112, 0 (map=0)
found location 6: 51, 113, 0 (map=0)
found location 7: 45, 97, 0 (map=0)
found location 8: 46, 78, 0 (map=0)
found location 9: 41, 69, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 43, 115, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 36, 126, 0 (map=0)
found location 4: 51, 87, 0 (map=0)
found location 5: 26, 120, 0 (map=0)
found location 6: 11, 147, 0 (map=0)
found location 7: 9, 127, 0 (map=0)
found location 8: 27, 133, 0 (map=0)
found location 9: 15, 135, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0xA00000 (mask=0xa00000)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 136, 0 (map=0)
found location 1: 14, 144, 0 (map=0)
found location 2: 38, 120, 0 (map=0)
found location 3: 28, 118, 0 (map=0)
found location 4: 38, 66, 0 (map=0)
found location 5: 52, 106, 0 (map=0)
found location 6: 47, 105, 0 (map=0)
found location 7: 49, 95, 0 (map=0)
found location 8: 40, 96, 0 (map=0)
found location 9: 45, 77, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 90, 0 (map=0)
found location 3: 38, 100, 0 (map=0)
found location 4: 32, 110, 0 (map=0)
found location 5: 21, 113, 0 (map=0)
found location 6: 13, 127, 0 (map=0)
found location 7: 13, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 43, 115, 0 (map=0)
found location 1: 51, 109, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 51, 87, 0 (map=0)
found location 4: 44, 74, 0 (map=0)
found location 5: 53, 103, 0 (map=0)
found location 6: 29, 129, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 43, 115, 0 (map=0)
found location 1: 51, 109, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 51, 87, 0 (map=0)
found location 4: 44, 74, 0 (map=0)
found location 5: 53, 103, 0 (map=0)
found location 6: 29, 129, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 43, 115, 0 (map=0)
found location 1: 51, 109, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 51, 87, 0 (map=0)
found location 4: 44, 74, 0 (map=0)
found location 5: 53, 103, 0 (map=0)
found location 6: 29, 129, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 43, 115, 0 (map=0)
found location 1: 51, 109, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 51, 87, 0 (map=0)
found location 4: 44, 74, 0 (map=0)
found location 5: 53, 103, 0 (map=0)
found location 6: 29, 129, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Airborne (id=3)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 69, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 36, 84, 0 (map=0)
found location 4: 35, 117, 0 (map=0)
found location 5: 26, 120, 0 (map=0)
found location 6: 11, 147, 0 (map=0)
found location 7: 38, 0, 0 (map=0)
found location 8: 38, 0, 0 (map=0)
found location 9: 38, 0, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Marines (id=6)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 20, 124, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found location 5: 38, 66, 0 (map=0)
found location 6: 44, 74, 0 (map=0)
found location 7: 38, 0, 0 (map=0)
found location 8: 38, 0, 0 (map=0)
found location 9: 38, 0, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Rangers (id=27)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=16 (flag=65536)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 15, 135, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 38, 90, 0 (map=0)
found location 3: 8, 138, 0 (map=0)
found location 4: 32, 110, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 34, 64, 0 (map=0)
found location 7: 38, 0, 0 (map=0)
found location 8: 38, 0, 0 (map=0)
found location 9: 38, 0, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hamlet (id=102)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 40, 70, 0 (map=0)
found location 1: 47, 77, 0 (map=0)
found location 2: 51, 93, 0 (map=0)
found location 3: 43, 109, 0 (map=0)
found location 4: 50, 112, 0 (map=0)
found location 5: 30, 126, 0 (map=0)
found location 6: 31, 111, 0 (map=0)
found location 7: 18, 126, 0 (map=0)
found location 8: 15, 135, 0 (map=0)
found location 9: 13, 129, 0 (map=0)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ambush (unit id=87)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 41, 63, 0 (map=0)
found location 1: 43, 69, 0 (map=0)
found location 2: 46, 80, 0 (map=0)
found location 3: 48, 118, 0 (map=0)
found location 4: 33, 113, 0 (map=0)
found location 5: 14, 130, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ambush (unit id=87)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 62, 0 (map=0)
found location 1: 41, 95, 0 (map=0)
found location 2: 41, 113, 0 (map=0)
found location 3: 37, 123, 0 (map=0)
found location 4: 29, 117, 0 (map=0)
found location 5: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=21 (flag=2097152)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ambush (unit id=87)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 17, 137, 0 (map=0)
found location 1: 18, 124, 0 (map=0)
found location 2: 29, 127, 0 (map=0)
found location 3: 27, 111, 0 (map=0)
found location 4: 51, 99, 0 (map=0)
found location 5: 37, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=23 (flag=8388608)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ambush (unit id=87)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 59, 0 (map=0)
found location 1: 47, 77, 0 (map=0)
found location 2: 52, 88, 0 (map=0)
found location 3: 26, 118, 0 (map=0)
found location 4: 13, 145, 0 (map=0)
found location 5: 27, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=AnyCity
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Quang Tri *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dac To
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 40, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Buon Ma Thuot *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 42, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Gia Nghia
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 38, 110, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tay Ninh *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 22, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Da Lat
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 47, 111, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Qui Nhon +
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chau Doc
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 11, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Ca Mau *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 11, 141, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 50, 106, 0 (map=0)
found location 1: 36, 84, 0 (map=0)
found location 2: 43, 115, 0 (map=0)
found location 3: 47, 93, 0 (map=0)
found location 4: 48, 100, 0 (map=0)
found location 5: 38, 96, 0 (map=0)
found location 6: 45, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 117, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 19, 115, 0 (map=0)
found location 3: 32, 110, 0 (map=0)
found location 4: 30, 130, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 15, 123, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 7, 127, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x80002 (mask=0x80002)
found count=1 (count=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=20 (flag=20)

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=74 (integer 74)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=20 (flag=1048576)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=16 (flag=65536)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=7

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=51 (integer 51)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=12 (integer 12)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 80, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 80, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 80, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 80, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=6 (integer 6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=13 (integer 13)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 58, 0 (map=0)
found location 1: 35, 61, 0 (map=0)
found location 2: 46, 68, 0 (map=0)
found location 3: 47, 73, 0 (map=0)
found location 4: 48, 76, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 58, 0 (map=0)
found location 1: 35, 61, 0 (map=0)
found location 2: 46, 68, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 61, 0 (map=0)
found location 1: 47, 73, 0 (map=0)
found location 2: 48, 76, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 92, 0 (map=0)
found location 1: 43, 103, 0 (map=0)
found location 2: 50, 78, 0 (map=0)
found location 3: 40, 84, 0 (map=0)
found location 4: 40, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 92, 0 (map=0)
found location 1: 43, 103, 0 (map=0)
found location 2: 39, 85, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 92, 0 (map=0)
found location 1: 50, 78, 0 (map=0)
found location 2: 40, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 106, 0 (map=0)
found location 1: 54, 114, 0 (map=0)
found location 2: 47, 113, 0 (map=0)
found location 3: 55, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 106, 0 (map=0)
found location 1: 54, 114, 0 (map=0)
found location 2: 47, 113, 0 (map=0)
found location 3: 55, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 106, 0 (map=0)
found location 1: 54, 114, 0 (map=0)
found location 2: 47, 113, 0 (map=0)
found location 3: 55, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=17 (integer 17)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 121, 0 (map=0)
found location 1: 29, 125, 0 (map=0)
found location 2: 28, 114, 0 (map=0)
found location 3: 26, 126, 0 (map=0)
found location 4: 28, 122, 0 (map=0)
found location 5: 22, 120, 0 (map=0)
found location 6: 25, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 121, 0 (map=0)
found location 1: 29, 125, 0 (map=0)
found location 2: 28, 114, 0 (map=0)
found location 3: 25, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 28, 122, 0 (map=0)
found location 1: 28, 114, 0 (map=0)
found location 2: 22, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=13 (integer 13)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 24, 130, 0 (map=0)
found location 1: 20, 128, 0 (map=0)
found location 2: 20, 132, 0 (map=0)
found location 3: 17, 135, 0 (map=0)
found location 4: 11, 131, 0 (map=0)
found location 5: 12, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 24, 130, 0 (map=0)
found location 1: 20, 132, 0 (map=0)
found location 2: 17, 135, 0 (map=0)
found location 3: 12, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 128, 0 (map=0)
found location 1: 20, 132, 0 (map=0)
found location 2: 17, 135, 0 (map=0)
found location 3: 11, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=8 (integer 8)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main force (unit id=4)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 46, 116, 0 (map=0)
found location 1: 40, 106, 0 (map=0)
found location 2: 54, 110, 0 (map=0)
found location 3: 50, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 46, 116, 0 (map=0)
found location 1: 40, 106, 0 (map=0)
found location 2: 54, 110, 0 (map=0)
found location 3: 50, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 46, 116, 0 (map=0)
found location 1: 40, 106, 0 (map=0)
found location 2: 54, 110, 0 (map=0)
found location 3: 50, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main force (unit id=4)
found count=8 (integer 8)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 112, 0 (map=0)
found location 1: 28, 116, 0 (map=0)
found location 2: 34, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 112, 0 (map=0)
found location 1: 28, 116, 0 (map=0)
found location 2: 34, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 112, 0 (map=0)
found location 1: 28, 116, 0 (map=0)
found location 2: 34, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main force (unit id=4)
found count=10 (integer 10)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 139, 0 (map=0)
found location 1: 17, 137, 0 (map=0)
found location 2: 19, 127, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 139, 0 (map=0)
found location 1: 17, 137, 0 (map=0)
found location 2: 19, 127, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 139, 0 (map=0)
found location 1: 17, 137, 0 (map=0)
found location 2: 19, 127, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=61 (integer 61)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=North Vietnam (king id=1)
found technology=38 (integer 38)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=92 (integer 92)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 31, 57
found location 1: 33, 57
found location 2: 33, 59
found location 3: 31, 59
found moveto
found moveto: 37, 61
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 36, 60
found location 1: 38, 60
found location 2: 38, 62
found location 3: 36, 62
found moveto
found moveto: 44, 66
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 42, 66
found location 1: 46, 66
found location 2: 46, 68
found location 3: 42, 68
found moveto
found moveto: 47, 71
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 49, 75
found location 1: 51, 75
found location 2: 51, 77
found location 3: 49, 77
found moveto
found moveto: 56, 92
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 54, 90
found location 1: 56, 90
found location 2: 56, 94
found location 3: 54, 94
found moveto
found moveto: 56, 98
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 55, 97
found location 1: 57, 97
found location 2: 57, 101
found location 3: 55, 101
found moveto
found moveto: 56, 108
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 54, 106
found location 1: 56, 106
found location 2: 56, 112
found location 3: 54, 112
found moveto
found moveto: 54, 116
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 50, 114
found location 1: 54, 114
found location 2: 54, 118
found location 3: 50, 118
found moveto
found moveto: 44, 122
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 42, 120
found location 1: 46, 120
found location 2: 46, 124
found location 3: 42, 124
found moveto
found moveto: 30, 122
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 38, 86
found location 1: 40, 86
found location 2: 40, 92
found location 3: 38, 92
found moveto
found moveto: 42, 88
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 25, 113
found location 1: 27, 113
found location 2: 27, 117
found location 3: 25, 117
found moveto
found moveto: 28, 120
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 29, 113
found location 1: 31, 113
found location 2: 31, 115
found location 3: 29, 115
found moveto
found moveto: 30, 120
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=24 (integer 24)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=99 (integer 99)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-19 Farmer (unit id=55)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-17 Fresco (unit id=54)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=13 (flag=13)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 13, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 23, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 16, 32, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found location 7: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Type 59 (unit id=14)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 13, 13, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 13, 13, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 13, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 23, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 16, 32, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found location 7: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Type 59 (unit id=14)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 13, 13, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 13, 13, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Type 59 (unit id=14)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-19 Farmer (unit id=55)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HANOI *
found attacker=South Vietnam (king id=1)
found defender=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x14 (mask=0x14)
found count=1 (count=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=93 (integer 93)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=93 (technology id=93)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=14 (flag=14)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=14 (integer 14)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 89, 0 (map=0)
found location 1: 27, 87, 0 (map=0)
found location 2: 30, 98, 0 (map=0)
found location 3: 26, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2 (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=7 (integer 7)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 99, 0 (map=0)
found location 1: 26, 96, 0 (map=0)
found location 2: 26, 104, 0 (map=0)
found location 3: 20, 110, 0 (map=0)
found location 4: 15, 91, 0 (map=0)
found location 5: 23, 87, 0 (map=0)
found location 6: 9, 97, 0 (map=0)
found location 7: 13, 101, 0 (map=0)
found location 8: 9, 107, 0 (map=0)
found location 9: 28, 90, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lumphat *
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 30, 94, 0 (map=0)
found endlocations
@ENDIF found
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 30, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Krâchéh *
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Krâchéh *
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Thom
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 14, 110, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 114, 0 (map=0)
found location 1: 10, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 114, 0 (map=0)
found location 1: 10, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 14, 110, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 12, 108
found location 1: 16, 108
found location 2: 16, 112
found location 3: 12, 112
found moveto
found moveto: 8, 114
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=PHNOM PENH **
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 9, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x28 (mask=0x28)
found count=1 (count=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=94 (integer 94)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=94 (technology id=94)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=15 (flag=15)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pathet Lao (unit id=8)
found count=8 (integer 8)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=3 (flag=8)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pathet Lao (unit id=8)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found location 1: 21, 65, 0 (map=0)
found location 2: 22, 72, 0 (map=0)
found location 3: 27, 75, 0 (map=0)
found location 4: 32, 76, 0 (map=0)
found location 5: 23, 77, 0 (map=0)
found location 6: 27, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x3C0 (mask=0x3c0)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=29 (flag=29)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=AnyCity
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x402 (mask=0x402)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=29 (flag=536870912)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x402 (mask=0x402)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=29 (flag=536870912)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x600000 (mask=0x600000)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=123 (turn number 123)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN MODIFYREPUTATION found
looking for race=,modifier=
found who=South Vietnam (king id=5)
found whom=North Vietnam (king id=1)
found reputation modifier=100 (modifier=100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South Vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South Vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 586803 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name VNSoundtrack3.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=28 (turn number 28)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=55 (turn number 55)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=21 (flag=21)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=22 (flag=22)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=23 (flag=23)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=25 (flag=25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=25 (flag=25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HANOI *
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=6 (flag=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Haiphong *
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Son La *
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Viet Tri *
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HANOI *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=6 (flag=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Haiphong *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Son La *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Viet Tri *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=10 (flag=10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sihanoukville
found attacker=South Vietnam (king id=5)
found defender=Anybody (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=15 (flag=15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lumphat *
found attacker=South Vietnam (king id=5)
found defender=Anybody (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Keng Deng
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sihanoukville
found attacker=Anybody (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=15 (flag=15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lumphat *
found attacker=Anybody (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Keng Deng
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x78000 (mask=0x78000)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=57 (technology id=57)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=57 (technology id=57)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=2 (improvement id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 52, 74
found location 1: 52, 74
found location 2: 52, 74
found location 3: 52, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=2 (improvement id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airborne (unit id=72)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 52, 82
found location 1: 52, 82
found location 2: 52, 82
found location 3: 52, 82
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=173rd Airborne (unit id=73)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=173rd Airb Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 78
found location 1: 48, 78
found location 2: 48, 78
found location 3: 48, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Marine (unit id=13)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=3rd Mar Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 37, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 124
found location 1: 48, 124
found location 2: 48, 124
found location 3: 48, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Infantry (unit id=64)
found count=8 (integer 8)
found owner=South Vietnam (king id=5)
found homecity=1st Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (1st) (unit id=41)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=1st Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 48, 74
found location 1: 48, 74
found location 2: 48, 74
found location 3: 48, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Marine (unit id=12)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=1st Mar Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 100
found location 1: 48, 100
found location 2: 48, 100
found location 3: 48, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Cavalry (unit id=63)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=1st Cav Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CIDG Striker (unit id=93)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 24, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=7 (terrainid=7)
found maprect
found location 0: 48, 88
found location 1: 48, 88
found location 2: 48, 88
found location 3: 48, 88
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 132
found location 1: 48, 132
found location 2: 48, 132
found location 3: 48, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25th Infantry (unit id=70)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=25th Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (25th) (unit id=44)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=25th Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 0 (map=0)
found location 1: 54, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 74
found location 1: 48, 74
found location 2: 48, 74
found location 3: 48, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Marine (unit id=12)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=1st Mar Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 50, 76, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CIDG Striker (unit id=93)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 24, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 48, 82
found location 1: 48, 82
found location 2: 48, 82
found location 3: 48, 82
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=26th Marines (unit id=76)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=26th Mar Bde
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 48, 136
found location 1: 48, 136
found location 2: 48, 136
found location 3: 48, 136
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=199th Infantry (unit id=52)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=199th Inf Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 52, 74
found location 1: 52, 74
found location 2: 52, 74
found location 3: 52, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airmobile (unit id=124)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=36 (turn number 36)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 52, 78
found location 1: 52, 78
found location 2: 52, 78
found location 3: 52, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=36 (turn number 36)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=82nd Airborne (unit id=71)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=82nd Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 108
found location 1: 48, 108
found location 2: 48, 108
found location 3: 48, 108
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=5th Infantry (unit id=66)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (5th) (unit id=43)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=34 (improvement id=-34)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=None
found locations
found location 0: 32, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=59 (integer 59)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=VC Local (id=19)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Tunnel Rats (unit id=98)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 30, 120, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found location 2: 18, 132, 0 (map=0)
found location 3: 38, 0, 0 (map=0)
found location 4: 38, 0, 0 (map=0)
found location 5: 38, 0, 0 (map=0)
found location 6: 38, 0, 0 (map=0)
found location 7: 38, 0, 0 (map=0)
found location 8: 38, 0, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Base Area (id=86)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=1)
found city production improvement=32 (improvement id=-32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4C Phantom (unit id=47)
found owner=South Vietnam (king id=5)
found homecity=12th Fght Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=32 (improvement id=-32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-105 Thunderchief (unit id=46)
found owner=South Vietnam (king id=5)
found homecity=355th TAC Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 59, 33, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-1 Skyraider (unit id=96)
found owner=South Vietnam (king id=5)
found homecity=315th Cdo Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-57 Canberra (unit id=49)
found owner=South Vietnam (king id=5)
found homecity=13th Bmb Wing
found randomize
found locations
found location 0: 6, 52, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 59, 33, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-105 Thunderchief (unit id=46)
found owner=South Vietnam (king id=5)
found homecity=355th TAC Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-105 Thunderchief (unit id=46)
found owner=South Vietnam (king id=5)
found homecity=355th TAC Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4C Phantom (unit id=47)
found owner=South Vietnam (king id=5)
found homecity=12th Fght Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 6, 52, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=USS New Jersey (unit id=105)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Naval Shell (unit id=100)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Naval Shell (unit id=100)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=39 (turn number 39)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Naval Shell (unit id=100)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=43 (turn number 43)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=26 (integer 26)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=23 (integer 23)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=52 (integer 52)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=44 (integer 44)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=59 (turn number 59)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=12 (integer 12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=71 (turn number 71)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=45 (integer 45)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=83 (turn number 83)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=58 (integer 58)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=30 (technology id=30)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=30 (technology id=30)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=30 (technology id=30)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=30 (technology id=30)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=7

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=32 (technology id=32)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-111 Aardvark (unit id=51)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=474th TAC Wing
found locations
found location 0: 6, 52, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=87 (technology id=87)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=87 (technology id=87)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=87 (technology id=87)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=48 (technology id=48)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CVN Battlegroup (unit id=104)
found owner=South Vietnam (king id=5)
found homecity=TF2 USN
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=48 (technology id=48)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-6 Intruder (unit id=114)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=48 (technology id=48)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-4 Skyhawk (unit id=112)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=48 (technology id=48)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4B Phantom (unit id=113)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 104
found location 1: 48, 104
found location 2: 48, 104
found location 3: 48, 104
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=4th Infantry (unit id=65)
found count=7 (integer 7)
found owner=South Vietnam (king id=5)
found homecity=4th Inf Div
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (4th) (unit id=42)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=4th Inf Div
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 54, 116, 0 (map=0)
found location 1: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-210 (integer -210)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-210 (integer -210)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-210 (integer -210)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 48, 140
found location 1: 48, 140
found location 2: 48, 140
found location 3: 48, 140
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 ACAV (unit id=57)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=11th Arm Cav
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-551 Sheridan (unit id=58)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=11th Arm Cav
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 128
found location 1: 48, 128
found location 2: 48, 128
found location 3: 48, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 18, 132, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=9th Infantry (unit id=68)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=9th Inf Div
found locations
found location 0: 18, 132, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 18, 132, 0 (map=0)
found location 1: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 24, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-180 (integer -180)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-180 (integer -180)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-180 (integer -180)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 112
found location 1: 48, 112
found location 2: 48, 112
found location 3: 48, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=23rd Infantry (unit id=69)
found count=11 (integer 11)
found owner=South Vietnam (king id=5)
found homecity=23rd Inf Div
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 108, 0 (map=0)
found location 1: 56, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-260 (integer -260)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-260 (integer -260)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=22 (flag=22)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CVN Battlegroup (unit id=104)
found owner=South Vietnam (king id=5)
found homecity=TF3 USN
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-6 Intruder (unit id=114)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-7 Corsair (unit id=115)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4B Phantom (unit id=113)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=18th Engineers (id=1)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 50, 58, 1 (map=1)
found location 1: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-40 (integer -40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=18th MP (id=53)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th MP (unit id=53)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 20, 124, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=CIDG Striker (id=93)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CIDG Striker (unit id=93)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 37, 61, 0 (map=0)
found location 1: 42, 88, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Special Forces (id=95)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found randomize
found locations
found location 0: 32, 128, 1 (map=1)
found location 1: 56, 112, 1 (map=1)
found location 2: 56, 92, 1 (map=1)
found location 3: 44, 66, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=1st Marine (id=12)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Marine (unit id=12)
found owner=South Vietnam (king id=5)
found homecity=1st Mar Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=3rd Marine (id=13)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Marine (unit id=13)
found owner=South Vietnam (king id=5)
found homecity=3rd Mar Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=1st Cavalry (id=63)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Cavalry (unit id=63)
found owner=South Vietnam (king id=5)
found homecity=1st Cav Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=1st Infantry (id=64)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Infantry (unit id=64)
found owner=South Vietnam (king id=5)
found homecity=1st Inf Div
found locations
found location 0: 32, 136, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=4th Infantry (id=65)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=4th Infantry (unit id=65)
found owner=South Vietnam (king id=5)
found homecity=4th Inf Div
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=5th Infantry (id=66)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=5th Infantry (unit id=66)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=6th Infantry (id=67)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=6th Infantry (unit id=67)
found owner=South Vietnam (king id=5)
found homecity=6th Inf Div
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=9th Infantry (id=68)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=9th Infantry (unit id=68)
found owner=South Vietnam (king id=5)
found homecity=9th Inf Div
found locations
found location 0: 32, 136, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=23rd Infantry (id=69)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=23rd Infantry (unit id=69)
found owner=South Vietnam (king id=5)
found homecity=23rd Inf Div
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=25th Infantry (id=70)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25th Infantry (unit id=70)
found owner=South Vietnam (king id=5)
found homecity=25th Inf Div
found locations
found location 0: 32, 136, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=82nd Airborne (id=71)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=82nd Airborne (unit id=71)
found owner=South Vietnam (king id=5)
found homecity=82nd Airb Div
found locations
found location 0: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=101st Airborne (id=72)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=25 (flag=33554432)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airborne (unit id=72)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=101st Airborne (id=72)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=25 (flag=33554432)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airmobile (unit id=124)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=101st Airmobile (id=124)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airmobile (unit id=124)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=173rd Airborne (id=73)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=173rd Airborne (unit id=73)
found owner=South Vietnam (king id=5)
found homecity=173rd Airb Bde
found locations
found location 0: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=27th Natl Guard (id=75)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=27th Natl Guard (unit id=75)
found owner=South Vietnam (king id=5)
found homecity=27th NG Bde
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=199th Infantry (id=52)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=199th Infantry (unit id=52)
found owner=South Vietnam (king id=5)
found homecity=199th Inf Bde
found locations
found location 0: 32, 136, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=26th Marines (id=76)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=26th Marines (unit id=76)
found owner=South Vietnam (king id=5)
found homecity=26th Mar Bde
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC (1st) (id=41)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (1st) (unit id=41)
found owner=South Vietnam (king id=5)
found homecity=1st Inf Div
found locations
found location 0: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC (4th) (id=42)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (4th) (unit id=42)
found owner=South Vietnam (king id=5)
found homecity=4th Inf Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC (5th) (id=43)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (5th) (unit id=43)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC (25th) (id=44)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (25th) (unit id=44)
found owner=South Vietnam (king id=5)
found homecity=25th Inf Div
found locations
found location 0: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M-48 Patton (id=35)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 50, 56, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 ACAV (id=57)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 ACAV (unit id=57)
found owner=South Vietnam (king id=5)
found homecity=11th Arm Cav
found locations
found location 0: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M-551 Sheridan (id=58)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-551 Sheridan (unit id=58)
found owner=South Vietnam (king id=5)
found homecity=11th Arm Cav
found locations
found location 0: 32, 140, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC OI (id=59)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC OI (unit id=59)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M-48 Patton OI (id=60)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton OI (unit id=60)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found randomize
found locations
found location 0: 32, 140, 1 (map=1)
found location 1: 50, 56, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M109 155mm OI (id=61)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M109 155mm OI (unit id=61)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 50, 56, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=UH-1 US (id=89)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found randomize
found locations
found location 0: 32, 128, 1 (map=1)
found location 1: 56, 112, 1 (map=1)
found location 2: 56, 92, 1 (map=1)
found location 3: 44, 66, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=AH-1 Cobra (id=97)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found randomize
found locations
found location 0: 32, 128, 1 (map=1)
found location 1: 56, 112, 1 (map=1)
found location 2: 56, 92, 1 (map=1)
found location 3: 44, 66, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm Art. US (id=24)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found randomize
found locations
found location 0: 32, 136, 1 (map=1)
found location 1: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=155mm Art. US (id=25)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found randomize
found locations
found location 0: 32, 138, 1 (map=1)
found location 1: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M110 175mm US (id=26)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found randomize
found locations
found location 0: 32, 140, 1 (map=1)
found location 1: 50, 56, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-40 (integer -40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Firebase (id=101)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 92, 0 (map=0)
found location 2: 56, 112, 0 (map=0)
found location 3: 32, 128, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=CH-47 Chinook (id=109)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 92, 0 (map=0)
found location 2: 56, 112, 0 (map=0)
found location 3: 32, 128, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=MK II PBR (id=62)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 18, 132, 0 (map=0)
found location 1: 24, 128, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-1 Skyraider (id=96)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-1 Skyraider (unit id=96)
found owner=South Vietnam (king id=5)
found homecity=315th Cdo Wing
found locations
found location 0: 54, 142, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-100 Sabre (id=45)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-100 Sabre (unit id=45)
found owner=South Vietnam (king id=5)
found homecity=3rd Fght Wing
found locations
found location 0: 54, 144, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-105 Thunderchief (id=46)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-105 Thunderchief (unit id=46)
found owner=South Vietnam (king id=5)
found homecity=355th TAC Wing
found locations
found location 0: 54, 144, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-4C Phantom (id=47)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4C Phantom (unit id=47)
found owner=South Vietnam (king id=5)
found homecity=12th Fght Wing
found locations
found location 0: 54, 144, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-4E Phantom (id=48)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found locations
found location 0: 54, 146, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=B-57 Canberra (id=49)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=B-52 Stratofortress (id=50)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 54, 148, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-50 (integer -50)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-111 Aardvark (id=51)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-111 Aardvark (unit id=51)
found owner=South Vietnam (king id=5)
found homecity=474th TAC Wing
found locations
found location 0: 54, 146, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-40 (integer -40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-4 Skyhawk (id=112)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-4 Skyhawk (unit id=112)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 53, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-4B Phantom (id=113)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4B Phantom (unit id=113)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 51, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-6 Intruder (id=114)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-6 Intruder (unit id=114)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 49, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-7 Corsair (id=115)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-7 Corsair (unit id=115)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 49, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-8 Crusader (id=116)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-8 Crusader (unit id=116)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 51, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=52 (improvement id=-52)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=11 (flag=11)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=52 (improvement id=-52)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=7 (terrainid=7)
found maprect
found location 0: 28, 122
found location 1: 28, 122
found location 2: 28, 122
found location 3: 28, 122
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=52 (improvement id=-52)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th MP (unit id=53)
found count=7 (integer 7)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 28, 124, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=52 (improvement id=-52)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=12 ; (flag=12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=12	; (flag=4096)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=13 ; (flag=13)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=13	; (flag=8192)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=14 ; (flag=14)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=14	; (flag=16384)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=28 ; (flag=28)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=28	; (flag=268435456)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=30 ; (flag=30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=30	; (flag=1073741824)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=31 ; (flag=31)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x80000800 (mask=0x80000800)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=16 (flag=65536)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=86 (integer 86)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x80000800 (mask=0x80000800)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=16 (flag=65536)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=86 (technology id=86)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=17 (integer 17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=86 (technology id=86)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 8, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 7, 9, 0 (map=0)
found location 1: 9, 9, 0 (map=0)
found location 2: 9, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-100 (integer -100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 52, 124
found location 1: 52, 124
found location 2: 52, 124
found location 3: 52, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 52, 78
found location 1: 52, 78
found location 2: 52, 78
found location 3: 52, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=82nd Airborne (unit id=71)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=82nd Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 56, 124
found location 1: 56, 124
found location 2: 56, 124
found location 3: 56, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC OI (unit id=59)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton OI (unit id=60)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M109 155mm OI (unit id=61)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 56, 128
found location 1: 56, 128
found location 2: 56, 128
found location 3: 56, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=6th Infantry (unit id=67)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=6th Inf Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 108
found location 1: 48, 108
found location 2: 48, 108
found location 3: 48, 108
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=5th Infantry (unit id=66)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (5th) (unit id=43)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 56, 132
found location 1: 56, 132
found location 2: 56, 132
found location 3: 56, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=27th Natl Guard (unit id=75)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=27th NG Bde
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=LPH (unit id=103)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=None
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=78 (integer 78)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=83 (integer 83)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 92
found location 1: 28, 92
found location 2: 28, 92
found location 3: 28, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 96
found location 1: 28, 96
found location 2: 28, 96
found location 3: 28, 96
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 100
found location 1: 28, 100
found location 2: 28, 100
found location 3: 28, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 113, 0 (map=0)
found location 1: 17, 123, 0 (map=0)
found location 2: 27, 117, 0 (map=0)
found location 3: 36, 118, 0 (map=0)
found location 4: 46, 86, 0 (map=0)
found location 5: 39, 91, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 113, 0 (map=0)
found location 1: 17, 123, 0 (map=0)
found location 2: 27, 117, 0 (map=0)
found location 3: 36, 118, 0 (map=0)
found location 4: 46, 86, 0 (map=0)
found location 5: 39, 91, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 14, 104, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 13, 103, 0 (map=0)
found location 1: 15, 103, 0 (map=0)
found location 2: 15, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=2 (flag=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-250 (integer -250)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2	; (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South Vietnam (king id=5)
found whom=Cambodia (king id=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2	; (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Cambodia (king id=7)
found whom=South Vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2	; (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MODIFYREPUTATION found
looking for race=,modifier=
found who=South Vietnam (king id=5)
found whom=Cambodia (king id=7)
found reputation modifier=100 (modifier=100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=Cambodia (king id=7)
found technology=29 (integer 29)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-300 (integer -300)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 83, 0 (map=0)
found location 1: 29, 83, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 83, 0 (map=0)
found location 1: 29, 83, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 83, 0 (map=0)
found location 1: 29, 83, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 83, 0 (map=0)
found location 1: 29, 83, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 33, 91, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 29, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 75, 0 (map=0)
found location 1: 9, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 21, 83
found location 1: 21, 83
found location 2: 21, 83
found location 3: 21, 83
found moveto
found moveto: 23, 87
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 29, 83
found location 1: 29, 83
found location 2: 29, 83
found location 3: 29, 83
found moveto
found moveto: 28, 90
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 17, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 16, 82, 0 (map=0)
found location 1: 16, 84, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=3 (flag=3)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-350 (integer -350)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=10 (integer 10)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found location 4: 10, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Garrison (unit id=111)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 29, 79, 0 (map=0)
found location 2: 25, 69, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 10, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Garrison (unit id=111)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 10, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 38, 0 (map=0)
found location 1: 3, 39, 0 (map=0)
found location 2: 1, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 75, 0 (map=0)
found location 1: 9, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 75, 0 (map=0)
found location 1: 9, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 75, 0 (map=0)
found location 1: 9, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 10, 46, 0 (map=0)
found location 2: 9, 61, 0 (map=0)
found location 3: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 10, 46, 0 (map=0)
found location 2: 9, 61, 0 (map=0)
found location 3: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 10, 46, 0 (map=0)
found location 2: 9, 61, 0 (map=0)
found location 3: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 10, 46, 0 (map=0)
found location 2: 9, 61, 0 (map=0)
found location 3: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0xC (mask=0xc)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 74
found location 1: 54, 74
found location 2: 54, 74
found location 3: 54, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=125 (integer 125)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=23 (technology id=23)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=23 (technology id=23)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=25 (integer 25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=44 (technology id=44)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=44 (technology id=44)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=25 (integer 25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=50 (integer 50)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-100 (integer -100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=107 (turn number 107)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=14 (integer 14)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=14 (technology id=14)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-50 (integer -50)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=45 (turn number 45)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=74 (technology id=74)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=40 (integer 40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=24 (flag=24)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 52, 78
found location 1: 52, 78
found location 2: 52, 78
found location 3: 52, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=82nd Airborne (unit id=71)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=82nd Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 52, 124
found location 1: 52, 124
found location 2: 52, 124
found location 3: 52, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 56, 132
found location 1: 56, 132
found location 2: 56, 132
found location 3: 56, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=27th Natl Guard (unit id=75)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=27th NG Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=47 (turn number 47)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 56, 128
found location 1: 56, 128
found location 2: 56, 128
found location 3: 56, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=47 (turn number 47)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=6th Infantry (unit id=67)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=6th Inf Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=47 (turn number 47)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 108
found location 1: 48, 108
found location 2: 48, 108
found location 3: 48, 108
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=5th Infantry (unit id=66)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (5th) (unit id=43)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=64 (turn number 64)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=73 (integer 73)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=AnyCity
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=23 (flag=23)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=93 (turn number 93)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x1800000 (mask=0x1800000)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=93 (turn number 93)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=23 (flag=8388608)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=35 (integer 35)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=93 (turn number 93)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=23 (flag=8388608)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=68 (integer 68)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=45 (turn number 45)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=No OPS (unit id=81)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 8, 10, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=41 (integer 41)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=45 (turn number 45)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 7, 9, 0 (map=0)
found location 1: 9, 9, 0 (map=0)
found location 2: 9, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=52 (turn number 52)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=73 (integer 73)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=52 (turn number 52)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2 (flag=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=96 (integer 96)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=4 (flag=4)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 14, 104, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 13, 103, 0 (map=0)
found location 1: 15, 103, 0 (map=0)
found location 2: 15, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=Cambodia (king id=7)
found technology=29 (integer 29)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=17 (integer 17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2	; (flag=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=4	; (flag=16)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Cambodia (king id=7)
found whom=North Vietnam (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=4	; (flag=16)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=Cambodia (king id=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=4	; (flag=16)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MODIFYREPUTATION found
looking for race=,modifier=
found who=North Vietnam (king id=1)
found whom=Cambodia (king id=7)
found reputation modifier=100 (modifier=100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=14 (integer 14)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 89, 0 (map=0)
found location 1: 35, 95, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 100, 0 (map=0)
found location 1: 35, 105, 0 (map=0)
found location 2: 30, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 17, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 16, 82, 0 (map=0)
found location 1: 16, 84, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=5 (flag=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=12 (integer 12)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Garrison (unit id=111)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=5 (flag=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=5 (flag=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC ARVN (unit id=33)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Nha Trang +
found locations
found location 0: 56, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-41 Bulldog (unit id=34)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Vung Tau +
found locations
found location 0: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 ARVN (unit id=110)
found owner=South Vietnam (king id=5)
found homecity=SAIGON **
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=Cam Ranh Bay +
found locations
found location 0: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-37 Dragonfly (unit id=91)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-5 Tiger (unit id=90)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Air OPS (unit id=82)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 14, 104, 0 (map=0)
found endlocations

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=56 (integer 56)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-600 (integer -600)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 13, 103, 0 (map=0)
found location 1: 13, 105, 0 (map=0)
found location 2: 15, 103, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=87 (turn number 87)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 59, 33, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=87 (turn number 87)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Air OPS (unit id=82)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 8, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=87 (turn number 87)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 7, 9, 0 (map=0)
found location 1: 7, 11, 0 (map=0)
found location 2: 9, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=61 (technology id=61)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=78 (integer 78)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=93 (turn number 93)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=95 (turn number 95)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=68 (integer 68)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=78 (integer 78)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-5 Tiger (unit id=90)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 30, 120, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-37 Dragonfly (unit id=91)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 30, 120, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 ARVN (unit id=110)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=SAIGON **
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-41 Bulldog (unit id=34)
found owner=South Vietnam (king id=5)
found homecity=Vung Tau +
found locations
found location 0: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC ARVN (unit id=33)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Nha Trang +
found locations
found location 0: 56, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. SV (unit id=40)
found owner=South Vietnam (king id=5)
found homecity=Phan Rang-Thap+
found locations
found location 0: 54, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=35 (integer 35)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 32, 90
found location 1: 32, 90
found location 2: 32, 90
found location 3: 32, 90
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 32, 130
found location 1: 32, 130
found location 2: 32, 130
found location 3: 32, 130
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 122
found location 1: 28, 122
found location 2: 28, 122
found location 3: 28, 122
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 50, 64
found location 1: 50, 64
found location 2: 50, 64
found location 3: 50, 64
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 124
found location 1: 58, 124
found location 2: 58, 124
found location 3: 58, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 128
found location 1: 58, 128
found location 2: 58, 128
found location 3: 58, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 132
found location 1: 58, 132
found location 2: 58, 132
found location 3: 58, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 128
found location 1: 46, 128
found location 2: 46, 128
found location 3: 46, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 44, 40
found location 1: 44, 40
found location 2: 44, 40
found location 3: 44, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 38, 28
found location 1: 38, 28
found location 2: 38, 28
found location 3: 38, 28
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 78
found location 1: 46, 78
found location 2: 46, 78
found location 3: 46, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=6

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 78
found location 1: 54, 78
found location 2: 54, 78
found location 3: 54, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=9

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 82
found location 1: 46, 82
found location 2: 46, 82
found location 3: 46, 82
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=10

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 38, 36
found location 1: 38, 36
found location 2: 38, 36
found location 3: 38, 36
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=10

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 44, 36
found location 1: 44, 36
found location 2: 44, 36
found location 3: 44, 36
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=16

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 136
found location 1: 46, 136
found location 2: 46, 136
found location 3: 46, 136
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=16

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 104
found location 1: 46, 104
found location 2: 46, 104
found location 3: 46, 104
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=19

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 132
found location 1: 46, 132
found location 2: 46, 132
found location 3: 46, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=20

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 120
found location 1: 46, 120
found location 2: 46, 120
found location 3: 46, 120
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=20

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 74
found location 1: 46, 74
found location 2: 46, 74
found location 3: 46, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=21

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 140
found location 1: 46, 140
found location 2: 46, 140
found location 3: 46, 140
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=22

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 70
found location 1: 46, 70
found location 2: 46, 70
found location 3: 46, 70
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=22

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 88
found location 1: 46, 88
found location 2: 46, 88
found location 3: 46, 88
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=22

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 124
found location 1: 46, 124
found location 2: 46, 124
found location 3: 46, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=24

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 96
found location 1: 46, 96
found location 2: 46, 96
found location 3: 46, 96
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=24

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 50, 36
found location 1: 50, 36
found location 2: 50, 36
found location 3: 50, 36
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=26

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 82
found location 1: 54, 82
found location 2: 54, 82
found location 3: 54, 82
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=26

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 108
found location 1: 46, 108
found location 2: 46, 108
found location 3: 46, 108
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0xC (mask=0xc)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=31

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 74
found location 1: 54, 74
found location 2: 54, 74
found location 3: 54, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=32

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 112
found location 1: 46, 112
found location 2: 46, 112
found location 3: 46, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=36

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 70
found location 1: 54, 70
found location 2: 54, 70
found location 3: 54, 70
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=36

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 100
found location 1: 46, 100
found location 2: 46, 100
found location 3: 46, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 44, 28
found location 1: 44, 28
found location 2: 44, 28
found location 3: 44, 28
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 50, 28
found location 1: 50, 28
found location 2: 50, 28
found location 3: 50, 28
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 120
found location 1: 28, 120
found location 2: 28, 120
found location 3: 28, 120
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 38, 40
found location 1: 38, 40
found location 2: 38, 40
found location 3: 38, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 50, 40
found location 1: 50, 40
found location 2: 50, 40
found location 3: 50, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 50, 44
found location 1: 50, 44
found location 2: 50, 44
found location 3: 50, 44
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=2 (map=2)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=62 (turn number 62)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 128
found location 1: 58, 128
found location 2: 58, 128
found location 3: 58, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=63 (turn number 63)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 132
found location 1: 58, 132
found location 2: 58, 132
found location 3: 58, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=57 (integer 57)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 30, 106
found location 1: 30, 106
found location 2: 30, 106
found location 3: 30, 106
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. AZ (unit id=37)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ANZAC Inf. (unit id=74)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 30, 100
found location 1: 30, 100
found location 2: 30, 100
found location 3: 30, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK Marines (unit id=79)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=2nd ROK Mar
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 30, 92
found location 1: 30, 92
found location 2: 30, 92
found location 3: 30, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. KR (unit id=80)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK CAP Div (unit id=78)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ANZAC Inf. (unit id=74)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK CAP Div (unit id=78)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 30, 96
found location 1: 30, 96
found location 2: 30, 96
found location 3: 30, 96
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. KR (unit id=80)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK 9th Div (unit id=77)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=9th ROK Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 30, 112
found location 1: 30, 112
found location 2: 30, 112
found location 3: 30, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Thai Inf. (unit id=88)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ANZAC Inf. (unit id=74)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Centurion (unit id=36)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 30, 112
found location 1: 30, 112
found location 2: 30, 112
found location 3: 30, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. TH (unit id=39)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Thai Inf. (unit id=88)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ANZAC Inf. (id=74)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ANZAC Inf. (unit id=74)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Centurion (id=36)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Centurion (unit id=36)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 80, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm Art. AZ (id=37)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. AZ (unit id=37)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ROK CAP Div (id=78)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK CAP Div (unit id=78)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ROK 9th Div (id=77)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK 9th Div (unit id=77)
found owner=South Vietnam (king id=5)
found homecity=9th ROK Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ROK Marines (id=79)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK Marines (unit id=79)
found owner=South Vietnam (king id=5)
found homecity=2nd ROK Mar
found locations
found location 0: 32, 82, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm Art. KR (id=80)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. KR (unit id=80)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thai Inf. (id=88)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Thai Inf. (unit id=88)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm Art. TH (id=39)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. TH (unit id=39)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 112
found location 1: 28, 112
found location 2: 28, 112
found location 3: 28, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 106
found location 1: 28, 106
found location 2: 28, 106
found location 3: 28, 106
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=78 (turn number 78)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=3 (flag=8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=80 (turn number 80)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=3 (flag=8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 106
found location 1: 28, 106
found location 2: 28, 106
found location 3: 28, 106
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=82 (turn number 82)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=84 (turn number 84)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 100
found location 1: 28, 100
found location 2: 28, 100
found location 3: 28, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=95 (turn number 95)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=97 (turn number 97)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 96
found location 1: 28, 96
found location 2: 28, 96
found location 3: 28, 96
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=97 (turn number 97)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 92
found location 1: 28, 92
found location 2: 28, 92
found location 3: 28, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=76 (turn number 76)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2 (flag=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=78 (turn number 78)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2 (flag=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 112
found location 1: 28, 112
found location 2: 28, 112
found location 3: 28, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=80 (turn number 80)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 58, 0 (map=0)
found location 1: 37, 61, 0 (map=0)
found location 2: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=80 (turn number 80)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 58, 0 (map=0)
found location 1: 37, 61, 0 (map=0)
found location 2: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Airborne (unit id=3)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=37 (turn number 37)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Airborne (unit id=3)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=58 (turn number 58)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=64 (turn number 64)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=70 (turn number 70)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=28 (turn number 28)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=40 (turn number 40)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=55 (integer 55)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none ;Da Nang - I +
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none ;Pleiku - II *
found locations
found location 0: 42, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none ;Bien Hoa - III*
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none ;Can Tho - IV +
found locations
found location 0: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=55 (integer 55)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found owner=South Vietnam (king id=5)
found homecity=none ;Da Nang - I +
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found owner=South Vietnam (king id=5)
found homecity=none ;Pleiku - II *
found locations
found location 0: 42, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found owner=South Vietnam (king id=5)
found homecity=none ;Bien Hoa - III*
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found owner=South Vietnam (king id=5)
found homecity=none ;Can Tho - IV +
found locations
found location 0: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=9

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-1 Skyraider * (unit id=18)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-90 (integer -90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=9
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC ARVN (unit id=33)
found owner=South Vietnam (king id=5)
found homecity=Nha Trang +
found randomize
found locations
found location 0: 56, 108, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-90 (integer -90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-41 Bulldog (unit id=34)
found owner=South Vietnam (king id=5)
found homecity=Vung Tau +
found randomize
found locations
found location 0: 32, 128, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-120 (integer -120)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=14
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=Cam Ranh Bay +
found randomize
found locations
found location 0: 56, 112, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-90 (integer -90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=16

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-37 Dragonfly (unit id=91)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 30, 120, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-220 (integer -220)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=24

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-5 Tiger (unit id=90)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 30, 120, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 ARVN (unit id=110)
found owner=South Vietnam (king id=5)
found homecity=Can Tho - IV +
found randomize
found locations
found location 0: 18, 132, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-80 (integer -80)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=16
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. SV (unit id=40)
found owner=South Vietnam (king id=5)
found homecity=My Tho *
found randomize
found locations
found location 0: 24, 128, 0 (map=0)
found location 1: 54, 116, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-120 (integer -120)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN 1st Div (id=28)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN 1st Div (unit id=28)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 37, 51, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Airborne (id=3)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Airborne (unit id=3)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Marines (id=6)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 18, 124, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Rangers (id=27)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 28, 132, 1 (map=1)
found location 1: 18, 124, 1 (map=1)
found location 2: 37, 51, 1 (map=1)
found location 3: 66, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-1 Skyraider * (id=18)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-1 Skyraider * (unit id=18)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 54, 144, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-90 (integer -90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-37 Dragonfly (id=91)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-37 Dragonfly (unit id=91)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 54, 146, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-110 (integer -110)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-5 Tiger (id=90)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-5 Tiger (unit id=90)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 54, 146, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-100 (integer -100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Saigon **
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=21 (flag=21)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 26, 124
found location 1: 26, 124
found location 2: 26, 124
found location 3: 26, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Hue **
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=22 (flag=22)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 37, 59
found location 1: 37, 59
found location 2: 37, 59
found location 3: 37, 59
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Qui Nhon +
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 92
found location 1: 58, 92
found location 2: 58, 92
found location 3: 58, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Can Tho - IV +
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 20, 132
found location 1: 20, 132
found location 2: 20, 132
found location 3: 20, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Saigon **
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=21 (flag=21)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 26, 124
found location 1: 26, 124
found location 2: 26, 124
found location 3: 26, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Hue **
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=22 (flag=22)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 37, 59
found location 1: 37, 59
found location 2: 37, 59
found location 3: 37, 59
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Qui Nhon +
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 58, 92
found location 1: 58, 92
found location 2: 58, 92
found location 3: 58, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Can Tho - IV +
found attacker=South Vietnam (king id=1)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 20, 132
found location 1: 20, 132
found location 2: 20, 132
found location 3: 20, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=19 (technology id=19)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=46 (integer 46)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=19 (technology id=19)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=VC Sapper (id=9)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SVN Police (unit id=125)
found owner=South Vietnam (king id=5)
found homecity=SAIGON **
found randomize
found locations
found location 0: 28, 124, 0 (map=0)
found location 1: 38, 0, 0 (map=0)
found location 2: 38, 0, 0 (map=0)
found location 3: 38, 0, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Base Area (id=86)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=26 (flag=26)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Base Area (id=86)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=26 (flag=67108864)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=27 (flag=27)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Base Area (id=86)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=27 (flag=134217728)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=21 (flag=21)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=10 (technology id=10)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Popular Forces (unit id=94)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 42, 88, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found location 3: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=10 (technology id=10)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Popular Forces (unit id=94)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 42, 88, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found location 3: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hamlet (unit id=102)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 34, 60, 0 (map=0)
found location 1: 41, 67, 0 (map=0)
found location 2: 44, 70, 0 (map=0)
found location 3: 49, 73, 0 (map=0)
found location 4: 51, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hamlet (unit id=102)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 42, 92, 0 (map=0)
found location 1: 51, 89, 0 (map=0)
found location 2: 54, 96, 0 (map=0)
found location 3: 42, 106, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hamlet (unit id=102)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 53, 111, 0 (map=0)
found location 1: 50, 116, 0 (map=0)
found location 2: 41, 111, 0 (map=0)
found location 3: 41, 121, 0 (map=0)
found location 4: 31, 117, 0 (map=0)
found location 5: 31, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hamlet (unit id=102)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 26, 126, 0 (map=0)
found location 1: 21, 127, 0 (map=0)
found location 2: 14, 126, 0 (map=0)
found location 3: 21, 133, 0 (map=0)
found location 4: 17, 137, 0 (map=0)
found location 5: 13, 139, 0 (map=0)
found location 6: 15, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=20 (integer 20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=46 (integer 46)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=29 (technology id=29)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=FANK Inf. (unit id=92)
found count=9 (integer 9)
found owner=Cambodia (king id=7)
found homecity=none
found locations
found location 0: 9, 115, 0 (map=0)
found location 1: 8, 102, 0 (map=0)
found location 2: 1, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=29 (technology id=29)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=FANK Inf. (unit id=92)
found count=18 (integer 18)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 30, 94, 0 (map=0)
found location 1: 21, 105, 0 (map=0)
found location 2: 20, 94, 0 (map=0)
found location 3: 14, 110, 0 (map=0)
found location 4: 9, 89, 0 (map=0)
found location 5: 8, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=29 (technology id=29)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. FK (unit id=38)
found count=3 (integer 3)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 9, 115, 0 (map=0)
found location 1: 8, 102, 0 (map=0)
found location 2: 1, 125, 0 (map=0)
found location 3: 21, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=29 (technology id=29)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=3 (integer 3)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 9, 115, 0 (map=0)
found location 1: 8, 102, 0 (map=0)
found location 2: 1, 125, 0 (map=0)
found location 3: 21, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=FANK Inf. (unit id=92)
found count=18 (integer 18)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 8, 102, 0 (map=0)
found location 1: 21, 105, 0 (map=0)
found location 2: 14, 110, 0 (map=0)
found location 3: 9, 115, 0 (map=0)
found location 4: 1, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. FK (unit id=38)
found count=2 (integer 2)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 8, 102, 0 (map=0)
found location 1: 21, 105, 0 (map=0)
found location 2: 14, 110, 0 (map=0)
found location 3: 9, 115, 0 (map=0)
found location 4: 1, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 8, 102, 0 (map=0)
found location 1: 21, 105, 0 (map=0)
found location 2: 14, 110, 0 (map=0)
found location 3: 9, 115, 0 (map=0)
found location 4: 1, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=3 (technology id=3)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=3 (technology id=3)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=95 (technology id=95)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=74 (turn number 74)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=95 (technology id=95)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=6 (flag=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=10 (flag=10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=11 (flag=11)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=12 (flag=12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=13 (flag=13)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=27 (technology id=27)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=23 (flag=23)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=24 (flag=24)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=24 (flag=24)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sihanoukville
found attacker=South Vietnam (king id=1)
found defender=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=3 (technology id=3)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=12

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=90 (integer 90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=12

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=91 (integer 91)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=91 (technology id=91)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=4 (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=5 (flag=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=78 (technology id=78)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=6 (flag=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone I (unit id=117)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 14, 8, 0 (map=0)
found location 1: 23, 13, 0 (map=0)
found location 2: 2, 10, 0 (map=0)
found location 3: 17, 25, 0 (map=0)
found location 4: 17, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone I (id=117)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone I (id=117)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone I (unit id=117)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 14, 8, 0 (map=0)
found location 1: 23, 13, 0 (map=0)
found location 2: 2, 10, 0 (map=0)
found location 3: 17, 25, 0 (map=0)
found location 4: 17, 37, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone II (unit id=118)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 18, 4, 0 (map=0)
found location 2: 27, 13, 0 (map=0)
found location 3: 22, 18, 0 (map=0)
found location 4: 1, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone II (id=118)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone II (id=118)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone II (unit id=118)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 18, 4, 0 (map=0)
found location 1: 19, 11, 0 (map=0)
found location 2: 22, 18, 0 (map=0)
found location 3: 27, 13, 0 (map=0)
found location 4: 1, 29, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone III (unit id=119)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 32, 12, 0 (map=0)
found location 2: 27, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 13, 13, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone III (id=119)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone III (id=119)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone III (unit id=119)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 32, 12, 0 (map=0)
found location 2: 27, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 13, 13, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck I (unit id=120)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck I (id=120)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=10 (flag=10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck I (id=120)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck I (unit id=120)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 10, 46, 0 (map=0)
found location 4: 8, 38, 0 (map=0)
found location 5: 3, 39, 0 (map=0)
found location 6: 1, 41, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=10 (flag=10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck II (unit id=121)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 25, 69, 0 (map=0)
found location 1: 29, 79, 0 (map=0)
found location 2: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck II (id=121)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=11 (flag=11)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck II (id=121)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck II (unit id=121)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 25, 69, 0 (map=0)
found location 1: 29, 79, 0 (map=0)
found location 2: 21, 59, 0 (map=0)
found location 3: 10, 46, 0 (map=0)
found location 4: 8, 38, 0 (map=0)
found location 5: 3, 39, 0 (map=0)
found location 6: 1, 41, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=11 (flag=11)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck III (unit id=122)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 79, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 21, 59, 0 (map=0)
found location 3: 10, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck III (id=122)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=12 (flag=12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck III (id=122)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck III (unit id=122)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 29, 79, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 21, 59, 0 (map=0)
found location 3: 10, 46, 0 (map=0)
found location 4: 8, 38, 0 (map=0)
found location 5: 3, 39, 0 (map=0)
found location 6: 1, 41, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=12 (flag=12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found location 4: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found location 4: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found location 4: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found location 4: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=7 (integer 7)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=7 (integer 7)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Garrison (unit id=111)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=11 (integer 11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=7 (integer 7)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 11, 33, 0 (map=0)
found location 3: 19, 41, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 11, 33, 0 (map=0)
found location 3: 19, 41, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 11, 33, 0 (map=0)
found location 3: 19, 41, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 11, 33, 0 (map=0)
found location 3: 19, 41, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 19, 41, 0 (map=0)
found location 2: 25, 69, 0 (map=0)
found location 3: 11, 33, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Firebase (id=101)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 57, 0 (map=0)
found location 1: 28, 56, 0 (map=0)
found location 2: 28, 60, 0 (map=0)
found location 3: 26, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=14 (integer 14)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 13, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 23, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 16, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=559th Group (unit id=0)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found location 4: 27, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found location 4: 28, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found location 4: 27, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found location 4: 28, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 13, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 23, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 16, 32, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found location 7: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=5
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-19 Farmer (unit id=55)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-17 Fresco (unit id=54)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SA-2 Guideline (unit id=108)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SAM Missile (unit id=99)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=16
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SA-2 Guideline (unit id=108)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 13, 13, 0 (map=0)
found location 2: 18, 4, 0 (map=0)
found location 3: 27, 13, 0 (map=0)
found location 4: 19, 21, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SAM Missile (unit id=99)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 13, 13, 0 (map=0)
found location 2: 18, 4, 0 (map=0)
found location 3: 27, 13, 0 (map=0)
found location 4: 19, 21, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=16
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SA-2 Guideline (unit id=108)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 17, 37, 0 (map=0)
found location 3: 14, 8, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SAM Missile (unit id=99)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 17, 37, 0 (map=0)
found location 3: 14, 8, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=91 (technology id=91)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x50 (mask=0x50)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-21 Fishbed (unit id=56)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 13, 0 (map=0)
found location 1: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x50 (mask=0x50)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=T-34/85 (unit id=15)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x50 (mask=0x50)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x50 (mask=0x50)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found location 2: 28, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-21 Fishbed (unit id=56)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found location 3: 35, 89, 0 (map=0)
found location 4: 32, 58, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 28, 56, 0 (map=0)
found location 1: 29, 59, 0 (map=0)
found location 2: 31, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found location 3: 35, 89, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found location 3: 35, 89, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found location 3: 35, 89, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 31, 65, 0 (map=0)
found location 2: 29, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 38, 90, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 24, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 23, 111, 0 (map=0)
found location 2: 29, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=T-55 (unit id=17)
found count=10 (integer 10)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 34, 64, 0 (map=0)
found location 2: 36, 74, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 32, 58, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 34, 64, 0 (map=0)
found location 2: 36, 74, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 32, 58, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-21 Fishbed (unit id=56)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 37, 61, 0 (map=0)
found location 1: 32, 58, 0 (map=0)
found location 2: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=14 (integer 14)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 40, 80, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 28, 56, 0 (map=0)
found location 1: 29, 59, 0 (map=0)
found location 2: 31, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=13 (integer 13)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 30, 108, 0 (map=0)
found location 3: 23, 111, 0 (map=0)
found location 4: 22, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 104
found location 1: 36, 104
found location 2: 36, 106
found location 3: 34, 106
found moveto
found moveto: 42, 102
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=117 (turn number 117)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=117 (turn number 117)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=117 (turn number 117)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=117 (turn number 117)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 104
found location 1: 36, 104
found location 2: 36, 106
found location 3: 34, 106
found moveto
found moveto: 38, 110
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 31, 65, 0 (map=0)
found location 2: 36, 74, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 26, 108, 0 (map=0)
found location 6: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found count=8 (integer 8)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 40, 80, 0 (map=0)
found location 6: 30, 108, 0 (map=0)
found location 7: 23, 111, 0 (map=0)
found location 8: 22, 118, 0 (map=0)
found location 9: 26, 50, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 40, 80, 0 (map=0)
found location 6: 30, 108, 0 (map=0)
found location 7: 23, 111, 0 (map=0)
found location 8: 22, 118, 0 (map=0)
found location 9: 26, 50, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 31, 65, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found location 3: 29, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 38, 90, 0 (map=0)
found location 1: 34, 80, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 40, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 23, 111, 0 (map=0)
found location 2: 29, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=T-55 (unit id=17)
found count=15 (integer 15)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 40, 80, 0 (map=0)
found location 6: 30, 108, 0 (map=0)
found location 7: 23, 111, 0 (map=0)
found location 8: 22, 118, 0 (map=0)
found location 9: 26, 50, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found count=8 (integer 8)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 40, 80, 0 (map=0)
found location 6: 30, 108, 0 (map=0)
found location 7: 23, 111, 0 (map=0)
found location 8: 22, 118, 0 (map=0)
found location 9: 26, 50, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Quang Tri *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-21 Fishbed (unit id=56)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Quang Tri *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 36, 60, 0 (map=0)
found location 1: 35, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Quang Tri *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 36, 60, 0 (map=0)
found location 1: 35, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HUE **
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-21 Fishbed (unit id=56)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 37, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HUE **
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 42, 66, 0 (map=0)
found location 1: 41, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HUE **
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 42, 66, 0 (map=0)
found location 1: 41, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HUE **
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 42, 66, 0 (map=0)
found location 1: 41, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Da Nang - I +
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Quang Ngai
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 55, 91, 0 (map=0)
found location 1: 54, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Quang Ngai
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 55, 91, 0 (map=0)
found location 1: 54, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Qui Nhon +
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 55, 97, 0 (map=0)
found location 1: 54, 98, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tuy Hoa
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 56, 104, 0 (map=0)
found location 1: 55, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nha Trang +
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 55, 111, 0 (map=0)
found location 1: 55, 113, 0 (map=0)
found location 2: 53, 115, 0 (map=0)
found location 3: 54, 114, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nha Trang +
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 55, 111, 0 (map=0)
found location 1: 55, 113, 0 (map=0)
found location 2: 53, 115, 0 (map=0)
found location 3: 54, 114, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dac To
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 41, 83, 0 (map=0)
found location 1: 42, 82, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dac To
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=T-55 (unit id=17)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 41, 83, 0 (map=0)
found location 1: 42, 82, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dac To
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 40, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Buon Ma Thuot *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 47, 109, 0 (map=0)
found location 1: 45, 111, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dong Xoai
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 119, 0 (map=0)
found location 1: 28, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dong Xoai
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 30, 114, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=An Loc
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 117, 0 (map=0)
found location 1: 26, 114, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=An Loc
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 117, 0 (map=0)
found location 1: 22, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=An Loc
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 26, 114, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tay Ninh *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 22, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tay Ninh *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 22, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tay Ninh *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=T-55 (unit id=17)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 22, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tay Ninh *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 22, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tay Ninh *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 22, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tay Ninh *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 21, 117
found location 1: 23, 117
found location 2: 23, 119
found location 3: 21, 119
found moveto
found moveto: 28, 124
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=7 (flag=128)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 69, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 26, 108, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=7 (flag=128)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 34, 80, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 30, 108, 0 (map=0)
found location 4: 23, 111, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=8 (flag=256)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 63, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found location 5: 19, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=8 (flag=256)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 63, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 30, 108, 0 (map=0)
found location 4: 23, 111, 0 (map=0)
found location 5: 19, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=9 (flag=512)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 36, 74, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 34, 100, 0 (map=0)
found location 3: 26, 108, 0 (map=0)
found location 4: 17, 113, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=9 (flag=512)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 34, 80, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 30, 108, 0 (map=0)
found location 5: 23, 111, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=10 (flag=1024)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 63, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 23, 111, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=11 (flag=2048)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 69, 0 (map=0)
found location 1: 34, 80, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 30, 108, 0 (map=0)
found location 4: 17, 113, 0 (map=0)
found location 5: 26, 108, 0 (map=0)
found location 6: 19, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=12 (flag=4096)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 105, 0 (map=0)
found location 3: 23, 111, 0 (map=0)
found location 4: 17, 113, 0 (map=0)
found location 5: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 7, 3
found location 1: 9, 3
found location 2: 9, 7
found location 3: 7, 7
found moveto
found moveto: 13, 13
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 11, 1
found location 1: 15, 1
found location 2: 15, 5
found location 3: 11, 5
found moveto
found moveto: 19, 11
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 17, 9
found location 1: 21, 9
found location 2: 21, 13
found location 3: 17, 13
found moveto
found moveto: 16, 32
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 26, 0
found location 1: 30, 0
found location 2: 30, 4
found location 3: 26, 4
found moveto
found moveto: 27, 13
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 4
found location 1: 40, 4
found location 2: 40, 8
found location 3: 34, 8
found moveto
found moveto: 27, 13
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 0, 8
found location 1: 4, 8
found location 2: 4, 14
found location 3: 0, 14
found moveto
found moveto: 12, 16
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 1, 27
found location 1: 3, 27
found location 2: 3, 31
found location 3: 1, 31
found moveto
found moveto: 11, 33
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 14, 30
found location 1: 18, 30
found location 2: 18, 34
found location 3: 14, 34
found moveto
found moveto: 15, 51
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 9, 19
found location 1: 11, 19
found location 2: 11, 29
found location 3: 9, 29
found moveto
found moveto: 17, 37
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 16, 20
found location 1: 20, 20
found location 2: 20, 26
found location 3: 16, 26
found moveto
found moveto: 17, 37
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 15, 35
found location 1: 19, 35
found location 2: 19, 39
found location 3: 15, 39
found moveto
found moveto: 26, 50
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 25, 49
found location 1: 29, 49
found location 2: 29, 55
found location 3: 25, 55
found moveto
found moveto: 30, 58
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 27, 57
found location 1: 29, 57
found location 2: 29, 61
found location 3: 27, 61
found moveto
found moveto: 32, 58
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 10, 12
found location 1: 14, 12
found location 2: 14, 18
found location 3: 10, 18
found moveto
found moveto: 11, 33
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 9, 31
found location 1: 13, 31
found location 2: 13, 35
found location 3: 9, 35
found moveto
found moveto: 10, 60
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 13, 49
found location 1: 17, 49
found location 2: 17, 53
found location 3: 13, 53
found moveto
found moveto: 21, 59
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 8, 44
found location 1: 12, 44
found location 2: 12, 48
found location 3: 8, 48
found moveto
found moveto: 10, 60
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 20, 58
found location 1: 24, 58
found location 2: 24, 62
found location 3: 20, 62
found moveto
found moveto: 28, 58
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 28, 76
found location 1: 30, 76
found location 2: 30, 80
found location 3: 28, 80
found moveto
found moveto: 40, 80
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 23, 67
found location 1: 27, 67
found location 2: 27, 71
found location 3: 23, 71
found moveto
found moveto: 34, 64
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 10, 56
found location 1: 12, 56
found location 2: 12, 62
found location 3: 10, 62
found moveto
found moveto: 18, 68
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 17, 67
found location 1: 21, 67
found location 2: 21, 71
found location 3: 17, 71
found moveto
found moveto: 22, 80
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 20, 76
found location 1: 24, 76
found location 2: 24, 80
found location 3: 20, 80
found moveto
found moveto: 29, 89
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 19, 83
found location 1: 23, 83
found location 2: 23, 87
found location 3: 19, 87
found moveto
found moveto: 27, 95
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 27, 87
found location 1: 31, 87
found location 2: 31, 91
found location 3: 27, 91
found moveto
found moveto: 38, 90
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 25, 89
found location 1: 25, 91
found location 2: 29, 95
found location 3: 25, 95
found moveto
found moveto: 27, 107
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 27, 61
found location 1: 31, 61
found location 2: 31, 63
found location 3: 27, 63
found moveto
found moveto: 32, 58
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 30, 64
found location 1: 32, 64
found location 2: 32, 66
found location 3: 30, 66
found moveto
found moveto: 36, 62
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 37, 65
found location 1: 39, 65
found location 2: 39, 67
found location 3: 37, 67
found moveto
found moveto: 44, 68
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 30, 68
found location 1: 34, 68
found location 2: 34, 72
found location 3: 30, 72
found moveto
found moveto: 35, 69
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 35, 67
found location 1: 37, 67
found location 2: 37, 71
found location 3: 35, 71
found moveto
found moveto: 43, 69
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 72
found location 1: 38, 72
found location 2: 38, 76
found location 3: 34, 76
found moveto
found moveto: 41, 73
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 40, 70
found location 1: 42, 70
found location 2: 42, 74
found location 3: 40, 74
found moveto
found moveto: 43, 69
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 32, 78
found location 1: 36, 78
found location 2: 36, 82
found location 3: 32, 82
found moveto
found moveto: 40, 80
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 33, 87
found location 1: 37, 87
found location 2: 37, 91
found location 3: 33, 91
found moveto
found moveto: 42, 88
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 37, 89
found location 1: 39, 89
found location 2: 39, 91
found location 3: 37, 91
found moveto
found moveto: 42, 90
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 92
found location 1: 38, 92
found location 2: 38, 96
found location 3: 34, 96
found moveto
found moveto: 43, 95
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 33, 99
found location 1: 37, 99
found location 2: 37, 103
found location 3: 33, 103
found moveto
found moveto: 40, 102
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 38, 98
found location 1: 40, 98
found location 2: 40, 100
found location 3: 38, 100
found moveto
found moveto: 42, 102
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 104
found location 1: 38, 104
found location 2: 38, 108
found location 3: 34, 108
found moveto
found moveto: 38, 110
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 29, 107
found location 1: 31, 107
found location 2: 31, 111
found location 3: 29, 111
found moveto
found moveto: 30, 114
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 32, 108
found location 1: 34, 108
found location 2: 34, 112
found location 3: 32, 112
found moveto
found moveto: 32, 114
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 25, 107
found location 1: 27, 107
found location 2: 27, 111
found location 3: 25, 111
found moveto
found moveto: 28, 114
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 22, 110
found location 1: 24, 110
found location 2: 24, 112
found location 3: 22, 112
found moveto
found moveto: 26, 114
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 16, 112
found location 1: 20, 112
found location 2: 20, 116
found location 3: 16, 116
found moveto
found moveto: 22, 118
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 16, 118
found location 1: 18, 118
found location 2: 18, 120
found location 3: 16, 120
found moveto
found moveto: 21, 119
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 18, 120
found location 1: 22, 120
found location 2: 22, 122
found location 3: 18, 122
found moveto
found moveto: 23, 119
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 10, 118
found location 1: 14, 118
found location 2: 14, 122
found location 3: 10, 122
found moveto
found moveto: 16, 128
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 6, 122
found location 1: 8, 122
found location 2: 8, 126
found location 3: 6, 126
found moveto
found moveto: 11, 125
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 3, 125
found location 1: 5, 125
found location 2: 5, 127
found location 3: 3, 127
found moveto
found moveto: 6, 130
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 21, 117
found location 1: 25, 117
found location 2: 25, 121
found location 3: 21, 121
found moveto
found moveto: 28, 124
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 51, 105, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 43, 115, 0 (map=0)
found location 7: 46, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 51, 105, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 43, 115, 0 (map=0)
found location 7: 46, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 51, 105, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 43, 115, 0 (map=0)
found location 7: 46, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 45, 93, 0 (map=0)
found location 3: 48, 102, 0 (map=0)
found location 4: 51, 109, 0 (map=0)
found location 5: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 45, 93, 0 (map=0)
found location 3: 48, 102, 0 (map=0)
found location 4: 51, 109, 0 (map=0)
found location 5: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 45, 93, 0 (map=0)
found location 3: 48, 102, 0 (map=0)
found location 4: 51, 109, 0 (map=0)
found location 5: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 51, 109, 0 (map=0)
found location 5: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 69, 0 (map=0)
found location 1: 38, 66, 0 (map=0)
found location 2: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 38, 100, 0 (map=0)
found location 1: 43, 115, 0 (map=0)
found location 2: 36, 84, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found location 4: 36, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 15, 123, 0 (map=0)
found location 1: 15, 135, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 27, 133, 0 (map=0)
found location 4: 8, 138, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 38, 90, 0 (map=0)
found location 1: 9, 127, 0 (map=0)
found location 2: 11, 147, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 35, 117, 0 (map=0)
found location 5: 47, 85, 0 (map=0)
found location 6: 20, 124, 0 (map=0)
found location 7: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=17 (flag=131072)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 44, 74, 0 (map=0)
found location 2: 38, 90, 0 (map=0)
found location 3: 43, 115, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 19, 115, 0 (map=0)
found location 6: 32, 110, 0 (map=0)
found location 7: 36, 126, 0 (map=0)
found location 8: 11, 147, 0 (map=0)
found location 9: 15, 135, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=21 (flag=2097152)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 46, 76, 0 (map=0)
found location 1: 51, 87, 0 (map=0)
found location 2: 49, 93, 0 (map=0)
found location 3: 50, 100, 0 (map=0)
found location 4: 39, 125, 0 (map=0)
found location 5: 37, 115, 0 (map=0)
found location 6: 27, 117, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found location 8: 17, 125, 0 (map=0)
found location 9: 21, 139, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 69, 0 (map=0)
found location 1: 38, 66, 0 (map=0)
found location 2: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 38, 100, 0 (map=0)
found location 1: 43, 115, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found location 4: 36, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 15, 135, 0 (map=0)
found location 3: 24, 136, 0 (map=0)
found location 4: 27, 133, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 117, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found location 4: 38, 90, 0 (map=0)
found location 5: 9, 127, 0 (map=0)
found location 6: 11, 147, 0 (map=0)
found location 7: 26, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=22 (flag=4194304)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 41, 63, 0 (map=0)
found location 1: 54, 84, 0 (map=0)
found location 2: 55, 89, 0 (map=0)
found location 3: 56, 102, 0 (map=0)
found location 4: 49, 119, 0 (map=0)
found location 5: 36, 126, 0 (map=0)
found location 6: 27, 133, 0 (map=0)
found location 7: 24, 136, 0 (map=0)
found location 8: 8, 138, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 17, 137, 0 (map=0)
found location 1: 23, 123, 0 (map=0)
found location 2: 29, 119, 0 (map=0)
found location 3: 34, 124, 0 (map=0)
found location 4: 33, 117, 0 (map=0)
found location 5: 44, 112, 0 (map=0)
found location 6: 51, 113, 0 (map=0)
found location 7: 45, 97, 0 (map=0)
found location 8: 46, 78, 0 (map=0)
found location 9: 41, 69, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 43, 115, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 36, 126, 0 (map=0)
found location 4: 51, 87, 0 (map=0)
found location 5: 26, 120, 0 (map=0)
found location 6: 11, 147, 0 (map=0)
found location 7: 9, 127, 0 (map=0)
found location 8: 27, 133, 0 (map=0)
found location 9: 15, 135, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0xA00000 (mask=0xa00000)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 136, 0 (map=0)
found location 1: 14, 144, 0 (map=0)
found location 2: 38, 120, 0 (map=0)
found location 3: 28, 118, 0 (map=0)
found location 4: 38, 66, 0 (map=0)
found location 5: 52, 106, 0 (map=0)
found location 6: 47, 105, 0 (map=0)
found location 7: 49, 95, 0 (map=0)
found location 8: 40, 96, 0 (map=0)
found location 9: 45, 77, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 90, 0 (map=0)
found location 3: 38, 100, 0 (map=0)
found location 4: 32, 110, 0 (map=0)
found location 5: 21, 113, 0 (map=0)
found location 6: 13, 127, 0 (map=0)
found location 7: 13, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 43, 115, 0 (map=0)
found location 1: 51, 109, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 51, 87, 0 (map=0)
found location 4: 44, 74, 0 (map=0)
found location 5: 53, 103, 0 (map=0)
found location 6: 29, 129, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 43, 115, 0 (map=0)
found location 1: 51, 109, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 51, 87, 0 (map=0)
found location 4: 44, 74, 0 (map=0)
found location 5: 53, 103, 0 (map=0)
found location 6: 29, 129, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 43, 115, 0 (map=0)
found location 1: 51, 109, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 51, 87, 0 (map=0)
found location 4: 44, 74, 0 (map=0)
found location 5: 53, 103, 0 (map=0)
found location 6: 29, 129, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 43, 115, 0 (map=0)
found location 1: 51, 109, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 51, 87, 0 (map=0)
found location 4: 44, 74, 0 (map=0)
found location 5: 53, 103, 0 (map=0)
found location 6: 29, 129, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Airborne (id=3)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 69, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 36, 84, 0 (map=0)
found location 4: 35, 117, 0 (map=0)
found location 5: 26, 120, 0 (map=0)
found location 6: 11, 147, 0 (map=0)
found location 7: 38, 0, 0 (map=0)
found location 8: 38, 0, 0 (map=0)
found location 9: 38, 0, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Marines (id=6)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 20, 124, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found location 5: 38, 66, 0 (map=0)
found location 6: 44, 74, 0 (map=0)
found location 7: 38, 0, 0 (map=0)
found location 8: 38, 0, 0 (map=0)
found location 9: 38, 0, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Rangers (id=27)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=16 (flag=65536)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 15, 135, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 38, 90, 0 (map=0)
found location 3: 8, 138, 0 (map=0)
found location 4: 32, 110, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 34, 64, 0 (map=0)
found location 7: 38, 0, 0 (map=0)
found location 8: 38, 0, 0 (map=0)
found location 9: 38, 0, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hamlet (id=102)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 40, 70, 0 (map=0)
found location 1: 47, 77, 0 (map=0)
found location 2: 51, 93, 0 (map=0)
found location 3: 43, 109, 0 (map=0)
found location 4: 50, 112, 0 (map=0)
found location 5: 30, 126, 0 (map=0)
found location 6: 31, 111, 0 (map=0)
found location 7: 18, 126, 0 (map=0)
found location 8: 15, 135, 0 (map=0)
found location 9: 13, 129, 0 (map=0)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ambush (unit id=87)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 41, 63, 0 (map=0)
found location 1: 43, 69, 0 (map=0)
found location 2: 46, 80, 0 (map=0)
found location 3: 48, 118, 0 (map=0)
found location 4: 33, 113, 0 (map=0)
found location 5: 14, 130, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ambush (unit id=87)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 62, 0 (map=0)
found location 1: 41, 95, 0 (map=0)
found location 2: 41, 113, 0 (map=0)
found location 3: 37, 123, 0 (map=0)
found location 4: 29, 117, 0 (map=0)
found location 5: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=21 (flag=2097152)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ambush (unit id=87)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 17, 137, 0 (map=0)
found location 1: 18, 124, 0 (map=0)
found location 2: 29, 127, 0 (map=0)
found location 3: 27, 111, 0 (map=0)
found location 4: 51, 99, 0 (map=0)
found location 5: 37, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=23 (flag=8388608)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ambush (unit id=87)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 59, 0 (map=0)
found location 1: 47, 77, 0 (map=0)
found location 2: 52, 88, 0 (map=0)
found location 3: 26, 118, 0 (map=0)
found location 4: 13, 145, 0 (map=0)
found location 5: 27, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=AnyCity
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Quang Tri *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dac To
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 40, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Buon Ma Thuot *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 42, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Gia Nghia
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 38, 110, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tay Ninh *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 22, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Da Lat
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 47, 111, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Qui Nhon +
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chau Doc
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 11, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Ca Mau *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 11, 141, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 50, 106, 0 (map=0)
found location 1: 36, 84, 0 (map=0)
found location 2: 43, 115, 0 (map=0)
found location 3: 47, 93, 0 (map=0)
found location 4: 48, 100, 0 (map=0)
found location 5: 38, 96, 0 (map=0)
found location 6: 45, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 117, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 19, 115, 0 (map=0)
found location 3: 32, 110, 0 (map=0)
found location 4: 30, 130, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 15, 123, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 7, 127, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x80002 (mask=0x80002)
found count=1 (count=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=20 (flag=20)

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=74 (integer 74)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=20 (flag=1048576)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=16 (flag=65536)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=7

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=51 (integer 51)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=12 (integer 12)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 80, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 80, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 80, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 80, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=6 (integer 6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=13 (integer 13)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 58, 0 (map=0)
found location 1: 35, 61, 0 (map=0)
found location 2: 46, 68, 0 (map=0)
found location 3: 47, 73, 0 (map=0)
found location 4: 48, 76, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 58, 0 (map=0)
found location 1: 35, 61, 0 (map=0)
found location 2: 46, 68, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 61, 0 (map=0)
found location 1: 47, 73, 0 (map=0)
found location 2: 48, 76, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 92, 0 (map=0)
found location 1: 43, 103, 0 (map=0)
found location 2: 50, 78, 0 (map=0)
found location 3: 40, 84, 0 (map=0)
found location 4: 40, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 92, 0 (map=0)
found location 1: 43, 103, 0 (map=0)
found location 2: 39, 85, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 92, 0 (map=0)
found location 1: 50, 78, 0 (map=0)
found location 2: 40, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 106, 0 (map=0)
found location 1: 54, 114, 0 (map=0)
found location 2: 47, 113, 0 (map=0)
found location 3: 55, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 106, 0 (map=0)
found location 1: 54, 114, 0 (map=0)
found location 2: 47, 113, 0 (map=0)
found location 3: 55, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 106, 0 (map=0)
found location 1: 54, 114, 0 (map=0)
found location 2: 47, 113, 0 (map=0)
found location 3: 55, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=17 (integer 17)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 121, 0 (map=0)
found location 1: 29, 125, 0 (map=0)
found location 2: 28, 114, 0 (map=0)
found location 3: 26, 126, 0 (map=0)
found location 4: 28, 122, 0 (map=0)
found location 5: 22, 120, 0 (map=0)
found location 6: 25, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 121, 0 (map=0)
found location 1: 29, 125, 0 (map=0)
found location 2: 28, 114, 0 (map=0)
found location 3: 25, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 28, 122, 0 (map=0)
found location 1: 28, 114, 0 (map=0)
found location 2: 22, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=13 (integer 13)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 24, 130, 0 (map=0)
found location 1: 20, 128, 0 (map=0)
found location 2: 20, 132, 0 (map=0)
found location 3: 17, 135, 0 (map=0)
found location 4: 11, 131, 0 (map=0)
found location 5: 12, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 24, 130, 0 (map=0)
found location 1: 20, 132, 0 (map=0)
found location 2: 17, 135, 0 (map=0)
found location 3: 12, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 128, 0 (map=0)
found location 1: 20, 132, 0 (map=0)
found location 2: 17, 135, 0 (map=0)
found location 3: 11, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=8 (integer 8)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main force (unit id=4)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 46, 116, 0 (map=0)
found location 1: 40, 106, 0 (map=0)
found location 2: 54, 110, 0 (map=0)
found location 3: 50, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 46, 116, 0 (map=0)
found location 1: 40, 106, 0 (map=0)
found location 2: 54, 110, 0 (map=0)
found location 3: 50, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 46, 116, 0 (map=0)
found location 1: 40, 106, 0 (map=0)
found location 2: 54, 110, 0 (map=0)
found location 3: 50, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main force (unit id=4)
found count=8 (integer 8)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 112, 0 (map=0)
found location 1: 28, 116, 0 (map=0)
found location 2: 34, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 112, 0 (map=0)
found location 1: 28, 116, 0 (map=0)
found location 2: 34, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 112, 0 (map=0)
found location 1: 28, 116, 0 (map=0)
found location 2: 34, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main force (unit id=4)
found count=10 (integer 10)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 139, 0 (map=0)
found location 1: 17, 137, 0 (map=0)
found location 2: 19, 127, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 139, 0 (map=0)
found location 1: 17, 137, 0 (map=0)
found location 2: 19, 127, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 139, 0 (map=0)
found location 1: 17, 137, 0 (map=0)
found location 2: 19, 127, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=61 (integer 61)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=North Vietnam (king id=1)
found technology=38 (integer 38)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=92 (integer 92)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 31, 57
found location 1: 33, 57
found location 2: 33, 59
found location 3: 31, 59
found moveto
found moveto: 37, 61
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 36, 60
found location 1: 38, 60
found location 2: 38, 62
found location 3: 36, 62
found moveto
found moveto: 44, 66
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 42, 66
found location 1: 46, 66
found location 2: 46, 68
found location 3: 42, 68
found moveto
found moveto: 47, 71
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 49, 75
found location 1: 51, 75
found location 2: 51, 77
found location 3: 49, 77
found moveto
found moveto: 56, 92
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 54, 90
found location 1: 56, 90
found location 2: 56, 94
found location 3: 54, 94
found moveto
found moveto: 56, 98
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 55, 97
found location 1: 57, 97
found location 2: 57, 101
found location 3: 55, 101
found moveto
found moveto: 56, 108
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 54, 106
found location 1: 56, 106
found location 2: 56, 112
found location 3: 54, 112
found moveto
found moveto: 54, 116
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 50, 114
found location 1: 54, 114
found location 2: 54, 118
found location 3: 50, 118
found moveto
found moveto: 44, 122
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 42, 120
found location 1: 46, 120
found location 2: 46, 124
found location 3: 42, 124
found moveto
found moveto: 30, 122
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 38, 86
found location 1: 40, 86
found location 2: 40, 92
found location 3: 38, 92
found moveto
found moveto: 42, 88
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 25, 113
found location 1: 27, 113
found location 2: 27, 117
found location 3: 25, 117
found moveto
found moveto: 28, 120
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 29, 113
found location 1: 31, 113
found location 2: 31, 115
found location 3: 29, 115
found moveto
found moveto: 30, 120
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=24 (integer 24)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=99 (integer 99)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-19 Farmer (unit id=55)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-17 Fresco (unit id=54)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=13 (flag=13)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 13, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 23, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 16, 32, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found location 7: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Type 59 (unit id=14)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 13, 13, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 13, 13, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 13, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 23, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 16, 32, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found location 7: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Type 59 (unit id=14)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 13, 13, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 13, 13, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Type 59 (unit id=14)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-19 Farmer (unit id=55)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HANOI *
found attacker=South Vietnam (king id=1)
found defender=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x14 (mask=0x14)
found count=1 (count=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=93 (integer 93)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=93 (technology id=93)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=14 (flag=14)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=14 (integer 14)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 89, 0 (map=0)
found location 1: 27, 87, 0 (map=0)
found location 2: 30, 98, 0 (map=0)
found location 3: 26, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2 (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=7 (integer 7)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 99, 0 (map=0)
found location 1: 26, 96, 0 (map=0)
found location 2: 26, 104, 0 (map=0)
found location 3: 20, 110, 0 (map=0)
found location 4: 15, 91, 0 (map=0)
found location 5: 23, 87, 0 (map=0)
found location 6: 9, 97, 0 (map=0)
found location 7: 13, 101, 0 (map=0)
found location 8: 9, 107, 0 (map=0)
found location 9: 28, 90, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lumphat *
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 30, 94, 0 (map=0)
found endlocations
@ENDIF found
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 30, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Krâchéh *
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Krâchéh *
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Thom
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 14, 110, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 114, 0 (map=0)
found location 1: 10, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 114, 0 (map=0)
found location 1: 10, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 14, 110, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 12, 108
found location 1: 16, 108
found location 2: 16, 112
found location 3: 12, 112
found moveto
found moveto: 8, 114
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=PHNOM PENH **
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 9, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x28 (mask=0x28)
found count=1 (count=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=94 (integer 94)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=94 (technology id=94)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=15 (flag=15)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pathet Lao (unit id=8)
found count=8 (integer 8)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=3 (flag=8)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pathet Lao (unit id=8)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found location 1: 21, 65, 0 (map=0)
found location 2: 22, 72, 0 (map=0)
found location 3: 27, 75, 0 (map=0)
found location 4: 32, 76, 0 (map=0)
found location 5: 23, 77, 0 (map=0)
found location 6: 27, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x3C0 (mask=0x3c0)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=29 (flag=29)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=AnyCity
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x402 (mask=0x402)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=29 (flag=536870912)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x402 (mask=0x402)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=29 (flag=536870912)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x600000 (mask=0x600000)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=123 (turn number 123)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN MODIFYREPUTATION found
looking for race=,modifier=
found who=South Vietnam (king id=5)
found whom=North Vietnam (king id=1)
found reputation modifier=100 (modifier=100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South Vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South Vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 586803 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN PLAYWAVEFILE found, looking for file name
found wave file name VNSoundtrack3.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=28 (turn number 28)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=55 (turn number 55)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=21 (flag=21)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=22 (flag=22)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=23 (flag=23)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=25 (flag=25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=25 (flag=25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HANOI *
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=6 (flag=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Haiphong *
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Son La *
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Viet Tri *
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HANOI *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=6 (flag=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Haiphong *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Son La *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Viet Tri *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=10 (flag=10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sihanoukville
found attacker=South Vietnam (king id=5)
found defender=Anybody (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=15 (flag=15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lumphat *
found attacker=South Vietnam (king id=5)
found defender=Anybody (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Keng Deng
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sihanoukville
found attacker=Anybody (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=15 (flag=15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lumphat *
found attacker=Anybody (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Keng Deng
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x78000 (mask=0x78000)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=57 (technology id=57)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=57 (technology id=57)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=2 (improvement id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 52, 74
found location 1: 52, 74
found location 2: 52, 74
found location 3: 52, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=2 (improvement id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airborne (unit id=72)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 52, 82
found location 1: 52, 82
found location 2: 52, 82
found location 3: 52, 82
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=173rd Airborne (unit id=73)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=173rd Airb Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 78
found location 1: 48, 78
found location 2: 48, 78
found location 3: 48, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Marine (unit id=13)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=3rd Mar Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 37, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 124
found location 1: 48, 124
found location 2: 48, 124
found location 3: 48, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Infantry (unit id=64)
found count=8 (integer 8)
found owner=South Vietnam (king id=5)
found homecity=1st Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (1st) (unit id=41)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=1st Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 48, 74
found location 1: 48, 74
found location 2: 48, 74
found location 3: 48, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Marine (unit id=12)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=1st Mar Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 100
found location 1: 48, 100
found location 2: 48, 100
found location 3: 48, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Cavalry (unit id=63)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=1st Cav Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CIDG Striker (unit id=93)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 24, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=7 (terrainid=7)
found maprect
found location 0: 48, 88
found location 1: 48, 88
found location 2: 48, 88
found location 3: 48, 88
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 132
found location 1: 48, 132
found location 2: 48, 132
found location 3: 48, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25th Infantry (unit id=70)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=25th Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (25th) (unit id=44)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=25th Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 0 (map=0)
found location 1: 54, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 74
found location 1: 48, 74
found location 2: 48, 74
found location 3: 48, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Marine (unit id=12)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=1st Mar Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 50, 76, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CIDG Striker (unit id=93)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 24, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 48, 82
found location 1: 48, 82
found location 2: 48, 82
found location 3: 48, 82
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=26th Marines (unit id=76)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=26th Mar Bde
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 48, 136
found location 1: 48, 136
found location 2: 48, 136
found location 3: 48, 136
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=199th Infantry (unit id=52)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=199th Inf Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 52, 74
found location 1: 52, 74
found location 2: 52, 74
found location 3: 52, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airmobile (unit id=124)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=36 (turn number 36)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 52, 78
found location 1: 52, 78
found location 2: 52, 78
found location 3: 52, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=36 (turn number 36)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=82nd Airborne (unit id=71)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=82nd Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 108
found location 1: 48, 108
found location 2: 48, 108
found location 3: 48, 108
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=5th Infantry (unit id=66)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (5th) (unit id=43)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=34 (improvement id=-34)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=None
found locations
found location 0: 32, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=59 (integer 59)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=VC Local (id=19)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Tunnel Rats (unit id=98)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 30, 120, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found location 2: 18, 132, 0 (map=0)
found location 3: 38, 0, 0 (map=0)
found location 4: 38, 0, 0 (map=0)
found location 5: 38, 0, 0 (map=0)
found location 6: 38, 0, 0 (map=0)
found location 7: 38, 0, 0 (map=0)
found location 8: 38, 0, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Base Area (id=86)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=1)
found city production improvement=32 (improvement id=-32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4C Phantom (unit id=47)
found owner=South Vietnam (king id=5)
found homecity=12th Fght Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=32 (improvement id=-32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-105 Thunderchief (unit id=46)
found owner=South Vietnam (king id=5)
found homecity=355th TAC Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 59, 33, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-1 Skyraider (unit id=96)
found owner=South Vietnam (king id=5)
found homecity=315th Cdo Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-57 Canberra (unit id=49)
found owner=South Vietnam (king id=5)
found homecity=13th Bmb Wing
found randomize
found locations
found location 0: 6, 52, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 59, 33, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-105 Thunderchief (unit id=46)
found owner=South Vietnam (king id=5)
found homecity=355th TAC Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-105 Thunderchief (unit id=46)
found owner=South Vietnam (king id=5)
found homecity=355th TAC Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4C Phantom (unit id=47)
found owner=South Vietnam (king id=5)
found homecity=12th Fght Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 6, 52, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=USS New Jersey (unit id=105)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Naval Shell (unit id=100)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Naval Shell (unit id=100)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=39 (turn number 39)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Naval Shell (unit id=100)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=43 (turn number 43)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=26 (integer 26)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=23 (integer 23)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=52 (integer 52)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=44 (integer 44)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=59 (turn number 59)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=12 (integer 12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=71 (turn number 71)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=45 (integer 45)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=83 (turn number 83)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=58 (integer 58)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=30 (technology id=30)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=30 (technology id=30)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=30 (technology id=30)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=30 (technology id=30)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=7

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=32 (technology id=32)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-111 Aardvark (unit id=51)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=474th TAC Wing
found locations
found location 0: 6, 52, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=87 (technology id=87)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=87 (technology id=87)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=87 (technology id=87)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=48 (technology id=48)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CVN Battlegroup (unit id=104)
found owner=South Vietnam (king id=5)
found homecity=TF2 USN
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=48 (technology id=48)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-6 Intruder (unit id=114)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=48 (technology id=48)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-4 Skyhawk (unit id=112)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=48 (technology id=48)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4B Phantom (unit id=113)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 104
found location 1: 48, 104
found location 2: 48, 104
found location 3: 48, 104
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=4th Infantry (unit id=65)
found count=7 (integer 7)
found owner=South Vietnam (king id=5)
found homecity=4th Inf Div
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (4th) (unit id=42)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=4th Inf Div
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 54, 116, 0 (map=0)
found location 1: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-210 (integer -210)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-210 (integer -210)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-210 (integer -210)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 48, 140
found location 1: 48, 140
found location 2: 48, 140
found location 3: 48, 140
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 ACAV (unit id=57)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=11th Arm Cav
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-551 Sheridan (unit id=58)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=11th Arm Cav
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 128
found location 1: 48, 128
found location 2: 48, 128
found location 3: 48, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 18, 132, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=9th Infantry (unit id=68)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=9th Inf Div
found locations
found location 0: 18, 132, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 18, 132, 0 (map=0)
found location 1: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 24, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-180 (integer -180)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-180 (integer -180)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-180 (integer -180)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 112
found location 1: 48, 112
found location 2: 48, 112
found location 3: 48, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=23rd Infantry (unit id=69)
found count=11 (integer 11)
found owner=South Vietnam (king id=5)
found homecity=23rd Inf Div
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 108, 0 (map=0)
found location 1: 56, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-260 (integer -260)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-260 (integer -260)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=22 (flag=22)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CVN Battlegroup (unit id=104)
found owner=South Vietnam (king id=5)
found homecity=TF3 USN
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-6 Intruder (unit id=114)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-7 Corsair (unit id=115)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4B Phantom (unit id=113)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=18th Engineers (id=1)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 50, 58, 1 (map=1)
found location 1: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-40 (integer -40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=18th MP (id=53)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th MP (unit id=53)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 20, 124, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=CIDG Striker (id=93)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CIDG Striker (unit id=93)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 37, 61, 0 (map=0)
found location 1: 42, 88, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Special Forces (id=95)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found randomize
found locations
found location 0: 32, 128, 1 (map=1)
found location 1: 56, 112, 1 (map=1)
found location 2: 56, 92, 1 (map=1)
found location 3: 44, 66, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=1st Marine (id=12)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Marine (unit id=12)
found owner=South Vietnam (king id=5)
found homecity=1st Mar Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=3rd Marine (id=13)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Marine (unit id=13)
found owner=South Vietnam (king id=5)
found homecity=3rd Mar Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=1st Cavalry (id=63)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Cavalry (unit id=63)
found owner=South Vietnam (king id=5)
found homecity=1st Cav Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=1st Infantry (id=64)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Infantry (unit id=64)
found owner=South Vietnam (king id=5)
found homecity=1st Inf Div
found locations
found location 0: 32, 136, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=4th Infantry (id=65)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=4th Infantry (unit id=65)
found owner=South Vietnam (king id=5)
found homecity=4th Inf Div
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=5th Infantry (id=66)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=5th Infantry (unit id=66)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=6th Infantry (id=67)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=6th Infantry (unit id=67)
found owner=South Vietnam (king id=5)
found homecity=6th Inf Div
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=9th Infantry (id=68)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=9th Infantry (unit id=68)
found owner=South Vietnam (king id=5)
found homecity=9th Inf Div
found locations
found location 0: 32, 136, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=23rd Infantry (id=69)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=23rd Infantry (unit id=69)
found owner=South Vietnam (king id=5)
found homecity=23rd Inf Div
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=25th Infantry (id=70)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25th Infantry (unit id=70)
found owner=South Vietnam (king id=5)
found homecity=25th Inf Div
found locations
found location 0: 32, 136, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=82nd Airborne (id=71)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=82nd Airborne (unit id=71)
found owner=South Vietnam (king id=5)
found homecity=82nd Airb Div
found locations
found location 0: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=101st Airborne (id=72)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=25 (flag=33554432)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airborne (unit id=72)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=101st Airborne (id=72)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=25 (flag=33554432)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airmobile (unit id=124)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=101st Airmobile (id=124)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airmobile (unit id=124)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=173rd Airborne (id=73)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=173rd Airborne (unit id=73)
found owner=South Vietnam (king id=5)
found homecity=173rd Airb Bde
found locations
found location 0: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=27th Natl Guard (id=75)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=27th Natl Guard (unit id=75)
found owner=South Vietnam (king id=5)
found homecity=27th NG Bde
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=199th Infantry (id=52)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=199th Infantry (unit id=52)
found owner=South Vietnam (king id=5)
found homecity=199th Inf Bde
found locations
found location 0: 32, 136, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=26th Marines (id=76)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=26th Marines (unit id=76)
found owner=South Vietnam (king id=5)
found homecity=26th Mar Bde
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC (1st) (id=41)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (1st) (unit id=41)
found owner=South Vietnam (king id=5)
found homecity=1st Inf Div
found locations
found location 0: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC (4th) (id=42)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (4th) (unit id=42)
found owner=South Vietnam (king id=5)
found homecity=4th Inf Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC (5th) (id=43)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (5th) (unit id=43)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC (25th) (id=44)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (25th) (unit id=44)
found owner=South Vietnam (king id=5)
found homecity=25th Inf Div
found locations
found location 0: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M-48 Patton (id=35)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 50, 56, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 ACAV (id=57)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 ACAV (unit id=57)
found owner=South Vietnam (king id=5)
found homecity=11th Arm Cav
found locations
found location 0: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M-551 Sheridan (id=58)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-551 Sheridan (unit id=58)
found owner=South Vietnam (king id=5)
found homecity=11th Arm Cav
found locations
found location 0: 32, 140, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC OI (id=59)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC OI (unit id=59)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M-48 Patton OI (id=60)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton OI (unit id=60)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found randomize
found locations
found location 0: 32, 140, 1 (map=1)
found location 1: 50, 56, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M109 155mm OI (id=61)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M109 155mm OI (unit id=61)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 50, 56, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=UH-1 US (id=89)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found randomize
found locations
found location 0: 32, 128, 1 (map=1)
found location 1: 56, 112, 1 (map=1)
found location 2: 56, 92, 1 (map=1)
found location 3: 44, 66, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=AH-1 Cobra (id=97)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found randomize
found locations
found location 0: 32, 128, 1 (map=1)
found location 1: 56, 112, 1 (map=1)
found location 2: 56, 92, 1 (map=1)
found location 3: 44, 66, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm Art. US (id=24)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found randomize
found locations
found location 0: 32, 136, 1 (map=1)
found location 1: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=155mm Art. US (id=25)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found randomize
found locations
found location 0: 32, 138, 1 (map=1)
found location 1: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M110 175mm US (id=26)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found randomize
found locations
found location 0: 32, 140, 1 (map=1)
found location 1: 50, 56, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-40 (integer -40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Firebase (id=101)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 92, 0 (map=0)
found location 2: 56, 112, 0 (map=0)
found location 3: 32, 128, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=CH-47 Chinook (id=109)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 92, 0 (map=0)
found location 2: 56, 112, 0 (map=0)
found location 3: 32, 128, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=MK II PBR (id=62)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 18, 132, 0 (map=0)
found location 1: 24, 128, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-1 Skyraider (id=96)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-1 Skyraider (unit id=96)
found owner=South Vietnam (king id=5)
found homecity=315th Cdo Wing
found locations
found location 0: 54, 142, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-100 Sabre (id=45)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-100 Sabre (unit id=45)
found owner=South Vietnam (king id=5)
found homecity=3rd Fght Wing
found locations
found location 0: 54, 144, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-105 Thunderchief (id=46)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-105 Thunderchief (unit id=46)
found owner=South Vietnam (king id=5)
found homecity=355th TAC Wing
found locations
found location 0: 54, 144, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-4C Phantom (id=47)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4C Phantom (unit id=47)
found owner=South Vietnam (king id=5)
found homecity=12th Fght Wing
found locations
found location 0: 54, 144, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-4E Phantom (id=48)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found locations
found location 0: 54, 146, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=B-57 Canberra (id=49)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=B-52 Stratofortress (id=50)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 54, 148, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-50 (integer -50)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-111 Aardvark (id=51)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-111 Aardvark (unit id=51)
found owner=South Vietnam (king id=5)
found homecity=474th TAC Wing
found locations
found location 0: 54, 146, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-40 (integer -40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-4 Skyhawk (id=112)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-4 Skyhawk (unit id=112)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 53, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-4B Phantom (id=113)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4B Phantom (unit id=113)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 51, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-6 Intruder (id=114)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-6 Intruder (unit id=114)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 49, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-7 Corsair (id=115)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-7 Corsair (unit id=115)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 49, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-8 Crusader (id=116)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-8 Crusader (unit id=116)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 51, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=52 (improvement id=-52)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=11 (flag=11)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=52 (improvement id=-52)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=7 (terrainid=7)
found maprect
found location 0: 28, 122
found location 1: 28, 122
found location 2: 28, 122
found location 3: 28, 122
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=52 (improvement id=-52)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th MP (unit id=53)
found count=7 (integer 7)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 28, 124, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=52 (improvement id=-52)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=12 ; (flag=12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=12	; (flag=4096)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=13 ; (flag=13)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=13	; (flag=8192)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=14 ; (flag=14)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=14	; (flag=16384)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=28 ; (flag=28)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=28	; (flag=268435456)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=30 ; (flag=30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=30	; (flag=1073741824)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=31 ; (flag=31)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x80000800 (mask=0x80000800)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=16 (flag=65536)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=86 (integer 86)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x80000800 (mask=0x80000800)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=16 (flag=65536)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=86 (technology id=86)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=17 (integer 17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=86 (technology id=86)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 8, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 7, 9, 0 (map=0)
found location 1: 9, 9, 0 (map=0)
found location 2: 9, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-100 (integer -100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 52, 124
found location 1: 52, 124
found location 2: 52, 124
found location 3: 52, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 52, 78
found location 1: 52, 78
found location 2: 52, 78
found location 3: 52, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=82nd Airborne (unit id=71)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=82nd Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 56, 124
found location 1: 56, 124
found location 2: 56, 124
found location 3: 56, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC OI (unit id=59)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton OI (unit id=60)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M109 155mm OI (unit id=61)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 56, 128
found location 1: 56, 128
found location 2: 56, 128
found location 3: 56, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=6th Infantry (unit id=67)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=6th Inf Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 108
found location 1: 48, 108
found location 2: 48, 108
found location 3: 48, 108
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=5th Infantry (unit id=66)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (5th) (unit id=43)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 56, 132
found location 1: 56, 132
found location 2: 56, 132
found location 3: 56, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=27th Natl Guard (unit id=75)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=27th NG Bde
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=LPH (unit id=103)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=None
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=78 (integer 78)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=83 (integer 83)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 92
found location 1: 28, 92
found location 2: 28, 92
found location 3: 28, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 96
found location 1: 28, 96
found location 2: 28, 96
found location 3: 28, 96
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 100
found location 1: 28, 100
found location 2: 28, 100
found location 3: 28, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 113, 0 (map=0)
found location 1: 17, 123, 0 (map=0)
found location 2: 27, 117, 0 (map=0)
found location 3: 36, 118, 0 (map=0)
found location 4: 46, 86, 0 (map=0)
found location 5: 39, 91, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 113, 0 (map=0)
found location 1: 17, 123, 0 (map=0)
found location 2: 27, 117, 0 (map=0)
found location 3: 36, 118, 0 (map=0)
found location 4: 46, 86, 0 (map=0)
found location 5: 39, 91, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 14, 104, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 13, 103, 0 (map=0)
found location 1: 15, 103, 0 (map=0)
found location 2: 15, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=2 (flag=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-250 (integer -250)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2	; (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South Vietnam (king id=5)
found whom=Cambodia (king id=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2	; (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Cambodia (king id=7)
found whom=South Vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2	; (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MODIFYREPUTATION found
looking for race=,modifier=
found who=South Vietnam (king id=5)
found whom=Cambodia (king id=7)
found reputation modifier=100 (modifier=100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=Cambodia (king id=7)
found technology=29 (integer 29)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-300 (integer -300)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 83, 0 (map=0)
found location 1: 29, 83, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 83, 0 (map=0)
found location 1: 29, 83, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 83, 0 (map=0)
found location 1: 29, 83, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 83, 0 (map=0)
found location 1: 29, 83, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 33, 91, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 29, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 75, 0 (map=0)
found location 1: 9, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 21, 83
found location 1: 21, 83
found location 2: 21, 83
found location 3: 21, 83
found moveto
found moveto: 23, 87
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 29, 83
found location 1: 29, 83
found location 2: 29, 83
found location 3: 29, 83
found moveto
found moveto: 28, 90
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 17, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 16, 82, 0 (map=0)
found location 1: 16, 84, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=3 (flag=3)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-350 (integer -350)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=10 (integer 10)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found location 4: 10, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Garrison (unit id=111)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 29, 79, 0 (map=0)
found location 2: 25, 69, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 10, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Garrison (unit id=111)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 10, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 38, 0 (map=0)
found location 1: 3, 39, 0 (map=0)
found location 2: 1, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 75, 0 (map=0)
found location 1: 9, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 75, 0 (map=0)
found location 1: 9, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 75, 0 (map=0)
found location 1: 9, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 10, 46, 0 (map=0)
found location 2: 9, 61, 0 (map=0)
found location 3: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 10, 46, 0 (map=0)
found location 2: 9, 61, 0 (map=0)
found location 3: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 10, 46, 0 (map=0)
found location 2: 9, 61, 0 (map=0)
found location 3: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 10, 46, 0 (map=0)
found location 2: 9, 61, 0 (map=0)
found location 3: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0xC (mask=0xc)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 74
found location 1: 54, 74
found location 2: 54, 74
found location 3: 54, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=125 (integer 125)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=23 (technology id=23)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=23 (technology id=23)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=25 (integer 25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=44 (technology id=44)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=44 (technology id=44)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=25 (integer 25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=50 (integer 50)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-100 (integer -100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=107 (turn number 107)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=14 (integer 14)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=14 (technology id=14)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-50 (integer -50)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=45 (turn number 45)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=74 (technology id=74)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=40 (integer 40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=24 (flag=24)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 52, 78
found location 1: 52, 78
found location 2: 52, 78
found location 3: 52, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=82nd Airborne (unit id=71)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=82nd Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 52, 124
found location 1: 52, 124
found location 2: 52, 124
found location 3: 52, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 56, 132
found location 1: 56, 132
found location 2: 56, 132
found location 3: 56, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=27th Natl Guard (unit id=75)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=27th NG Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=47 (turn number 47)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 56, 128
found location 1: 56, 128
found location 2: 56, 128
found location 3: 56, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=47 (turn number 47)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=6th Infantry (unit id=67)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=6th Inf Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=47 (turn number 47)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 108
found location 1: 48, 108
found location 2: 48, 108
found location 3: 48, 108
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=5th Infantry (unit id=66)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (5th) (unit id=43)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=64 (turn number 64)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=73 (integer 73)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=AnyCity
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=23 (flag=23)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=93 (turn number 93)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x1800000 (mask=0x1800000)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=93 (turn number 93)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=23 (flag=8388608)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=35 (integer 35)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=93 (turn number 93)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=23 (flag=8388608)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=68 (integer 68)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=45 (turn number 45)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=No OPS (unit id=81)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 8, 10, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=41 (integer 41)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=45 (turn number 45)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 7, 9, 0 (map=0)
found location 1: 9, 9, 0 (map=0)
found location 2: 9, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=52 (turn number 52)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=73 (integer 73)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=52 (turn number 52)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2 (flag=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=96 (integer 96)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=4 (flag=4)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 14, 104, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 13, 103, 0 (map=0)
found location 1: 15, 103, 0 (map=0)
found location 2: 15, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=Cambodia (king id=7)
found technology=29 (integer 29)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=17 (integer 17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2	; (flag=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=4	; (flag=16)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Cambodia (king id=7)
found whom=North Vietnam (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=4	; (flag=16)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=Cambodia (king id=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=4	; (flag=16)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MODIFYREPUTATION found
looking for race=,modifier=
found who=North Vietnam (king id=1)
found whom=Cambodia (king id=7)
found reputation modifier=100 (modifier=100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=14 (integer 14)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 89, 0 (map=0)
found location 1: 35, 95, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 100, 0 (map=0)
found location 1: 35, 105, 0 (map=0)
found location 2: 30, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 17, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 16, 82, 0 (map=0)
found location 1: 16, 84, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=5 (flag=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=12 (integer 12)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Garrison (unit id=111)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=5 (flag=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=5 (flag=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC ARVN (unit id=33)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Nha Trang +
found locations
found location 0: 56, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-41 Bulldog (unit id=34)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Vung Tau +
found locations
found location 0: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 ARVN (unit id=110)
found owner=South Vietnam (king id=5)
found homecity=SAIGON **
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=Cam Ranh Bay +
found locations
found location 0: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-37 Dragonfly (unit id=91)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-5 Tiger (unit id=90)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Air OPS (unit id=82)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 14, 104, 0 (map=0)
found endlocations

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=56 (integer 56)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-600 (integer -600)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 13, 103, 0 (map=0)
found location 1: 13, 105, 0 (map=0)
found location 2: 15, 103, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=87 (turn number 87)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 59, 33, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=87 (turn number 87)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Air OPS (unit id=82)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 8, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=87 (turn number 87)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 7, 9, 0 (map=0)
found location 1: 7, 11, 0 (map=0)
found location 2: 9, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=61 (technology id=61)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=78 (integer 78)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=93 (turn number 93)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=95 (turn number 95)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=68 (integer 68)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=78 (integer 78)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-5 Tiger (unit id=90)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 30, 120, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-37 Dragonfly (unit id=91)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 30, 120, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 ARVN (unit id=110)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=SAIGON **
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-41 Bulldog (unit id=34)
found owner=South Vietnam (king id=5)
found homecity=Vung Tau +
found locations
found location 0: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC ARVN (unit id=33)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Nha Trang +
found locations
found location 0: 56, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. SV (unit id=40)
found owner=South Vietnam (king id=5)
found homecity=Phan Rang-Thap+
found locations
found location 0: 54, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=35 (integer 35)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 32, 90
found location 1: 32, 90
found location 2: 32, 90
found location 3: 32, 90
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 32, 130
found location 1: 32, 130
found location 2: 32, 130
found location 3: 32, 130
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 122
found location 1: 28, 122
found location 2: 28, 122
found location 3: 28, 122
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 50, 64
found location 1: 50, 64
found location 2: 50, 64
found location 3: 50, 64
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 124
found location 1: 58, 124
found location 2: 58, 124
found location 3: 58, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 128
found location 1: 58, 128
found location 2: 58, 128
found location 3: 58, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 132
found location 1: 58, 132
found location 2: 58, 132
found location 3: 58, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 128
found location 1: 46, 128
found location 2: 46, 128
found location 3: 46, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 44, 40
found location 1: 44, 40
found location 2: 44, 40
found location 3: 44, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 38, 28
found location 1: 38, 28
found location 2: 38, 28
found location 3: 38, 28
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 78
found location 1: 46, 78
found location 2: 46, 78
found location 3: 46, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=6

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 78
found location 1: 54, 78
found location 2: 54, 78
found location 3: 54, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=9

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 82
found location 1: 46, 82
found location 2: 46, 82
found location 3: 46, 82
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=10

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 38, 36
found location 1: 38, 36
found location 2: 38, 36
found location 3: 38, 36
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=10

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 44, 36
found location 1: 44, 36
found location 2: 44, 36
found location 3: 44, 36
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=16

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 136
found location 1: 46, 136
found location 2: 46, 136
found location 3: 46, 136
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=16

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 104
found location 1: 46, 104
found location 2: 46, 104
found location 3: 46, 104
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=19

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 132
found location 1: 46, 132
found location 2: 46, 132
found location 3: 46, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=20

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 120
found location 1: 46, 120
found location 2: 46, 120
found location 3: 46, 120
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=20

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 74
found location 1: 46, 74
found location 2: 46, 74
found location 3: 46, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=21

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 140
found location 1: 46, 140
found location 2: 46, 140
found location 3: 46, 140
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=22

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 70
found location 1: 46, 70
found location 2: 46, 70
found location 3: 46, 70
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=22

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 88
found location 1: 46, 88
found location 2: 46, 88
found location 3: 46, 88
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=22

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 124
found location 1: 46, 124
found location 2: 46, 124
found location 3: 46, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=24

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 96
found location 1: 46, 96
found location 2: 46, 96
found location 3: 46, 96
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=24

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 50, 36
found location 1: 50, 36
found location 2: 50, 36
found location 3: 50, 36
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=26

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 82
found location 1: 54, 82
found location 2: 54, 82
found location 3: 54, 82
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=26

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 108
found location 1: 46, 108
found location 2: 46, 108
found location 3: 46, 108
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0xC (mask=0xc)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=31

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 74
found location 1: 54, 74
found location 2: 54, 74
found location 3: 54, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=32

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 112
found location 1: 46, 112
found location 2: 46, 112
found location 3: 46, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=36

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 70
found location 1: 54, 70
found location 2: 54, 70
found location 3: 54, 70
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=36

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 100
found location 1: 46, 100
found location 2: 46, 100
found location 3: 46, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 44, 28
found location 1: 44, 28
found location 2: 44, 28
found location 3: 44, 28
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 50, 28
found location 1: 50, 28
found location 2: 50, 28
found location 3: 50, 28
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 120
found location 1: 28, 120
found location 2: 28, 120
found location 3: 28, 120
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 38, 40
found location 1: 38, 40
found location 2: 38, 40
found location 3: 38, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 50, 40
found location 1: 50, 40
found location 2: 50, 40
found location 3: 50, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 50, 44
found location 1: 50, 44
found location 2: 50, 44
found location 3: 50, 44
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=2 (map=2)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=62 (turn number 62)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 128
found location 1: 58, 128
found location 2: 58, 128
found location 3: 58, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=63 (turn number 63)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 132
found location 1: 58, 132
found location 2: 58, 132
found location 3: 58, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=57 (integer 57)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 30, 106
found location 1: 30, 106
found location 2: 30, 106
found location 3: 30, 106
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. AZ (unit id=37)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ANZAC Inf. (unit id=74)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 30, 100
found location 1: 30, 100
found location 2: 30, 100
found location 3: 30, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK Marines (unit id=79)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=2nd ROK Mar
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 30, 92
found location 1: 30, 92
found location 2: 30, 92
found location 3: 30, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. KR (unit id=80)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK CAP Div (unit id=78)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ANZAC Inf. (unit id=74)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK CAP Div (unit id=78)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 30, 96
found location 1: 30, 96
found location 2: 30, 96
found location 3: 30, 96
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. KR (unit id=80)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK 9th Div (unit id=77)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=9th ROK Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 30, 112
found location 1: 30, 112
found location 2: 30, 112
found location 3: 30, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Thai Inf. (unit id=88)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ANZAC Inf. (unit id=74)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Centurion (unit id=36)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 30, 112
found location 1: 30, 112
found location 2: 30, 112
found location 3: 30, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. TH (unit id=39)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Thai Inf. (unit id=88)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ANZAC Inf. (id=74)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ANZAC Inf. (unit id=74)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Centurion (id=36)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Centurion (unit id=36)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 80, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm Art. AZ (id=37)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. AZ (unit id=37)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ROK CAP Div (id=78)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK CAP Div (unit id=78)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ROK 9th Div (id=77)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK 9th Div (unit id=77)
found owner=South Vietnam (king id=5)
found homecity=9th ROK Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ROK Marines (id=79)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK Marines (unit id=79)
found owner=South Vietnam (king id=5)
found homecity=2nd ROK Mar
found locations
found location 0: 32, 82, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm Art. KR (id=80)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. KR (unit id=80)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thai Inf. (id=88)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Thai Inf. (unit id=88)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm Art. TH (id=39)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. TH (unit id=39)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 112
found location 1: 28, 112
found location 2: 28, 112
found location 3: 28, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 106
found location 1: 28, 106
found location 2: 28, 106
found location 3: 28, 106
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=78 (turn number 78)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=3 (flag=8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=80 (turn number 80)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=3 (flag=8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 106
found location 1: 28, 106
found location 2: 28, 106
found location 3: 28, 106
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=82 (turn number 82)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=84 (turn number 84)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 100
found location 1: 28, 100
found location 2: 28, 100
found location 3: 28, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=95 (turn number 95)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=97 (turn number 97)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 96
found location 1: 28, 96
found location 2: 28, 96
found location 3: 28, 96
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=97 (turn number 97)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 92
found location 1: 28, 92
found location 2: 28, 92
found location 3: 28, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=76 (turn number 76)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2 (flag=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=78 (turn number 78)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2 (flag=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 112
found location 1: 28, 112
found location 2: 28, 112
found location 3: 28, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=80 (turn number 80)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 58, 0 (map=0)
found location 1: 37, 61, 0 (map=0)
found location 2: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=80 (turn number 80)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 58, 0 (map=0)
found location 1: 37, 61, 0 (map=0)
found location 2: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Airborne (unit id=3)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=37 (turn number 37)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Airborne (unit id=3)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=58 (turn number 58)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=64 (turn number 64)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=70 (turn number 70)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=28 (turn number 28)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=40 (turn number 40)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=55 (integer 55)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none ;Da Nang - I +
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none ;Pleiku - II *
found locations
found location 0: 42, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none ;Bien Hoa - III*
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none ;Can Tho - IV +
found locations
found location 0: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=55 (integer 55)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found owner=South Vietnam (king id=5)
found homecity=none ;Da Nang - I +
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found owner=South Vietnam (king id=5)
found homecity=none ;Pleiku - II *
found locations
found location 0: 42, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found owner=South Vietnam (king id=5)
found homecity=none ;Bien Hoa - III*
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found owner=South Vietnam (king id=5)
found homecity=none ;Can Tho - IV +
found locations
found location 0: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=9

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-1 Skyraider * (unit id=18)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-90 (integer -90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=9
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC ARVN (unit id=33)
found owner=South Vietnam (king id=5)
found homecity=Nha Trang +
found randomize
found locations
found location 0: 56, 108, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-90 (integer -90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-41 Bulldog (unit id=34)
found owner=South Vietnam (king id=5)
found homecity=Vung Tau +
found randomize
found locations
found location 0: 32, 128, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-120 (integer -120)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=14
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=Cam Ranh Bay +
found randomize
found locations
found location 0: 56, 112, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-90 (integer -90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=16

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-37 Dragonfly (unit id=91)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 30, 120, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-220 (integer -220)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=24

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-5 Tiger (unit id=90)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 30, 120, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 ARVN (unit id=110)
found owner=South Vietnam (king id=5)
found homecity=Can Tho - IV +
found randomize
found locations
found location 0: 18, 132, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-80 (integer -80)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=16
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. SV (unit id=40)
found owner=South Vietnam (king id=5)
found homecity=My Tho *
found randomize
found locations
found location 0: 24, 128, 0 (map=0)
found location 1: 54, 116, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-120 (integer -120)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN 1st Div (id=28)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN 1st Div (unit id=28)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 37, 51, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Airborne (id=3)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Airborne (unit id=3)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Marines (id=6)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 18, 124, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Rangers (id=27)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 28, 132, 1 (map=1)
found location 1: 18, 124, 1 (map=1)
found location 2: 37, 51, 1 (map=1)
found location 3: 66, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-1 Skyraider * (id=18)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-1 Skyraider * (unit id=18)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 54, 144, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-90 (integer -90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-37 Dragonfly (id=91)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-37 Dragonfly (unit id=91)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 54, 146, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-110 (integer -110)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-5 Tiger (id=90)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-5 Tiger (unit id=90)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 54, 146, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-100 (integer -100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Saigon **
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=21 (flag=21)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 26, 124
found location 1: 26, 124
found location 2: 26, 124
found location 3: 26, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Hue **
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=22 (flag=22)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 37, 59
found location 1: 37, 59
found location 2: 37, 59
found location 3: 37, 59
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Qui Nhon +
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 92
found location 1: 58, 92
found location 2: 58, 92
found location 3: 58, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Can Tho - IV +
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 20, 132
found location 1: 20, 132
found location 2: 20, 132
found location 3: 20, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Saigon **
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=21 (flag=21)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 26, 124
found location 1: 26, 124
found location 2: 26, 124
found location 3: 26, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Hue **
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=22 (flag=22)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 37, 59
found location 1: 37, 59
found location 2: 37, 59
found location 3: 37, 59
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Qui Nhon +
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 58, 92
found location 1: 58, 92
found location 2: 58, 92
found location 3: 58, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Can Tho - IV +
found attacker=South Vietnam (king id=1)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 20, 132
found location 1: 20, 132
found location 2: 20, 132
found location 3: 20, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=19 (technology id=19)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=46 (integer 46)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=19 (technology id=19)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=VC Sapper (id=9)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SVN Police (unit id=125)
found owner=South Vietnam (king id=5)
found homecity=SAIGON **
found randomize
found locations
found location 0: 28, 124, 0 (map=0)
found location 1: 38, 0, 0 (map=0)
found location 2: 38, 0, 0 (map=0)
found location 3: 38, 0, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Base Area (id=86)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=26 (flag=26)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Base Area (id=86)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=26 (flag=67108864)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=27 (flag=27)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Base Area (id=86)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=27 (flag=134217728)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=21 (flag=21)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=10 (technology id=10)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Popular Forces (unit id=94)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 42, 88, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found location 3: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=10 (technology id=10)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Popular Forces (unit id=94)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 42, 88, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found location 3: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hamlet (unit id=102)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 34, 60, 0 (map=0)
found location 1: 41, 67, 0 (map=0)
found location 2: 44, 70, 0 (map=0)
found location 3: 49, 73, 0 (map=0)
found location 4: 51, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hamlet (unit id=102)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 42, 92, 0 (map=0)
found location 1: 51, 89, 0 (map=0)
found location 2: 54, 96, 0 (map=0)
found location 3: 42, 106, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hamlet (unit id=102)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 53, 111, 0 (map=0)
found location 1: 50, 116, 0 (map=0)
found location 2: 41, 111, 0 (map=0)
found location 3: 41, 121, 0 (map=0)
found location 4: 31, 117, 0 (map=0)
found location 5: 31, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hamlet (unit id=102)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 26, 126, 0 (map=0)
found location 1: 21, 127, 0 (map=0)
found location 2: 14, 126, 0 (map=0)
found location 3: 21, 133, 0 (map=0)
found location 4: 17, 137, 0 (map=0)
found location 5: 13, 139, 0 (map=0)
found location 6: 15, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=20 (integer 20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=46 (integer 46)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=29 (technology id=29)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=FANK Inf. (unit id=92)
found count=9 (integer 9)
found owner=Cambodia (king id=7)
found homecity=none
found locations
found location 0: 9, 115, 0 (map=0)
found location 1: 8, 102, 0 (map=0)
found location 2: 1, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=29 (technology id=29)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=FANK Inf. (unit id=92)
found count=18 (integer 18)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 30, 94, 0 (map=0)
found location 1: 21, 105, 0 (map=0)
found location 2: 20, 94, 0 (map=0)
found location 3: 14, 110, 0 (map=0)
found location 4: 9, 89, 0 (map=0)
found location 5: 8, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=29 (technology id=29)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. FK (unit id=38)
found count=3 (integer 3)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 9, 115, 0 (map=0)
found location 1: 8, 102, 0 (map=0)
found location 2: 1, 125, 0 (map=0)
found location 3: 21, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=29 (technology id=29)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=3 (integer 3)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 9, 115, 0 (map=0)
found location 1: 8, 102, 0 (map=0)
found location 2: 1, 125, 0 (map=0)
found location 3: 21, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=FANK Inf. (unit id=92)
found count=18 (integer 18)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 8, 102, 0 (map=0)
found location 1: 21, 105, 0 (map=0)
found location 2: 14, 110, 0 (map=0)
found location 3: 9, 115, 0 (map=0)
found location 4: 1, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. FK (unit id=38)
found count=2 (integer 2)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 8, 102, 0 (map=0)
found location 1: 21, 105, 0 (map=0)
found location 2: 14, 110, 0 (map=0)
found location 3: 9, 115, 0 (map=0)
found location 4: 1, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 8, 102, 0 (map=0)
found location 1: 21, 105, 0 (map=0)
found location 2: 14, 110, 0 (map=0)
found location 3: 9, 115, 0 (map=0)
found location 4: 1, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=3 (technology id=3)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=3 (technology id=3)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=95 (technology id=95)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=74 (turn number 74)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=95 (technology id=95)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=6 (flag=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=10 (flag=10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=11 (flag=11)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=12 (flag=12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=13 (flag=13)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=27 (technology id=27)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=23 (flag=23)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=24 (flag=24)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=24 (flag=24)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sihanoukville
found attacker=South Vietnam (king id=1)
found defender=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=3 (technology id=3)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=12

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=90 (integer 90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=12

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=91 (integer 91)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=91 (technology id=91)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=4 (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=5 (flag=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=78 (technology id=78)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=6 (flag=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone I (unit id=117)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 14, 8, 0 (map=0)
found location 1: 23, 13, 0 (map=0)
found location 2: 2, 10, 0 (map=0)
found location 3: 17, 25, 0 (map=0)
found location 4: 17, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone I (id=117)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone I (id=117)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone I (unit id=117)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 14, 8, 0 (map=0)
found location 1: 23, 13, 0 (map=0)
found location 2: 2, 10, 0 (map=0)
found location 3: 17, 25, 0 (map=0)
found location 4: 17, 37, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone II (unit id=118)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 18, 4, 0 (map=0)
found location 2: 27, 13, 0 (map=0)
found location 3: 22, 18, 0 (map=0)
found location 4: 1, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone II (id=118)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone II (id=118)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone II (unit id=118)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 18, 4, 0 (map=0)
found location 1: 19, 11, 0 (map=0)
found location 2: 22, 18, 0 (map=0)
found location 3: 27, 13, 0 (map=0)
found location 4: 1, 29, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone III (unit id=119)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 32, 12, 0 (map=0)
found location 2: 27, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 13, 13, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone III (id=119)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone III (id=119)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone III (unit id=119)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 32, 12, 0 (map=0)
found location 2: 27, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 13, 13, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck I (unit id=120)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck I (id=120)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=10 (flag=10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck I (id=120)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck I (unit id=120)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 10, 46, 0 (map=0)
found location 4: 8, 38, 0 (map=0)
found location 5: 3, 39, 0 (map=0)
found location 6: 1, 41, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=10 (flag=10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck II (unit id=121)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 25, 69, 0 (map=0)
found location 1: 29, 79, 0 (map=0)
found location 2: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck II (id=121)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=11 (flag=11)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck II (id=121)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck II (unit id=121)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 25, 69, 0 (map=0)
found location 1: 29, 79, 0 (map=0)
found location 2: 21, 59, 0 (map=0)
found location 3: 10, 46, 0 (map=0)
found location 4: 8, 38, 0 (map=0)
found location 5: 3, 39, 0 (map=0)
found location 6: 1, 41, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=11 (flag=11)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck III (unit id=122)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 79, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 21, 59, 0 (map=0)
found location 3: 10, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck III (id=122)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=12 (flag=12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck III (id=122)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck III (unit id=122)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 29, 79, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 21, 59, 0 (map=0)
found location 3: 10, 46, 0 (map=0)
found location 4: 8, 38, 0 (map=0)
found location 5: 3, 39, 0 (map=0)
found location 6: 1, 41, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=12 (flag=12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found location 4: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found location 4: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found location 4: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found location 4: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=7 (integer 7)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=7 (integer 7)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Garrison (unit id=111)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=11 (integer 11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=7 (integer 7)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 11, 33, 0 (map=0)
found location 3: 19, 41, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 11, 33, 0 (map=0)
found location 3: 19, 41, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 11, 33, 0 (map=0)
found location 3: 19, 41, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 11, 33, 0 (map=0)
found location 3: 19, 41, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 19, 41, 0 (map=0)
found location 2: 25, 69, 0 (map=0)
found location 3: 11, 33, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Firebase (id=101)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 57, 0 (map=0)
found location 1: 28, 56, 0 (map=0)
found location 2: 28, 60, 0 (map=0)
found location 3: 26, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=14 (integer 14)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 13, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 23, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 16, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=559th Group (unit id=0)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found location 4: 27, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found location 4: 28, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found location 4: 27, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found location 4: 28, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 13, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 23, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 16, 32, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found location 7: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=5
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-19 Farmer (unit id=55)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-17 Fresco (unit id=54)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SA-2 Guideline (unit id=108)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SAM Missile (unit id=99)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=16
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SA-2 Guideline (unit id=108)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 13, 13, 0 (map=0)
found location 2: 18, 4, 0 (map=0)
found location 3: 27, 13, 0 (map=0)
found location 4: 19, 21, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SAM Missile (unit id=99)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 13, 13, 0 (map=0)
found location 2: 18, 4, 0 (map=0)
found location 3: 27, 13, 0 (map=0)
found location 4: 19, 21, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=16
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SA-2 Guideline (unit id=108)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 17, 37, 0 (map=0)
found location 3: 14, 8, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SAM Missile (unit id=99)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 17, 37, 0 (map=0)
found location 3: 14, 8, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=91 (technology id=91)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x50 (mask=0x50)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-21 Fishbed (unit id=56)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 13, 0 (map=0)
found location 1: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x50 (mask=0x50)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=T-34/85 (unit id=15)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x50 (mask=0x50)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x50 (mask=0x50)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found location 2: 28, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-21 Fishbed (unit id=56)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found location 3: 35, 89, 0 (map=0)
found location 4: 32, 58, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 28, 56, 0 (map=0)
found location 1: 29, 59, 0 (map=0)
found location 2: 31, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found location 3: 35, 89, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found location 3: 35, 89, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found location 3: 35, 89, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 31, 65, 0 (map=0)
found location 2: 29, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 38, 90, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 24, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 23, 111, 0 (map=0)
found location 2: 29, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=T-55 (unit id=17)
found count=10 (integer 10)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 34, 64, 0 (map=0)
found location 2: 36, 74, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 32, 58, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 34, 64, 0 (map=0)
found location 2: 36, 74, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 32, 58, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-21 Fishbed (unit id=56)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 37, 61, 0 (map=0)
found location 1: 32, 58, 0 (map=0)
found location 2: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=14 (integer 14)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 40, 80, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 28, 56, 0 (map=0)
found location 1: 29, 59, 0 (map=0)
found location 2: 31, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=13 (integer 13)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 30, 108, 0 (map=0)
found location 3: 23, 111, 0 (map=0)
found location 4: 22, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 104
found location 1: 36, 104
found location 2: 36, 106
found location 3: 34, 106
found moveto
found moveto: 42, 102
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=117 (turn number 117)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=117 (turn number 117)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=117 (turn number 117)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=117 (turn number 117)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 104
found location 1: 36, 104
found location 2: 36, 106
found location 3: 34, 106
found moveto
found moveto: 38, 110
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 31, 65, 0 (map=0)
found location 2: 36, 74, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 26, 108, 0 (map=0)
found location 6: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found count=8 (integer 8)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 40, 80, 0 (map=0)
found location 6: 30, 108, 0 (map=0)
found location 7: 23, 111, 0 (map=0)
found location 8: 22, 118, 0 (map=0)
found location 9: 26, 50, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 40, 80, 0 (map=0)
found location 6: 30, 108, 0 (map=0)
found location 7: 23, 111, 0 (map=0)
found location 8: 22, 118, 0 (map=0)
found location 9: 26, 50, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 31, 65, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found location 3: 29, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 38, 90, 0 (map=0)
found location 1: 34, 80, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 40, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 23, 111, 0 (map=0)
found location 2: 29, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=T-55 (unit id=17)
found count=15 (integer 15)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 40, 80, 0 (map=0)
found location 6: 30, 108, 0 (map=0)
found location 7: 23, 111, 0 (map=0)
found location 8: 22, 118, 0 (map=0)
found location 9: 26, 50, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found count=8 (integer 8)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 40, 80, 0 (map=0)
found location 6: 30, 108, 0 (map=0)
found location 7: 23, 111, 0 (map=0)
found location 8: 22, 118, 0 (map=0)
found location 9: 26, 50, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Quang Tri *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-21 Fishbed (unit id=56)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Quang Tri *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 36, 60, 0 (map=0)
found location 1: 35, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Quang Tri *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 36, 60, 0 (map=0)
found location 1: 35, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HUE **
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-21 Fishbed (unit id=56)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 37, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HUE **
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 42, 66, 0 (map=0)
found location 1: 41, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HUE **
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 42, 66, 0 (map=0)
found location 1: 41, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HUE **
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 42, 66, 0 (map=0)
found location 1: 41, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Da Nang - I +
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Quang Ngai
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 55, 91, 0 (map=0)
found location 1: 54, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Quang Ngai
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 55, 91, 0 (map=0)
found location 1: 54, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Qui Nhon +
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 55, 97, 0 (map=0)
found location 1: 54, 98, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tuy Hoa
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 56, 104, 0 (map=0)
found location 1: 55, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nha Trang +
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 55, 111, 0 (map=0)
found location 1: 55, 113, 0 (map=0)
found location 2: 53, 115, 0 (map=0)
found location 3: 54, 114, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nha Trang +
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 55, 111, 0 (map=0)
found location 1: 55, 113, 0 (map=0)
found location 2: 53, 115, 0 (map=0)
found location 3: 54, 114, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dac To
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 41, 83, 0 (map=0)
found location 1: 42, 82, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dac To
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=T-55 (unit id=17)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 41, 83, 0 (map=0)
found location 1: 42, 82, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dac To
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 40, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Buon Ma Thuot *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 47, 109, 0 (map=0)
found location 1: 45, 111, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dong Xoai
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 119, 0 (map=0)
found location 1: 28, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dong Xoai
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 30, 114, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=An Loc
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 117, 0 (map=0)
found location 1: 26, 114, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=An Loc
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 117, 0 (map=0)
found location 1: 22, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=An Loc
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 26, 114, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tay Ninh *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 22, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tay Ninh *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 22, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tay Ninh *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=T-55 (unit id=17)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 22, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tay Ninh *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 22, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tay Ninh *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 22, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tay Ninh *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 21, 117
found location 1: 23, 117
found location 2: 23, 119
found location 3: 21, 119
found moveto
found moveto: 28, 124
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=7 (flag=128)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 69, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 26, 108, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=7 (flag=128)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 34, 80, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 30, 108, 0 (map=0)
found location 4: 23, 111, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=8 (flag=256)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 63, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found location 5: 19, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=8 (flag=256)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 63, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 30, 108, 0 (map=0)
found location 4: 23, 111, 0 (map=0)
found location 5: 19, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=9 (flag=512)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 36, 74, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 34, 100, 0 (map=0)
found location 3: 26, 108, 0 (map=0)
found location 4: 17, 113, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=9 (flag=512)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 34, 80, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 30, 108, 0 (map=0)
found location 5: 23, 111, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=10 (flag=1024)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 63, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 23, 111, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=11 (flag=2048)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 69, 0 (map=0)
found location 1: 34, 80, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 30, 108, 0 (map=0)
found location 4: 17, 113, 0 (map=0)
found location 5: 26, 108, 0 (map=0)
found location 6: 19, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=12 (flag=4096)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 105, 0 (map=0)
found location 3: 23, 111, 0 (map=0)
found location 4: 17, 113, 0 (map=0)
found location 5: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 7, 3
found location 1: 9, 3
found location 2: 9, 7
found location 3: 7, 7
found moveto
found moveto: 13, 13
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 11, 1
found location 1: 15, 1
found location 2: 15, 5
found location 3: 11, 5
found moveto
found moveto: 19, 11
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 17, 9
found location 1: 21, 9
found location 2: 21, 13
found location 3: 17, 13
found moveto
found moveto: 16, 32
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 26, 0
found location 1: 30, 0
found location 2: 30, 4
found location 3: 26, 4
found moveto
found moveto: 27, 13
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 4
found location 1: 40, 4
found location 2: 40, 8
found location 3: 34, 8
found moveto
found moveto: 27, 13
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 0, 8
found location 1: 4, 8
found location 2: 4, 14
found location 3: 0, 14
found moveto
found moveto: 12, 16
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 1, 27
found location 1: 3, 27
found location 2: 3, 31
found location 3: 1, 31
found moveto
found moveto: 11, 33
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 14, 30
found location 1: 18, 30
found location 2: 18, 34
found location 3: 14, 34
found moveto
found moveto: 15, 51
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 9, 19
found location 1: 11, 19
found location 2: 11, 29
found location 3: 9, 29
found moveto
found moveto: 17, 37
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 16, 20
found location 1: 20, 20
found location 2: 20, 26
found location 3: 16, 26
found moveto
found moveto: 17, 37
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 15, 35
found location 1: 19, 35
found location 2: 19, 39
found location 3: 15, 39
found moveto
found moveto: 26, 50
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 25, 49
found location 1: 29, 49
found location 2: 29, 55
found location 3: 25, 55
found moveto
found moveto: 30, 58
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 27, 57
found location 1: 29, 57
found location 2: 29, 61
found location 3: 27, 61
found moveto
found moveto: 32, 58
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 10, 12
found location 1: 14, 12
found location 2: 14, 18
found location 3: 10, 18
found moveto
found moveto: 11, 33
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 9, 31
found location 1: 13, 31
found location 2: 13, 35
found location 3: 9, 35
found moveto
found moveto: 10, 60
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 13, 49
found location 1: 17, 49
found location 2: 17, 53
found location 3: 13, 53
found moveto
found moveto: 21, 59
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 8, 44
found location 1: 12, 44
found location 2: 12, 48
found location 3: 8, 48
found moveto
found moveto: 10, 60
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 20, 58
found location 1: 24, 58
found location 2: 24, 62
found location 3: 20, 62
found moveto
found moveto: 28, 58
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 28, 76
found location 1: 30, 76
found location 2: 30, 80
found location 3: 28, 80
found moveto
found moveto: 40, 80
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 23, 67
found location 1: 27, 67
found location 2: 27, 71
found location 3: 23, 71
found moveto
found moveto: 34, 64
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 10, 56
found location 1: 12, 56
found location 2: 12, 62
found location 3: 10, 62
found moveto
found moveto: 18, 68
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 17, 67
found location 1: 21, 67
found location 2: 21, 71
found location 3: 17, 71
found moveto
found moveto: 22, 80
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 20, 76
found location 1: 24, 76
found location 2: 24, 80
found location 3: 20, 80
found moveto
found moveto: 29, 89
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 19, 83
found location 1: 23, 83
found location 2: 23, 87
found location 3: 19, 87
found moveto
found moveto: 27, 95
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 27, 87
found location 1: 31, 87
found location 2: 31, 91
found location 3: 27, 91
found moveto
found moveto: 38, 90
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 25, 89
found location 1: 25, 91
found location 2: 29, 95
found location 3: 25, 95
found moveto
found moveto: 27, 107
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 27, 61
found location 1: 31, 61
found location 2: 31, 63
found location 3: 27, 63
found moveto
found moveto: 32, 58
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 30, 64
found location 1: 32, 64
found location 2: 32, 66
found location 3: 30, 66
found moveto
found moveto: 36, 62
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 37, 65
found location 1: 39, 65
found location 2: 39, 67
found location 3: 37, 67
found moveto
found moveto: 44, 68
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 30, 68
found location 1: 34, 68
found location 2: 34, 72
found location 3: 30, 72
found moveto
found moveto: 35, 69
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 35, 67
found location 1: 37, 67
found location 2: 37, 71
found location 3: 35, 71
found moveto
found moveto: 43, 69
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 72
found location 1: 38, 72
found location 2: 38, 76
found location 3: 34, 76
found moveto
found moveto: 41, 73
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 40, 70
found location 1: 42, 70
found location 2: 42, 74
found location 3: 40, 74
found moveto
found moveto: 43, 69
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 32, 78
found location 1: 36, 78
found location 2: 36, 82
found location 3: 32, 82
found moveto
found moveto: 40, 80
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 33, 87
found location 1: 37, 87
found location 2: 37, 91
found location 3: 33, 91
found moveto
found moveto: 42, 88
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 37, 89
found location 1: 39, 89
found location 2: 39, 91
found location 3: 37, 91
found moveto
found moveto: 42, 90
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 92
found location 1: 38, 92
found location 2: 38, 96
found location 3: 34, 96
found moveto
found moveto: 43, 95
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 33, 99
found location 1: 37, 99
found location 2: 37, 103
found location 3: 33, 103
found moveto
found moveto: 40, 102
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 38, 98
found location 1: 40, 98
found location 2: 40, 100
found location 3: 38, 100
found moveto
found moveto: 42, 102
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 104
found location 1: 38, 104
found location 2: 38, 108
found location 3: 34, 108
found moveto
found moveto: 38, 110
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 29, 107
found location 1: 31, 107
found location 2: 31, 111
found location 3: 29, 111
found moveto
found moveto: 30, 114
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 32, 108
found location 1: 34, 108
found location 2: 34, 112
found location 3: 32, 112
found moveto
found moveto: 32, 114
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 25, 107
found location 1: 27, 107
found location 2: 27, 111
found location 3: 25, 111
found moveto
found moveto: 28, 114
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 22, 110
found location 1: 24, 110
found location 2: 24, 112
found location 3: 22, 112
found moveto
found moveto: 26, 114
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 16, 112
found location 1: 20, 112
found location 2: 20, 116
found location 3: 16, 116
found moveto
found moveto: 22, 118
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 16, 118
found location 1: 18, 118
found location 2: 18, 120
found location 3: 16, 120
found moveto
found moveto: 21, 119
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 18, 120
found location 1: 22, 120
found location 2: 22, 122
found location 3: 18, 122
found moveto
found moveto: 23, 119
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 10, 118
found location 1: 14, 118
found location 2: 14, 122
found location 3: 10, 122
found moveto
found moveto: 16, 128
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 6, 122
found location 1: 8, 122
found location 2: 8, 126
found location 3: 6, 126
found moveto
found moveto: 11, 125
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 3, 125
found location 1: 5, 125
found location 2: 5, 127
found location 3: 3, 127
found moveto
found moveto: 6, 130
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 21, 117
found location 1: 25, 117
found location 2: 25, 121
found location 3: 21, 121
found moveto
found moveto: 28, 124
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 51, 105, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 43, 115, 0 (map=0)
found location 7: 46, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 51, 105, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 43, 115, 0 (map=0)
found location 7: 46, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 51, 105, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 43, 115, 0 (map=0)
found location 7: 46, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 45, 93, 0 (map=0)
found location 3: 48, 102, 0 (map=0)
found location 4: 51, 109, 0 (map=0)
found location 5: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 45, 93, 0 (map=0)
found location 3: 48, 102, 0 (map=0)
found location 4: 51, 109, 0 (map=0)
found location 5: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 45, 93, 0 (map=0)
found location 3: 48, 102, 0 (map=0)
found location 4: 51, 109, 0 (map=0)
found location 5: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 51, 109, 0 (map=0)
found location 5: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 69, 0 (map=0)
found location 1: 38, 66, 0 (map=0)
found location 2: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 38, 100, 0 (map=0)
found location 1: 43, 115, 0 (map=0)
found location 2: 36, 84, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found location 4: 36, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 15, 123, 0 (map=0)
found location 1: 15, 135, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 27, 133, 0 (map=0)
found location 4: 8, 138, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 38, 90, 0 (map=0)
found location 1: 9, 127, 0 (map=0)
found location 2: 11, 147, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 35, 117, 0 (map=0)
found location 5: 47, 85, 0 (map=0)
found location 6: 20, 124, 0 (map=0)
found location 7: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=17 (flag=131072)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 44, 74, 0 (map=0)
found location 2: 38, 90, 0 (map=0)
found location 3: 43, 115, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 19, 115, 0 (map=0)
found location 6: 32, 110, 0 (map=0)
found location 7: 36, 126, 0 (map=0)
found location 8: 11, 147, 0 (map=0)
found location 9: 15, 135, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=21 (flag=2097152)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 46, 76, 0 (map=0)
found location 1: 51, 87, 0 (map=0)
found location 2: 49, 93, 0 (map=0)
found location 3: 50, 100, 0 (map=0)
found location 4: 39, 125, 0 (map=0)
found location 5: 37, 115, 0 (map=0)
found location 6: 27, 117, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found location 8: 17, 125, 0 (map=0)
found location 9: 21, 139, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 69, 0 (map=0)
found location 1: 38, 66, 0 (map=0)
found location 2: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 38, 100, 0 (map=0)
found location 1: 43, 115, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found location 4: 36, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 15, 135, 0 (map=0)
found location 3: 24, 136, 0 (map=0)
found location 4: 27, 133, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 117, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found location 4: 38, 90, 0 (map=0)
found location 5: 9, 127, 0 (map=0)
found location 6: 11, 147, 0 (map=0)
found location 7: 26, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=22 (flag=4194304)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 41, 63, 0 (map=0)
found location 1: 54, 84, 0 (map=0)
found location 2: 55, 89, 0 (map=0)
found location 3: 56, 102, 0 (map=0)
found location 4: 49, 119, 0 (map=0)
found location 5: 36, 126, 0 (map=0)
found location 6: 27, 133, 0 (map=0)
found location 7: 24, 136, 0 (map=0)
found location 8: 8, 138, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 17, 137, 0 (map=0)
found location 1: 23, 123, 0 (map=0)
found location 2: 29, 119, 0 (map=0)
found location 3: 34, 124, 0 (map=0)
found location 4: 33, 117, 0 (map=0)
found location 5: 44, 112, 0 (map=0)
found location 6: 51, 113, 0 (map=0)
found location 7: 45, 97, 0 (map=0)
found location 8: 46, 78, 0 (map=0)
found location 9: 41, 69, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 43, 115, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 36, 126, 0 (map=0)
found location 4: 51, 87, 0 (map=0)
found location 5: 26, 120, 0 (map=0)
found location 6: 11, 147, 0 (map=0)
found location 7: 9, 127, 0 (map=0)
found location 8: 27, 133, 0 (map=0)
found location 9: 15, 135, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0xA00000 (mask=0xa00000)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 136, 0 (map=0)
found location 1: 14, 144, 0 (map=0)
found location 2: 38, 120, 0 (map=0)
found location 3: 28, 118, 0 (map=0)
found location 4: 38, 66, 0 (map=0)
found location 5: 52, 106, 0 (map=0)
found location 6: 47, 105, 0 (map=0)
found location 7: 49, 95, 0 (map=0)
found location 8: 40, 96, 0 (map=0)
found location 9: 45, 77, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 90, 0 (map=0)
found location 3: 38, 100, 0 (map=0)
found location 4: 32, 110, 0 (map=0)
found location 5: 21, 113, 0 (map=0)
found location 6: 13, 127, 0 (map=0)
found location 7: 13, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 43, 115, 0 (map=0)
found location 1: 51, 109, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 51, 87, 0 (map=0)
found location 4: 44, 74, 0 (map=0)
found location 5: 53, 103, 0 (map=0)
found location 6: 29, 129, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 43, 115, 0 (map=0)
found location 1: 51, 109, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 51, 87, 0 (map=0)
found location 4: 44, 74, 0 (map=0)
found location 5: 53, 103, 0 (map=0)
found location 6: 29, 129, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 43, 115, 0 (map=0)
found location 1: 51, 109, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 51, 87, 0 (map=0)
found location 4: 44, 74, 0 (map=0)
found location 5: 53, 103, 0 (map=0)
found location 6: 29, 129, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 43, 115, 0 (map=0)
found location 1: 51, 109, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 51, 87, 0 (map=0)
found location 4: 44, 74, 0 (map=0)
found location 5: 53, 103, 0 (map=0)
found location 6: 29, 129, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Airborne (id=3)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 69, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 36, 84, 0 (map=0)
found location 4: 35, 117, 0 (map=0)
found location 5: 26, 120, 0 (map=0)
found location 6: 11, 147, 0 (map=0)
found location 7: 38, 0, 0 (map=0)
found location 8: 38, 0, 0 (map=0)
found location 9: 38, 0, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Marines (id=6)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 20, 124, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found location 5: 38, 66, 0 (map=0)
found location 6: 44, 74, 0 (map=0)
found location 7: 38, 0, 0 (map=0)
found location 8: 38, 0, 0 (map=0)
found location 9: 38, 0, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Rangers (id=27)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=16 (flag=65536)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 15, 135, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 38, 90, 0 (map=0)
found location 3: 8, 138, 0 (map=0)
found location 4: 32, 110, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 34, 64, 0 (map=0)
found location 7: 38, 0, 0 (map=0)
found location 8: 38, 0, 0 (map=0)
found location 9: 38, 0, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hamlet (id=102)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 40, 70, 0 (map=0)
found location 1: 47, 77, 0 (map=0)
found location 2: 51, 93, 0 (map=0)
found location 3: 43, 109, 0 (map=0)
found location 4: 50, 112, 0 (map=0)
found location 5: 30, 126, 0 (map=0)
found location 6: 31, 111, 0 (map=0)
found location 7: 18, 126, 0 (map=0)
found location 8: 15, 135, 0 (map=0)
found location 9: 13, 129, 0 (map=0)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ambush (unit id=87)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 41, 63, 0 (map=0)
found location 1: 43, 69, 0 (map=0)
found location 2: 46, 80, 0 (map=0)
found location 3: 48, 118, 0 (map=0)
found location 4: 33, 113, 0 (map=0)
found location 5: 14, 130, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ambush (unit id=87)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 62, 0 (map=0)
found location 1: 41, 95, 0 (map=0)
found location 2: 41, 113, 0 (map=0)
found location 3: 37, 123, 0 (map=0)
found location 4: 29, 117, 0 (map=0)
found location 5: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=21 (flag=2097152)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ambush (unit id=87)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 17, 137, 0 (map=0)
found location 1: 18, 124, 0 (map=0)
found location 2: 29, 127, 0 (map=0)
found location 3: 27, 111, 0 (map=0)
found location 4: 51, 99, 0 (map=0)
found location 5: 37, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=23 (flag=8388608)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ambush (unit id=87)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 59, 0 (map=0)
found location 1: 47, 77, 0 (map=0)
found location 2: 52, 88, 0 (map=0)
found location 3: 26, 118, 0 (map=0)
found location 4: 13, 145, 0 (map=0)
found location 5: 27, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=AnyCity
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Quang Tri *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dac To
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 40, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Buon Ma Thuot *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 42, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Gia Nghia
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 38, 110, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tay Ninh *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 22, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Da Lat
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 47, 111, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Qui Nhon +
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chau Doc
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 11, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Ca Mau *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 11, 141, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 50, 106, 0 (map=0)
found location 1: 36, 84, 0 (map=0)
found location 2: 43, 115, 0 (map=0)
found location 3: 47, 93, 0 (map=0)
found location 4: 48, 100, 0 (map=0)
found location 5: 38, 96, 0 (map=0)
found location 6: 45, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 117, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 19, 115, 0 (map=0)
found location 3: 32, 110, 0 (map=0)
found location 4: 30, 130, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 15, 123, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 7, 127, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x80002 (mask=0x80002)
found count=1 (count=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=20 (flag=20)

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=74 (integer 74)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=20 (flag=1048576)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=16 (flag=65536)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=7

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=51 (integer 51)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=12 (integer 12)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 80, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 80, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 80, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 80, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=6 (integer 6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=13 (integer 13)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 58, 0 (map=0)
found location 1: 35, 61, 0 (map=0)
found location 2: 46, 68, 0 (map=0)
found location 3: 47, 73, 0 (map=0)
found location 4: 48, 76, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 58, 0 (map=0)
found location 1: 35, 61, 0 (map=0)
found location 2: 46, 68, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 61, 0 (map=0)
found location 1: 47, 73, 0 (map=0)
found location 2: 48, 76, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 92, 0 (map=0)
found location 1: 43, 103, 0 (map=0)
found location 2: 50, 78, 0 (map=0)
found location 3: 40, 84, 0 (map=0)
found location 4: 40, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 92, 0 (map=0)
found location 1: 43, 103, 0 (map=0)
found location 2: 39, 85, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 92, 0 (map=0)
found location 1: 50, 78, 0 (map=0)
found location 2: 40, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 106, 0 (map=0)
found location 1: 54, 114, 0 (map=0)
found location 2: 47, 113, 0 (map=0)
found location 3: 55, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 106, 0 (map=0)
found location 1: 54, 114, 0 (map=0)
found location 2: 47, 113, 0 (map=0)
found location 3: 55, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 106, 0 (map=0)
found location 1: 54, 114, 0 (map=0)
found location 2: 47, 113, 0 (map=0)
found location 3: 55, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=17 (integer 17)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 121, 0 (map=0)
found location 1: 29, 125, 0 (map=0)
found location 2: 28, 114, 0 (map=0)
found location 3: 26, 126, 0 (map=0)
found location 4: 28, 122, 0 (map=0)
found location 5: 22, 120, 0 (map=0)
found location 6: 25, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 121, 0 (map=0)
found location 1: 29, 125, 0 (map=0)
found location 2: 28, 114, 0 (map=0)
found location 3: 25, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 28, 122, 0 (map=0)
found location 1: 28, 114, 0 (map=0)
found location 2: 22, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=13 (integer 13)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 24, 130, 0 (map=0)
found location 1: 20, 128, 0 (map=0)
found location 2: 20, 132, 0 (map=0)
found location 3: 17, 135, 0 (map=0)
found location 4: 11, 131, 0 (map=0)
found location 5: 12, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 24, 130, 0 (map=0)
found location 1: 20, 132, 0 (map=0)
found location 2: 17, 135, 0 (map=0)
found location 3: 12, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 128, 0 (map=0)
found location 1: 20, 132, 0 (map=0)
found location 2: 17, 135, 0 (map=0)
found location 3: 11, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=8 (integer 8)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main force (unit id=4)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 46, 116, 0 (map=0)
found location 1: 40, 106, 0 (map=0)
found location 2: 54, 110, 0 (map=0)
found location 3: 50, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 46, 116, 0 (map=0)
found location 1: 40, 106, 0 (map=0)
found location 2: 54, 110, 0 (map=0)
found location 3: 50, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 46, 116, 0 (map=0)
found location 1: 40, 106, 0 (map=0)
found location 2: 54, 110, 0 (map=0)
found location 3: 50, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main force (unit id=4)
found count=8 (integer 8)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 112, 0 (map=0)
found location 1: 28, 116, 0 (map=0)
found location 2: 34, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 112, 0 (map=0)
found location 1: 28, 116, 0 (map=0)
found location 2: 34, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 112, 0 (map=0)
found location 1: 28, 116, 0 (map=0)
found location 2: 34, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main force (unit id=4)
found count=10 (integer 10)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 139, 0 (map=0)
found location 1: 17, 137, 0 (map=0)
found location 2: 19, 127, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 139, 0 (map=0)
found location 1: 17, 137, 0 (map=0)
found location 2: 19, 127, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 139, 0 (map=0)
found location 1: 17, 137, 0 (map=0)
found location 2: 19, 127, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=61 (integer 61)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=North Vietnam (king id=1)
found technology=38 (integer 38)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=92 (integer 92)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 31, 57
found location 1: 33, 57
found location 2: 33, 59
found location 3: 31, 59
found moveto
found moveto: 37, 61
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 36, 60
found location 1: 38, 60
found location 2: 38, 62
found location 3: 36, 62
found moveto
found moveto: 44, 66
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 42, 66
found location 1: 46, 66
found location 2: 46, 68
found location 3: 42, 68
found moveto
found moveto: 47, 71
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 49, 75
found location 1: 51, 75
found location 2: 51, 77
found location 3: 49, 77
found moveto
found moveto: 56, 92
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 54, 90
found location 1: 56, 90
found location 2: 56, 94
found location 3: 54, 94
found moveto
found moveto: 56, 98
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 55, 97
found location 1: 57, 97
found location 2: 57, 101
found location 3: 55, 101
found moveto
found moveto: 56, 108
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 54, 106
found location 1: 56, 106
found location 2: 56, 112
found location 3: 54, 112
found moveto
found moveto: 54, 116
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 50, 114
found location 1: 54, 114
found location 2: 54, 118
found location 3: 50, 118
found moveto
found moveto: 44, 122
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 42, 120
found location 1: 46, 120
found location 2: 46, 124
found location 3: 42, 124
found moveto
found moveto: 30, 122
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 38, 86
found location 1: 40, 86
found location 2: 40, 92
found location 3: 38, 92
found moveto
found moveto: 42, 88
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 25, 113
found location 1: 27, 113
found location 2: 27, 117
found location 3: 25, 117
found moveto
found moveto: 28, 120
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 29, 113
found location 1: 31, 113
found location 2: 31, 115
found location 3: 29, 115
found moveto
found moveto: 30, 120
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=24 (integer 24)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=99 (integer 99)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-19 Farmer (unit id=55)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-17 Fresco (unit id=54)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=13 (flag=13)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 13, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 23, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 16, 32, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found location 7: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Type 59 (unit id=14)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 13, 13, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 13, 13, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 13, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 23, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 16, 32, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found location 7: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Type 59 (unit id=14)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 13, 13, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 13, 13, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Type 59 (unit id=14)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-19 Farmer (unit id=55)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HANOI *
found attacker=South Vietnam (king id=1)
found defender=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x14 (mask=0x14)
found count=1 (count=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=93 (integer 93)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=93 (technology id=93)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=14 (flag=14)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=14 (integer 14)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 89, 0 (map=0)
found location 1: 27, 87, 0 (map=0)
found location 2: 30, 98, 0 (map=0)
found location 3: 26, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2 (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=7 (integer 7)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 99, 0 (map=0)
found location 1: 26, 96, 0 (map=0)
found location 2: 26, 104, 0 (map=0)
found location 3: 20, 110, 0 (map=0)
found location 4: 15, 91, 0 (map=0)
found location 5: 23, 87, 0 (map=0)
found location 6: 9, 97, 0 (map=0)
found location 7: 13, 101, 0 (map=0)
found location 8: 9, 107, 0 (map=0)
found location 9: 28, 90, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lumphat *
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 30, 94, 0 (map=0)
found endlocations
@ENDIF found
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 30, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Krâchéh *
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Krâchéh *
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Thom
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 14, 110, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 114, 0 (map=0)
found location 1: 10, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 114, 0 (map=0)
found location 1: 10, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 14, 110, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 12, 108
found location 1: 16, 108
found location 2: 16, 112
found location 3: 12, 112
found moveto
found moveto: 8, 114
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=PHNOM PENH **
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 9, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x28 (mask=0x28)
found count=1 (count=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=94 (integer 94)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=94 (technology id=94)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=15 (flag=15)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pathet Lao (unit id=8)
found count=8 (integer 8)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=3 (flag=8)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pathet Lao (unit id=8)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found location 1: 21, 65, 0 (map=0)
found location 2: 22, 72, 0 (map=0)
found location 3: 27, 75, 0 (map=0)
found location 4: 32, 76, 0 (map=0)
found location 5: 23, 77, 0 (map=0)
found location 6: 27, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x3C0 (mask=0x3c0)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=29 (flag=29)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=AnyCity
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x402 (mask=0x402)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=29 (flag=536870912)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x402 (mask=0x402)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=29 (flag=536870912)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x600000 (mask=0x600000)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=123 (turn number 123)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN MODIFYREPUTATION found
looking for race=,modifier=
found who=South Vietnam (king id=5)
found whom=North Vietnam (king id=1)
found reputation modifier=100 (modifier=100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South Vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South Vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 586803 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 21, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 22, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 4015 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 1500 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=28 (turn number 28)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=55 (turn number 55)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=21 (flag=21)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=22 (flag=22)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=23 (flag=23)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=25 (flag=25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=25 (flag=25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HANOI *
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=6 (flag=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Haiphong *
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Son La *
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Viet Tri *
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HANOI *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=6 (flag=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Haiphong *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Son La *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Viet Tri *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=10 (flag=10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sihanoukville
found attacker=South Vietnam (king id=5)
found defender=Anybody (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=15 (flag=15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lumphat *
found attacker=South Vietnam (king id=5)
found defender=Anybody (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Keng Deng
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sihanoukville
found attacker=Anybody (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=15 (flag=15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lumphat *
found attacker=Anybody (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Keng Deng
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x78000 (mask=0x78000)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=57 (technology id=57)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=57 (technology id=57)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=2 (improvement id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 52, 74
found location 1: 52, 74
found location 2: 52, 74
found location 3: 52, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=2 (improvement id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airborne (unit id=72)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 52, 82
found location 1: 52, 82
found location 2: 52, 82
found location 3: 52, 82
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=173rd Airborne (unit id=73)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=173rd Airb Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 78
found location 1: 48, 78
found location 2: 48, 78
found location 3: 48, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Marine (unit id=13)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=3rd Mar Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 37, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 124
found location 1: 48, 124
found location 2: 48, 124
found location 3: 48, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Infantry (unit id=64)
found count=8 (integer 8)
found owner=South Vietnam (king id=5)
found homecity=1st Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (1st) (unit id=41)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=1st Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 48, 74
found location 1: 48, 74
found location 2: 48, 74
found location 3: 48, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Marine (unit id=12)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=1st Mar Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 100
found location 1: 48, 100
found location 2: 48, 100
found location 3: 48, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Cavalry (unit id=63)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=1st Cav Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CIDG Striker (unit id=93)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 24, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=7 (terrainid=7)
found maprect
found location 0: 48, 88
found location 1: 48, 88
found location 2: 48, 88
found location 3: 48, 88
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 132
found location 1: 48, 132
found location 2: 48, 132
found location 3: 48, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25th Infantry (unit id=70)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=25th Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (25th) (unit id=44)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=25th Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 0 (map=0)
found location 1: 54, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 74
found location 1: 48, 74
found location 2: 48, 74
found location 3: 48, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Marine (unit id=12)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=1st Mar Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 50, 76, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CIDG Striker (unit id=93)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 24, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 48, 82
found location 1: 48, 82
found location 2: 48, 82
found location 3: 48, 82
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=26th Marines (unit id=76)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=26th Mar Bde
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 48, 136
found location 1: 48, 136
found location 2: 48, 136
found location 3: 48, 136
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=199th Infantry (unit id=52)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=199th Inf Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 52, 74
found location 1: 52, 74
found location 2: 52, 74
found location 3: 52, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airmobile (unit id=124)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=36 (turn number 36)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 52, 78
found location 1: 52, 78
found location 2: 52, 78
found location 3: 52, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=36 (turn number 36)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=82nd Airborne (unit id=71)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=82nd Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 108
found location 1: 48, 108
found location 2: 48, 108
found location 3: 48, 108
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=5th Infantry (unit id=66)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (5th) (unit id=43)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=34 (improvement id=-34)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=None
found locations
found location 0: 32, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=59 (integer 59)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=VC Local (id=19)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Tunnel Rats (unit id=98)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 30, 120, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found location 2: 18, 132, 0 (map=0)
found location 3: 38, 0, 0 (map=0)
found location 4: 38, 0, 0 (map=0)
found location 5: 38, 0, 0 (map=0)
found location 6: 38, 0, 0 (map=0)
found location 7: 38, 0, 0 (map=0)
found location 8: 38, 0, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Base Area (id=86)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=1)
found city production improvement=32 (improvement id=-32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4C Phantom (unit id=47)
found owner=South Vietnam (king id=5)
found homecity=12th Fght Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=32 (improvement id=-32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-105 Thunderchief (unit id=46)
found owner=South Vietnam (king id=5)
found homecity=355th TAC Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 59, 33, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-1 Skyraider (unit id=96)
found owner=South Vietnam (king id=5)
found homecity=315th Cdo Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-57 Canberra (unit id=49)
found owner=South Vietnam (king id=5)
found homecity=13th Bmb Wing
found randomize
found locations
found location 0: 6, 52, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 59, 33, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-105 Thunderchief (unit id=46)
found owner=South Vietnam (king id=5)
found homecity=355th TAC Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-105 Thunderchief (unit id=46)
found owner=South Vietnam (king id=5)
found homecity=355th TAC Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4C Phantom (unit id=47)
found owner=South Vietnam (king id=5)
found homecity=12th Fght Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 6, 52, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=USS New Jersey (unit id=105)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Naval Shell (unit id=100)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Naval Shell (unit id=100)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=39 (turn number 39)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Naval Shell (unit id=100)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=43 (turn number 43)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=26 (integer 26)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=23 (integer 23)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=52 (integer 52)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=44 (integer 44)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=59 (turn number 59)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=12 (integer 12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=71 (turn number 71)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=45 (integer 45)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=83 (turn number 83)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=58 (integer 58)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=30 (technology id=30)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=30 (technology id=30)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=30 (technology id=30)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=30 (technology id=30)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=7

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=32 (technology id=32)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-111 Aardvark (unit id=51)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=474th TAC Wing
found locations
found location 0: 6, 52, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=87 (technology id=87)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=87 (technology id=87)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=87 (technology id=87)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=48 (technology id=48)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CVN Battlegroup (unit id=104)
found owner=South Vietnam (king id=5)
found homecity=TF2 USN
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=48 (technology id=48)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-6 Intruder (unit id=114)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=48 (technology id=48)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-4 Skyhawk (unit id=112)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=48 (technology id=48)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4B Phantom (unit id=113)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 104
found location 1: 48, 104
found location 2: 48, 104
found location 3: 48, 104
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=4th Infantry (unit id=65)
found count=7 (integer 7)
found owner=South Vietnam (king id=5)
found homecity=4th Inf Div
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (4th) (unit id=42)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=4th Inf Div
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 54, 116, 0 (map=0)
found location 1: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-210 (integer -210)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-210 (integer -210)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-210 (integer -210)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 48, 140
found location 1: 48, 140
found location 2: 48, 140
found location 3: 48, 140
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 ACAV (unit id=57)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=11th Arm Cav
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-551 Sheridan (unit id=58)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=11th Arm Cav
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 128
found location 1: 48, 128
found location 2: 48, 128
found location 3: 48, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 18, 132, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=9th Infantry (unit id=68)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=9th Inf Div
found locations
found location 0: 18, 132, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 18, 132, 0 (map=0)
found location 1: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 24, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-180 (integer -180)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-180 (integer -180)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-180 (integer -180)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 112
found location 1: 48, 112
found location 2: 48, 112
found location 3: 48, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=23rd Infantry (unit id=69)
found count=11 (integer 11)
found owner=South Vietnam (king id=5)
found homecity=23rd Inf Div
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 108, 0 (map=0)
found location 1: 56, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-260 (integer -260)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-260 (integer -260)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=22 (flag=22)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CVN Battlegroup (unit id=104)
found owner=South Vietnam (king id=5)
found homecity=TF3 USN
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-6 Intruder (unit id=114)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-7 Corsair (unit id=115)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4B Phantom (unit id=113)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=18th Engineers (id=1)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 50, 58, 1 (map=1)
found location 1: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-40 (integer -40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=18th MP (id=53)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th MP (unit id=53)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 20, 124, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=CIDG Striker (id=93)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CIDG Striker (unit id=93)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 37, 61, 0 (map=0)
found location 1: 42, 88, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Special Forces (id=95)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found randomize
found locations
found location 0: 32, 128, 1 (map=1)
found location 1: 56, 112, 1 (map=1)
found location 2: 56, 92, 1 (map=1)
found location 3: 44, 66, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=1st Marine (id=12)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Marine (unit id=12)
found owner=South Vietnam (king id=5)
found homecity=1st Mar Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=3rd Marine (id=13)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Marine (unit id=13)
found owner=South Vietnam (king id=5)
found homecity=3rd Mar Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=1st Cavalry (id=63)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Cavalry (unit id=63)
found owner=South Vietnam (king id=5)
found homecity=1st Cav Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=1st Infantry (id=64)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Infantry (unit id=64)
found owner=South Vietnam (king id=5)
found homecity=1st Inf Div
found locations
found location 0: 32, 136, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=4th Infantry (id=65)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=4th Infantry (unit id=65)
found owner=South Vietnam (king id=5)
found homecity=4th Inf Div
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=5th Infantry (id=66)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=5th Infantry (unit id=66)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=6th Infantry (id=67)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=6th Infantry (unit id=67)
found owner=South Vietnam (king id=5)
found homecity=6th Inf Div
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=9th Infantry (id=68)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=9th Infantry (unit id=68)
found owner=South Vietnam (king id=5)
found homecity=9th Inf Div
found locations
found location 0: 32, 136, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=23rd Infantry (id=69)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=23rd Infantry (unit id=69)
found owner=South Vietnam (king id=5)
found homecity=23rd Inf Div
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=25th Infantry (id=70)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25th Infantry (unit id=70)
found owner=South Vietnam (king id=5)
found homecity=25th Inf Div
found locations
found location 0: 32, 136, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=82nd Airborne (id=71)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=82nd Airborne (unit id=71)
found owner=South Vietnam (king id=5)
found homecity=82nd Airb Div
found locations
found location 0: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=101st Airborne (id=72)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=25 (flag=33554432)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airborne (unit id=72)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=101st Airborne (id=72)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=25 (flag=33554432)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airmobile (unit id=124)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=101st Airmobile (id=124)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airmobile (unit id=124)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=173rd Airborne (id=73)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=173rd Airborne (unit id=73)
found owner=South Vietnam (king id=5)
found homecity=173rd Airb Bde
found locations
found location 0: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=27th Natl Guard (id=75)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=27th Natl Guard (unit id=75)
found owner=South Vietnam (king id=5)
found homecity=27th NG Bde
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=199th Infantry (id=52)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=199th Infantry (unit id=52)
found owner=South Vietnam (king id=5)
found homecity=199th Inf Bde
found locations
found location 0: 32, 136, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=26th Marines (id=76)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=26th Marines (unit id=76)
found owner=South Vietnam (king id=5)
found homecity=26th Mar Bde
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC (1st) (id=41)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (1st) (unit id=41)
found owner=South Vietnam (king id=5)
found homecity=1st Inf Div
found locations
found location 0: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC (4th) (id=42)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (4th) (unit id=42)
found owner=South Vietnam (king id=5)
found homecity=4th Inf Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC (5th) (id=43)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (5th) (unit id=43)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC (25th) (id=44)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (25th) (unit id=44)
found owner=South Vietnam (king id=5)
found homecity=25th Inf Div
found locations
found location 0: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M-48 Patton (id=35)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 50, 56, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 ACAV (id=57)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 ACAV (unit id=57)
found owner=South Vietnam (king id=5)
found homecity=11th Arm Cav
found locations
found location 0: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M-551 Sheridan (id=58)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-551 Sheridan (unit id=58)
found owner=South Vietnam (king id=5)
found homecity=11th Arm Cav
found locations
found location 0: 32, 140, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC OI (id=59)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC OI (unit id=59)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M-48 Patton OI (id=60)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton OI (unit id=60)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found randomize
found locations
found location 0: 32, 140, 1 (map=1)
found location 1: 50, 56, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M109 155mm OI (id=61)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M109 155mm OI (unit id=61)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 50, 56, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=UH-1 US (id=89)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found randomize
found locations
found location 0: 32, 128, 1 (map=1)
found location 1: 56, 112, 1 (map=1)
found location 2: 56, 92, 1 (map=1)
found location 3: 44, 66, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=AH-1 Cobra (id=97)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found randomize
found locations
found location 0: 32, 128, 1 (map=1)
found location 1: 56, 112, 1 (map=1)
found location 2: 56, 92, 1 (map=1)
found location 3: 44, 66, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm Art. US (id=24)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found randomize
found locations
found location 0: 32, 136, 1 (map=1)
found location 1: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=155mm Art. US (id=25)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found randomize
found locations
found location 0: 32, 138, 1 (map=1)
found location 1: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M110 175mm US (id=26)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found randomize
found locations
found location 0: 32, 140, 1 (map=1)
found location 1: 50, 56, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-40 (integer -40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Firebase (id=101)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 92, 0 (map=0)
found location 2: 56, 112, 0 (map=0)
found location 3: 32, 128, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=CH-47 Chinook (id=109)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 92, 0 (map=0)
found location 2: 56, 112, 0 (map=0)
found location 3: 32, 128, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=MK II PBR (id=62)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 18, 132, 0 (map=0)
found location 1: 24, 128, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-1 Skyraider (id=96)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-1 Skyraider (unit id=96)
found owner=South Vietnam (king id=5)
found homecity=315th Cdo Wing
found locations
found location 0: 54, 142, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-100 Sabre (id=45)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-100 Sabre (unit id=45)
found owner=South Vietnam (king id=5)
found homecity=3rd Fght Wing
found locations
found location 0: 54, 144, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-105 Thunderchief (id=46)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-105 Thunderchief (unit id=46)
found owner=South Vietnam (king id=5)
found homecity=355th TAC Wing
found locations
found location 0: 54, 144, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-4C Phantom (id=47)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4C Phantom (unit id=47)
found owner=South Vietnam (king id=5)
found homecity=12th Fght Wing
found locations
found location 0: 54, 144, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-4E Phantom (id=48)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found locations
found location 0: 54, 146, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=B-57 Canberra (id=49)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=B-52 Stratofortress (id=50)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 54, 148, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-50 (integer -50)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-111 Aardvark (id=51)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-111 Aardvark (unit id=51)
found owner=South Vietnam (king id=5)
found homecity=474th TAC Wing
found locations
found location 0: 54, 146, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-40 (integer -40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-4 Skyhawk (id=112)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-4 Skyhawk (unit id=112)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 53, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-4B Phantom (id=113)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4B Phantom (unit id=113)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 51, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-6 Intruder (id=114)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-6 Intruder (unit id=114)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 49, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-7 Corsair (id=115)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-7 Corsair (unit id=115)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 49, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-8 Crusader (id=116)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-8 Crusader (unit id=116)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 51, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=52 (improvement id=-52)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=11 (flag=11)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=52 (improvement id=-52)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=7 (terrainid=7)
found maprect
found location 0: 28, 122
found location 1: 28, 122
found location 2: 28, 122
found location 3: 28, 122
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=52 (improvement id=-52)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th MP (unit id=53)
found count=7 (integer 7)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 28, 124, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=52 (improvement id=-52)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=12 ; (flag=12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=12	; (flag=4096)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=13 ; (flag=13)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=13	; (flag=8192)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=14 ; (flag=14)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=14	; (flag=16384)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=28 ; (flag=28)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=28	; (flag=268435456)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=30 ; (flag=30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=30	; (flag=1073741824)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=31 ; (flag=31)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x80000800 (mask=0x80000800)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=16 (flag=65536)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=86 (integer 86)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x80000800 (mask=0x80000800)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=16 (flag=65536)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=86 (technology id=86)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=17 (integer 17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=86 (technology id=86)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 8, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 7, 9, 0 (map=0)
found location 1: 9, 9, 0 (map=0)
found location 2: 9, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-100 (integer -100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 52, 124
found location 1: 52, 124
found location 2: 52, 124
found location 3: 52, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 52, 78
found location 1: 52, 78
found location 2: 52, 78
found location 3: 52, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=82nd Airborne (unit id=71)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=82nd Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 56, 124
found location 1: 56, 124
found location 2: 56, 124
found location 3: 56, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC OI (unit id=59)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton OI (unit id=60)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M109 155mm OI (unit id=61)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 56, 128
found location 1: 56, 128
found location 2: 56, 128
found location 3: 56, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=6th Infantry (unit id=67)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=6th Inf Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 108
found location 1: 48, 108
found location 2: 48, 108
found location 3: 48, 108
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=5th Infantry (unit id=66)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (5th) (unit id=43)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 56, 132
found location 1: 56, 132
found location 2: 56, 132
found location 3: 56, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=27th Natl Guard (unit id=75)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=27th NG Bde
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=LPH (unit id=103)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=None
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=78 (integer 78)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=83 (integer 83)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 92
found location 1: 28, 92
found location 2: 28, 92
found location 3: 28, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 96
found location 1: 28, 96
found location 2: 28, 96
found location 3: 28, 96
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 100
found location 1: 28, 100
found location 2: 28, 100
found location 3: 28, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 113, 0 (map=0)
found location 1: 17, 123, 0 (map=0)
found location 2: 27, 117, 0 (map=0)
found location 3: 36, 118, 0 (map=0)
found location 4: 46, 86, 0 (map=0)
found location 5: 39, 91, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 113, 0 (map=0)
found location 1: 17, 123, 0 (map=0)
found location 2: 27, 117, 0 (map=0)
found location 3: 36, 118, 0 (map=0)
found location 4: 46, 86, 0 (map=0)
found location 5: 39, 91, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 14, 104, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 13, 103, 0 (map=0)
found location 1: 15, 103, 0 (map=0)
found location 2: 15, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=2 (flag=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-250 (integer -250)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2	; (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South Vietnam (king id=5)
found whom=Cambodia (king id=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2	; (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Cambodia (king id=7)
found whom=South Vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2	; (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MODIFYREPUTATION found
looking for race=,modifier=
found who=South Vietnam (king id=5)
found whom=Cambodia (king id=7)
found reputation modifier=100 (modifier=100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=Cambodia (king id=7)
found technology=29 (integer 29)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-300 (integer -300)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 83, 0 (map=0)
found location 1: 29, 83, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 83, 0 (map=0)
found location 1: 29, 83, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 83, 0 (map=0)
found location 1: 29, 83, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 83, 0 (map=0)
found location 1: 29, 83, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 33, 91, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 29, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 75, 0 (map=0)
found location 1: 9, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 21, 83
found location 1: 21, 83
found location 2: 21, 83
found location 3: 21, 83
found moveto
found moveto: 23, 87
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 29, 83
found location 1: 29, 83
found location 2: 29, 83
found location 3: 29, 83
found moveto
found moveto: 28, 90
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 17, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 16, 82, 0 (map=0)
found location 1: 16, 84, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=3 (flag=3)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-350 (integer -350)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=10 (integer 10)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found location 4: 10, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Garrison (unit id=111)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 29, 79, 0 (map=0)
found location 2: 25, 69, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 10, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Garrison (unit id=111)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 10, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 38, 0 (map=0)
found location 1: 3, 39, 0 (map=0)
found location 2: 1, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 75, 0 (map=0)
found location 1: 9, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 75, 0 (map=0)
found location 1: 9, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 75, 0 (map=0)
found location 1: 9, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 10, 46, 0 (map=0)
found location 2: 9, 61, 0 (map=0)
found location 3: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 10, 46, 0 (map=0)
found location 2: 9, 61, 0 (map=0)
found location 3: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 10, 46, 0 (map=0)
found location 2: 9, 61, 0 (map=0)
found location 3: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 10, 46, 0 (map=0)
found location 2: 9, 61, 0 (map=0)
found location 3: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0xC (mask=0xc)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 74
found location 1: 54, 74
found location 2: 54, 74
found location 3: 54, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=125 (integer 125)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=23 (technology id=23)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=23 (technology id=23)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=25 (integer 25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=44 (technology id=44)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=44 (technology id=44)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=25 (integer 25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=50 (integer 50)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-100 (integer -100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=107 (turn number 107)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=14 (integer 14)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=14 (technology id=14)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-50 (integer -50)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=45 (turn number 45)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=74 (technology id=74)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=40 (integer 40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=24 (flag=24)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 52, 78
found location 1: 52, 78
found location 2: 52, 78
found location 3: 52, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=82nd Airborne (unit id=71)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=82nd Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 52, 124
found location 1: 52, 124
found location 2: 52, 124
found location 3: 52, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 56, 132
found location 1: 56, 132
found location 2: 56, 132
found location 3: 56, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=27th Natl Guard (unit id=75)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=27th NG Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=47 (turn number 47)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 56, 128
found location 1: 56, 128
found location 2: 56, 128
found location 3: 56, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=47 (turn number 47)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=6th Infantry (unit id=67)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=6th Inf Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=47 (turn number 47)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 108
found location 1: 48, 108
found location 2: 48, 108
found location 3: 48, 108
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=5th Infantry (unit id=66)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (5th) (unit id=43)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=64 (turn number 64)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=73 (integer 73)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=AnyCity
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=23 (flag=23)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=93 (turn number 93)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x1800000 (mask=0x1800000)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=93 (turn number 93)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=23 (flag=8388608)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=35 (integer 35)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=93 (turn number 93)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=23 (flag=8388608)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=68 (integer 68)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=45 (turn number 45)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=No OPS (unit id=81)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 8, 10, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=41 (integer 41)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=45 (turn number 45)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 7, 9, 0 (map=0)
found location 1: 9, 9, 0 (map=0)
found location 2: 9, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=52 (turn number 52)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=73 (integer 73)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=52 (turn number 52)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2 (flag=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=96 (integer 96)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=4 (flag=4)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 14, 104, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 13, 103, 0 (map=0)
found location 1: 15, 103, 0 (map=0)
found location 2: 15, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=Cambodia (king id=7)
found technology=29 (integer 29)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=17 (integer 17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2	; (flag=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=4	; (flag=16)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Cambodia (king id=7)
found whom=North Vietnam (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=4	; (flag=16)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=Cambodia (king id=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=4	; (flag=16)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MODIFYREPUTATION found
looking for race=,modifier=
found who=North Vietnam (king id=1)
found whom=Cambodia (king id=7)
found reputation modifier=100 (modifier=100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=14 (integer 14)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 89, 0 (map=0)
found location 1: 35, 95, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 100, 0 (map=0)
found location 1: 35, 105, 0 (map=0)
found location 2: 30, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 17, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 16, 82, 0 (map=0)
found location 1: 16, 84, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=5 (flag=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=12 (integer 12)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Garrison (unit id=111)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=5 (flag=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=5 (flag=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC ARVN (unit id=33)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Nha Trang +
found locations
found location 0: 56, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-41 Bulldog (unit id=34)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Vung Tau +
found locations
found location 0: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 ARVN (unit id=110)
found owner=South Vietnam (king id=5)
found homecity=SAIGON **
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=Cam Ranh Bay +
found locations
found location 0: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-37 Dragonfly (unit id=91)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-5 Tiger (unit id=90)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Air OPS (unit id=82)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 14, 104, 0 (map=0)
found endlocations

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=56 (integer 56)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-600 (integer -600)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 13, 103, 0 (map=0)
found location 1: 13, 105, 0 (map=0)
found location 2: 15, 103, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=87 (turn number 87)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 59, 33, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=87 (turn number 87)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Air OPS (unit id=82)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 8, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=87 (turn number 87)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 7, 9, 0 (map=0)
found location 1: 7, 11, 0 (map=0)
found location 2: 9, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=61 (technology id=61)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=78 (integer 78)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=93 (turn number 93)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=95 (turn number 95)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=68 (integer 68)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=78 (integer 78)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-5 Tiger (unit id=90)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 30, 120, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-37 Dragonfly (unit id=91)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 30, 120, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 ARVN (unit id=110)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=SAIGON **
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-41 Bulldog (unit id=34)
found owner=South Vietnam (king id=5)
found homecity=Vung Tau +
found locations
found location 0: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC ARVN (unit id=33)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Nha Trang +
found locations
found location 0: 56, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. SV (unit id=40)
found owner=South Vietnam (king id=5)
found homecity=Phan Rang-Thap+
found locations
found location 0: 54, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=35 (integer 35)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 32, 90
found location 1: 32, 90
found location 2: 32, 90
found location 3: 32, 90
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 32, 130
found location 1: 32, 130
found location 2: 32, 130
found location 3: 32, 130
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 122
found location 1: 28, 122
found location 2: 28, 122
found location 3: 28, 122
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 50, 64
found location 1: 50, 64
found location 2: 50, 64
found location 3: 50, 64
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 124
found location 1: 58, 124
found location 2: 58, 124
found location 3: 58, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 128
found location 1: 58, 128
found location 2: 58, 128
found location 3: 58, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 132
found location 1: 58, 132
found location 2: 58, 132
found location 3: 58, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 128
found location 1: 46, 128
found location 2: 46, 128
found location 3: 46, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 44, 40
found location 1: 44, 40
found location 2: 44, 40
found location 3: 44, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 38, 28
found location 1: 38, 28
found location 2: 38, 28
found location 3: 38, 28
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 78
found location 1: 46, 78
found location 2: 46, 78
found location 3: 46, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=6

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 78
found location 1: 54, 78
found location 2: 54, 78
found location 3: 54, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=9

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 82
found location 1: 46, 82
found location 2: 46, 82
found location 3: 46, 82
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=10

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 38, 36
found location 1: 38, 36
found location 2: 38, 36
found location 3: 38, 36
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=10

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 44, 36
found location 1: 44, 36
found location 2: 44, 36
found location 3: 44, 36
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=16

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 136
found location 1: 46, 136
found location 2: 46, 136
found location 3: 46, 136
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=16

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 104
found location 1: 46, 104
found location 2: 46, 104
found location 3: 46, 104
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=19

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 132
found location 1: 46, 132
found location 2: 46, 132
found location 3: 46, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=20

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 120
found location 1: 46, 120
found location 2: 46, 120
found location 3: 46, 120
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=20

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 74
found location 1: 46, 74
found location 2: 46, 74
found location 3: 46, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=21

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 140
found location 1: 46, 140
found location 2: 46, 140
found location 3: 46, 140
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=22

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 70
found location 1: 46, 70
found location 2: 46, 70
found location 3: 46, 70
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=22

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 88
found location 1: 46, 88
found location 2: 46, 88
found location 3: 46, 88
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=22

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 124
found location 1: 46, 124
found location 2: 46, 124
found location 3: 46, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=24

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 96
found location 1: 46, 96
found location 2: 46, 96
found location 3: 46, 96
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=24

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 50, 36
found location 1: 50, 36
found location 2: 50, 36
found location 3: 50, 36
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=26

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 82
found location 1: 54, 82
found location 2: 54, 82
found location 3: 54, 82
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=26

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 108
found location 1: 46, 108
found location 2: 46, 108
found location 3: 46, 108
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0xC (mask=0xc)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=31

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 74
found location 1: 54, 74
found location 2: 54, 74
found location 3: 54, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=32

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 112
found location 1: 46, 112
found location 2: 46, 112
found location 3: 46, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=36

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 70
found location 1: 54, 70
found location 2: 54, 70
found location 3: 54, 70
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=36

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 100
found location 1: 46, 100
found location 2: 46, 100
found location 3: 46, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 44, 28
found location 1: 44, 28
found location 2: 44, 28
found location 3: 44, 28
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 50, 28
found location 1: 50, 28
found location 2: 50, 28
found location 3: 50, 28
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 120
found location 1: 28, 120
found location 2: 28, 120
found location 3: 28, 120
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 38, 40
found location 1: 38, 40
found location 2: 38, 40
found location 3: 38, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 50, 40
found location 1: 50, 40
found location 2: 50, 40
found location 3: 50, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 50, 44
found location 1: 50, 44
found location 2: 50, 44
found location 3: 50, 44
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=2 (map=2)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=62 (turn number 62)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 128
found location 1: 58, 128
found location 2: 58, 128
found location 3: 58, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=63 (turn number 63)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 132
found location 1: 58, 132
found location 2: 58, 132
found location 3: 58, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=57 (integer 57)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 30, 106
found location 1: 30, 106
found location 2: 30, 106
found location 3: 30, 106
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. AZ (unit id=37)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ANZAC Inf. (unit id=74)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 30, 100
found location 1: 30, 100
found location 2: 30, 100
found location 3: 30, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK Marines (unit id=79)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=2nd ROK Mar
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 30, 92
found location 1: 30, 92
found location 2: 30, 92
found location 3: 30, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. KR (unit id=80)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK CAP Div (unit id=78)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ANZAC Inf. (unit id=74)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK CAP Div (unit id=78)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 30, 96
found location 1: 30, 96
found location 2: 30, 96
found location 3: 30, 96
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. KR (unit id=80)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK 9th Div (unit id=77)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=9th ROK Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 30, 112
found location 1: 30, 112
found location 2: 30, 112
found location 3: 30, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Thai Inf. (unit id=88)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ANZAC Inf. (unit id=74)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Centurion (unit id=36)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 30, 112
found location 1: 30, 112
found location 2: 30, 112
found location 3: 30, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. TH (unit id=39)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Thai Inf. (unit id=88)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ANZAC Inf. (id=74)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ANZAC Inf. (unit id=74)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Centurion (id=36)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Centurion (unit id=36)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 80, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm Art. AZ (id=37)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. AZ (unit id=37)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ROK CAP Div (id=78)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK CAP Div (unit id=78)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ROK 9th Div (id=77)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK 9th Div (unit id=77)
found owner=South Vietnam (king id=5)
found homecity=9th ROK Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ROK Marines (id=79)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK Marines (unit id=79)
found owner=South Vietnam (king id=5)
found homecity=2nd ROK Mar
found locations
found location 0: 32, 82, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm Art. KR (id=80)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. KR (unit id=80)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thai Inf. (id=88)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Thai Inf. (unit id=88)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm Art. TH (id=39)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. TH (unit id=39)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 112
found location 1: 28, 112
found location 2: 28, 112
found location 3: 28, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 106
found location 1: 28, 106
found location 2: 28, 106
found location 3: 28, 106
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=78 (turn number 78)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=3 (flag=8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=80 (turn number 80)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=3 (flag=8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 106
found location 1: 28, 106
found location 2: 28, 106
found location 3: 28, 106
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=82 (turn number 82)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=84 (turn number 84)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 100
found location 1: 28, 100
found location 2: 28, 100
found location 3: 28, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=95 (turn number 95)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=97 (turn number 97)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 96
found location 1: 28, 96
found location 2: 28, 96
found location 3: 28, 96
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=97 (turn number 97)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 92
found location 1: 28, 92
found location 2: 28, 92
found location 3: 28, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=76 (turn number 76)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2 (flag=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=78 (turn number 78)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2 (flag=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 112
found location 1: 28, 112
found location 2: 28, 112
found location 3: 28, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=80 (turn number 80)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 58, 0 (map=0)
found location 1: 37, 61, 0 (map=0)
found location 2: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=80 (turn number 80)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 58, 0 (map=0)
found location 1: 37, 61, 0 (map=0)
found location 2: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Airborne (unit id=3)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=37 (turn number 37)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Airborne (unit id=3)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=58 (turn number 58)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=64 (turn number 64)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=70 (turn number 70)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=28 (turn number 28)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=40 (turn number 40)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=55 (integer 55)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none ;Da Nang - I +
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none ;Pleiku - II *
found locations
found location 0: 42, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none ;Bien Hoa - III*
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none ;Can Tho - IV +
found locations
found location 0: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=55 (integer 55)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found owner=South Vietnam (king id=5)
found homecity=none ;Da Nang - I +
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found owner=South Vietnam (king id=5)
found homecity=none ;Pleiku - II *
found locations
found location 0: 42, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found owner=South Vietnam (king id=5)
found homecity=none ;Bien Hoa - III*
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found owner=South Vietnam (king id=5)
found homecity=none ;Can Tho - IV +
found locations
found location 0: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=9

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-1 Skyraider * (unit id=18)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-90 (integer -90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=9
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC ARVN (unit id=33)
found owner=South Vietnam (king id=5)
found homecity=Nha Trang +
found randomize
found locations
found location 0: 56, 108, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-90 (integer -90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-41 Bulldog (unit id=34)
found owner=South Vietnam (king id=5)
found homecity=Vung Tau +
found randomize
found locations
found location 0: 32, 128, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-120 (integer -120)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=14
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=Cam Ranh Bay +
found randomize
found locations
found location 0: 56, 112, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-90 (integer -90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=16

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-37 Dragonfly (unit id=91)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 30, 120, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-220 (integer -220)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=24

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-5 Tiger (unit id=90)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 30, 120, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 ARVN (unit id=110)
found owner=South Vietnam (king id=5)
found homecity=Can Tho - IV +
found randomize
found locations
found location 0: 18, 132, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-80 (integer -80)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=16
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. SV (unit id=40)
found owner=South Vietnam (king id=5)
found homecity=My Tho *
found randomize
found locations
found location 0: 24, 128, 0 (map=0)
found location 1: 54, 116, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-120 (integer -120)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN 1st Div (id=28)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN 1st Div (unit id=28)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 37, 51, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Airborne (id=3)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Airborne (unit id=3)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Marines (id=6)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 18, 124, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Rangers (id=27)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 28, 132, 1 (map=1)
found location 1: 18, 124, 1 (map=1)
found location 2: 37, 51, 1 (map=1)
found location 3: 66, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-1 Skyraider * (id=18)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-1 Skyraider * (unit id=18)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 54, 144, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-90 (integer -90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-37 Dragonfly (id=91)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-37 Dragonfly (unit id=91)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 54, 146, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-110 (integer -110)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-5 Tiger (id=90)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-5 Tiger (unit id=90)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 54, 146, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-100 (integer -100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Saigon **
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=21 (flag=21)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 26, 124
found location 1: 26, 124
found location 2: 26, 124
found location 3: 26, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Hue **
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=22 (flag=22)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 37, 59
found location 1: 37, 59
found location 2: 37, 59
found location 3: 37, 59
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Qui Nhon +
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 92
found location 1: 58, 92
found location 2: 58, 92
found location 3: 58, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Can Tho - IV +
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 20, 132
found location 1: 20, 132
found location 2: 20, 132
found location 3: 20, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Saigon **
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=21 (flag=21)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 26, 124
found location 1: 26, 124
found location 2: 26, 124
found location 3: 26, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Hue **
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=22 (flag=22)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 37, 59
found location 1: 37, 59
found location 2: 37, 59
found location 3: 37, 59
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Qui Nhon +
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 58, 92
found location 1: 58, 92
found location 2: 58, 92
found location 3: 58, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Can Tho - IV +
found attacker=South Vietnam (king id=1)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 20, 132
found location 1: 20, 132
found location 2: 20, 132
found location 3: 20, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=19 (technology id=19)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=46 (integer 46)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=19 (technology id=19)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=VC Sapper (id=9)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SVN Police (unit id=125)
found owner=South Vietnam (king id=5)
found homecity=SAIGON **
found randomize
found locations
found location 0: 28, 124, 0 (map=0)
found location 1: 38, 0, 0 (map=0)
found location 2: 38, 0, 0 (map=0)
found location 3: 38, 0, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Base Area (id=86)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=26 (flag=26)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Base Area (id=86)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=26 (flag=67108864)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=27 (flag=27)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Base Area (id=86)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=27 (flag=134217728)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=21 (flag=21)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=10 (technology id=10)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Popular Forces (unit id=94)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 42, 88, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found location 3: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=10 (technology id=10)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Popular Forces (unit id=94)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 42, 88, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found location 3: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hamlet (unit id=102)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 34, 60, 0 (map=0)
found location 1: 41, 67, 0 (map=0)
found location 2: 44, 70, 0 (map=0)
found location 3: 49, 73, 0 (map=0)
found location 4: 51, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hamlet (unit id=102)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 42, 92, 0 (map=0)
found location 1: 51, 89, 0 (map=0)
found location 2: 54, 96, 0 (map=0)
found location 3: 42, 106, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hamlet (unit id=102)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 53, 111, 0 (map=0)
found location 1: 50, 116, 0 (map=0)
found location 2: 41, 111, 0 (map=0)
found location 3: 41, 121, 0 (map=0)
found location 4: 31, 117, 0 (map=0)
found location 5: 31, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hamlet (unit id=102)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 26, 126, 0 (map=0)
found location 1: 21, 127, 0 (map=0)
found location 2: 14, 126, 0 (map=0)
found location 3: 21, 133, 0 (map=0)
found location 4: 17, 137, 0 (map=0)
found location 5: 13, 139, 0 (map=0)
found location 6: 15, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=20 (integer 20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=46 (integer 46)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=29 (technology id=29)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=FANK Inf. (unit id=92)
found count=9 (integer 9)
found owner=Cambodia (king id=7)
found homecity=none
found locations
found location 0: 9, 115, 0 (map=0)
found location 1: 8, 102, 0 (map=0)
found location 2: 1, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=29 (technology id=29)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=FANK Inf. (unit id=92)
found count=18 (integer 18)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 30, 94, 0 (map=0)
found location 1: 21, 105, 0 (map=0)
found location 2: 20, 94, 0 (map=0)
found location 3: 14, 110, 0 (map=0)
found location 4: 9, 89, 0 (map=0)
found location 5: 8, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=29 (technology id=29)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. FK (unit id=38)
found count=3 (integer 3)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 9, 115, 0 (map=0)
found location 1: 8, 102, 0 (map=0)
found location 2: 1, 125, 0 (map=0)
found location 3: 21, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=29 (technology id=29)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=3 (integer 3)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 9, 115, 0 (map=0)
found location 1: 8, 102, 0 (map=0)
found location 2: 1, 125, 0 (map=0)
found location 3: 21, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=FANK Inf. (unit id=92)
found count=18 (integer 18)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 8, 102, 0 (map=0)
found location 1: 21, 105, 0 (map=0)
found location 2: 14, 110, 0 (map=0)
found location 3: 9, 115, 0 (map=0)
found location 4: 1, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. FK (unit id=38)
found count=2 (integer 2)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 8, 102, 0 (map=0)
found location 1: 21, 105, 0 (map=0)
found location 2: 14, 110, 0 (map=0)
found location 3: 9, 115, 0 (map=0)
found location 4: 1, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 8, 102, 0 (map=0)
found location 1: 21, 105, 0 (map=0)
found location 2: 14, 110, 0 (map=0)
found location 3: 9, 115, 0 (map=0)
found location 4: 1, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=3 (technology id=3)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=3 (technology id=3)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=95 (technology id=95)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=74 (turn number 74)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=95 (technology id=95)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=6 (flag=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=10 (flag=10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=11 (flag=11)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=12 (flag=12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=13 (flag=13)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=27 (technology id=27)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=23 (flag=23)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=24 (flag=24)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=24 (flag=24)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sihanoukville
found attacker=South Vietnam (king id=1)
found defender=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=3 (technology id=3)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=12

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=90 (integer 90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=12

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=91 (integer 91)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=91 (technology id=91)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=4 (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=5 (flag=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=78 (technology id=78)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=6 (flag=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone I (unit id=117)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 14, 8, 0 (map=0)
found location 1: 23, 13, 0 (map=0)
found location 2: 2, 10, 0 (map=0)
found location 3: 17, 25, 0 (map=0)
found location 4: 17, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone I (id=117)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone I (id=117)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone I (unit id=117)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 14, 8, 0 (map=0)
found location 1: 23, 13, 0 (map=0)
found location 2: 2, 10, 0 (map=0)
found location 3: 17, 25, 0 (map=0)
found location 4: 17, 37, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone II (unit id=118)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 18, 4, 0 (map=0)
found location 2: 27, 13, 0 (map=0)
found location 3: 22, 18, 0 (map=0)
found location 4: 1, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone II (id=118)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone II (id=118)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone II (unit id=118)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 18, 4, 0 (map=0)
found location 1: 19, 11, 0 (map=0)
found location 2: 22, 18, 0 (map=0)
found location 3: 27, 13, 0 (map=0)
found location 4: 1, 29, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone III (unit id=119)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 32, 12, 0 (map=0)
found location 2: 27, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 13, 13, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone III (id=119)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone III (id=119)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone III (unit id=119)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 32, 12, 0 (map=0)
found location 2: 27, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 13, 13, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck I (unit id=120)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck I (id=120)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=10 (flag=10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck I (id=120)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck I (unit id=120)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 10, 46, 0 (map=0)
found location 4: 8, 38, 0 (map=0)
found location 5: 3, 39, 0 (map=0)
found location 6: 1, 41, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=10 (flag=10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck II (unit id=121)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 25, 69, 0 (map=0)
found location 1: 29, 79, 0 (map=0)
found location 2: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck II (id=121)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=11 (flag=11)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck II (id=121)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck II (unit id=121)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 25, 69, 0 (map=0)
found location 1: 29, 79, 0 (map=0)
found location 2: 21, 59, 0 (map=0)
found location 3: 10, 46, 0 (map=0)
found location 4: 8, 38, 0 (map=0)
found location 5: 3, 39, 0 (map=0)
found location 6: 1, 41, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=11 (flag=11)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck III (unit id=122)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 79, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 21, 59, 0 (map=0)
found location 3: 10, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck III (id=122)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=12 (flag=12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck III (id=122)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck III (unit id=122)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 29, 79, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 21, 59, 0 (map=0)
found location 3: 10, 46, 0 (map=0)
found location 4: 8, 38, 0 (map=0)
found location 5: 3, 39, 0 (map=0)
found location 6: 1, 41, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=12 (flag=12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found location 4: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found location 4: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found location 4: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found location 4: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=7 (integer 7)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=7 (integer 7)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Garrison (unit id=111)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=11 (integer 11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=7 (integer 7)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 11, 33, 0 (map=0)
found location 3: 19, 41, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 11, 33, 0 (map=0)
found location 3: 19, 41, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 11, 33, 0 (map=0)
found location 3: 19, 41, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 11, 33, 0 (map=0)
found location 3: 19, 41, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 19, 41, 0 (map=0)
found location 2: 25, 69, 0 (map=0)
found location 3: 11, 33, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Firebase (id=101)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 57, 0 (map=0)
found location 1: 28, 56, 0 (map=0)
found location 2: 28, 60, 0 (map=0)
found location 3: 26, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=14 (integer 14)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 31, 107, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 13, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 23, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 16, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=559th Group (unit id=0)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found location 4: 27, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found location 4: 28, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found location 4: 27, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found location 4: 28, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 13, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 23, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 16, 32, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found location 7: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=5
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-19 Farmer (unit id=55)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-17 Fresco (unit id=54)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SA-2 Guideline (unit id=108)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SAM Missile (unit id=99)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=16
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SA-2 Guideline (unit id=108)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 13, 13, 0 (map=0)
found location 2: 18, 4, 0 (map=0)
found location 3: 27, 13, 0 (map=0)
found location 4: 19, 21, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SAM Missile (unit id=99)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 13, 13, 0 (map=0)
found location 2: 18, 4, 0 (map=0)
found location 3: 27, 13, 0 (map=0)
found location 4: 19, 21, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=16
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SA-2 Guideline (unit id=108)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 17, 37, 0 (map=0)
found location 3: 14, 8, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SAM Missile (unit id=99)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 17, 37, 0 (map=0)
found location 3: 14, 8, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=91 (technology id=91)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x50 (mask=0x50)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-21 Fishbed (unit id=56)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 13, 0 (map=0)
found location 1: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x50 (mask=0x50)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=T-34/85 (unit id=15)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x50 (mask=0x50)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x50 (mask=0x50)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found location 2: 28, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-21 Fishbed (unit id=56)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found location 3: 35, 89, 0 (map=0)
found location 4: 32, 58, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 28, 56, 0 (map=0)
found location 1: 29, 59, 0 (map=0)
found location 2: 31, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found location 3: 35, 89, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found location 3: 35, 89, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found location 3: 35, 89, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 31, 65, 0 (map=0)
found location 2: 29, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 38, 90, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 24, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 23, 111, 0 (map=0)
found location 2: 29, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=T-55 (unit id=17)
found count=10 (integer 10)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 34, 64, 0 (map=0)
found location 2: 36, 74, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 32, 58, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 34, 64, 0 (map=0)
found location 2: 36, 74, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 32, 58, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-21 Fishbed (unit id=56)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 37, 61, 0 (map=0)
found location 1: 32, 58, 0 (map=0)
found location 2: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=14 (integer 14)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 40, 80, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 28, 56, 0 (map=0)
found location 1: 29, 59, 0 (map=0)
found location 2: 31, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=13 (integer 13)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 30, 108, 0 (map=0)
found location 3: 23, 111, 0 (map=0)
found location 4: 22, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 104
found location 1: 36, 104
found location 2: 36, 106
found location 3: 34, 106
found moveto
found moveto: 42, 102
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=117 (turn number 117)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=117 (turn number 117)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=117 (turn number 117)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=117 (turn number 117)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 104
found location 1: 36, 104
found location 2: 36, 106
found location 3: 34, 106
found moveto
found moveto: 38, 110
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 31, 65, 0 (map=0)
found location 2: 36, 74, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 26, 108, 0 (map=0)
found location 6: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found count=8 (integer 8)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 40, 80, 0 (map=0)
found location 6: 30, 108, 0 (map=0)
found location 7: 23, 111, 0 (map=0)
found location 8: 22, 118, 0 (map=0)
found location 9: 26, 50, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 40, 80, 0 (map=0)
found location 6: 30, 108, 0 (map=0)
found location 7: 23, 111, 0 (map=0)
found location 8: 22, 118, 0 (map=0)
found location 9: 26, 50, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 31, 65, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found location 3: 29, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 38, 90, 0 (map=0)
found location 1: 34, 80, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 40, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 23, 111, 0 (map=0)
found location 2: 29, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=T-55 (unit id=17)
found count=15 (integer 15)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 40, 80, 0 (map=0)
found location 6: 30, 108, 0 (map=0)
found location 7: 23, 111, 0 (map=0)
found location 8: 22, 118, 0 (map=0)
found location 9: 26, 50, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found count=8 (integer 8)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 40, 80, 0 (map=0)
found location 6: 30, 108, 0 (map=0)
found location 7: 23, 111, 0 (map=0)
found location 8: 22, 118, 0 (map=0)
found location 9: 26, 50, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Quang Tri *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-21 Fishbed (unit id=56)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Quang Tri *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 36, 60, 0 (map=0)
found location 1: 35, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Quang Tri *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 36, 60, 0 (map=0)
found location 1: 35, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HUE **
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-21 Fishbed (unit id=56)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 37, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HUE **
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 42, 66, 0 (map=0)
found location 1: 41, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HUE **
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 42, 66, 0 (map=0)
found location 1: 41, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HUE **
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 42, 66, 0 (map=0)
found location 1: 41, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Da Nang - I +
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Quang Ngai
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 55, 91, 0 (map=0)
found location 1: 54, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Quang Ngai
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 55, 91, 0 (map=0)
found location 1: 54, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Qui Nhon +
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 55, 97, 0 (map=0)
found location 1: 54, 98, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tuy Hoa
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 56, 104, 0 (map=0)
found location 1: 55, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nha Trang +
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 55, 111, 0 (map=0)
found location 1: 55, 113, 0 (map=0)
found location 2: 53, 115, 0 (map=0)
found location 3: 54, 114, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nha Trang +
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 55, 111, 0 (map=0)
found location 1: 55, 113, 0 (map=0)
found location 2: 53, 115, 0 (map=0)
found location 3: 54, 114, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dac To
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 41, 83, 0 (map=0)
found location 1: 42, 82, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dac To
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=T-55 (unit id=17)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 41, 83, 0 (map=0)
found location 1: 42, 82, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dac To
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 40, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Buon Ma Thuot *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 47, 109, 0 (map=0)
found location 1: 45, 111, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dong Xoai
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 119, 0 (map=0)
found location 1: 28, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dong Xoai
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 30, 114, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=An Loc
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 117, 0 (map=0)
found location 1: 26, 114, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=An Loc
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 117, 0 (map=0)
found location 1: 22, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=An Loc
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 26, 114, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tay Ninh *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 22, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tay Ninh *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 22, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tay Ninh *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=T-55 (unit id=17)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 22, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tay Ninh *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 22, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tay Ninh *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 22, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tay Ninh *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 21, 117
found location 1: 23, 117
found location 2: 23, 119
found location 3: 21, 119
found moveto
found moveto: 28, 124
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=7 (flag=128)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 69, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 26, 108, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=7 (flag=128)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 34, 80, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 30, 108, 0 (map=0)
found location 4: 23, 111, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=8 (flag=256)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 63, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found location 5: 19, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=8 (flag=256)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 63, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 30, 108, 0 (map=0)
found location 4: 23, 111, 0 (map=0)
found location 5: 19, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=9 (flag=512)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 36, 74, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 34, 100, 0 (map=0)
found location 3: 26, 108, 0 (map=0)
found location 4: 17, 113, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=9 (flag=512)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 34, 80, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 30, 108, 0 (map=0)
found location 5: 23, 111, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=10 (flag=1024)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 63, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 23, 111, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=11 (flag=2048)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 69, 0 (map=0)
found location 1: 34, 80, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 30, 108, 0 (map=0)
found location 4: 17, 113, 0 (map=0)
found location 5: 26, 108, 0 (map=0)
found location 6: 19, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=12 (flag=4096)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 105, 0 (map=0)
found location 3: 23, 111, 0 (map=0)
found location 4: 17, 113, 0 (map=0)
found location 5: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 7, 3
found location 1: 9, 3
found location 2: 9, 7
found location 3: 7, 7
found moveto
found moveto: 13, 13
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 11, 1
found location 1: 15, 1
found location 2: 15, 5
found location 3: 11, 5
found moveto
found moveto: 19, 11
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 17, 9
found location 1: 21, 9
found location 2: 21, 13
found location 3: 17, 13
found moveto
found moveto: 16, 32
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 26, 0
found location 1: 30, 0
found location 2: 30, 4
found location 3: 26, 4
found moveto
found moveto: 27, 13
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 4
found location 1: 40, 4
found location 2: 40, 8
found location 3: 34, 8
found moveto
found moveto: 27, 13
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 0, 8
found location 1: 4, 8
found location 2: 4, 14
found location 3: 0, 14
found moveto
found moveto: 12, 16
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 1, 27
found location 1: 3, 27
found location 2: 3, 31
found location 3: 1, 31
found moveto
found moveto: 11, 33
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 14, 30
found location 1: 18, 30
found location 2: 18, 34
found location 3: 14, 34
found moveto
found moveto: 15, 51
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 9, 19
found location 1: 11, 19
found location 2: 11, 29
found location 3: 9, 29
found moveto
found moveto: 17, 37
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 16, 20
found location 1: 20, 20
found location 2: 20, 26
found location 3: 16, 26
found moveto
found moveto: 17, 37
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 15, 35
found location 1: 19, 35
found location 2: 19, 39
found location 3: 15, 39
found moveto
found moveto: 26, 50
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 25, 49
found location 1: 29, 49
found location 2: 29, 55
found location 3: 25, 55
found moveto
found moveto: 30, 58
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 27, 57
found location 1: 29, 57
found location 2: 29, 61
found location 3: 27, 61
found moveto
found moveto: 32, 58
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 10, 12
found location 1: 14, 12
found location 2: 14, 18
found location 3: 10, 18
found moveto
found moveto: 11, 33
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 9, 31
found location 1: 13, 31
found location 2: 13, 35
found location 3: 9, 35
found moveto
found moveto: 10, 60
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 13, 49
found location 1: 17, 49
found location 2: 17, 53
found location 3: 13, 53
found moveto
found moveto: 21, 59
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 8, 44
found location 1: 12, 44
found location 2: 12, 48
found location 3: 8, 48
found moveto
found moveto: 10, 60
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 20, 58
found location 1: 24, 58
found location 2: 24, 62
found location 3: 20, 62
found moveto
found moveto: 28, 58
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 28, 76
found location 1: 30, 76
found location 2: 30, 80
found location 3: 28, 80
found moveto
found moveto: 40, 80
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 23, 67
found location 1: 27, 67
found location 2: 27, 71
found location 3: 23, 71
found moveto
found moveto: 34, 64
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 10, 56
found location 1: 12, 56
found location 2: 12, 62
found location 3: 10, 62
found moveto
found moveto: 18, 68
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 17, 67
found location 1: 21, 67
found location 2: 21, 71
found location 3: 17, 71
found moveto
found moveto: 22, 80
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 20, 76
found location 1: 24, 76
found location 2: 24, 80
found location 3: 20, 80
found moveto
found moveto: 29, 89
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 19, 83
found location 1: 23, 83
found location 2: 23, 87
found location 3: 19, 87
found moveto
found moveto: 27, 95
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 27, 87
found location 1: 31, 87
found location 2: 31, 91
found location 3: 27, 91
found moveto
found moveto: 38, 90
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 25, 89
found location 1: 25, 91
found location 2: 29, 95
found location 3: 25, 95
found moveto
found moveto: 27, 107
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 27, 61
found location 1: 31, 61
found location 2: 31, 63
found location 3: 27, 63
found moveto
found moveto: 32, 58
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 30, 64
found location 1: 32, 64
found location 2: 32, 66
found location 3: 30, 66
found moveto
found moveto: 36, 62
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 37, 65
found location 1: 39, 65
found location 2: 39, 67
found location 3: 37, 67
found moveto
found moveto: 44, 68
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 30, 68
found location 1: 34, 68
found location 2: 34, 72
found location 3: 30, 72
found moveto
found moveto: 35, 69
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 35, 67
found location 1: 37, 67
found location 2: 37, 71
found location 3: 35, 71
found moveto
found moveto: 43, 69
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 72
found location 1: 38, 72
found location 2: 38, 76
found location 3: 34, 76
found moveto
found moveto: 41, 73
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 40, 70
found location 1: 42, 70
found location 2: 42, 74
found location 3: 40, 74
found moveto
found moveto: 43, 69
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 32, 78
found location 1: 36, 78
found location 2: 36, 82
found location 3: 32, 82
found moveto
found moveto: 40, 80
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 33, 87
found location 1: 37, 87
found location 2: 37, 91
found location 3: 33, 91
found moveto
found moveto: 42, 88
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 37, 89
found location 1: 39, 89
found location 2: 39, 91
found location 3: 37, 91
found moveto
found moveto: 42, 90
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 92
found location 1: 38, 92
found location 2: 38, 96
found location 3: 34, 96
found moveto
found moveto: 43, 95
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 33, 99
found location 1: 37, 99
found location 2: 37, 103
found location 3: 33, 103
found moveto
found moveto: 40, 102
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 38, 98
found location 1: 40, 98
found location 2: 40, 100
found location 3: 38, 100
found moveto
found moveto: 42, 102
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 104
found location 1: 38, 104
found location 2: 38, 108
found location 3: 34, 108
found moveto
found moveto: 38, 110
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 29, 107
found location 1: 31, 107
found location 2: 31, 111
found location 3: 29, 111
found moveto
found moveto: 30, 114
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 32, 108
found location 1: 34, 108
found location 2: 34, 112
found location 3: 32, 112
found moveto
found moveto: 32, 114
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 25, 107
found location 1: 27, 107
found location 2: 27, 111
found location 3: 25, 111
found moveto
found moveto: 28, 114
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 22, 110
found location 1: 24, 110
found location 2: 24, 112
found location 3: 22, 112
found moveto
found moveto: 26, 114
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 16, 112
found location 1: 20, 112
found location 2: 20, 116
found location 3: 16, 116
found moveto
found moveto: 22, 118
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 16, 118
found location 1: 18, 118
found location 2: 18, 120
found location 3: 16, 120
found moveto
found moveto: 21, 119
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 18, 120
found location 1: 22, 120
found location 2: 22, 122
found location 3: 18, 122
found moveto
found moveto: 23, 119
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 10, 118
found location 1: 14, 118
found location 2: 14, 122
found location 3: 10, 122
found moveto
found moveto: 16, 128
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 6, 122
found location 1: 8, 122
found location 2: 8, 126
found location 3: 6, 126
found moveto
found moveto: 11, 125
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 3, 125
found location 1: 5, 125
found location 2: 5, 127
found location 3: 3, 127
found moveto
found moveto: 6, 130
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 21, 117
found location 1: 25, 117
found location 2: 25, 121
found location 3: 21, 121
found moveto
found moveto: 28, 124
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 51, 105, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 43, 115, 0 (map=0)
found location 7: 46, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 51, 105, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 43, 115, 0 (map=0)
found location 7: 46, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 51, 105, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 43, 115, 0 (map=0)
found location 7: 46, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 45, 93, 0 (map=0)
found location 3: 48, 102, 0 (map=0)
found location 4: 51, 109, 0 (map=0)
found location 5: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 45, 93, 0 (map=0)
found location 3: 48, 102, 0 (map=0)
found location 4: 51, 109, 0 (map=0)
found location 5: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 45, 93, 0 (map=0)
found location 3: 48, 102, 0 (map=0)
found location 4: 51, 109, 0 (map=0)
found location 5: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 51, 109, 0 (map=0)
found location 5: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 69, 0 (map=0)
found location 1: 38, 66, 0 (map=0)
found location 2: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 38, 100, 0 (map=0)
found location 1: 43, 115, 0 (map=0)
found location 2: 36, 84, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found location 4: 36, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 15, 123, 0 (map=0)
found location 1: 15, 135, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 27, 133, 0 (map=0)
found location 4: 8, 138, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 38, 90, 0 (map=0)
found location 1: 9, 127, 0 (map=0)
found location 2: 11, 147, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 35, 117, 0 (map=0)
found location 5: 47, 85, 0 (map=0)
found location 6: 20, 124, 0 (map=0)
found location 7: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=17 (flag=131072)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 44, 74, 0 (map=0)
found location 2: 38, 90, 0 (map=0)
found location 3: 43, 115, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 19, 115, 0 (map=0)
found location 6: 32, 110, 0 (map=0)
found location 7: 36, 126, 0 (map=0)
found location 8: 11, 147, 0 (map=0)
found location 9: 15, 135, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=21 (flag=2097152)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 46, 76, 0 (map=0)
found location 1: 51, 87, 0 (map=0)
found location 2: 49, 93, 0 (map=0)
found location 3: 50, 100, 0 (map=0)
found location 4: 39, 125, 0 (map=0)
found location 5: 37, 115, 0 (map=0)
found location 6: 27, 117, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found location 8: 17, 125, 0 (map=0)
found location 9: 21, 139, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 69, 0 (map=0)
found location 1: 38, 66, 0 (map=0)
found location 2: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 38, 100, 0 (map=0)
found location 1: 43, 115, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found location 4: 36, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 15, 135, 0 (map=0)
found location 3: 24, 136, 0 (map=0)
found location 4: 27, 133, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 117, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found location 4: 38, 90, 0 (map=0)
found location 5: 9, 127, 0 (map=0)
found location 6: 11, 147, 0 (map=0)
found location 7: 26, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=22 (flag=4194304)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 41, 63, 0 (map=0)
found location 1: 54, 84, 0 (map=0)
found location 2: 55, 89, 0 (map=0)
found location 3: 56, 102, 0 (map=0)
found location 4: 49, 119, 0 (map=0)
found location 5: 36, 126, 0 (map=0)
found location 6: 27, 133, 0 (map=0)
found location 7: 24, 136, 0 (map=0)
found location 8: 8, 138, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 17, 137, 0 (map=0)
found location 1: 23, 123, 0 (map=0)
found location 2: 29, 119, 0 (map=0)
found location 3: 34, 124, 0 (map=0)
found location 4: 33, 117, 0 (map=0)
found location 5: 44, 112, 0 (map=0)
found location 6: 51, 113, 0 (map=0)
found location 7: 45, 97, 0 (map=0)
found location 8: 46, 78, 0 (map=0)
found location 9: 41, 69, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 43, 115, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 36, 126, 0 (map=0)
found location 4: 51, 87, 0 (map=0)
found location 5: 26, 120, 0 (map=0)
found location 6: 11, 147, 0 (map=0)
found location 7: 9, 127, 0 (map=0)
found location 8: 27, 133, 0 (map=0)
found location 9: 15, 135, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0xA00000 (mask=0xa00000)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 136, 0 (map=0)
found location 1: 14, 144, 0 (map=0)
found location 2: 38, 120, 0 (map=0)
found location 3: 28, 118, 0 (map=0)
found location 4: 38, 66, 0 (map=0)
found location 5: 52, 106, 0 (map=0)
found location 6: 47, 105, 0 (map=0)
found location 7: 49, 95, 0 (map=0)
found location 8: 40, 96, 0 (map=0)
found location 9: 45, 77, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 90, 0 (map=0)
found location 3: 38, 100, 0 (map=0)
found location 4: 32, 110, 0 (map=0)
found location 5: 21, 113, 0 (map=0)
found location 6: 13, 127, 0 (map=0)
found location 7: 13, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 43, 115, 0 (map=0)
found location 1: 51, 109, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 51, 87, 0 (map=0)
found location 4: 44, 74, 0 (map=0)
found location 5: 53, 103, 0 (map=0)
found location 6: 29, 129, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 43, 115, 0 (map=0)
found location 1: 51, 109, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 51, 87, 0 (map=0)
found location 4: 44, 74, 0 (map=0)
found location 5: 53, 103, 0 (map=0)
found location 6: 29, 129, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 43, 115, 0 (map=0)
found location 1: 51, 109, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 51, 87, 0 (map=0)
found location 4: 44, 74, 0 (map=0)
found location 5: 53, 103, 0 (map=0)
found location 6: 29, 129, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 43, 115, 0 (map=0)
found location 1: 51, 109, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 51, 87, 0 (map=0)
found location 4: 44, 74, 0 (map=0)
found location 5: 53, 103, 0 (map=0)
found location 6: 29, 129, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Airborne (id=3)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 69, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 36, 84, 0 (map=0)
found location 4: 35, 117, 0 (map=0)
found location 5: 26, 120, 0 (map=0)
found location 6: 11, 147, 0 (map=0)
found location 7: 38, 0, 0 (map=0)
found location 8: 38, 0, 0 (map=0)
found location 9: 38, 0, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Marines (id=6)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 20, 124, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found location 5: 38, 66, 0 (map=0)
found location 6: 44, 74, 0 (map=0)
found location 7: 38, 0, 0 (map=0)
found location 8: 38, 0, 0 (map=0)
found location 9: 38, 0, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Rangers (id=27)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=16 (flag=65536)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 15, 135, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 38, 90, 0 (map=0)
found location 3: 8, 138, 0 (map=0)
found location 4: 32, 110, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 34, 64, 0 (map=0)
found location 7: 38, 0, 0 (map=0)
found location 8: 38, 0, 0 (map=0)
found location 9: 38, 0, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hamlet (id=102)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 40, 70, 0 (map=0)
found location 1: 47, 77, 0 (map=0)
found location 2: 51, 93, 0 (map=0)
found location 3: 43, 109, 0 (map=0)
found location 4: 50, 112, 0 (map=0)
found location 5: 30, 126, 0 (map=0)
found location 6: 31, 111, 0 (map=0)
found location 7: 18, 126, 0 (map=0)
found location 8: 15, 135, 0 (map=0)
found location 9: 13, 129, 0 (map=0)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ambush (unit id=87)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 41, 63, 0 (map=0)
found location 1: 43, 69, 0 (map=0)
found location 2: 46, 80, 0 (map=0)
found location 3: 48, 118, 0 (map=0)
found location 4: 33, 113, 0 (map=0)
found location 5: 14, 130, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ambush (unit id=87)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 62, 0 (map=0)
found location 1: 41, 95, 0 (map=0)
found location 2: 41, 113, 0 (map=0)
found location 3: 37, 123, 0 (map=0)
found location 4: 29, 117, 0 (map=0)
found location 5: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=21 (flag=2097152)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ambush (unit id=87)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 17, 137, 0 (map=0)
found location 1: 18, 124, 0 (map=0)
found location 2: 29, 127, 0 (map=0)
found location 3: 27, 111, 0 (map=0)
found location 4: 51, 99, 0 (map=0)
found location 5: 37, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=23 (flag=8388608)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ambush (unit id=87)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 59, 0 (map=0)
found location 1: 47, 77, 0 (map=0)
found location 2: 52, 88, 0 (map=0)
found location 3: 26, 118, 0 (map=0)
found location 4: 13, 145, 0 (map=0)
found location 5: 27, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=AnyCity
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Quang Tri *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dac To
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 40, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Buon Ma Thuot *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 42, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Gia Nghia
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 38, 110, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tay Ninh *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 22, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Da Lat
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 47, 111, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Qui Nhon +
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chau Doc
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 11, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Ca Mau *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 11, 141, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 50, 106, 0 (map=0)
found location 1: 36, 84, 0 (map=0)
found location 2: 43, 115, 0 (map=0)
found location 3: 47, 93, 0 (map=0)
found location 4: 48, 100, 0 (map=0)
found location 5: 38, 96, 0 (map=0)
found location 6: 45, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 117, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 19, 115, 0 (map=0)
found location 3: 32, 110, 0 (map=0)
found location 4: 30, 130, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 15, 123, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 7, 127, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=20 (turn number 20)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x80002 (mask=0x80002)
found count=1 (count=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=20 (flag=20)

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=74 (integer 74)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=20 (flag=1048576)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=16 (flag=65536)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=7

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=51 (integer 51)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=12 (integer 12)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 80, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 80, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 80, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 80, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=6 (integer 6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=13 (integer 13)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 58, 0 (map=0)
found location 1: 35, 61, 0 (map=0)
found location 2: 46, 68, 0 (map=0)
found location 3: 47, 73, 0 (map=0)
found location 4: 48, 76, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 58, 0 (map=0)
found location 1: 35, 61, 0 (map=0)
found location 2: 46, 68, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 61, 0 (map=0)
found location 1: 47, 73, 0 (map=0)
found location 2: 48, 76, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 92, 0 (map=0)
found location 1: 43, 103, 0 (map=0)
found location 2: 50, 78, 0 (map=0)
found location 3: 40, 84, 0 (map=0)
found location 4: 40, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 92, 0 (map=0)
found location 1: 43, 103, 0 (map=0)
found location 2: 39, 85, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 92, 0 (map=0)
found location 1: 50, 78, 0 (map=0)
found location 2: 40, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 106, 0 (map=0)
found location 1: 54, 114, 0 (map=0)
found location 2: 47, 113, 0 (map=0)
found location 3: 55, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 106, 0 (map=0)
found location 1: 54, 114, 0 (map=0)
found location 2: 47, 113, 0 (map=0)
found location 3: 55, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 106, 0 (map=0)
found location 1: 54, 114, 0 (map=0)
found location 2: 47, 113, 0 (map=0)
found location 3: 55, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=17 (integer 17)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 121, 0 (map=0)
found location 1: 29, 125, 0 (map=0)
found location 2: 28, 114, 0 (map=0)
found location 3: 26, 126, 0 (map=0)
found location 4: 28, 122, 0 (map=0)
found location 5: 22, 120, 0 (map=0)
found location 6: 25, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 121, 0 (map=0)
found location 1: 29, 125, 0 (map=0)
found location 2: 28, 114, 0 (map=0)
found location 3: 25, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 28, 122, 0 (map=0)
found location 1: 28, 114, 0 (map=0)
found location 2: 22, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=13 (integer 13)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 24, 130, 0 (map=0)
found location 1: 20, 128, 0 (map=0)
found location 2: 20, 132, 0 (map=0)
found location 3: 17, 135, 0 (map=0)
found location 4: 11, 131, 0 (map=0)
found location 5: 12, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 24, 130, 0 (map=0)
found location 1: 20, 132, 0 (map=0)
found location 2: 17, 135, 0 (map=0)
found location 3: 12, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 128, 0 (map=0)
found location 1: 20, 132, 0 (map=0)
found location 2: 17, 135, 0 (map=0)
found location 3: 11, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=8 (integer 8)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main force (unit id=4)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 46, 116, 0 (map=0)
found location 1: 40, 106, 0 (map=0)
found location 2: 54, 110, 0 (map=0)
found location 3: 50, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 46, 116, 0 (map=0)
found location 1: 40, 106, 0 (map=0)
found location 2: 54, 110, 0 (map=0)
found location 3: 50, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 46, 116, 0 (map=0)
found location 1: 40, 106, 0 (map=0)
found location 2: 54, 110, 0 (map=0)
found location 3: 50, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main force (unit id=4)
found count=8 (integer 8)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 112, 0 (map=0)
found location 1: 28, 116, 0 (map=0)
found location 2: 34, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 112, 0 (map=0)
found location 1: 28, 116, 0 (map=0)
found location 2: 34, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 112, 0 (map=0)
found location 1: 28, 116, 0 (map=0)
found location 2: 34, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main force (unit id=4)
found count=10 (integer 10)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 139, 0 (map=0)
found location 1: 17, 137, 0 (map=0)
found location 2: 19, 127, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 139, 0 (map=0)
found location 1: 17, 137, 0 (map=0)
found location 2: 19, 127, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 139, 0 (map=0)
found location 1: 17, 137, 0 (map=0)
found location 2: 19, 127, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=61 (integer 61)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=North Vietnam (king id=1)
found technology=38 (integer 38)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=92 (integer 92)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 31, 57
found location 1: 33, 57
found location 2: 33, 59
found location 3: 31, 59
found moveto
found moveto: 37, 61
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 36, 60
found location 1: 38, 60
found location 2: 38, 62
found location 3: 36, 62
found moveto
found moveto: 44, 66
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 42, 66
found location 1: 46, 66
found location 2: 46, 68
found location 3: 42, 68
found moveto
found moveto: 47, 71
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 49, 75
found location 1: 51, 75
found location 2: 51, 77
found location 3: 49, 77
found moveto
found moveto: 56, 92
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 54, 90
found location 1: 56, 90
found location 2: 56, 94
found location 3: 54, 94
found moveto
found moveto: 56, 98
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 55, 97
found location 1: 57, 97
found location 2: 57, 101
found location 3: 55, 101
found moveto
found moveto: 56, 108
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 54, 106
found location 1: 56, 106
found location 2: 56, 112
found location 3: 54, 112
found moveto
found moveto: 54, 116
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 50, 114
found location 1: 54, 114
found location 2: 54, 118
found location 3: 50, 118
found moveto
found moveto: 44, 122
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 42, 120
found location 1: 46, 120
found location 2: 46, 124
found location 3: 42, 124
found moveto
found moveto: 30, 122
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 38, 86
found location 1: 40, 86
found location 2: 40, 92
found location 3: 38, 92
found moveto
found moveto: 42, 88
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 25, 113
found location 1: 27, 113
found location 2: 27, 117
found location 3: 25, 117
found moveto
found moveto: 28, 120
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 29, 113
found location 1: 31, 113
found location 2: 31, 115
found location 3: 29, 115
found moveto
found moveto: 30, 120
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=24 (integer 24)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=99 (integer 99)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-19 Farmer (unit id=55)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-17 Fresco (unit id=54)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=13 (flag=13)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 13, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 23, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 16, 32, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found location 7: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Type 59 (unit id=14)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 13, 13, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 13, 13, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 13, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 23, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 16, 32, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found location 7: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Type 59 (unit id=14)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 13, 13, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 13, 13, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Type 59 (unit id=14)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-19 Farmer (unit id=55)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HANOI *
found attacker=South Vietnam (king id=1)
found defender=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x14 (mask=0x14)
found count=1 (count=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=93 (integer 93)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=93 (technology id=93)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=14 (flag=14)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=14 (integer 14)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 89, 0 (map=0)
found location 1: 27, 87, 0 (map=0)
found location 2: 30, 98, 0 (map=0)
found location 3: 26, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2 (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=7 (integer 7)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 99, 0 (map=0)
found location 1: 26, 96, 0 (map=0)
found location 2: 26, 104, 0 (map=0)
found location 3: 20, 110, 0 (map=0)
found location 4: 15, 91, 0 (map=0)
found location 5: 23, 87, 0 (map=0)
found location 6: 9, 97, 0 (map=0)
found location 7: 13, 101, 0 (map=0)
found location 8: 9, 107, 0 (map=0)
found location 9: 28, 90, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lumphat *
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 30, 94, 0 (map=0)
found endlocations
@ENDIF found
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 30, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Krâchéh *
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Krâchéh *
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Thom
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 14, 110, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 114, 0 (map=0)
found location 1: 10, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 114, 0 (map=0)
found location 1: 10, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 14, 110, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 12, 108
found location 1: 16, 108
found location 2: 16, 112
found location 3: 12, 112
found moveto
found moveto: 8, 114
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=PHNOM PENH **
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 9, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x28 (mask=0x28)
found count=1 (count=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=94 (integer 94)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=94 (technology id=94)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=15 (flag=15)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pathet Lao (unit id=8)
found count=8 (integer 8)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=3 (flag=8)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pathet Lao (unit id=8)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found location 1: 21, 65, 0 (map=0)
found location 2: 22, 72, 0 (map=0)
found location 3: 27, 75, 0 (map=0)
found location 4: 32, 76, 0 (map=0)
found location 5: 23, 77, 0 (map=0)
found location 6: 27, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x3C0 (mask=0x3c0)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=29 (flag=29)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=AnyCity
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x402 (mask=0x402)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=29 (flag=536870912)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x402 (mask=0x402)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=29 (flag=536870912)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x600000 (mask=0x600000)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=123 (turn number 123)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN MODIFYREPUTATION found
looking for race=,modifier=
found who=South Vietnam (king id=5)
found whom=North Vietnam (king id=1)
found reputation modifier=100 (modifier=100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South Vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South Vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 585974 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 21, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 22, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=5
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 5986 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 21, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 22, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 5986 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 21, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 22, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=5
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 5986 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 21, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 22, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 5986 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 21, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 22, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 5986 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 21, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 22, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 5986 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 21, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 22, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 5986 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 21, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 22, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=5
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 5993 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 21, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 22, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=5
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 5993 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 21, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 22, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=5
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 5993 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 21, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 22, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=5
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 5993 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 21, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 22, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=5
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 5993 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 21, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 22, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=5
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 5993 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 21, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 22, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 5993 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 21, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 22, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 5993 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 21, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 22, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 5993 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 21, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 22, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 5993 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=11 (terrainid=11)
found maprect
found location 0: 35, 97
found location 1: 35, 97
found location 2: 35, 97
found location 3: 35, 97
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 21, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 22, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 6300 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=0 (map=0)
found terraintype=11 (terrainid=11)
found maprect
found location 0: 35, 97
found location 1: 35, 97
found location 2: 35, 97
found location 3: 35, 97
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 21, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 22, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 6300 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 21, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 22, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 24, 136, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 5993 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 1500 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 1500 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 1500 bytes
TOTPP: Allocating 106480 bytes for events (growable)

Chose "Events.txt" as events file
@INITFLAG found
New event structure created


 Debugging filename: EVENTS

@IF found - creating new event structure
New event structure created

@IF NOSCHISM found
looking for whom=
found defender=ANYBODY (king id=-2)
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=5 (turn number 5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=28 (turn number 28)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=55 (turn number 55)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=21 (flag=21)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=22 (flag=22)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=23 (flag=23)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=25 (flag=25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=25 (flag=25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HANOI *
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=6 (flag=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Haiphong *
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Son La *
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Viet Tri *
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HANOI *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=6 (flag=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Haiphong *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Son La *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Viet Tri *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=44 (turn number 44)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=10 (flag=10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sihanoukville
found attacker=South Vietnam (king id=5)
found defender=Anybody (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=15 (flag=15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lumphat *
found attacker=South Vietnam (king id=5)
found defender=Anybody (king id=-2)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Keng Deng
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sihanoukville
found attacker=Anybody (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=15 (flag=15)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lumphat *
found attacker=Anybody (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=17 (flag=17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Keng Deng
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x78000 (mask=0x78000)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=19 (flag=19)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=57 (technology id=57)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=57 (technology id=57)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=2 (improvement id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 52, 74
found location 1: 52, 74
found location 2: 52, 74
found location 3: 52, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=2 (improvement id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airborne (unit id=72)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 52, 82
found location 1: 52, 82
found location 2: 52, 82
found location 3: 52, 82
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=173rd Airborne (unit id=73)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=173rd Airb Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 78
found location 1: 48, 78
found location 2: 48, 78
found location 3: 48, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Marine (unit id=13)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=3rd Mar Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 37, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 124
found location 1: 48, 124
found location 2: 48, 124
found location 3: 48, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Infantry (unit id=64)
found count=8 (integer 8)
found owner=South Vietnam (king id=5)
found homecity=1st Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (1st) (unit id=41)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=1st Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 48, 74
found location 1: 48, 74
found location 2: 48, 74
found location 3: 48, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Marine (unit id=12)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=1st Mar Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 100
found location 1: 48, 100
found location 2: 48, 100
found location 3: 48, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Cavalry (unit id=63)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=1st Cav Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CIDG Striker (unit id=93)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 24, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=7 (terrainid=7)
found maprect
found location 0: 48, 88
found location 1: 48, 88
found location 2: 48, 88
found location 3: 48, 88
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 132
found location 1: 48, 132
found location 2: 48, 132
found location 3: 48, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25th Infantry (unit id=70)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=25th Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (25th) (unit id=44)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=25th Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 0 (map=0)
found location 1: 54, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 74
found location 1: 48, 74
found location 2: 48, 74
found location 3: 48, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Marine (unit id=12)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=1st Mar Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 50, 76, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CIDG Striker (unit id=93)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=13 (turn number 13)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 24, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 48, 82
found location 1: 48, 82
found location 2: 48, 82
found location 3: 48, 82
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=18 (turn number 18)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=26th Marines (unit id=76)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=26th Mar Bde
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 48, 136
found location 1: 48, 136
found location 2: 48, 136
found location 3: 48, 136
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=22 (turn number 22)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=199th Infantry (unit id=52)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=199th Inf Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 52, 74
found location 1: 52, 74
found location 2: 52, 74
found location 3: 52, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airmobile (unit id=124)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=34 (turn number 34)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x6 (mask=0x6)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=36 (turn number 36)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 52, 78
found location 1: 52, 78
found location 2: 52, 78
found location 3: 52, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=36 (turn number 36)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=82nd Airborne (unit id=71)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=82nd Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 108
found location 1: 48, 108
found location 2: 48, 108
found location 3: 48, 108
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=5th Infantry (unit id=66)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (5th) (unit id=43)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=41 (turn number 41)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=42 (turn number 42)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=34 (improvement id=-34)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=None
found locations
found location 0: 32, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=59 (integer 59)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=VC Local (id=19)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Tunnel Rats (unit id=98)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 30, 120, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found location 2: 18, 132, 0 (map=0)
found location 3: 38, 0, 0 (map=0)
found location 4: 38, 0, 0 (map=0)
found location 5: 38, 0, 0 (map=0)
found location 6: 38, 0, 0 (map=0)
found location 7: 38, 0, 0 (map=0)
found location 8: 38, 0, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Base Area (id=86)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN PLAYWAVEFILE found, looking for file name
found wave file name Largexpl.wav
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=1)
found city production improvement=32 (improvement id=-32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4C Phantom (unit id=47)
found owner=South Vietnam (king id=5)
found homecity=12th Fght Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=32 (improvement id=-32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-105 Thunderchief (unit id=46)
found owner=South Vietnam (king id=5)
found homecity=355th TAC Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 59, 33, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-1 Skyraider (unit id=96)
found owner=South Vietnam (king id=5)
found homecity=315th Cdo Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=4 (turn number 4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-57 Canberra (unit id=49)
found owner=South Vietnam (king id=5)
found homecity=13th Bmb Wing
found randomize
found locations
found location 0: 6, 52, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 59, 33, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-105 Thunderchief (unit id=46)
found owner=South Vietnam (king id=5)
found homecity=355th TAC Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=25 (turn number 25)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-105 Thunderchief (unit id=46)
found owner=South Vietnam (king id=5)
found homecity=355th TAC Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4C Phantom (unit id=47)
found owner=South Vietnam (king id=5)
found homecity=12th Fght Wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 108, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 6, 52, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=USS New Jersey (unit id=105)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Naval Shell (unit id=100)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Naval Shell (unit id=100)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=39 (turn number 39)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Naval Shell (unit id=100)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=43 (turn number 43)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=26 (integer 26)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=23 (integer 23)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=29 (turn number 29)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=52 (integer 52)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=35 (turn number 35)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=44 (integer 44)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=59 (turn number 59)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=12 (integer 12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=71 (turn number 71)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=45 (integer 45)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=83 (turn number 83)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=58 (integer 58)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=30 (technology id=30)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=30 (technology id=30)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=30 (technology id=30)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=30 (technology id=30)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=7

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=32 (technology id=32)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-111 Aardvark (unit id=51)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=474th TAC Wing
found locations
found location 0: 6, 52, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=87 (technology id=87)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=87 (technology id=87)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=87 (technology id=87)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=48 (technology id=48)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CVN Battlegroup (unit id=104)
found owner=South Vietnam (king id=5)
found homecity=TF2 USN
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=48 (technology id=48)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-6 Intruder (unit id=114)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=48 (technology id=48)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-4 Skyhawk (unit id=112)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=48 (technology id=48)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4B Phantom (unit id=113)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 104
found location 1: 48, 104
found location 2: 48, 104
found location 3: 48, 104
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=4th Infantry (unit id=65)
found count=7 (integer 7)
found owner=South Vietnam (king id=5)
found homecity=4th Inf Div
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (4th) (unit id=42)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=4th Inf Div
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 54, 116, 0 (map=0)
found location 1: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-210 (integer -210)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-210 (integer -210)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=72 (technology id=72)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-210 (integer -210)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 48, 140
found location 1: 48, 140
found location 2: 48, 140
found location 3: 48, 140
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 ACAV (unit id=57)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=11th Arm Cav
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-551 Sheridan (unit id=58)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=11th Arm Cav
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=81 (technology id=81)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 128
found location 1: 48, 128
found location 2: 48, 128
found location 3: 48, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 18, 132, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=9th Infantry (unit id=68)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=9th Inf Div
found locations
found location 0: 18, 132, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 18, 132, 0 (map=0)
found location 1: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 24, 128, 0 (map=0)
found location 1: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-180 (integer -180)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-180 (integer -180)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=49 (technology id=49)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-180 (integer -180)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 112
found location 1: 48, 112
found location 2: 48, 112
found location 3: 48, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=23rd Infantry (unit id=69)
found count=11 (integer 11)
found owner=South Vietnam (king id=5)
found homecity=23rd Inf Div
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 56, 108, 0 (map=0)
found location 1: 56, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-260 (integer -260)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=79 (technology id=79)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-260 (integer -260)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=22 (flag=22)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CVN Battlegroup (unit id=104)
found owner=South Vietnam (king id=5)
found homecity=TF3 USN
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-6 Intruder (unit id=114)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-7 Corsair (unit id=115)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4B Phantom (unit id=113)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 58, 60, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=64 (technology id=64)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=18th Engineers (id=1)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 50, 58, 1 (map=1)
found location 1: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-40 (integer -40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=18th MP (id=53)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th MP (unit id=53)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 20, 124, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=CIDG Striker (id=93)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CIDG Striker (unit id=93)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 37, 61, 0 (map=0)
found location 1: 42, 88, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Special Forces (id=95)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Special Forces (unit id=95)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found randomize
found locations
found location 0: 32, 128, 1 (map=1)
found location 1: 56, 112, 1 (map=1)
found location 2: 56, 92, 1 (map=1)
found location 3: 44, 66, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=1st Marine (id=12)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Marine (unit id=12)
found owner=South Vietnam (king id=5)
found homecity=1st Mar Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=3rd Marine (id=13)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=3rd Marine (unit id=13)
found owner=South Vietnam (king id=5)
found homecity=3rd Mar Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=1st Cavalry (id=63)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Cavalry (unit id=63)
found owner=South Vietnam (king id=5)
found homecity=1st Cav Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=1st Infantry (id=64)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=1st Infantry (unit id=64)
found owner=South Vietnam (king id=5)
found homecity=1st Inf Div
found locations
found location 0: 32, 136, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=4th Infantry (id=65)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=4th Infantry (unit id=65)
found owner=South Vietnam (king id=5)
found homecity=4th Inf Div
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=5th Infantry (id=66)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=5th Infantry (unit id=66)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=6th Infantry (id=67)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=6th Infantry (unit id=67)
found owner=South Vietnam (king id=5)
found homecity=6th Inf Div
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=9th Infantry (id=68)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=9th Infantry (unit id=68)
found owner=South Vietnam (king id=5)
found homecity=9th Inf Div
found locations
found location 0: 32, 136, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=23rd Infantry (id=69)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=23rd Infantry (unit id=69)
found owner=South Vietnam (king id=5)
found homecity=23rd Inf Div
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=25th Infantry (id=70)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=25th Infantry (unit id=70)
found owner=South Vietnam (king id=5)
found homecity=25th Inf Div
found locations
found location 0: 32, 136, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=82nd Airborne (id=71)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=82nd Airborne (unit id=71)
found owner=South Vietnam (king id=5)
found homecity=82nd Airb Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=101st Airborne (id=72)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=25 (flag=33554432)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airborne (unit id=72)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=101st Airborne (id=72)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=25 (flag=33554432)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airmobile (unit id=124)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=101st Airmobile (id=124)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=101st Airmobile (unit id=124)
found owner=South Vietnam (king id=5)
found homecity=101st Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=173rd Airborne (id=73)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=173rd Airborne (unit id=73)
found owner=South Vietnam (king id=5)
found homecity=173rd Airb Bde
found locations
found location 0: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=27th Natl Guard (id=75)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=27th Natl Guard (unit id=75)
found owner=South Vietnam (king id=5)
found homecity=27th NG Bde
found locations
found location 0: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=199th Infantry (id=52)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=199th Infantry (unit id=52)
found owner=South Vietnam (king id=5)
found homecity=199th Inf Bde
found locations
found location 0: 32, 136, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-10 (integer -10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=26th Marines (id=76)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=26th Marines (unit id=76)
found owner=South Vietnam (king id=5)
found homecity=26th Mar Bde
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC (1st) (id=41)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (1st) (unit id=41)
found owner=South Vietnam (king id=5)
found homecity=1st Inf Div
found locations
found location 0: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC (4th) (id=42)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (4th) (unit id=42)
found owner=South Vietnam (king id=5)
found homecity=4th Inf Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC (5th) (id=43)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (5th) (unit id=43)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC (25th) (id=44)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (25th) (unit id=44)
found owner=South Vietnam (king id=5)
found homecity=25th Inf Div
found locations
found location 0: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M-48 Patton (id=35)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 50, 56, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 ACAV (id=57)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 ACAV (unit id=57)
found owner=South Vietnam (king id=5)
found homecity=11th Arm Cav
found locations
found location 0: 32, 138, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M-551 Sheridan (id=58)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-551 Sheridan (unit id=58)
found owner=South Vietnam (king id=5)
found homecity=11th Arm Cav
found locations
found location 0: 32, 140, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M113 APC OI (id=59)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC OI (unit id=59)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M-48 Patton OI (id=60)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton OI (unit id=60)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found randomize
found locations
found location 0: 32, 140, 1 (map=1)
found location 1: 50, 56, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M109 155mm OI (id=61)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M109 155mm OI (unit id=61)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 50, 56, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=UH-1 US (id=89)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 US (unit id=89)
found owner=South Vietnam (king id=5)
found homecity=XXIV HQ
found randomize
found locations
found location 0: 32, 128, 1 (map=1)
found location 1: 56, 112, 1 (map=1)
found location 2: 56, 92, 1 (map=1)
found location 3: 44, 66, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=AH-1 Cobra (id=97)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=AH-1 Cobra (unit id=97)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found randomize
found locations
found location 0: 32, 128, 1 (map=1)
found location 1: 56, 112, 1 (map=1)
found location 2: 56, 92, 1 (map=1)
found location 3: 44, 66, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm Art. US (id=24)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found randomize
found locations
found location 0: 32, 136, 1 (map=1)
found location 1: 50, 60, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=155mm Art. US (id=25)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found randomize
found locations
found location 0: 32, 138, 1 (map=1)
found location 1: 50, 58, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=M110 175mm US (id=26)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M110 175mm US (unit id=26)
found owner=South Vietnam (king id=5)
found homecity=FF2 HQ
found randomize
found locations
found location 0: 32, 140, 1 (map=1)
found location 1: 50, 56, 1 (map=1)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-40 (integer -40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Firebase (id=101)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Firebase (unit id=101)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 92, 0 (map=0)
found location 2: 56, 112, 0 (map=0)
found location 3: 32, 128, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=CH-47 Chinook (id=109)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=CH-47 Chinook (unit id=109)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 92, 0 (map=0)
found location 2: 56, 112, 0 (map=0)
found location 3: 32, 128, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=MK II PBR (id=62)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MK II PBR (unit id=62)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 18, 132, 0 (map=0)
found location 1: 24, 128, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-1 Skyraider (id=96)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-1 Skyraider (unit id=96)
found owner=South Vietnam (king id=5)
found homecity=315th Cdo Wing
found locations
found location 0: 54, 142, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-100 Sabre (id=45)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-100 Sabre (unit id=45)
found owner=South Vietnam (king id=5)
found homecity=3rd Fght Wing
found locations
found location 0: 54, 144, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-105 Thunderchief (id=46)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-105 Thunderchief (unit id=46)
found owner=South Vietnam (king id=5)
found homecity=355th TAC Wing
found locations
found location 0: 54, 144, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-4C Phantom (id=47)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4C Phantom (unit id=47)
found owner=South Vietnam (king id=5)
found homecity=12th Fght Wing
found locations
found location 0: 54, 144, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-4E Phantom (id=48)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4E Phantom (unit id=48)
found owner=South Vietnam (king id=5)
found homecity=388th TAC wing
found locations
found location 0: 54, 146, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=B-57 Canberra (id=49)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=B-52 Stratofortress (id=50)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 54, 148, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-50 (integer -50)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-111 Aardvark (id=51)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-111 Aardvark (unit id=51)
found owner=South Vietnam (king id=5)
found homecity=474th TAC Wing
found locations
found location 0: 54, 146, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-40 (integer -40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-4 Skyhawk (id=112)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-4 Skyhawk (unit id=112)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 53, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-4B Phantom (id=113)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-4B Phantom (unit id=113)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 51, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-6 Intruder (id=114)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-6 Intruder (unit id=114)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 49, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-7 Corsair (id=115)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-7 Corsair (unit id=115)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 49, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-30 (integer -30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-8 Crusader (id=116)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-8 Crusader (unit id=116)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 63, 51, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=52 (improvement id=-52)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=11 (flag=11)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=52 (improvement id=-52)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=7 (terrainid=7)
found maprect
found location 0: 28, 122
found location 1: 28, 122
found location 2: 28, 122
found location 3: 28, 122
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=52 (improvement id=-52)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th MP (unit id=53)
found count=7 (integer 7)
found owner=South Vietnam (king id=5)
found homecity=MACV HQ
found locations
found location 0: 28, 124, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYPRODUCTION found
looking for builder=,unit=,improvement=,[continuous]
found builder=South Vietnam (king id=5)
found city production improvement=52 (improvement id=-52)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=18th Engineers (unit id=1)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=12 ; (flag=12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=12	; (flag=4096)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=13 ; (flag=13)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=13	; (flag=8192)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=14 ; (flag=14)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=14	; (flag=16384)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=28 ; (flag=28)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=28	; (flag=268435456)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=30 ; (flag=30)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=NLF HQ (id=85)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=30	; (flag=1073741824)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=31 ; (flag=31)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x80000800 (mask=0x80000800)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=16 (flag=65536)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=86 (integer 86)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x80000800 (mask=0x80000800)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=16 (flag=65536)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=86 (technology id=86)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=17 (integer 17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=86 (technology id=86)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 8, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 7, 9, 0 (map=0)
found location 1: 9, 9, 0 (map=0)
found location 2: 9, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-100 (integer -100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 52, 124
found location 1: 52, 124
found location 2: 52, 124
found location 3: 52, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 52, 78
found location 1: 52, 78
found location 2: 52, 78
found location 3: 52, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=82nd Airborne (unit id=71)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=82nd Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 56, 124
found location 1: 56, 124
found location 2: 56, 124
found location 3: 56, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC OI (unit id=59)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton OI (unit id=60)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M109 155mm OI (unit id=61)
found owner=South Vietnam (king id=5)
found homecity=1st Arm Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 56, 128
found location 1: 56, 128
found location 2: 56, 128
found location 3: 56, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=6th Infantry (unit id=67)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=6th Inf Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 108
found location 1: 48, 108
found location 2: 48, 108
found location 3: 48, 108
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=5th Infantry (unit id=66)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (5th) (unit id=43)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 44, 66, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 56, 132
found location 1: 56, 132
found location 2: 56, 132
found location 3: 56, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=27th Natl Guard (unit id=75)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=27th NG Bde
found locations
found location 0: 54, 116, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=LPH (unit id=103)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=None
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=78 (integer 78)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=83 (integer 83)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 92
found location 1: 28, 92
found location 2: 28, 92
found location 3: 28, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 96
found location 1: 28, 96
found location 2: 28, 96
found location 3: 28, 96
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 100
found location 1: 28, 100
found location 2: 28, 100
found location 3: 28, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 113, 0 (map=0)
found location 1: 17, 123, 0 (map=0)
found location 2: 27, 117, 0 (map=0)
found location 3: 36, 118, 0 (map=0)
found location 4: 46, 86, 0 (map=0)
found location 5: 39, 91, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 113, 0 (map=0)
found location 1: 17, 123, 0 (map=0)
found location 2: 27, 117, 0 (map=0)
found location 3: 36, 118, 0 (map=0)
found location 4: 46, 86, 0 (map=0)
found location 5: 39, 91, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 14, 104, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 13, 103, 0 (map=0)
found location 1: 15, 103, 0 (map=0)
found location 2: 15, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=2 (flag=2)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-250 (integer -250)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2	; (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South Vietnam (king id=5)
found whom=Cambodia (king id=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2	; (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Cambodia (king id=7)
found whom=South Vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2	; (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MODIFYREPUTATION found
looking for race=,modifier=
found who=South Vietnam (king id=5)
found whom=Cambodia (king id=7)
found reputation modifier=100 (modifier=100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=Cambodia (king id=7)
found technology=29 (integer 29)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-300 (integer -300)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 89, 0 (map=0)
found location 1: 33, 91, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 75, 0 (map=0)
found location 1: 9, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 21, 83
found location 1: 21, 83
found location 2: 21, 83
found location 3: 21, 83
found moveto
found moveto: 23, 87
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 29, 83
found location 1: 29, 83
found location 2: 29, 83
found location 3: 29, 83
found moveto
found moveto: 28, 90
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 17, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 16, 82, 0 (map=0)
found location 1: 16, 84, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=3 (flag=3)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-350 (integer -350)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=10 (integer 10)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found location 4: 10, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Garrison (unit id=111)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 29, 79, 0 (map=0)
found location 2: 25, 69, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 10, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Garrison (unit id=111)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 10, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 38, 0 (map=0)
found location 1: 3, 39, 0 (map=0)
found location 2: 1, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 75, 0 (map=0)
found location 1: 9, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 75, 0 (map=0)
found location 1: 9, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 75, 0 (map=0)
found location 1: 9, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 10, 46, 0 (map=0)
found location 1: 9, 61, 0 (map=0)
found location 2: 19, 75, 0 (map=0)
found location 3: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 10, 46, 0 (map=0)
found location 1: 9, 61, 0 (map=0)
found location 2: 19, 75, 0 (map=0)
found location 3: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 10, 46, 0 (map=0)
found location 1: 9, 61, 0 (map=0)
found location 2: 19, 75, 0 (map=0)
found location 3: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 10, 46, 0 (map=0)
found location 1: 9, 61, 0 (map=0)
found location 2: 19, 75, 0 (map=0)
found location 3: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0xC (mask=0xc)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 74
found location 1: 54, 74
found location 2: 54, 74
found location 3: 54, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=125 (integer 125)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=23 (technology id=23)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=23 (technology id=23)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=25 (integer 25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=44 (technology id=44)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=44 (technology id=44)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=25 (integer 25)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=50 (integer 50)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-100 (integer -100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=107 (turn number 107)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=14 (integer 14)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=14 (technology id=14)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-50 (integer -50)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=45 (turn number 45)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=74 (technology id=74)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=40 (integer 40)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=24 (flag=24)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 52, 78
found location 1: 52, 78
found location 2: 52, 78
found location 3: 52, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=82nd Airborne (unit id=71)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=82nd Airb Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 52, 124
found location 1: 52, 124
found location 2: 52, 124
found location 3: 52, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 56, 132
found location 1: 56, 132
found location 2: 56, 132
found location 3: 56, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=46 (turn number 46)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=27th Natl Guard (unit id=75)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=27th NG Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=47 (turn number 47)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 56, 128
found location 1: 56, 128
found location 2: 56, 128
found location 3: 56, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=47 (turn number 47)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=6th Infantry (unit id=67)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=6th Inf Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=47 (turn number 47)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. US (unit id=24)
found owner=South Vietnam (king id=5)
found homecity=DIV. ART. HQ
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 48, 108
found location 1: 48, 108
found location 2: 48, 108
found location 3: 48, 108
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=5th Infantry (unit id=66)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC (5th) (unit id=43)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=5th Mech Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-48 Patton (unit id=35)
found owner=South Vietnam (king id=5)
found homecity=III MAR HQ
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. US (unit id=25)
found owner=South Vietnam (king id=5)
found homecity=FF1 HQ
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=64 (turn number 64)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=73 (integer 73)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=64 (turn number 64)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=AnyCity
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=23 (flag=23)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=93 (turn number 93)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x1800000 (mask=0x1800000)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=93 (turn number 93)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=23 (flag=8388608)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=35 (integer 35)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=93 (turn number 93)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=23 (flag=8388608)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=68 (integer 68)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=45 (turn number 45)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=No OPS (unit id=81)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 8, 10, 0 (map=0)
found endlocations

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=41 (integer 41)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=45 (turn number 45)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 7, 9, 0 (map=0)
found location 1: 9, 9, 0 (map=0)
found location 2: 9, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=52 (turn number 52)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=73 (integer 73)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=52 (turn number 52)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2 (flag=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=96 (integer 96)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=4 (flag=4)

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 14, 104, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 13, 103, 0 (map=0)
found location 1: 15, 103, 0 (map=0)
found location 2: 15, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=Cambodia (king id=7)
found technology=29 (integer 29)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=17 (integer 17)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2	; (flag=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=4	; (flag=16)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=Cambodia (king id=7)
found whom=North Vietnam (king id=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=4	; (flag=16)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=Cambodia (king id=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=4	; (flag=16)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MODIFYREPUTATION found
looking for race=,modifier=
found who=North Vietnam (king id=1)
found whom=Cambodia (king id=7)
found reputation modifier=100 (modifier=100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=14 (integer 14)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 27, 101, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 89, 0 (map=0)
found location 1: 35, 95, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Base Area (unit id=86)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 100, 0 (map=0)
found location 1: 35, 105, 0 (map=0)
found location 2: 30, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Full OPS (unit id=83)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 17, 83, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 16, 82, 0 (map=0)
found location 1: 16, 84, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=5 (flag=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=12 (integer 12)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Garrison (unit id=111)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=5 (flag=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=4 (technology id=4)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=5

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=5 (flag=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC ARVN (unit id=33)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Nha Trang +
found locations
found location 0: 56, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-41 Bulldog (unit id=34)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Vung Tau +
found locations
found location 0: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 ARVN (unit id=110)
found owner=South Vietnam (king id=5)
found homecity=SAIGON **
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=Cam Ranh Bay +
found locations
found location 0: 56, 112, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-37 Dragonfly (unit id=91)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tchepone
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=5 (flag=32)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-5 Tiger (unit id=90)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Air OPS (unit id=82)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 14, 104, 0 (map=0)
found endlocations

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=56 (integer 56)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-600 (integer -600)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 13, 103, 0 (map=0)
found location 1: 13, 105, 0 (map=0)
found location 2: 15, 103, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=87 (turn number 87)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=B-52 Stratofortress (unit id=50)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Guam AFB
found locations
found location 0: 59, 33, 2 (map=2)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=87 (turn number 87)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Air OPS (unit id=82)
found owner=PR of China (king id=4)
found homecity=none
found locations
found location 0: 8, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=87 (turn number 87)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=View (unit id=123)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 7, 9, 0 (map=0)
found location 1: 7, 11, 0 (map=0)
found location 2: 9, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=61 (technology id=61)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=1

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=78 (integer 78)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=93 (turn number 93)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=95 (turn number 95)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=68 (integer 68)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=78 (integer 78)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-5 Tiger (unit id=90)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-37 Dragonfly (unit id=91)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 30, 120, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 ARVN (unit id=110)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=SAIGON **
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-41 Bulldog (unit id=34)
found owner=South Vietnam (king id=5)
found homecity=Vung Tau +
found locations
found location 0: 32, 128, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC ARVN (unit id=33)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=Nha Trang +
found locations
found location 0: 56, 108, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. SV (unit id=40)
found owner=South Vietnam (king id=5)
found homecity=Phan Rang-Thap+
found locations
found location 0: 54, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=35 (integer 35)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=41 (technology id=41)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=3

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 32, 130
found location 1: 32, 130
found location 2: 32, 130
found location 3: 32, 130
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 122
found location 1: 28, 122
found location 2: 28, 122
found location 3: 28, 122
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=47 (turn number 47)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 124
found location 1: 58, 124
found location 2: 58, 124
found location 3: 58, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 128
found location 1: 58, 128
found location 2: 58, 128
found location 3: 58, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 132
found location 1: 58, 132
found location 2: 58, 132
found location 3: 58, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 128
found location 1: 46, 128
found location 2: 46, 128
found location 3: 46, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 44, 40
found location 1: 44, 40
found location 2: 44, 40
found location 3: 44, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=2

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 38, 28
found location 1: 38, 28
found location 2: 38, 28
found location 3: 38, 28
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 78
found location 1: 46, 78
found location 2: 46, 78
found location 3: 46, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=6

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 78
found location 1: 54, 78
found location 2: 54, 78
found location 3: 54, 78
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=9

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 82
found location 1: 46, 82
found location 2: 46, 82
found location 3: 46, 82
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=10

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 38, 36
found location 1: 38, 36
found location 2: 38, 36
found location 3: 38, 36
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=10

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 44, 36
found location 1: 44, 36
found location 2: 44, 36
found location 3: 44, 36
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=16

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 136
found location 1: 46, 136
found location 2: 46, 136
found location 3: 46, 136
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=16

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 104
found location 1: 46, 104
found location 2: 46, 104
found location 3: 46, 104
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=19

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 132
found location 1: 46, 132
found location 2: 46, 132
found location 3: 46, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=20

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 120
found location 1: 46, 120
found location 2: 46, 120
found location 3: 46, 120
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=20

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 74
found location 1: 46, 74
found location 2: 46, 74
found location 3: 46, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=21

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 140
found location 1: 46, 140
found location 2: 46, 140
found location 3: 46, 140
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=22

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 70
found location 1: 46, 70
found location 2: 46, 70
found location 3: 46, 70
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=22

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 88
found location 1: 46, 88
found location 2: 46, 88
found location 3: 46, 88
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=22

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 124
found location 1: 46, 124
found location 2: 46, 124
found location 3: 46, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=24

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 96
found location 1: 46, 96
found location 2: 46, 96
found location 3: 46, 96
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=24

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 50, 36
found location 1: 50, 36
found location 2: 50, 36
found location 3: 50, 36
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=26

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 82
found location 1: 54, 82
found location 2: 54, 82
found location 3: 54, 82
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=26

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 108
found location 1: 46, 108
found location 2: 46, 108
found location 3: 46, 108
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0xC (mask=0xc)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=31

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 74
found location 1: 54, 74
found location 2: 54, 74
found location 3: 54, 74
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=32

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 112
found location 1: 46, 112
found location 2: 46, 112
found location 3: 46, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=36

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 54, 70
found location 1: 54, 70
found location 2: 54, 70
found location 3: 54, 70
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=36

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 46, 100
found location 1: 46, 100
found location 2: 46, 100
found location 3: 46, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 44, 28
found location 1: 44, 28
found location 2: 44, 28
found location 3: 44, 28
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=68 (technology id=68)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 50, 28
found location 1: 50, 28
found location 2: 50, 28
found location 3: 50, 28
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 120
found location 1: 28, 120
found location 2: 28, 120
found location 3: 28, 120
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 38, 40
found location 1: 38, 40
found location 2: 38, 40
found location 3: 38, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 50, 40
found location 1: 50, 40
found location 2: 50, 40
found location 3: 50, 40
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 50, 44
found location 1: 50, 44
found location 2: 50, 44
found location 3: 50, 44
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=35 (technology id=35)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=2 (map=2)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 59, 33
found location 1: 59, 33
found location 2: 59, 33
found location 3: 59, 33
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=60 (turn number 60)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=62 (turn number 62)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 128
found location 1: 58, 128
found location 2: 58, 128
found location 3: 58, 128
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=63 (turn number 63)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=40 (technology id=40)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 132
found location 1: 58, 132
found location 2: 58, 132
found location 3: 58, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=57 (integer 57)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 30, 106
found location 1: 30, 106
found location 2: 30, 106
found location 3: 30, 106
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. AZ (unit id=37)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ANZAC Inf. (unit id=74)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 30, 100
found location 1: 30, 100
found location 2: 30, 100
found location 3: 30, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=7 (turn number 7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK Marines (unit id=79)
found count=4 (integer 4)
found owner=South Vietnam (king id=5)
found homecity=2nd ROK Mar
found locations
found location 0: 56, 108, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 30, 92
found location 1: 30, 92
found location 2: 30, 92
found location 3: 30, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. KR (unit id=80)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK CAP Div (unit id=78)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ANZAC Inf. (unit id=74)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=14 (turn number 14)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK CAP Div (unit id=78)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 56, 112, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 30, 96
found location 1: 30, 96
found location 2: 30, 96
found location 3: 30, 96
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. KR (unit id=80)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK 9th Div (unit id=77)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=9th ROK Div
found locations
found location 0: 56, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2	; (flag=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=9 (terrainid=9)
found maprect
found location 0: 30, 112
found location 1: 30, 112
found location 2: 30, 112
found location 3: 30, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=31 (turn number 31)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2	; (flag=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Thai Inf. (unit id=88)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=3	; (flag=8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ANZAC Inf. (unit id=74)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=32 (turn number 32)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=3	; (flag=8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Centurion (unit id=36)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2	; (flag=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=8 (terrainid=8)
found maprect
found location 0: 30, 112
found location 1: 30, 112
found location 2: 30, 112
found location 3: 30, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2	; (flag=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. TH (unit id=39)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=48 (turn number 48)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Thai Inf. (unit id=88)
found count=6 (integer 6)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 128, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ANZAC Inf. (id=74)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ANZAC Inf. (unit id=74)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Centurion (id=36)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Centurion (unit id=36)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 80, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm Art. AZ (id=37)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. AZ (unit id=37)
found owner=South Vietnam (king id=5)
found homecity=ANZAC Bde
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ROK CAP Div (id=78)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK CAP Div (unit id=78)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ROK 9th Div (id=77)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK 9th Div (unit id=77)
found owner=South Vietnam (king id=5)
found homecity=9th ROK Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ROK Marines (id=79)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ROK Marines (unit id=79)
found owner=South Vietnam (king id=5)
found homecity=2nd ROK Mar
found locations
found location 0: 32, 82, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm Art. KR (id=80)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. KR (unit id=80)
found owner=South Vietnam (king id=5)
found homecity=CAP ROK Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Thai Inf. (id=88)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Thai Inf. (unit id=88)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=105mm Art. TH (id=39)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. TH (unit id=39)
found owner=South Vietnam (king id=5)
found homecity=RTA Inf Div
found locations
found location 0: 32, 84, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 112
found location 1: 28, 112
found location 2: 28, 112
found location 3: 28, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 106
found location 1: 28, 106
found location 2: 28, 106
found location 3: 28, 106
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=78 (turn number 78)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=3 (flag=8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=80 (turn number 80)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=3 (flag=8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 106
found location 1: 28, 106
found location 2: 28, 106
found location 3: 28, 106
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=82 (turn number 82)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=84 (turn number 84)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 100
found location 1: 28, 100
found location 2: 28, 100
found location 3: 28, 100
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=95 (turn number 95)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=97 (turn number 97)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 96
found location 1: 28, 96
found location 2: 28, 96
found location 3: 28, 96
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=97 (turn number 97)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 92
found location 1: 28, 92
found location 2: 28, 92
found location 3: 28, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=76 (turn number 76)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2 (flag=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=78 (turn number 78)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2 (flag=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 28, 112
found location 1: 28, 112
found location 2: 28, 112
found location 3: 28, 112
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=80 (turn number 80)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found count=9 (integer 9)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 58, 0 (map=0)
found location 1: 37, 61, 0 (map=0)
found location 2: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=80 (turn number 80)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 32, 58, 0 (map=0)
found location 1: 37, 61, 0 (map=0)
found location 2: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Airborne (unit id=3)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=37 (turn number 37)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Airborne (unit id=3)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=9 (turn number 9)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=58 (turn number 58)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=64 (turn number 64)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=70 (turn number 70)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=17 (turn number 17)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=28 (turn number 28)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=40 (turn number 40)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=55 (integer 55)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none ;Da Nang - I +
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none ;Pleiku - II *
found locations
found location 0: 42, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none ;Bien Hoa - III*
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=55 (technology id=55)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 65 (unit id=2)
found owner=South Vietnam (king id=5)
found homecity=none ;Can Tho - IV +
found locations
found location 0: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=55 (integer 55)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found owner=South Vietnam (king id=5)
found homecity=none ;Da Nang - I +
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found owner=South Vietnam (king id=5)
found homecity=none ;Pleiku - II *
found locations
found location 0: 42, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found owner=South Vietnam (king id=5)
found homecity=none ;Bien Hoa - III*
found locations
found location 0: 30, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Inf 69 (unit id=5)
found owner=South Vietnam (king id=5)
found homecity=none ;Can Tho - IV +
found locations
found location 0: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=9

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-1 Skyraider * (unit id=18)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-90 (integer -90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=9
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M113 APC ARVN (unit id=33)
found owner=South Vietnam (king id=5)
found homecity=Nha Trang +
found randomize
found locations
found location 0: 56, 108, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-90 (integer -90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=M-41 Bulldog (unit id=34)
found owner=South Vietnam (king id=5)
found homecity=Vung Tau +
found randomize
found locations
found location 0: 32, 128, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-120 (integer -120)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=69 (technology id=69)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=14
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. SV (unit id=84)
found owner=South Vietnam (king id=5)
found homecity=Cam Ranh Bay +
found randomize
found locations
found location 0: 56, 112, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-90 (integer -90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=16

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-37 Dragonfly (unit id=91)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 30, 120, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-220 (integer -220)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=20

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-5 Tiger (unit id=90)
found count=2 (integer 2)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 30, 120, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-200 (integer -200)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=UH-1 ARVN (unit id=110)
found owner=South Vietnam (king id=5)
found homecity=Can Tho - IV +
found randomize
found locations
found location 0: 18, 132, 0 (map=0)
found location 1: 44, 66, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-80 (integer -80)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=62 (technology id=62)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=16
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=155mm Art. SV (unit id=40)
found owner=South Vietnam (king id=5)
found homecity=My Tho *
found randomize
found locations
found location 0: 24, 128, 0 (map=0)
found location 1: 54, 116, 0 (map=0)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-120 (integer -120)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN 1st Div (id=28)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN 1st Div (unit id=28)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 37, 51, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Airborne (id=3)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN DELAY found
looking for delay=
found delay=3

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Airborne (unit id=3)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 28, 124, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Marines (id=6)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Marines (unit id=6)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 18, 124, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Rangers (id=27)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ARVN Rangers (unit id=27)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 28, 132, 1 (map=1)
found location 1: 18, 124, 1 (map=1)
found location 2: 37, 51, 1 (map=1)
found location 3: 66, 92, 1 (map=1)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-1 Skyraider * (id=18)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-1 Skyraider * (unit id=18)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 54, 144, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-90 (integer -90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=A-37 Dragonfly (id=91)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=A-37 Dragonfly (unit id=91)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 54, 146, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-110 (integer -110)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=F-5 Tiger (id=90)
found attacker=Anybody (king id=-2)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=F-5 Tiger (unit id=90)
found owner=South Vietnam (king id=5)
found homecity=none
found locations
found location 0: 54, 146, 2 (map=2)
found endlocations

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-100 (integer -100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Saigon **
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=21 (flag=21)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 26, 124
found location 1: 26, 124
found location 2: 26, 124
found location 3: 26, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Hue **
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=Off
found flag=22 (flag=22)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 37, 59
found location 1: 37, 59
found location 2: 37, 59
found location 3: 37, 59
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Qui Nhon +
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 58, 92
found location 1: 58, 92
found location 2: 58, 92
found location 3: 58, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Can Tho - IV +
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=10 (terrainid=10)
found maprect
found location 0: 20, 132
found location 1: 20, 132
found location 2: 20, 132
found location 3: 20, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Saigon **
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=21 (flag=21)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 26, 124
found location 1: 26, 124
found location 2: 26, 124
found location 3: 26, 124
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Hue **
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=22 (flag=22)

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 37, 59
found location 1: 37, 59
found location 2: 37, 59
found location 3: 37, 59
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Qui Nhon +
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 58, 92
found location 1: 58, 92
found location 2: 58, 92
found location 3: 58, 92
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Can Tho - IV +
found attacker=South Vietnam (king id=1)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CHANGETERRAIN found
looking for terraintype=,maprect,[map=],[exceptionmask=]
found map=1 (map=1)
found terraintype=5 (terrainid=5)
found maprect
found location 0: 20, 132
found location 1: 20, 132
found location 2: 20, 132
found location 3: 20, 132
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=19 (technology id=19)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=South Vietnam (king id=5)
found technology=46 (integer 46)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=19 (technology id=19)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=VC Sapper (id=9)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SVN Police (unit id=125)
found owner=South Vietnam (king id=5)
found homecity=SAIGON **
found randomize
found locations
found location 0: 28, 124, 0 (map=0)
found location 1: 38, 0, 0 (map=0)
found location 2: 38, 0, 0 (map=0)
found location 3: 38, 0, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Base Area (id=86)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=26 (flag=26)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Base Area (id=86)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=26 (flag=67108864)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=27 (flag=27)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Base Area (id=86)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=27 (flag=134217728)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=21 (flag=21)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=10 (technology id=10)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Popular Forces (unit id=94)
found count=3 (integer 3)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 42, 88, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found location 3: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=10 (technology id=10)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Popular Forces (unit id=94)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 44, 66, 0 (map=0)
found location 1: 42, 88, 0 (map=0)
found location 2: 30, 120, 0 (map=0)
found location 3: 18, 132, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hamlet (unit id=102)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 34, 60, 0 (map=0)
found location 1: 41, 67, 0 (map=0)
found location 2: 44, 70, 0 (map=0)
found location 3: 49, 73, 0 (map=0)
found location 4: 51, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=12
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hamlet (unit id=102)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 42, 92, 0 (map=0)
found location 1: 51, 89, 0 (map=0)
found location 2: 54, 96, 0 (map=0)
found location 3: 42, 106, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hamlet (unit id=102)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 53, 111, 0 (map=0)
found location 1: 50, 116, 0 (map=0)
found location 2: 41, 111, 0 (map=0)
found location 3: 41, 121, 0 (map=0)
found location 4: 31, 117, 0 (map=0)
found location 5: 31, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=20 (technology id=20)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Hamlet (unit id=102)
found owner=South Vietnam (king id=5)
found homecity=none
found randomize
found locations
found location 0: 26, 126, 0 (map=0)
found location 1: 21, 127, 0 (map=0)
found location 2: 14, 126, 0 (map=0)
found location 3: 21, 133, 0 (map=0)
found location 4: 17, 137, 0 (map=0)
found location 5: 13, 139, 0 (map=0)
found location 6: 15, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=20 (integer 20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=73 (technology id=73)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=South Vietnam (king id=5)
found technology=46 (integer 46)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=29 (technology id=29)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=FANK Inf. (unit id=92)
found count=9 (integer 9)
found owner=Cambodia (king id=7)
found homecity=none
found locations
found location 0: 9, 115, 0 (map=0)
found location 1: 8, 102, 0 (map=0)
found location 2: 1, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=29 (technology id=29)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=FANK Inf. (unit id=92)
found count=18 (integer 18)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 30, 94, 0 (map=0)
found location 1: 21, 105, 0 (map=0)
found location 2: 20, 94, 0 (map=0)
found location 3: 14, 110, 0 (map=0)
found location 4: 9, 89, 0 (map=0)
found location 5: 8, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=29 (technology id=29)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. FK (unit id=38)
found count=3 (integer 3)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 9, 115, 0 (map=0)
found location 1: 8, 102, 0 (map=0)
found location 2: 1, 125, 0 (map=0)
found location 3: 21, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=29 (technology id=29)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=3 (integer 3)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 9, 115, 0 (map=0)
found location 1: 8, 102, 0 (map=0)
found location 2: 1, 125, 0 (map=0)
found location 3: 21, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=FANK Inf. (unit id=92)
found count=18 (integer 18)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 8, 102, 0 (map=0)
found location 1: 21, 105, 0 (map=0)
found location 2: 14, 110, 0 (map=0)
found location 3: 9, 115, 0 (map=0)
found location 4: 1, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=105mm Art. FK (unit id=38)
found count=2 (integer 2)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 8, 102, 0 (map=0)
found location 1: 21, 105, 0 (map=0)
found location 2: 14, 110, 0 (map=0)
found location 3: 9, 115, 0 (map=0)
found location 4: 1, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=33 (technology id=33)
found receiver=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=Cambodia (king id=7)
found homecity=none
found randomize
found locations
found location 0: 8, 102, 0 (map=0)
found location 1: 21, 105, 0 (map=0)
found location 2: 14, 110, 0 (map=0)
found location 3: 9, 115, 0 (map=0)
found location 4: 1, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=3 (technology id=3)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=3 (technology id=3)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=95 (technology id=95)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=74 (turn number 74)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=95 (technology id=95)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=0 (flag=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=6 (flag=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=10 (flag=10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=11 (flag=11)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=12 (flag=12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=13 (flag=13)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=27 (technology id=27)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=23 (flag=23)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=24 (flag=24)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=24 (flag=24)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Sihanoukville
found attacker=South Vietnam (king id=1)
found defender=Cambodia (king id=7)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=1 (flag=1)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=47 (technology id=47)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=2 (flag=2)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=3 (technology id=3)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=12

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=90 (integer 90)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=3 (flag=3)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=12

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=91 (integer 91)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=91 (technology id=91)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=4 (flag=4)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=5 (flag=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=78 (technology id=78)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=6 (flag=6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone I (unit id=117)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 14, 8, 0 (map=0)
found location 1: 23, 13, 0 (map=0)
found location 2: 2, 10, 0 (map=0)
found location 3: 17, 25, 0 (map=0)
found location 4: 17, 37, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone I (id=117)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone I (id=117)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone I (unit id=117)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 14, 8, 0 (map=0)
found location 1: 23, 13, 0 (map=0)
found location 2: 2, 10, 0 (map=0)
found location 3: 17, 25, 0 (map=0)
found location 4: 17, 37, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=7 (flag=7)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone II (unit id=118)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 18, 4, 0 (map=0)
found location 2: 27, 13, 0 (map=0)
found location 3: 22, 18, 0 (map=0)
found location 4: 1, 29, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone II (id=118)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone II (id=118)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone II (unit id=118)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 18, 4, 0 (map=0)
found location 1: 19, 11, 0 (map=0)
found location 2: 22, 18, 0 (map=0)
found location 3: 27, 13, 0 (map=0)
found location 4: 1, 29, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=8 (flag=8)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone III (unit id=119)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 32, 12, 0 (map=0)
found location 2: 27, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 13, 13, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone III (id=119)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Ind Zone III (id=119)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ind Zone III (unit id=119)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 32, 12, 0 (map=0)
found location 2: 27, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 13, 13, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=9 (flag=9)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck I (unit id=120)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck I (id=120)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=10 (flag=10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck I (id=120)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck I (unit id=120)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 10, 46, 0 (map=0)
found location 4: 8, 38, 0 (map=0)
found location 5: 3, 39, 0 (map=0)
found location 6: 1, 41, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=10 (flag=10)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=11 (turn number 11)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck II (unit id=121)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 25, 69, 0 (map=0)
found location 1: 29, 79, 0 (map=0)
found location 2: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck II (id=121)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=11 (flag=11)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck II (id=121)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck II (unit id=121)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 25, 69, 0 (map=0)
found location 1: 29, 79, 0 (map=0)
found location 2: 21, 59, 0 (map=0)
found location 3: 10, 46, 0 (map=0)
found location 4: 8, 38, 0 (map=0)
found location 5: 3, 39, 0 (map=0)
found location 6: 1, 41, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=11 (flag=11)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=23 (turn number 23)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck III (unit id=122)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 79, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 21, 59, 0 (map=0)
found location 3: 10, 46, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck III (id=122)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=12 (flag=12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=HCMT Truck III (id=122)
found attacker=South Vietnam (king id=5)
found defender=North Vietnam (king id=1)
@THEN found

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=HCMT Truck III (unit id=122)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 29, 79, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 21, 59, 0 (map=0)
found location 3: 10, 46, 0 (map=0)
found location 4: 8, 38, 0 (map=0)
found location 5: 3, 39, 0 (map=0)
found location 6: 1, 41, 0 (map=0)
found endlocations

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=12 (flag=12)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found location 4: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found location 4: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found location 4: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found location 4: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=7 (integer 7)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=6 (turn number 6)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 45, 93, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 51, 109, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=7 (integer 7)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=8 (turn number 8)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=10 (turn number 10)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Garrison (unit id=111)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=11 (integer 11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=12 (turn number 12)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 38, 40, 0 (map=0)
found location 2: 38, 100, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=7 (integer 7)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=15 (turn number 15)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 30, 108, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 30, 108, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 30, 108, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 30, 108, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=24 (flag=16777216)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 30, 108, 0 (map=0)
found location 5: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Firebase (id=101)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 57, 0 (map=0)
found location 1: 28, 56, 0 (map=0)
found location 2: 28, 60, 0 (map=0)
found location 3: 26, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=0 (flag=1)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=14 (integer 14)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 30, 108, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 30, 108, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 30, 108, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 30, 108, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=57 (turn number 57)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 26, 108, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 30, 108, 0 (map=0)
found location 5: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 13, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 23, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 16, 32, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=559th Group (unit id=0)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found location 4: 27, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found location 4: 28, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found location 4: 27, 57, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found location 4: 28, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 13, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 23, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 16, 32, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found location 7: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=0 (flag=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=5
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-19 Farmer (unit id=55)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 2, 10, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found location 2: 12, 2, 0 (map=0)
found location 3: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 7, 123, 0 (map=0)
found location 1: 19, 121, 0 (map=0)
found location 2: 13, 119, 0 (map=0)
found location 3: 17, 119, 0 (map=0)
found location 4: 4, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x6 (mask=0x6)
found count=1 (count=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-17 Fresco (unit id=54)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SA-2 Guideline (unit id=108)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SAM Missile (unit id=99)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 11, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=16
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SA-2 Guideline (unit id=108)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 13, 13, 0 (map=0)
found location 2: 18, 4, 0 (map=0)
found location 3: 27, 13, 0 (map=0)
found location 4: 19, 21, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SAM Missile (unit id=99)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 13, 13, 0 (map=0)
found location 2: 18, 4, 0 (map=0)
found location 3: 27, 13, 0 (map=0)
found location 4: 19, 21, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=16
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SA-2 Guideline (unit id=108)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 17, 37, 0 (map=0)
found location 3: 14, 8, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=90 (technology id=90)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=8
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=SAM Missile (unit id=99)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 11, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 17, 37, 0 (map=0)
found location 3: 14, 8, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=91 (technology id=91)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x50 (mask=0x50)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-21 Fishbed (unit id=56)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 13, 0 (map=0)
found location 1: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x50 (mask=0x50)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=T-34/85 (unit id=15)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x50 (mask=0x50)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0x50 (mask=0x50)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 21, 59, 0 (map=0)
found location 2: 28, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-21 Fishbed (unit id=56)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=14 (integer 14)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found location 3: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=13 (integer 13)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 80, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 40, 80, 0 (map=0)
found location 3: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 28, 56, 0 (map=0)
found location 1: 29, 59, 0 (map=0)
found location 2: 31, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found location 3: 35, 89, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found location 3: 35, 89, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found location 3: 35, 89, 0 (map=0)
found location 4: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 31, 65, 0 (map=0)
found location 2: 29, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 38, 90, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 24, 56, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 23, 111, 0 (map=0)
found location 2: 29, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=T-55 (unit id=17)
found count=10 (integer 10)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 34, 64, 0 (map=0)
found location 2: 36, 74, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 32, 58, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 34, 64, 0 (map=0)
found location 2: 36, 74, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 32, 58, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 75, 0 (map=0)
found location 1: 9, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=2 (technology id=2)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 75, 0 (map=0)
found location 1: 9, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-21 Fishbed (unit id=56)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 37, 61, 0 (map=0)
found location 1: 32, 58, 0 (map=0)
found location 2: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=12 (integer 12)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 40, 80, 0 (map=0)
found location 5: 29, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 28, 56, 0 (map=0)
found location 1: 29, 59, 0 (map=0)
found location 2: 31, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=8 (integer 8)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 89, 0 (map=0)
found location 1: 30, 108, 0 (map=0)
found location 2: 22, 118, 0 (map=0)
found location 3: 26, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 35, 73
found location 1: 37, 73
found location 2: 37, 75
found location 3: 35, 75
found moveto
found moveto: 44, 66
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 36, 74, 0 (map=0)
found location 1: 31, 65, 0 (map=0)
found location 2: 29, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 36, 74, 0 (map=0)
found location 1: 31, 65, 0 (map=0)
found location 2: 29, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 36, 74, 0 (map=0)
found location 1: 31, 65, 0 (map=0)
found location 2: 29, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 36, 74, 0 (map=0)
found location 1: 31, 65, 0 (map=0)
found location 2: 29, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=T-55 (unit id=17)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 36, 74, 0 (map=0)
found location 1: 31, 65, 0 (map=0)
found location 2: 29, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 36, 74, 0 (map=0)
found location 1: 31, 65, 0 (map=0)
found location 2: 29, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 104
found location 1: 36, 104
found location 2: 36, 106
found location 3: 34, 106
found moveto
found moveto: 42, 102
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 31, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 31, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 31, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 31, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=T-55 (unit id=17)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 31, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 31, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=117 (turn number 117)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 104
found location 1: 36, 104
found location 2: 36, 106
found location 3: 34, 106
found moveto
found moveto: 38, 110
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=117 (turn number 117)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=117 (turn number 117)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=117 (turn number 117)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=117 (turn number 117)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=T-55 (unit id=17)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=117 (turn number 117)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 22, 110
found location 1: 24, 110
found location 2: 24, 112
found location 3: 22, 112
found moveto
found moveto: 26, 114
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 30, 108, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 30, 108, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 30, 108, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 30, 108, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=T-55 (unit id=17)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 30, 108, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 23, 111, 0 (map=0)
found location 1: 30, 108, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 50, 0 (map=0)
found location 1: 31, 65, 0 (map=0)
found location 2: 36, 74, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 26, 108, 0 (map=0)
found location 6: 17, 113, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found count=8 (integer 8)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 40, 80, 0 (map=0)
found location 6: 30, 108, 0 (map=0)
found location 7: 23, 111, 0 (map=0)
found location 8: 22, 118, 0 (map=0)
found location 9: 29, 55, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 40, 80, 0 (map=0)
found location 6: 30, 108, 0 (map=0)
found location 7: 23, 111, 0 (map=0)
found location 8: 22, 118, 0 (map=0)
found location 9: 26, 50, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 31, 65, 0 (map=0)
found location 2: 32, 58, 0 (map=0)
found location 3: 29, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 38, 90, 0 (map=0)
found location 1: 34, 80, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 40, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 23, 111, 0 (map=0)
found location 2: 29, 55, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=T-55 (unit id=17)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 40, 80, 0 (map=0)
found location 6: 30, 108, 0 (map=0)
found location 7: 23, 111, 0 (map=0)
found location 8: 22, 118, 0 (map=0)
found location 9: 29, 55, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 37, 61, 0 (map=0)
found location 3: 34, 80, 0 (map=0)
found location 4: 35, 89, 0 (map=0)
found location 5: 40, 80, 0 (map=0)
found location 6: 30, 108, 0 (map=0)
found location 7: 23, 111, 0 (map=0)
found location 8: 22, 118, 0 (map=0)
found location 9: 29, 55, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Quang Tri *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-21 Fishbed (unit id=56)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Quang Tri *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 36, 60, 0 (map=0)
found location 1: 35, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Quang Tri *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 36, 60, 0 (map=0)
found location 1: 35, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HUE **
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-21 Fishbed (unit id=56)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 37, 61, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HUE **
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 42, 66, 0 (map=0)
found location 1: 41, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HUE **
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 42, 66, 0 (map=0)
found location 1: 41, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HUE **
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 42, 66, 0 (map=0)
found location 1: 41, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Da Nang - I +
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 44, 66, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Quang Ngai
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 55, 91, 0 (map=0)
found location 1: 54, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Quang Ngai
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 55, 91, 0 (map=0)
found location 1: 54, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Qui Nhon +
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 55, 97, 0 (map=0)
found location 1: 54, 98, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tuy Hoa
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 56, 104, 0 (map=0)
found location 1: 55, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tuy Hoa
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 56, 104, 0 (map=0)
found location 1: 55, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nha Trang +
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 55, 111, 0 (map=0)
found location 1: 55, 113, 0 (map=0)
found location 2: 53, 115, 0 (map=0)
found location 3: 54, 114, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Nha Trang +
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 55, 111, 0 (map=0)
found location 1: 55, 113, 0 (map=0)
found location 2: 53, 115, 0 (map=0)
found location 3: 54, 114, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dac To
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 41, 83, 0 (map=0)
found location 1: 42, 82, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dac To
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=T-55 (unit id=17)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 41, 83, 0 (map=0)
found location 1: 42, 82, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dac To
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 40, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Buon Ma Thuot *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 47, 109, 0 (map=0)
found location 1: 45, 111, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dong Xoai
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 119, 0 (map=0)
found location 1: 28, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dong Xoai
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 30, 114, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=An Loc
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 117, 0 (map=0)
found location 1: 26, 114, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=An Loc
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 117, 0 (map=0)
found location 1: 22, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=An Loc
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 26, 114, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tay Ninh *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 22, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tay Ninh *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 22, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tay Ninh *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=T-55 (unit id=17)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 22, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tay Ninh *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 22, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tay Ninh *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 22, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tay Ninh *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=99 (technology id=99)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 21, 117
found location 1: 23, 117
found location 2: 23, 119
found location 3: 21, 119
found moveto
found moveto: 28, 124
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=7 (flag=128)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 69, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 26, 108, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=7 (flag=128)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 34, 80, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 30, 108, 0 (map=0)
found location 4: 23, 111, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=8 (flag=256)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 63, 0 (map=0)
found location 1: 31, 69, 0 (map=0)
found location 2: 34, 80, 0 (map=0)
found location 3: 35, 95, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found location 5: 19, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=8 (flag=256)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 63, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 30, 108, 0 (map=0)
found location 4: 23, 111, 0 (map=0)
found location 5: 19, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=9 (flag=512)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 36, 74, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 34, 100, 0 (map=0)
found location 3: 26, 108, 0 (map=0)
found location 4: 17, 113, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=9 (flag=512)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 34, 80, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 35, 105, 0 (map=0)
found location 4: 30, 108, 0 (map=0)
found location 5: 23, 111, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=10 (flag=1024)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 63, 0 (map=0)
found location 1: 36, 74, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 23, 111, 0 (map=0)
found location 5: 26, 50, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=11 (flag=2048)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 69, 0 (map=0)
found location 1: 34, 80, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 30, 108, 0 (map=0)
found location 4: 17, 113, 0 (map=0)
found location 5: 26, 108, 0 (map=0)
found location 6: 19, 41, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=12 (flag=4096)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 65, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 105, 0 (map=0)
found location 3: 23, 111, 0 (map=0)
found location 4: 17, 113, 0 (map=0)
found location 5: 11, 33, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 7, 3
found location 1: 9, 3
found location 2: 9, 7
found location 3: 7, 7
found moveto
found moveto: 13, 13
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 11, 1
found location 1: 15, 1
found location 2: 15, 5
found location 3: 11, 5
found moveto
found moveto: 19, 11
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 17, 9
found location 1: 21, 9
found location 2: 21, 13
found location 3: 17, 13
found moveto
found moveto: 16, 32
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 26, 0
found location 1: 30, 0
found location 2: 30, 4
found location 3: 26, 4
found moveto
found moveto: 27, 13
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 4
found location 1: 40, 4
found location 2: 40, 8
found location 3: 34, 8
found moveto
found moveto: 27, 13
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 0, 8
found location 1: 4, 8
found location 2: 4, 14
found location 3: 0, 14
found moveto
found moveto: 12, 16
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 1, 27
found location 1: 3, 27
found location 2: 3, 31
found location 3: 1, 31
found moveto
found moveto: 11, 33
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 14, 30
found location 1: 18, 30
found location 2: 18, 34
found location 3: 14, 34
found moveto
found moveto: 15, 51
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 9, 19
found location 1: 11, 19
found location 2: 11, 29
found location 3: 9, 29
found moveto
found moveto: 17, 37
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 16, 20
found location 1: 20, 20
found location 2: 20, 26
found location 3: 16, 26
found moveto
found moveto: 17, 37
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 15, 35
found location 1: 19, 35
found location 2: 19, 39
found location 3: 15, 39
found moveto
found moveto: 26, 50
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 25, 49
found location 1: 29, 49
found location 2: 29, 55
found location 3: 25, 55
found moveto
found moveto: 30, 58
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 27, 57
found location 1: 29, 57
found location 2: 29, 61
found location 3: 27, 61
found moveto
found moveto: 32, 58
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 10, 12
found location 1: 14, 12
found location 2: 14, 18
found location 3: 10, 18
found moveto
found moveto: 11, 33
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=13 (flag=8192)
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 9, 31
found location 1: 13, 31
found location 2: 13, 35
found location 3: 9, 35
found moveto
found moveto: 10, 60
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 13, 49
found location 1: 17, 49
found location 2: 17, 53
found location 3: 13, 53
found moveto
found moveto: 21, 59
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 8, 44
found location 1: 12, 44
found location 2: 12, 48
found location 3: 8, 48
found moveto
found moveto: 10, 60
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 20, 58
found location 1: 24, 58
found location 2: 24, 62
found location 3: 20, 62
found moveto
found moveto: 28, 58
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 28, 76
found location 1: 30, 76
found location 2: 30, 80
found location 3: 28, 80
found moveto
found moveto: 40, 80
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 23, 67
found location 1: 27, 67
found location 2: 27, 71
found location 3: 23, 71
found moveto
found moveto: 34, 64
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 10, 56
found location 1: 12, 56
found location 2: 12, 62
found location 3: 10, 62
found moveto
found moveto: 18, 68
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 17, 67
found location 1: 21, 67
found location 2: 21, 71
found location 3: 17, 71
found moveto
found moveto: 22, 80
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 20, 76
found location 1: 24, 76
found location 2: 24, 80
found location 3: 20, 80
found moveto
found moveto: 29, 89
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 19, 83
found location 1: 23, 83
found location 2: 23, 87
found location 3: 19, 87
found moveto
found moveto: 27, 95
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 27, 87
found location 1: 31, 87
found location 2: 31, 91
found location 3: 27, 91
found moveto
found moveto: 38, 90
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 25, 89
found location 1: 25, 91
found location 2: 29, 95
found location 3: 25, 95
found moveto
found moveto: 27, 107
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 27, 61
found location 1: 31, 61
found location 2: 31, 63
found location 3: 27, 63
found moveto
found moveto: 32, 58
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 30, 64
found location 1: 32, 64
found location 2: 32, 66
found location 3: 30, 66
found moveto
found moveto: 36, 62
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 37, 65
found location 1: 39, 65
found location 2: 39, 67
found location 3: 37, 67
found moveto
found moveto: 44, 68
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 30, 68
found location 1: 34, 68
found location 2: 34, 72
found location 3: 30, 72
found moveto
found moveto: 35, 69
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 35, 67
found location 1: 37, 67
found location 2: 37, 71
found location 3: 35, 71
found moveto
found moveto: 43, 69
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 72
found location 1: 38, 72
found location 2: 38, 76
found location 3: 34, 76
found moveto
found moveto: 41, 73
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 40, 70
found location 1: 42, 70
found location 2: 42, 74
found location 3: 40, 74
found moveto
found moveto: 43, 69
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 32, 78
found location 1: 36, 78
found location 2: 36, 82
found location 3: 32, 82
found moveto
found moveto: 40, 80
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 33, 87
found location 1: 37, 87
found location 2: 37, 91
found location 3: 33, 91
found moveto
found moveto: 42, 88
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 37, 89
found location 1: 39, 89
found location 2: 39, 91
found location 3: 37, 91
found moveto
found moveto: 42, 90
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 92
found location 1: 38, 92
found location 2: 38, 96
found location 3: 34, 96
found moveto
found moveto: 43, 95
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 33, 99
found location 1: 37, 99
found location 2: 37, 103
found location 3: 33, 103
found moveto
found moveto: 40, 102
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 38, 98
found location 1: 40, 98
found location 2: 40, 100
found location 3: 38, 100
found moveto
found moveto: 42, 102
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 34, 104
found location 1: 38, 104
found location 2: 38, 108
found location 3: 34, 108
found moveto
found moveto: 38, 110
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 29, 107
found location 1: 31, 107
found location 2: 31, 111
found location 3: 29, 111
found moveto
found moveto: 30, 114
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 32, 108
found location 1: 34, 108
found location 2: 34, 112
found location 3: 32, 112
found moveto
found moveto: 32, 114
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 25, 107
found location 1: 27, 107
found location 2: 27, 111
found location 3: 25, 111
found moveto
found moveto: 28, 114
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 22, 110
found location 1: 24, 110
found location 2: 24, 112
found location 3: 22, 112
found moveto
found moveto: 26, 114
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 16, 112
found location 1: 20, 112
found location 2: 20, 116
found location 3: 16, 116
found moveto
found moveto: 22, 118
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 16, 118
found location 1: 18, 118
found location 2: 18, 120
found location 3: 16, 120
found moveto
found moveto: 21, 119
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 18, 120
found location 1: 22, 120
found location 2: 22, 122
found location 3: 18, 122
found moveto
found moveto: 23, 119
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 10, 118
found location 1: 14, 118
found location 2: 14, 122
found location 3: 10, 122
found moveto
found moveto: 16, 128
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 6, 122
found location 1: 8, 122
found location 2: 8, 126
found location 3: 6, 126
found moveto
found moveto: 11, 125
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 3, 125
found location 1: 5, 125
found location 2: 5, 127
found location 3: 3, 127
found moveto
found moveto: 6, 130
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 21, 117
found location 1: 25, 117
found location 2: 25, 121
found location 3: 21, 121
found moveto
found moveto: 28, 124
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 66, 0 (map=0)
found location 3: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 51, 105, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 43, 115, 0 (map=0)
found location 7: 46, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 51, 105, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 43, 115, 0 (map=0)
found location 7: 46, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 51, 105, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 43, 115, 0 (map=0)
found location 7: 46, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 45, 93, 0 (map=0)
found location 3: 48, 102, 0 (map=0)
found location 4: 51, 109, 0 (map=0)
found location 5: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 45, 93, 0 (map=0)
found location 3: 48, 102, 0 (map=0)
found location 4: 51, 109, 0 (map=0)
found location 5: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 45, 93, 0 (map=0)
found location 3: 48, 102, 0 (map=0)
found location 4: 51, 109, 0 (map=0)
found location 5: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 47, 85, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 51, 109, 0 (map=0)
found location 5: 43, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 110, 0 (map=0)
found location 1: 35, 117, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=3 (turn number 3)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=1 (turn number 1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=2 (turn number 2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 124, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 15, 135, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found location 6: 9, 127, 0 (map=0)
found location 7: 15, 123, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 69, 0 (map=0)
found location 1: 38, 66, 0 (map=0)
found location 2: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 38, 100, 0 (map=0)
found location 1: 43, 115, 0 (map=0)
found location 2: 36, 84, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found location 4: 36, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 15, 123, 0 (map=0)
found location 1: 15, 135, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 27, 133, 0 (map=0)
found location 4: 8, 138, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 38, 90, 0 (map=0)
found location 1: 9, 127, 0 (map=0)
found location 2: 11, 147, 0 (map=0)
found location 3: 26, 120, 0 (map=0)
found location 4: 35, 117, 0 (map=0)
found location 5: 47, 85, 0 (map=0)
found location 6: 20, 124, 0 (map=0)
found location 7: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=17 (flag=131072)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 44, 74, 0 (map=0)
found location 2: 38, 90, 0 (map=0)
found location 3: 43, 115, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 19, 115, 0 (map=0)
found location 6: 32, 110, 0 (map=0)
found location 7: 36, 126, 0 (map=0)
found location 8: 11, 147, 0 (map=0)
found location 9: 15, 135, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=21 (flag=2097152)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 46, 76, 0 (map=0)
found location 1: 51, 87, 0 (map=0)
found location 2: 49, 93, 0 (map=0)
found location 3: 50, 100, 0 (map=0)
found location 4: 39, 125, 0 (map=0)
found location 5: 37, 115, 0 (map=0)
found location 6: 27, 117, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found location 8: 17, 125, 0 (map=0)
found location 9: 21, 139, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 69, 0 (map=0)
found location 1: 38, 66, 0 (map=0)
found location 2: 44, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 38, 100, 0 (map=0)
found location 1: 43, 115, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 48, 102, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 52, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 19, 115, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 32, 110, 0 (map=0)
found location 3: 35, 117, 0 (map=0)
found location 4: 36, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 15, 123, 0 (map=0)
found location 2: 15, 135, 0 (map=0)
found location 3: 24, 136, 0 (map=0)
found location 4: 27, 133, 0 (map=0)
found location 5: 8, 138, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 117, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 20, 124, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found location 4: 38, 90, 0 (map=0)
found location 5: 9, 127, 0 (map=0)
found location 6: 11, 147, 0 (map=0)
found location 7: 26, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=22 (flag=4194304)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 41, 63, 0 (map=0)
found location 1: 54, 84, 0 (map=0)
found location 2: 55, 89, 0 (map=0)
found location 3: 56, 102, 0 (map=0)
found location 4: 49, 119, 0 (map=0)
found location 5: 36, 126, 0 (map=0)
found location 6: 27, 133, 0 (map=0)
found location 7: 24, 136, 0 (map=0)
found location 8: 8, 138, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 17, 137, 0 (map=0)
found location 1: 23, 123, 0 (map=0)
found location 2: 29, 119, 0 (map=0)
found location 3: 34, 124, 0 (map=0)
found location 4: 33, 117, 0 (map=0)
found location 5: 44, 112, 0 (map=0)
found location 6: 51, 113, 0 (map=0)
found location 7: 45, 97, 0 (map=0)
found location 8: 46, 78, 0 (map=0)
found location 9: 41, 69, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 43, 115, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 36, 126, 0 (map=0)
found location 4: 51, 87, 0 (map=0)
found location 5: 26, 120, 0 (map=0)
found location 6: 11, 147, 0 (map=0)
found location 7: 9, 127, 0 (map=0)
found location 8: 27, 133, 0 (map=0)
found location 9: 15, 135, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found mask=0xA00000 (mask=0xa00000)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 26, 136, 0 (map=0)
found location 1: 14, 144, 0 (map=0)
found location 2: 38, 120, 0 (map=0)
found location 3: 28, 118, 0 (map=0)
found location 4: 38, 66, 0 (map=0)
found location 5: 52, 106, 0 (map=0)
found location 6: 47, 105, 0 (map=0)
found location 7: 49, 95, 0 (map=0)
found location 8: 40, 96, 0 (map=0)
found location 9: 45, 77, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 64, 0 (map=0)
found location 1: 35, 69, 0 (map=0)
found location 2: 38, 90, 0 (map=0)
found location 3: 38, 100, 0 (map=0)
found location 4: 32, 110, 0 (map=0)
found location 5: 21, 113, 0 (map=0)
found location 6: 13, 127, 0 (map=0)
found location 7: 13, 133, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 11, 147, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 47, 85, 0 (map=0)
found location 3: 34, 64, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Local (unit id=19)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 43, 115, 0 (map=0)
found location 1: 51, 109, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 51, 87, 0 (map=0)
found location 4: 44, 74, 0 (map=0)
found location 5: 53, 103, 0 (map=0)
found location 6: 29, 129, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 43, 115, 0 (map=0)
found location 1: 51, 109, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 51, 87, 0 (map=0)
found location 4: 44, 74, 0 (map=0)
found location 5: 53, 103, 0 (map=0)
found location 6: 29, 129, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 43, 115, 0 (map=0)
found location 1: 51, 109, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 51, 87, 0 (map=0)
found location 4: 44, 74, 0 (map=0)
found location 5: 53, 103, 0 (map=0)
found location 6: 29, 129, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 43, 115, 0 (map=0)
found location 1: 51, 109, 0 (map=0)
found location 2: 52, 94, 0 (map=0)
found location 3: 51, 87, 0 (map=0)
found location 4: 44, 74, 0 (map=0)
found location 5: 53, 103, 0 (map=0)
found location 6: 29, 129, 0 (map=0)
found location 7: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Airborne (id=3)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 69, 0 (map=0)
found location 1: 47, 85, 0 (map=0)
found location 2: 48, 102, 0 (map=0)
found location 3: 36, 84, 0 (map=0)
found location 4: 35, 117, 0 (map=0)
found location 5: 26, 120, 0 (map=0)
found location 6: 11, 147, 0 (map=0)
found location 7: 38, 0, 0 (map=0)
found location 8: 38, 0, 0 (map=0)
found location 9: 38, 0, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Marines (id=6)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 9, 127, 0 (map=0)
found location 1: 20, 124, 0 (map=0)
found location 2: 36, 126, 0 (map=0)
found location 3: 45, 93, 0 (map=0)
found location 4: 19, 115, 0 (map=0)
found location 5: 38, 66, 0 (map=0)
found location 6: 44, 74, 0 (map=0)
found location 7: 38, 0, 0 (map=0)
found location 8: 38, 0, 0 (map=0)
found location 9: 38, 0, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=ARVN Rangers (id=27)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=16 (flag=65536)
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 15, 135, 0 (map=0)
found location 1: 52, 94, 0 (map=0)
found location 2: 38, 90, 0 (map=0)
found location 3: 8, 138, 0 (map=0)
found location 4: 32, 110, 0 (map=0)
found location 5: 51, 109, 0 (map=0)
found location 6: 34, 64, 0 (map=0)
found location 7: 38, 0, 0 (map=0)
found location 8: 38, 0, 0 (map=0)
found location 9: 38, 0, 0 (map=0)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF UNITKILLED found
looking for [continuous],[defender only],[map=],unit=,attacker=,defender=
found unit=Hamlet (id=102)
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 40, 70, 0 (map=0)
found location 1: 47, 77, 0 (map=0)
found location 2: 51, 93, 0 (map=0)
found location 3: 43, 109, 0 (map=0)
found location 4: 50, 112, 0 (map=0)
found location 5: 30, 126, 0 (map=0)
found location 6: 31, 111, 0 (map=0)
found location 7: 18, 126, 0 (map=0)
found location 8: 15, 135, 0 (map=0)
found location 9: 13, 129, 0 (map=0)

@THEN CHANGEMONEY found
looking for receiver=,amount=
found receiver=South Vietnam (king id=5)
found amount=-20 (integer -20)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ambush (unit id=87)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 41, 63, 0 (map=0)
found location 1: 43, 69, 0 (map=0)
found location 2: 46, 80, 0 (map=0)
found location 3: 48, 118, 0 (map=0)
found location 4: 33, 113, 0 (map=0)
found location 5: 14, 130, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ambush (unit id=87)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 32, 62, 0 (map=0)
found location 1: 41, 95, 0 (map=0)
found location 2: 41, 113, 0 (map=0)
found location 3: 37, 123, 0 (map=0)
found location 4: 29, 117, 0 (map=0)
found location 5: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=21 (flag=2097152)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ambush (unit id=87)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 17, 137, 0 (map=0)
found location 1: 18, 124, 0 (map=0)
found location 2: 29, 127, 0 (map=0)
found location 3: 27, 111, 0 (map=0)
found location 4: 51, 99, 0 (map=0)
found location 5: 37, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=23 (flag=8388608)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Ambush (unit id=87)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 59, 0 (map=0)
found location 1: 47, 77, 0 (map=0)
found location 2: 52, 88, 0 (map=0)
found location 3: 26, 118, 0 (map=0)
found location 4: 13, 145, 0 (map=0)
found location 5: 27, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=AnyCity
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Quang Tri *
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 32, 58, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Dac To
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 40, 80, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Buon Ma Thuot *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 42, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Gia Nghia
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 38, 110, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Tay Ninh *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 22, 118, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Da Lat
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 47, 111, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Qui Nhon +
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 56, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Chau Doc
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 11, 125, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Ca Mau *
found attacker=North Vietnam (king id=1)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 11, 141, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 50, 106, 0 (map=0)
found location 1: 36, 84, 0 (map=0)
found location 2: 43, 115, 0 (map=0)
found location 3: 47, 93, 0 (map=0)
found location 4: 48, 100, 0 (map=0)
found location 5: 38, 96, 0 (map=0)
found location 6: 45, 79, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=7
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 117, 0 (map=0)
found location 1: 26, 120, 0 (map=0)
found location 2: 19, 115, 0 (map=0)
found location 3: 32, 110, 0 (map=0)
found location 4: 30, 130, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=18 (flag=262144)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NLF HQ (unit id=85)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 15, 123, 0 (map=0)
found location 1: 27, 133, 0 (map=0)
found location 2: 24, 136, 0 (map=0)
found location 3: 7, 127, 0 (map=0)
found location 4: 11, 147, 0 (map=0)
found location 5: 13, 137, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=19 (turn number 19)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=Off
found flag=18 (flag=18)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x80002 (mask=0x80002)
found count=1 (count=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=20 (flag=20)

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=74 (integer 74)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=26 (turn number 26)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=20 (flag=1048576)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=16 (flag=16)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=North Vietnam (king id=1)
found flag=16 (flag=65536)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=7

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=51 (integer 51)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=12 (integer 12)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 80, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 80, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 80, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 80, 0 (map=0)
found location 1: 35, 89, 0 (map=0)
found location 2: 35, 95, 0 (map=0)
found location 3: 34, 100, 0 (map=0)
found location 4: 35, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=51 (technology id=51)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=6 (integer 6)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=13 (integer 13)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 58, 0 (map=0)
found location 1: 35, 61, 0 (map=0)
found location 2: 46, 68, 0 (map=0)
found location 3: 47, 73, 0 (map=0)
found location 4: 48, 76, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 34, 58, 0 (map=0)
found location 1: 35, 61, 0 (map=0)
found location 2: 46, 68, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 35, 61, 0 (map=0)
found location 1: 47, 73, 0 (map=0)
found location 2: 48, 76, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 92, 0 (map=0)
found location 1: 43, 103, 0 (map=0)
found location 2: 50, 78, 0 (map=0)
found location 3: 40, 84, 0 (map=0)
found location 4: 40, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 92, 0 (map=0)
found location 1: 43, 103, 0 (map=0)
found location 2: 39, 85, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 92, 0 (map=0)
found location 1: 50, 78, 0 (map=0)
found location 2: 40, 88, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 106, 0 (map=0)
found location 1: 54, 114, 0 (map=0)
found location 2: 47, 113, 0 (map=0)
found location 3: 55, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 106, 0 (map=0)
found location 1: 54, 114, 0 (map=0)
found location 2: 47, 113, 0 (map=0)
found location 3: 55, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 54, 106, 0 (map=0)
found location 1: 54, 114, 0 (map=0)
found location 2: 47, 113, 0 (map=0)
found location 3: 55, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=17 (integer 17)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 121, 0 (map=0)
found location 1: 29, 125, 0 (map=0)
found location 2: 28, 114, 0 (map=0)
found location 3: 26, 126, 0 (map=0)
found location 4: 28, 122, 0 (map=0)
found location 5: 22, 120, 0 (map=0)
found location 6: 25, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 121, 0 (map=0)
found location 1: 29, 125, 0 (map=0)
found location 2: 28, 114, 0 (map=0)
found location 3: 25, 127, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 28, 122, 0 (map=0)
found location 1: 28, 114, 0 (map=0)
found location 2: 22, 120, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main Force (unit id=4)
found count=13 (integer 13)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 24, 130, 0 (map=0)
found location 1: 20, 128, 0 (map=0)
found location 2: 20, 132, 0 (map=0)
found location 3: 17, 135, 0 (map=0)
found location 4: 11, 131, 0 (map=0)
found location 5: 12, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 24, 130, 0 (map=0)
found location 1: 20, 132, 0 (map=0)
found location 2: 17, 135, 0 (map=0)
found location 3: 12, 126, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 20, 128, 0 (map=0)
found location 1: 20, 132, 0 (map=0)
found location 2: 17, 135, 0 (map=0)
found location 3: 11, 131, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Elite (unit id=21)
found count=8 (integer 8)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Sapper (unit id=22)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PT-76 (unit id=16)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=1 (flag=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 29, 55, 0 (map=0)
found location 1: 27, 57, 0 (map=0)
found location 2: 30, 60, 0 (map=0)
found location 3: 34, 60, 0 (map=0)
found location 4: 38, 74, 0 (map=0)
found location 5: 39, 89, 0 (map=0)
found location 6: 41, 99, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main force (unit id=4)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 46, 116, 0 (map=0)
found location 1: 40, 106, 0 (map=0)
found location 2: 54, 110, 0 (map=0)
found location 3: 50, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 46, 116, 0 (map=0)
found location 1: 40, 106, 0 (map=0)
found location 2: 54, 110, 0 (map=0)
found location 3: 50, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 46, 116, 0 (map=0)
found location 1: 40, 106, 0 (map=0)
found location 2: 54, 110, 0 (map=0)
found location 3: 50, 116, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main force (unit id=4)
found count=8 (integer 8)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 112, 0 (map=0)
found location 1: 28, 116, 0 (map=0)
found location 2: 34, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 112, 0 (map=0)
found location 1: 28, 116, 0 (map=0)
found location 2: 34, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 112, 0 (map=0)
found location 1: 28, 116, 0 (map=0)
found location 2: 34, 124, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Main force (unit id=4)
found count=10 (integer 10)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 139, 0 (map=0)
found location 1: 17, 137, 0 (map=0)
found location 2: 19, 127, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Sapper (unit id=9)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 139, 0 (map=0)
found location 1: 17, 137, 0 (map=0)
found location 2: 19, 127, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=6 (technology id=6)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN DELAY found
looking for delay=
found delay=4

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=VC Mortar (unit id=11)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 139, 0 (map=0)
found location 1: 17, 137, 0 (map=0)
found location 2: 19, 127, 0 (map=0)
found location 3: 9, 129, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=61 (integer 61)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TAKETECHNOLOGY found
looking for whom=, technology= and optional "collapse".
found whom=North Vietnam (king id=1)
found technology=38 (integer 38)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=92 (integer 92)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=85 (turn number 85)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 31, 57
found location 1: 33, 57
found location 2: 33, 59
found location 3: 31, 59
found moveto
found moveto: 37, 61
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 36, 60
found location 1: 38, 60
found location 2: 38, 62
found location 3: 36, 62
found moveto
found moveto: 44, 66
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 42, 66
found location 1: 46, 66
found location 2: 46, 68
found location 3: 42, 68
found moveto
found moveto: 47, 71
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 49, 75
found location 1: 51, 75
found location 2: 51, 77
found location 3: 49, 77
found moveto
found moveto: 56, 92
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 54, 90
found location 1: 56, 90
found location 2: 56, 94
found location 3: 54, 94
found moveto
found moveto: 56, 98
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 55, 97
found location 1: 57, 97
found location 2: 57, 101
found location 3: 55, 101
found moveto
found moveto: 56, 108
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 54, 106
found location 1: 56, 106
found location 2: 56, 112
found location 3: 54, 112
found moveto
found moveto: 54, 116
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 50, 114
found location 1: 54, 114
found location 2: 54, 118
found location 3: 50, 118
found moveto
found moveto: 44, 122
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 42, 120
found location 1: 46, 120
found location 2: 46, 124
found location 3: 42, 124
found moveto
found moveto: 30, 122
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 38, 86
found location 1: 40, 86
found location 2: 40, 92
found location 3: 38, 92
found moveto
found moveto: 42, 88
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 25, 113
found location 1: 27, 113
found location 2: 27, 117
found location 3: 25, 117
found moveto
found moveto: 28, 120
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=92 (technology id=92)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 29, 113
found location 1: 31, 113
found location 2: 31, 115
found location 3: 29, 115
found moveto
found moveto: 30, 120
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=24 (integer 24)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=116 (turn number 116)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=99 (integer 99)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-19 Farmer (unit id=55)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-17 Fresco (unit id=54)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=13 (flag=13)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 13, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 23, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 16, 32, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found location 7: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Type 59 (unit id=14)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 13, 13, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 13, 13, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 28, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=85mm AA (unit id=107)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 27, 13, 0 (map=0)
found location 1: 22, 18, 0 (map=0)
found location 2: 23, 13, 0 (map=0)
found location 3: 18, 16, 0 (map=0)
found location 4: 17, 25, 0 (map=0)
found location 5: 16, 32, 0 (map=0)
found location 6: 26, 50, 0 (map=0)
found location 7: 21, 59, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Type 59 (unit id=14)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 13, 13, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 13, 13, 0 (map=0)
found location 1: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=2
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 4, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 12, 2, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=9 (integer 9)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=3
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=122mm Art. (unit id=29)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=152mm Art. (unit id=30)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Type 59 (unit id=14)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=3
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Type 63 (unit id=23)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=MIG-19 Farmer (unit id=55)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=BM-21 Grad (unit id=31)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=83 (technology id=83)
found receiver=North Vietnam (king id=1)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=4
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=ZSU-57 (unit id=32)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=HANOI *
found attacker=South Vietnam (king id=1)
found defender=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=PVA Infantry (unit id=10)
found count=18 (integer 18)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 8, 4, 0 (map=0)
found location 1: 12, 2, 0 (map=0)
found location 2: 28, 2, 0 (map=0)
found location 3: 2, 10, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x14 (mask=0x14)
found count=1 (count=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=93 (integer 93)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=93 (technology id=93)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=14 (flag=14)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=14 (integer 14)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 31, 89, 0 (map=0)
found location 1: 27, 87, 0 (map=0)
found location 2: 30, 98, 0 (map=0)
found location 3: 26, 92, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2 (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 87, 0 (map=0)
found location 1: 28, 90, 0 (map=0)
found location 2: 35, 89, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=2 (flag=4)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 23, 99, 0 (map=0)
found location 1: 26, 96, 0 (map=0)
found location 2: 26, 104, 0 (map=0)
found location 3: 20, 110, 0 (map=0)
found location 4: 15, 91, 0 (map=0)
found location 5: 9, 97, 0 (map=0)
found location 6: 13, 101, 0 (map=0)
found location 7: 9, 107, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Lumphat *
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 30, 94, 0 (map=0)
found endlocations
@ENDIF found
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 30, 94, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Krâchéh *
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Krâchéh *
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 21, 105, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Thom
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=3 (integer 3)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 8, 102, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)

@AND found - creating new event structure
New event structure created

@IF TURNINTERVAL found
looking for interval=,[continuous]
found interval=1
@THEN found

@THEN MOVEUNIT found
looking for unit=,owner=,maprect,[map=],moveto,numbertomove=
found unit=AnyUnit (unit id=-2)
found owner=North Vietnam (king id=1)
found maprect
found location 0: 12, 108
found location 1: 16, 108
found location 2: 16, 112
found location 3: 12, 112
found moveto
found moveto: 9, 115
found numbertomove=ALL
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=NVA Regular (unit id=20)
found count=4 (integer 4)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 14, 110, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 14, 110, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=T-55 (unit id=17)
found count=2 (integer 2)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 14, 110, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=Kâmpóng Cham
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=57mm AA (unit id=106)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 14, 110, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=PHNOM PENH **
found attacker=North Vietnam (king id=1)
found defender=Anybody (king id=-2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Khmer Rouge (unit id=7)
found count=6 (integer 6)
found owner=North Vietnam (king id=1)
found homecity=none
found locations
found location 0: 9, 115, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x28 (mask=0x28)
found count=1 (count=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN GIVETECHNOLOGY found
looking for whom=
found receiver=North Vietnam (king id=1)
found technology=94 (integer 94)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=94 (technology id=94)
found receiver=North Vietnam (king id=1)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=North Vietnam (king id=1)
found state=On
found flag=15 (flag=15)

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pathet Lao (unit id=8)
found count=8 (integer 8)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 21, 59, 0 (map=0)
found location 1: 25, 69, 0 (map=0)
found location 2: 29, 79, 0 (map=0)
found location 3: 19, 75, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=3 (flag=8)

@AND found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=2
@THEN found

@THEN CREATEUNIT found
looking for unit=,owner=,veteran=,homecity=,[incapital],locations,endlocations,[count=]
found unit=Pathet Lao (unit id=8)
found count=5 (integer 5)
found owner=North Vietnam (king id=1)
found homecity=none
found randomize
found locations
found location 0: 17, 63, 0 (map=0)
found location 1: 21, 65, 0 (map=0)
found location 2: 22, 72, 0 (map=0)
found location 3: 27, 75, 0 (map=0)
found location 4: 32, 76, 0 (map=0)
found location 5: 23, 77, 0 (map=0)
found location 6: 27, 65, 0 (map=0)
found endlocations
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x3C0 (mask=0x3c0)
found count=4 (count=4)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN FLAG found
looking for [who=],flag=|mask=,[continuous],state=
found continuous
found who=South Vietnam (king id=5)
found state=On
found flag=29 (flag=29)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CITYTAKEN found
looking for [continuous],city=,attacker=,defender=
found city=AnyCity
found attacker=North Vietnam (king id=5)
found defender=South Vietnam (king id=5)

@AND found - creating new event structure
New event structure created

@IF RECEIVEDTECHNOLOGY found
looking for technology=,whom=
found technology=42 (technology id=42)
found receiver=South Vietnam (king id=5)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x402 (mask=0x402)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=29 (flag=536870912)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x402 (mask=0x402)
found count=2 (count=2)

@AND found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found flag=29 (flag=536870912)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF CHECKFLAG found
looking for [continuous],who=,flag=,[mask=],[threshold=],[count=],state=,[technology=]
found who=South Vietnam (king id=5)
found mask=0x600000 (mask=0x600000)
found count=2 (count=2)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF TURN found
looking for [continuous],turn=
found turn=123 (turn number 123)
@THEN found

@THEN JUSTONCE found
not looking for anything else here

@THEN TEXT found
looking for [no broadcast],ENDTEXT
found ENDTEXT

@THEN ENDGAME found
looking for endscreens=
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=6
@THEN found

@THEN MODIFYREPUTATION found
looking for race=,modifier=
found who=South Vietnam (king id=5)
found whom=North Vietnam (king id=1)
found reputation modifier=100 (modifier=100)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF NEGOTIATION found
looking for talker=,talkertype=,listener=,listenertype=
found talker=Anybody (king id=-2)
found talkertype=HumanOrComputer
found listener=Anybody (king id=-2)
found listenertype=HumanOrComputer
@THEN found
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=North Vietnam (king id=1)
found whom=South Vietnam (king id=5)
@ENDIF found

@IF found - creating new event structure
New event structure created

@IF RANDOMTURN found
looking for denominator=,[continuous]
found denominator=1
@THEN found

@THEN MAKEAGGRESSION found
looking for who=,whom=
found who=South Vietnam (king id=5)
found whom=North Vietnam (king id=1)
@ENDIF found
@ENDEVENTS found

Used heap space: 602251 bytes
